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Racial Disparity with Full List:

madangrypally
madangrypally
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These are currently the Racial Passives on the PTS.

Racials:
Breton:
  • Max Magicka: 10%
  • Spell Resistance: 3,000
  • Reduced Magicka Cost: 3%

Argonian:
  • Increase swim speed by 50%. Gain 6% of max health, stamina and magicka on potion use.
  • Poison/Disease Resist: 1440. Max Health 3%
  • Increase Healing received: 6%

Wood-Elf:
  • In-combat Stamina Regeneration: 21%
  • Poison/Disease Resist: 1440. Max Stamina: 3%
  • Decrease Stealth Radius: 3 meters, Increase damage done while stealthed by 10%

Nord:
  • In-combat Health recovery: 30%
  • Increase Cold Resistance: 1984 Max health 3%
  • Reduce incoming damage by 6%

High-Elf:
  • In-combat Magicka Recovery: 9%
  • Max Magicka: 10%
  • Increase damage with Frost, Fire, and Shock

Orc
  • Max Health and Stamina: 6%
  • In-combat health recovery: 30%
  • Reduce sprint cost: 12 and increase sprint speed: 10%. Increase charge damage by 6%

Dark Elf
  • Max Stamina and Magicka: 6%
  • Resust Flame: 2016 Increased Max Magicka 3%
  • Increase Spell Damage with Fire effects by 7%

Redguard:
  • In-combat Stamina Regen: 9%
  • Max Stamina: 10%
  • 3% Max Stamina restored on melee attack. 3 sec cd

Khajit:
  • In-combat Health recovery: 30%
  • Decrease Stealth Radius: 3m Increase damage done while steathed by 10%
  • Increase weapon critical 6%

Imperial:
  • Max health: 12%
  • Max Stamina: 10%
  • 6% max health restored on melee attack (dont see a cd listed)

If taking a look at the above passives some glaring problems become apparent. ZoS needs to give a good hard look at the above passives and balance them as much as possible.
  • Xsorus
    Xsorus
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    Hmm, wonder why Dark Elves get more Flame resist then Nords gets Cold Resist?
  • sabresandiego_ESO
    sabresandiego_ESO
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    Looking at these racial passives from a PVP standpoint, they are actually quite reasonably well balanced. A few races look to be strong at early stages, and other look to be extremely strong in very late game with high champ points.

    A full race respec should be allowed with 1.6.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • NoRefunds
    NoRefunds
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    they need to give a free race change when 1.6 drops since the game will be completely different with the removal of softcaps
  • Lionxoft
    Lionxoft
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    There's no cooldown on the Imperial passive. This can be tested via caltrops since it's considered a melee attack.

    Watch out though... People get pretty upset when you start talking about Imperial race. I've never seen as much vitriol in the forum even the pvp section.
  • Dracane
    Dracane
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    Everything looks balanced to me.
    Imperials have 22% more stats and Dunmer 15% more stats. These 2 races are a bit out of balance.
    And the 21% Stamina regen on Bosmer most be the strongest racial in the game :D it's so insane, wish I had 21% Magicka regen on my Altmer. But Bosmer was very poor for a long time, they deserve it.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Poor Argonians. They got a very poor replacement passive with 1.6 (same with the NB Catalyst passive that had the same effect). The value of the current passive is too low to be effective: the stamina and magicka return is less than half of what most abilities cost, and the health return is much less than the damage even light attacks do. Their (and Wood Elves) poison resist is also considerably lower than Nord and Dark Elf elemental resistances. I'd like to see the max health and healing received passives doubled (or make it +6% healing received and healing dealt).
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • PlagueMonk
    PlagueMonk
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    Looking at these racial passives from a PVP standpoint, they are actually quite reasonably well balanced. A few races look to be strong at early stages, and other look to be extremely strong in very late game with high champ points.

    A full race respec should be allowed with 1.6.

    You cant seriously read the Argonian racials and say with a straight face they are somehow BALANCED against any other race? o.O

    Argonians got shafted 3 ways from Sunday........I want some of whatever you are smoking.

    Edited by PlagueMonk on 17 February 2015 06:54
  • Holycannoli
    Holycannoli
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    I love how they never bothered to add cold spells to make use of the nord passive. Plenty of flame spells and sorcerer uses lightning but no cold anywhere unless from staff.
  • ashlee17
    ashlee17
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    I'm worried that with the new champion system, racial buffs to health Stan and Magic base numbers will pull players even further apart as the CP passives are added.

    Wow my Argonian looks weak when you see the races side by side. Might have to roll a imperial or high elf.

    On a personal note, I would also love zos to change the healing passives to healing given as well as received :) or allow us to use skill points or champion points to adopt/channel a passive from another race in place of our native passive. Kind of like how you can change mundas stones.
    This way we can retain the look of our characters while tring out different racial passives ;)
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  • XEVENEX
    XEVENEX
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    Judging by the last couple of patches, I don't want ZOS anywhere NEAR my racial passives.
    Edited by XEVENEX on 17 February 2015 06:32
  • Xsorus
    Xsorus
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    I love how they never bothered to add cold spells to make use of the nord passive. Plenty of flame spells and sorcerer uses lightning but no cold anywhere unless from staff.

    Nord cold resist is pretty useless, on the plus side I've made use of the health recovery trait, made a build with 3500+ health recovery every 2 seconds
  • PlagueMonk
    PlagueMonk
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    Here is what I think the Argonian passives should look like:

    Guerrilla Warfare Expertise (3 ranks) – Increases movement speed while stealthed by (7/14/21)% and increases non magicka based attacks while stealthed by (3/6/9)%

    Amphibian Physiology (3 ranks) – Increases swimming speed by 50% and health regen (7/14/21)%

    Argonian Hardiness (3 ranks) – Increases maximum Health by (3/6/9)% and Increases Poison/Disease resistance by 1440. Disease resistance should apply directly to disease abilities, lessening their effect by a flat amount (including meatbag catapults)

    This is completely in line with other races.
  • Sharee
    Sharee
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    I'm waiting to see what other changes to racials there will be before judging, but so far there do seem to be imbalances - redguard stamina regen 9%, wood elf 21% - it does not make sense for two races to have the same specialization, but one of them being more than twice as good.
  • manny254
    manny254
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    The health recovery passives are stupid. They need to be replaced or have another bonus added. Off the top of my head if they are bent on keeping the health regen add 6% max health to the passive. Just the first suggestion I thought of I am sure someone may have a better one.
    - Mojican
  • Armitas
    Armitas
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    Can we get rid of cold resist and roll that into max health for Nords?
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    I love how they never bothered to add cold spells to make use of the nord passive. Plenty of flame spells and sorcerer uses lightning but no cold anywhere unless from staff.

    Nord cold resist is pretty useless, on the plus side I've made use of the health recovery trait, made a build with 3500+ health recovery every 2 seconds

    I assume thats in heavy armor?....I wonder if you could use "Balance" in that build for some serious Magicka and health sustain in heavy.
    Edited by Armitas on 17 February 2015 11:32
    Retired.
    Nord mDK
  • ArconSeptim
    ArconSeptim
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    These are currently the Racial Passives on the PTS.

    Racials:
    Breton:
    • Max Magicka: 10%
    • Spell Resistance: 3,000
    • Reduced Magicka Cost: 3%

    Argonian:
    • Increase swim speed by 50%. Gain 6% of max health, stamina and magicka on potion use.
    • Poison/Disease Resist: 1440. Max Health 3%
    • Increase Healing received: 6%

    Wood-Elf:
    • In-combat Stamina Regeneration: 21%
    • Poison/Disease Resist: 1440. Max Stamina: 3%
    • Decrease Stealth Radius: 3 meters, Increase damage done while stealthed by 10%

    Nord:
    • In-combat Health recovery: 30%
    • Increase Cold Resistance: 1984 Max health 3%
    • Reduce incoming damage by 6%

    High-Elf:
    • In-combat Magicka Recovery: 9%
    • Max Magicka: 10%
    • Increase damage with Frost, Fire, and Shock

    Orc
    • Max Health and Stamina: 6%
    • In-combat health recovery: 30%
    • Reduce sprint cost: 12 and increase sprint speed: 10%. Increase charge damage by 6%

    Dark Elf
    • Max Stamina and Magicka: 6%
    • Resust Flame: 2016 Increased Max Magicka 3%
    • Increase Spell Damage with Fire effects by 7%

    Redguard:
    • In-combat Stamina Regen: 9%
    • Max Stamina: 10%
    • 3% Max Stamina restored on melee attack. 3 sec cd

    Khajit:
    • In-combat Health recovery: 30%
    • Decrease Stealth Radius: 3m Increase damage done while steathed by 10%
    • Increase weapon critical 6%

    Imperial:
    • Max health: 12%
    • Max Stamina: 10%
    • 6% max health restored on melee attack (dont see a cd listed)

    If taking a look at the above passives some glaring problems become apparent. ZoS needs to give a good hard look at the above passives and balance them as much as possible.
    Please get out of this forum, you are destroying the balance, and how Kassadin says "Balance above all else!" we must stick to that my friend :) Learn to balance.
  • Xsorus
    Xsorus
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    Armitas wrote: »
    I love how they never bothered to add cold spells to make use of the nord passive. Plenty of flame spells and sorcerer uses lightning but no cold anywhere unless from staff.

    Nord cold resist is pretty useless, on the plus side I've made use of the health recovery trait, made a build with 3500+ health recovery every 2 seconds

    I assume thats in heavy armor?....I wonder if you could use "Balance" in that build for some serious Magicka and health sustain in heavy.

    Yea, requires full heavy, Stam recovery wasn't bad either, around 1250.
    Build is pretty crazy 3500 heal every 2 seconds before you stack things like rally.
  • Trayyacakes
    Trayyacakes
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    Armitas wrote: »
    I love how they never bothered to add cold spells to make use of the nord passive. Plenty of flame spells and sorcerer uses lightning but no cold anywhere unless from staff.

    Nord cold resist is pretty useless, on the plus side I've made use of the health recovery trait, made a build with 3500+ health recovery every 2 seconds

    I assume thats in heavy armor?....I wonder if you could use "Balance" in that build for some serious Magicka and health sustain in heavy.

    Yea, requires full heavy, Stam recovery wasn't bad either, around 1250.
    Build is pretty crazy 3500 heal every 2 seconds before you stack things like rally.

    Can you kill anything? Serious question. Just wondering what all you are losing for all that regen.
    Edited by Trayyacakes on 17 February 2015 12:44
    Bjorn Uldnost
  • supernico
    supernico
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    Quality info, great job. If we could get a comparative chart would be awesome, I'm trying to put one together but I don't have all the info from current (1.5) racials.

    There is a thread I made asking for a free race change when 1.6 hits live, if you guys could add your contribution would be great for the community.
    http://forums.elderscrollsonline.com/discussion/148698/1-6-free-race-change-1-6-x-major-changes-latest-dark-elf-fire-resistance-nerf


    Edited by supernico on 17 February 2015 12:46
    Supernico - VR14 DragonKnight - Daggerfall Covenant - Former Emperor

    My name is Maximus Decimus Meridius, commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.
  • Digiman
    Digiman
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    These are currently the Racial Passives on the PTS.

    Racials:
    Breton:
    • Max Magicka: 10%
    • Spell Resistance: 3,000
    • Reduced Magicka Cost: 3%

    Argonian:
    • Increase swim speed by 50%. Gain 6% of max health, stamina and magicka on potion use.
    • Poison/Disease Resist: 1440. Max Health 3%
    • Increase Healing received: 6%

    Wood-Elf:
    • In-combat Stamina Regeneration: 21%
    • Poison/Disease Resist: 1440. Max Stamina: 3%
    • Decrease Stealth Radius: 3 meters, Increase damage done while stealthed by 10%

    Nord:
    • In-combat Health recovery: 30%
    • Increase Cold Resistance: 1984 Max health 3%
    • Reduce incoming damage by 6%

    High-Elf:
    • In-combat Magicka Recovery: 9%
    • Max Magicka: 10%
    • Increase damage with Frost, Fire, and Shock

    Orc
    • Max Health and Stamina: 6%
    • In-combat health recovery: 30%
    • Reduce sprint cost: 12 and increase sprint speed: 10%. Increase charge damage by 6%

    Dark Elf
    • Max Stamina and Magicka: 6%
    • Resust Flame: 2016 Increased Max Magicka 3%
    • Increase Spell Damage with Fire effects by 7%

    Redguard:
    • In-combat Stamina Regen: 9%
    • Max Stamina: 10%
    • 3% Max Stamina restored on melee attack. 3 sec cd

    Khajit:
    • In-combat Health recovery: 30%
    • Decrease Stealth Radius: 3m Increase damage done while steathed by 10%
    • Increase weapon critical 6%

    Imperial:
    • Max health: 12%
    • Max Stamina: 10%
    • 6% max health restored on melee attack (dont see a cd listed)

    If taking a look at the above passives some glaring problems become apparent. ZoS needs to give a good hard look at the above passives and balance them as much as possible.

    Pretty sure imperial does have a CD, probably 30 seconds and only triggered when under a certain percentage.

    But the fact is the disparity means nothing at all, these racials aren't going to let win a match by hitting a certain button others don't have, they are stats to diversify them and make them, they even require skill points to be put into activate them.
  • Xsorus
    Xsorus
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    Armitas wrote: »
    I love how they never bothered to add cold spells to make use of the nord passive. Plenty of flame spells and sorcerer uses lightning but no cold anywhere unless from staff.

    Nord cold resist is pretty useless, on the plus side I've made use of the health recovery trait, made a build with 3500+ health recovery every 2 seconds

    I assume thats in heavy armor?....I wonder if you could use "Balance" in that build for some serious Magicka and health sustain in heavy.

    Yea, requires full heavy, Stam recovery wasn't bad either, around 1250.
    Build is pretty crazy 3500 heal every 2 seconds before you stack things like rally.

    Can you kill anything? Serious question. Just wondering what all you are losing for all that regen.

    Shouldn't be an issue, it's mostly set bonuses that ya need.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    supernico wrote: »
    Quality info, great job. If we could get a comparative chart would be awesome, I'm trying to put one together but I don't have all the info from current (1.5) racials.

    There is a thread I made asking for a free race change when 1.6 hits live, if you guys could add your contribution would be great for the community.
    http://forums.elderscrollsonline.com/discussion/148698/1-6-free-race-change-1-6-x-major-changes-latest-dark-elf-fire-resistance-nerf


    I don't want a race change though, I just want the passives to be balanced in utility and percentages that do not take away from nor overpower the builds people have worked on since launch.
    Edited by ThatNeonZebraAgain on 17 February 2015 14:45
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • ArconSeptim
    ArconSeptim
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    supernico wrote: »
    Quality info, great job. If we could get a comparative chart would be awesome, I'm trying to put one together but I don't have all the info from current (1.5) racials.

    There is a thread I made asking for a free race change when 1.6 hits live, if you guys could add your contribution would be great for the community.
    http://forums.elderscrollsonline.com/discussion/148698/1-6-free-race-change-1-6-x-major-changes-latest-dark-elf-fire-resistance-nerf


    I don't want a race change though, I just want the passives to be balanced in utility and percentages.

    Yeah races should stay as they are now, as Races are races and if someone would change them from time to time it would be really stupid, at least they should have constant stats.
    Edited by ArconSeptim on 17 February 2015 13:49
  • Samadhi
    Samadhi
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    Sharee wrote: »
    I'm waiting to see what other changes to racials there will be before judging, but so far there do seem to be imbalances - redguard stamina regen 9%, wood elf 21% - it does not make sense for two races to have the same specialization, but one of them being more than twice as good.

    Thought the same thing, but probably has something to do with Redguard having two passives for the purposes of Stamina regeneration already, as well as higher max Stamina.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • NoRefunds
    NoRefunds
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    supernico wrote: »
    Quality info, great job. If we could get a comparative chart would be awesome, I'm trying to put one together but I don't have all the info from current (1.5) racials.

    There is a thread I made asking for a free race change when 1.6 hits live, if you guys could add your contribution would be great for the community.
    http://forums.elderscrollsonline.com/discussion/148698/1-6-free-race-change-1-6-x-major-changes-latest-dark-elf-fire-resistance-nerf


    I don't want a race change though, I just want the passives to be balanced in utility and percentages.

    Yeah races should stay as they are now, as Races are races and if someone would change them from time to time it would be really stupid, at least they should have constant stats.

    Most of us picked up a race at launch with a build in mind,but now after a year and all these huge changes to the game we are forced to change our build,but we cant change our race accordingly.Since with 1.6 the game will be completely different, everyone should have the option of changing his race once.
  • Darlgon
    Darlgon
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    Thanks for the list OP. It made some "interesting" reading. Some feedback on the PTS may be in order. However,
    I love how they never bothered to add cold spells to make use of the nord passive. Plenty of flame spells and sorcerer uses lightning but no cold anywhere unless from staff.

    Funny thing that. Any class, any race can equip a Frost Staff in the Destro line, as well as an Inferno and Lightning staff, and spew forth Cold, Fire AND Lightning with TriForce passive.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Night-claw
    Night-claw
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    Argonain 50% inceased swim speed is the most useless racial i ever seen i only put points in it because of extra passive.
  • angelyn
    angelyn
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    I read on another thread that all racial passives giving elemental damage resistance were nerfed. I was aware of the Dunmer change but have other similar passives been targeted as well?

    It seems someone might be a little ham handed in reducing stats in order to make way for champion system. I don't have as much choice now where I put those champion points as they will be going into fire resistance.
    Edited by angelyn on 17 February 2015 15:30
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Night-claw wrote: »
    Argonain 50% inceased swim speed is the most useless racial i ever seen i only put points in it because of extra passive.

    It's definitely the most "fluff" passive in the game, but I actually enjoy it. I swim whenever possible, and often find lots of chests tucked away in places you normally wouldn't see if you stuck to land.

    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
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