nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »Just that I don't think that the system should be removed completely from the game.
Yeah, no, outside of a few straw man scarecrows, no one's arguing to remove it from the game. This is just about not pitching newbies into the deep end up front without warning.
EDIT: Well, and removing the worry that if we're in a hurry we won't accidentally... yes, actually accidentally, without the scare quotes, snag something off a bench or guild kiosk.
Explain how you can accidentally highlight and steal an item. I mean, you can cry lag (doesn't happen) or that your hand just slipped (your own fault), but please explain how highlighting something, seeing the red interaction text of "STEAL" pop up and clicking on it can be accidental.
You press E.
That wasn't an accident, then.
starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »Just that I don't think that the system should be removed completely from the game.
Yeah, no, outside of a few straw man scarecrows, no one's arguing to remove it from the game. This is just about not pitching newbies into the deep end up front without warning.
EDIT: Well, and removing the worry that if we're in a hurry we won't accidentally... yes, actually accidentally, without the scare quotes, snag something off a bench or guild kiosk.
Explain how you can accidentally highlight and steal an item. I mean, you can cry lag (doesn't happen) or that your hand just slipped (your own fault), but please explain how highlighting something, seeing the red interaction text of "STEAL" pop up and clicking on it can be accidental.
You press E.
That wasn't an accident, then.
It was if your intention differed from your action.
nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »Just that I don't think that the system should be removed completely from the game.
Yeah, no, outside of a few straw man scarecrows, no one's arguing to remove it from the game. This is just about not pitching newbies into the deep end up front without warning.
EDIT: Well, and removing the worry that if we're in a hurry we won't accidentally... yes, actually accidentally, without the scare quotes, snag something off a bench or guild kiosk.
Explain how you can accidentally highlight and steal an item. I mean, you can cry lag (doesn't happen) or that your hand just slipped (your own fault), but please explain how highlighting something, seeing the red interaction text of "STEAL" pop up and clicking on it can be accidental.
You press E.
That wasn't an accident, then.
It was if your intention differed from your action.
Was your intention not to press E?
Then why did you press E?
starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »Just that I don't think that the system should be removed completely from the game.
Yeah, no, outside of a few straw man scarecrows, no one's arguing to remove it from the game. This is just about not pitching newbies into the deep end up front without warning.
EDIT: Well, and removing the worry that if we're in a hurry we won't accidentally... yes, actually accidentally, without the scare quotes, snag something off a bench or guild kiosk.
Explain how you can accidentally highlight and steal an item. I mean, you can cry lag (doesn't happen) or that your hand just slipped (your own fault), but please explain how highlighting something, seeing the red interaction text of "STEAL" pop up and clicking on it can be accidental.
You press E.
That wasn't an accident, then.
It was if your intention differed from your action.
Was your intention not to press E?
Then why did you press E?
No, you pressed E. I was just watching the entire scene play out with a mild sense of schadenfruede.
nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »Just that I don't think that the system should be removed completely from the game.
Yeah, no, outside of a few straw man scarecrows, no one's arguing to remove it from the game. This is just about not pitching newbies into the deep end up front without warning.
EDIT: Well, and removing the worry that if we're in a hurry we won't accidentally... yes, actually accidentally, without the scare quotes, snag something off a bench or guild kiosk.
Explain how you can accidentally highlight and steal an item. I mean, you can cry lag (doesn't happen) or that your hand just slipped (your own fault), but please explain how highlighting something, seeing the red interaction text of "STEAL" pop up and clicking on it can be accidental.
You press E.
That wasn't an accident, then.
It was if your intention differed from your action.
Was your intention not to press E?
Then why did you press E?
No, you pressed E. I was just watching the entire scene play out with a mild sense of schadenfruede.
Well, if I pressed E, then I meant to press E. No accident there.
See, the problem here is that I'm taking responsibility for my bad play instead of claiming that the game system made me highlight an item and pick it up without paying attention.
http://www.esoui.com/downloads/info943-NoAccidentalStealing.html
It's a real and available solution.
nerevarine1138 wrote: »Well, if I pressed E, then I meant to press E. No accident there.
See, the problem here is that I'm taking responsibility for my bad play instead of claiming that the game system made me highlight an item and pick it up without paying attention.
MercyKilling wrote: »http://www.esoui.com/downloads/info943-NoAccidentalStealing.html
It's a real and available solution.
At least until the next patch/update breaks the add on. Is it so much to ask that a feature be implemented so as to avoid having to redownload it every patch/update?
Until Zenimax updates every add on WITH the patches, add ons are NOT a viable solution to anything.
Fleshreaper wrote: »nerevarine1138 wrote: »Well, if I pressed E, then I meant to press E. No accident there.
See, the problem here is that I'm taking responsibility for my bad play instead of claiming that the game system made me highlight an item and pick it up without paying attention.
What about people with disabilities?
Fleshreaper wrote: »nerevarine1138 wrote: »Well, if I pressed E, then I meant to press E. No accident there.
See, the problem here is that I'm taking responsibility for my bad play instead of claiming that the game system made me highlight an item and pick it up without paying attention.
What about people with disabilities?
nerevarine1138 wrote: »Fleshreaper wrote: »nerevarine1138 wrote: »Well, if I pressed E, then I meant to press E. No accident there.
See, the problem here is that I'm taking responsibility for my bad play instead of claiming that the game system made me highlight an item and pick it up without paying attention.
What about people with disabilities?
Honestly, how many people are in that boat? And how is this system specifically a problem for them while others aren't? If you have a disability that makes you hit keys you don't mean to, presumably you've found ways to make it work with games until now.
nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »Just that I don't think that the system should be removed completely from the game.
Yeah, no, outside of a few straw man scarecrows, no one's arguing to remove it from the game. This is just about not pitching newbies into the deep end up front without warning.
EDIT: Well, and removing the worry that if we're in a hurry we won't accidentally... yes, actually accidentally, without the scare quotes, snag something off a bench or guild kiosk.
Explain how you can accidentally highlight and steal an item. I mean, you can cry lag (doesn't happen) or that your hand just slipped (your own fault), but please explain how highlighting something, seeing the red interaction text of "STEAL" pop up and clicking on it can be accidental.
You press E.
That wasn't an accident, then.
It was if your intention differed from your action.
Was your intention not to press E?
Then why did you press E?
Miss-clicking is a fairly easy mistake to make. There are lots of reasons why someone may accidentally press E, and not get the result that they intended. Mix that with a little bit of lag or a trigger happy finger (spamming E several times) and accidentally looting the desk in front of the banker or picking up that drink on the table next to the npc you're questing for, seem like a real possibilities.
starkerealm wrote: »Developer responses.How do you know it's not on the radar already?No, actually I do know. If you'd looked a little earlier in this thread you'd see the "working as intended" bit from... whoever it was. And of course there was Gina saying roughly the same thing about the healing bounty in an earlier thread.You don't.Because it's not a panacea for all the world's ills.And you continue to spurn the idea of using an add-on.Cool, will do.Yes, sure- make the suggestion.Then it will be made several more, I'm sure.It's already been made several times.Yeah, but the addon doesn't seem to reduce the number of people in zone complaining about how the guards keep murdering them over and over. You've got an addon for that?Then, instead of continually making new threads and bumping new threads and increasing the signal to noise ratio, use the add on.So, you're contributing to the noise because... what? You don't want it fixed? I mean, I guess with the right outlook it could be amusing. Not the outlook I usually take, but, hey, to each their own, right?There's a line between suggesting and griping, and its important to see the distinction, or it just becomes a lot of noise.
I was contributing to the 'noise' to try to help. And just because it works as intended now, doesn't mean that's intended long term. But, I'll leave it at that.
ZOS_MandiParker wrote: »Further, having a “No Theft” toggle would remove interactivity in the world and it would eliminate one of the few non-combat risks that people might encounter. Sometimes even the most careful player will run into a hostile monster by accident (and sometimes they get killed by this), but we do not allow players to toggle off hostility. That would be quite odd, right?
if(reticule_over == stealable) then if(key_press == KEY_THAT_INTERACTS) keyDownStart = getMilliSeconds() bool = checkForNPCnearby(20) if(bool) then delta = getMilliSeconds() - EVENT_KEY_UP if(delta > 500) then steal() else d("Mmmm... that apple looks delicious but maybe later.") return; end end end end
I support a recommendation that the player get the same warning about loose items that are owned as she does with containers. There is always an option to not take it with that warning.
That is not the case with loose items currently. Just how hard would it be to code something like this anyway?
starkerealm wrote: »Actually, am I just crazy or did loose objects (like drinks) actually bring up a loot window back around 1.0 or 1.1?
Wow...
10 pages of this? Really?
As much as people want to defend poor game design (by all mean, have fun, but you're still wrong), the fact that there is no way in the game to prevent accidentally committing certain crimes is a valid complaint about poor design. There are two very obvious main flaws:
1) The settings prevent you from being able to attack innocents, but do NOT prevent you from gaining a bounty from accidentally healing the wrong people at the wrong time.
2) The settings prevent you from being able to auto-loot stolen goods, but do NOT prevent you from accidentally looting owned items that are not in containers.
Now the ZOS defenders can argue until they are blue in the face that "it's your own fault if you accidentally do one of those things." And while that is 100% true, that doesn't make it NOT an accident.
Any system where it is relatively easy to do something you did not intend to do, and where doing so has negative repercussions, is a flawed system. Even the defenders say things like "When I accidentally do that, I just accept it and own up to it." That's fine. If you are so willing to accept a poorly designed system that you honestly have no problem when the limitations of the system bite you, that's good for you. Please forgive the rest of us for wanting to see the game improved to make the game less frustrating.
Here's how to fix the two items above:
1) Setting "Prevent attacking innocents" to "ON" would also prevent you from being able to heal anyone in a situation where healing them would give you bounty.
2a) Setting "Auto-loot owned containers" (or whatever it's called) to "OFF" would make it so that ANY owned item (even those not in containers) would bring up the same loot window that a container does.
-or-
2b) Adding a new setting for "Prevent Stealing" which, when set to "ON" would completely prevent you from being able to pick up any owned item at all.
Simple changes that would alleviate most, if not all, of the complaints people have about accidental crimes.
The biggest issue I have with people that insist that nothing needs to be changed, is that making the necessary changes to fix these flaws would affect those people in literally no way at all.
So please, ZOS, consider some modifications to your justice system?
Love,
-Div
eventide03b14a_ESO wrote: »Wow...
10 pages of this? Really?
As much as people want to defend poor game design (by all mean, have fun, but you're still wrong), the fact that there is no way in the game to prevent accidentally committing certain crimes is a valid complaint about poor design. There are two very obvious main flaws:
1) The settings prevent you from being able to attack innocents, but do NOT prevent you from gaining a bounty from accidentally healing the wrong people at the wrong time.
2) The settings prevent you from being able to auto-loot stolen goods, but do NOT prevent you from accidentally looting owned items that are not in containers.
Now the ZOS defenders can argue until they are blue in the face that "it's your own fault if you accidentally do one of those things." And while that is 100% true, that doesn't make it NOT an accident.
Any system where it is relatively easy to do something you did not intend to do, and where doing so has negative repercussions, is a flawed system. Even the defenders say things like "When I accidentally do that, I just accept it and own up to it." That's fine. If you are so willing to accept a poorly designed system that you honestly have no problem when the limitations of the system bite you, that's good for you. Please forgive the rest of us for wanting to see the game improved to make the game less frustrating.
Here's how to fix the two items above:
1) Setting "Prevent attacking innocents" to "ON" would also prevent you from being able to heal anyone in a situation where healing them would give you bounty.
2a) Setting "Auto-loot owned containers" (or whatever it's called) to "OFF" would make it so that ANY owned item (even those not in containers) would bring up the same loot window that a container does.
-or-
2b) Adding a new setting for "Prevent Stealing" which, when set to "ON" would completely prevent you from being able to pick up any owned item at all.
Simple changes that would alleviate most, if not all, of the complaints people have about accidental crimes.
The biggest issue I have with people that insist that nothing needs to be changed, is that making the necessary changes to fix these flaws would affect those people in literally no way at all.
So please, ZOS, consider some modifications to your justice system?
Love,
-Div
They should include these settings to opt out of it. I think the justice system was poorly done and I honestly hate it so much that I would prefer to forget it even exists. Silly things like having your bounty be world wide even in factions that hate each other, things like unkillable guards, or not being able to prevent a bounty by killing witnesses. These are just basic things that really ruin it for me.
nerevarine1138 wrote: »So in other words, the justice system in every Elder Scrolls game except Skryim was horrible?
starkerealm wrote: »nerevarine1138 wrote: »So in other words, the justice system in every Elder Scrolls game except Skryim was horrible?
No, those systems had a quickload for times when everyone lost their mind and went homicidal because you knocked over a candlestick.
starkerealm wrote: »nerevarine1138 wrote: »So in other words, the justice system in every Elder Scrolls game except Skryim was horrible?
No, those systems had a quickload for times when everyone lost their mind and went homicidal because you knocked over a candlestick.
nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »So in other words, the justice system in every Elder Scrolls game except Skryim was horrible?
No, those systems had a quickload for times when everyone lost their mind and went homicidal because you knocked over a candlestick.
For those of us who didn't use quickload functions to essentially cheat, this is a moot point. And why is everyone so averse to actually suffering consequences for their actions?
nerevarine1138 wrote: »
Explain how you can accidentally highlight and steal an item. I mean, you can cry lag (doesn't happen) or that your hand just slipped (your own fault), but please explain how highlighting something, seeing the red interaction text of "STEAL" pop up and clicking on it can be accidental.