Gilcroixb14_ESO wrote: »I have never understood why argonians were given the resto staff and quick to mend passive. As reptiles are known to "physically" regenerate body parts. Why would they delve into magical regeneration? They are the one race that would need it the least. I suppose it's fantasy and you can write it however you want but it still just seems wrong to me. The Nord racials (regen and rugged/scale skin) make more sense for argonians but I'm sure they didn't want to double up on things in the same faction.
Gilcroixb14_ESO wrote: »I have never understood why argonians were given the resto staff and quick to mend passive. As reptiles are known to "physically" regenerate body parts. Why would they delve into magical regeneration? They are the one race that would need it the least. I suppose it's fantasy and you can write it however you want but it still just seems wrong to me. The Nord racials (regen and rugged/scale skin) make more sense for argonians but I'm sure they didn't want to double up on things in the same faction.
That resto staff passive is a joke. You do realize after you hit 50 in resto staff, like.. a level 10 character who wants to heal, its useless? Its not that you use the resto staff more efficiently, its that you go from 1-50 in training the line faster.
PlagueMonk wrote: »Here is what I think the Argonian passives should look like:
Guerrilla Warfare Expertise (3 ranks) – Increases movement speed while stealthed by (7/14/21)% and increases non magicka based attacks while stealthed by (3/6/9)%
Amphibian Physiology (3 ranks) – Increases swimming speed by 50% and health regen (7/14/21)%
Argonian Hardiness (3 ranks) – Increases maximum Health by (3/6/9)% and Increases Poison/Disease resistance by 1440. Disease resistance should apply directly to disease abilities, lessening their effect by a flat amount (including meatbag catapults)
This is completely in line with other races.