PlagueMonk wrote: »Here is what I think the Argonian passives should look like:
Guerrilla Warfare Expertise (3 ranks) – Increases movement speed while stealthed by (7/14/21)% and increases non magicka based attacks while stealthed by (3/6/9)%
Amphibian Physiology (3 ranks) – Increases swimming speed by 50% and health regen (7/14/21)%
Argonian Hardiness (3 ranks) – Increases maximum Health by (3/6/9)% and Increases Poison/Disease resistance by 1440. Disease resistance should apply directly to disease abilities, lessening their effect by a flat amount (including meatbag catapults)
This is completely in line with other races.
ThatNeonZebraAgain wrote: »Night-claw wrote: »Argonain 50% inceased swim speed is the most useless racial i ever seen i only put points in it because of extra passive.
It's definitely the most "fluff" passive in the game, but I actually enjoy it. I swim whenever possible, and often find lots of chests tucked away in places you normally wouldn't see if you stuck to land.
Night-claw wrote: »Argonain 50% inceased swim speed is the most useless racial i ever seen i only put points in it because of extra passive.
ThatNeonZebraAgain wrote: »Night-claw wrote: »Argonain 50% inceased swim speed is the most useless racial i ever seen i only put points in it because of extra passive.
It's definitely the most "fluff" passive in the game, but I actually enjoy it. I swim whenever possible, and often find lots of chests tucked away in places you normally wouldn't see if you stuck to land.
I'm waiting to see what other changes to racials there will be before judging, but so far there do seem to be imbalances - redguard stamina regen 9%, wood elf 21% - it does not make sense for two races to have the same specialization, but one of them being more than twice as good.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
I can deal with just about anything else (though I never noticed that Bosmer get more stam regen than Redguards), but those Imperial passives need to go, and fast, if ZOS is to reclaim any shred of credibility.
Holycannoli wrote: »Do NOT touch my imperial passives. Orc, redguard and argonian need the biggest changes but leave imperial alone.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Holycannoli wrote: »Do NOT touch my imperial passives. Orc, redguard and argonian need the biggest changes but leave imperial alone.
ThatNeonZebraAgain wrote: »Night-claw wrote: »Argonain 50% inceased swim speed is the most useless racial i ever seen i only put points in it because of extra passive.
It's definitely the most "fluff" passive in the game, but I actually enjoy it. I swim whenever possible, and often find lots of chests tucked away in places you normally wouldn't see if you stuck to land.
Holycannoli wrote: »Do NOT touch my imperial passives. Orc, redguard and argonian need the biggest changes but leave imperial alone.
Please, do tell us why 12% and 10%, so 22% total, is in any way balanced with the others (3-10% to one stat, only Orcs/Dunmer come close with 12% total) in a game without softcaps.
onlinegamer1 wrote: »Holycannoli wrote: »Do NOT touch my imperial passives. Orc, redguard and argonian need the biggest changes but leave imperial alone.
Please, do tell us why 12% and 10%, so 22% total, is in any way balanced with the others (3-10% to one stat, only Orcs/Dunmer come close with 12% total) in a game without softcaps.
Because we paid RL money for that race.
onlinegamer1 wrote: »Holycannoli wrote: »Do NOT touch my imperial passives. Orc, redguard and argonian need the biggest changes but leave imperial alone.
Please, do tell us why 12% and 10%, so 22% total, is in any way balanced with the others (3-10% to one stat, only Orcs/Dunmer come close with 12% total) in a game without softcaps.
Because we paid RL money for that race.
That's not a good reason. This game really does not need any more 'pay to win' accusations right now.
Better reason would be 'because ZOS is making ~20% total the new standard for racials, look at the bosmer! '
RDMyers65b14_ESO wrote: »I can deal with just about anything else (though I never noticed that Bosmer get more stam regen than Redguards), but those Imperial passives need to go, and fast, if ZOS is to reclaim any shred of credibility.
Leave my Imperials alone. The passives are fine as they are. It's simple, if you want the same passives, then buy the Imperial edition and roll up an Imperial.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
onlinegamer1 wrote: »onlinegamer1 wrote: »Holycannoli wrote: »Do NOT touch my imperial passives. Orc, redguard and argonian need the biggest changes but leave imperial alone.
Please, do tell us why 12% and 10%, so 22% total, is in any way balanced with the others (3-10% to one stat, only Orcs/Dunmer come close with 12% total) in a game without softcaps.
Because we paid RL money for that race.
That's not a good reason. This game really does not need any more 'pay to win' accusations right now.
Better reason would be 'because ZOS is making ~20% total the new standard for racials, look at the bosmer! '
No, I prefer "Because I paid RL money for that race."
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
onlinegamer1 wrote: »onlinegamer1 wrote: »Holycannoli wrote: »Do NOT touch my imperial passives. Orc, redguard and argonian need the biggest changes but leave imperial alone.
Please, do tell us why 12% and 10%, so 22% total, is in any way balanced with the others (3-10% to one stat, only Orcs/Dunmer come close with 12% total) in a game without softcaps.
Because we paid RL money for that race.
That's not a good reason. This game really does not need any more 'pay to win' accusations right now.
Better reason would be 'because ZOS is making ~20% total the new standard for racials, look at the bosmer! '
No, I prefer "Because I paid RL money for that race."
I don't care how you spin it, that is textbook P2W, and that is not only all kinds of bad, but it directly contravenes the stated vision for this game.
onlinegamer1 wrote: »And I don't care. If they never add another P2W thing, I'm Ok with that. But there is 1 P2W thing in this game: Imperial Edition. And I already paid for it.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
I don't care how you spin it, that is textbook P2W, and that is not only all kinds of bad, but it directly contravenes the stated vision for this game.
I have, but I really don't see why it needs to be tested, as the level of relative materiality is largely irrelevant. 12% to max health and 10% to stamina. Other races get at most 10% to one, and Orcs/Dunmer get 6% to health/stam, so 12% overall. So essentially double the bonuses of any other race. In a game that no longer has softcaps, meaning these percentages hold full force at endgame. It is unambiguously unbalanced.For those who say the imp racials grant god mode, do you actually play one? If so do tell how these racials are god mode with build/kit/etc because I've had one since launch and while he has a bit of extra health I would hardly call him god mode. I can't imagine 1.6 will change these racials so much that to be the case but I would truly love to understand why they are considered so.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
ArconSeptim wrote: »ThatNeonZebraAgain wrote: »Quality info, great job. If we could get a comparative chart would be awesome, I'm trying to put one together but I don't have all the info from current (1.5) racials.
There is a thread I made asking for a free race change when 1.6 hits live, if you guys could add your contribution would be great for the community.
http://forums.elderscrollsonline.com/discussion/148698/1-6-free-race-change-1-6-x-major-changes-latest-dark-elf-fire-resistance-nerf
I don't want a race change though, I just want the passives to be balanced in utility and percentages.
Yeah races should stay as they are now, as Races are races and if someone would change them from time to time it would be really stupid, at least they should have constant stats.
Dekkameron wrote: »PlagueMonk wrote: »Here is what I think the Argonian passives should look like:
Guerrilla Warfare Expertise (3 ranks) – Increases movement speed while stealthed by (7/14/21)% and increases non magicka based attacks while stealthed by (3/6/9)%
Amphibian Physiology (3 ranks) – Increases swimming speed by 50% and health regen (7/14/21)%
Argonian Hardiness (3 ranks) – Increases maximum Health by (3/6/9)% and Increases Poison/Disease resistance by 1440. Disease resistance should apply directly to disease abilities, lessening their effect by a flat amount (including meatbag catapults)
This is completely in line with other races.
Nah.. they should be..
Tail Whip: 10% Chance on melee weapon attacks to whip enemy with tail knocking them down for 3 seconds.
Cold Blooded: Movement and attack speed reduced by 20% in warm weather conditions. Movement and attack speed increase by 20% in cold weather conditions.
Amphibious: Can swim at 25% faster rate and use melee attacks whilst swimming.
Yeah, better not buy that ladder, or you might be tempted to climb it. Hurdle well jumped there.Stalwart385 wrote: »What I gather from this, is you are better off not buying the imperial edition. Otherwise you might corner yourself into one race.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.