Nightreaver wrote: »Not sure what to make of the change to Lightning Splash.
At 4M it isn't one of the smallest, it is THE smallest AOE in the game. A 2nd target would need to be standing on the shoulders of the first in order to hit it.
Princess_Asgari wrote: »I have decided to shelf my sorc for now. Leveling a templar using heavy armor, I have pretty good build in mind for it.
I'd really rather play my sorc, I miss bolt escape, but maybe they will fix it down the road, but as it stands now it doesn't look like it will be competitive now. 1.6 sorc is actually worse in many ways from the 1.5 sorc.
The large numbers, big magic pool doesn't make up for the light armor terrible damage mitigation and the coming Nerf to shields along with CS Being 1 or 2 shotted with a two handed weapon don't sound fun.
Prior to this nerf I could probably survive somewhat but now, those damage shields will be worthless and gap closer spam, crit charge in particular will all but ensure death quite quickly.
I really hope i can go back to my sorc one day sadly I doubt that will be anytime soon.
got on pts again to try some variations with LA and using 70 cp against a dk with 70 cp he 2 shot me with 1 shield up. roughly 30k health/shield total. crit charge+ wrecking blow = game over.
Nightreaver wrote: »Not sure what to make of the change to Lightning Splash.
At 4M it isn't one of the smallest, it is THE smallest AOE in the game. A 2nd target would need to be standing on the shoulders of the first in order to hit it.
You know whats really sad? 4M is how far Bolt Escape and its morphs teleports us. I can freekin jump 4 meters IRL without using any magicka.
Nightreaver wrote: »Not sure what to make of the change to Lightning Splash.
At 4M it isn't one of the smallest, it is THE smallest AOE in the game. A 2nd target would need to be standing on the shoulders of the first in order to hit it.
You know whats really sad? 4M is how far Bolt Escape and its morphs teleports us. I can freekin jump 4 meters IRL without using any magicka.
I wish the devs would note how often frags kills ourselves. On my dk, timing a reflect on frag (even in mid air) is as natural as breathing. You can't say we have burst if half our burst hits ourselves more than our targets.
We need a better dps option, something that allows for a hybrid. Something that is not auto absorbed, dodged, or reflected by every class/major build in-game.
My biggest concern is how insignificant light armor is right now, they'd have to give it a huge spell resistance ignore/spell power boost passive for me to even considering going it again. Heavy armor is just far superior to light armor.
Heavy armor gives nearly nearly 5-10x more armor and 3x more spell resist, more HP, and then more healing. Light armor's passive can't compete with that. You can easily make up for the spell cost reduction and magicka regen, the current spell resist ignore is just terrible. The Champion System gives 25% ignore, that's good enough, Medium armor has a physical attack boost, why not give Light Armor a spell power boost?
Nah, the funny part is that LA got nerfed due to a bug caused by the Sharpened Trait that LA had nothing to do with. But people whined about LA causing it so it got nerfed and remained nerfed even after the problem was found to be caused by the Sharpened trait.What's even more funny is they allready nerfed LA's spell pen before ... now they're going to make "improvements" again? lmao
Here are some ideas:
Surge: Make this a magicka-based version of momentum. RNG based on crits is not reliable.
Skill Description: Focus lightning to gain Major Sorcery for 30 seconds. Also heals X amount every 2 seconds for the duration.
Morphs
Power Surge: The ability now applies the Major Brutality and Major Sorcery buffs.
Rejuvenating Surge: Heals for X amount when the effect ends. The final heal is increased based on the length of the time that Surge has been active. Press ability again to instantly use the heal and refresh the duration.
New Ability
Spell Strike: Sorcs need an instant/reliable damage ability.
Skill Description: Conjure a bound weapon, instantly striking a single target for X amount of magic damage. (6 meter range)
Morphs
Lightning Strike: This ability now deals lightning damage and applies minor defile to the target for 6 seconds. (8 meter range)
Hardened Strike: This this ability is now stamina-based and applies minor fracture to the target for 6 seconds. (5 meter range)
My biggest concern is how insignificant light armor is right now, they'd have to give it a huge spell resistance ignore/spell power boost passive for me to even considering going it again. Heavy armor is just far superior to light armor.
Heavy armor gives nearly nearly 5-10x more armor and 3x more spell resist, more HP, and then more healing. Light armor's passive can't compete with that. You can easily make up for the spell cost reduction and magicka regen, the current spell resist ignore is just terrible. The Champion System gives 25% ignore, that's good enough, Medium armor has a physical attack boost, why not give Light Armor a spell power boost?
The hits from lightning splash (2 per second) should also trigger elemental drain 2 times per second, right?
Liquid lightning costs 2566 magicka on PTS right now (dont know how much the other moprh costs).
if the spell goes for 10 secs at 2 ticks per second, that would be 322 magicka from elemental drain x 20 = 6440 magicka. Provided that using the synergy doenst stop the effect.
Should this be the case, this would be a major magicka regen for sorce from a spell, which also grants high damage per execution time.
The hits from lightning splash (2 per second) should also trigger elemental drain 2 times per second, right?
Liquid lightning costs 2566 magicka on PTS right now (dont know how much the other moprh costs).
if the spell goes for 10 secs at 2 ticks per second, that would be 322 magicka from elemental drain x 20 = 6440 magicka. Provided that using the synergy doenst stop the effect.
Should this be the case, this would be a major magicka regen for sorce from a spell, which also grants high damage per execution time.
Actually you could compare that to ~13 magicka regen on live (below the softcap) and I am not sure but don't think the elemental drain works for anything but destro staff skills and normal attacks.
GreyRanger wrote: »I am still disappointed that Surge still has the cool down.
What is the primary ST attack for a magicka based Sorc supposed to be:
Devs want folks to move away from Force Shock
Shards is not viable due to cast time
Mage's fury - obviously too little damage
While the extended time for Lightning Splash is nice, it won't really get the job done in vet dungeons, where the issue has not been being able to recast lightning splash often enough, but that its DPS is too low to pass the DPS check for the killer bosses who summon swarms of spiders (think spiders). What the is problem with simply giving Splash a reasonable damage magnitude.
Last team I tried to join for a vet dungeon with my Sorc dropped me because Srocs just don't add enough DPS to get through the tougher bosses, are the worst tanks, and not particularly good healers (Temps and NB). So no role for Sroc.
GreyRanger wrote: »I am still disappointed that Surge still has the cool down.
What is the primary ST attack for a magicka based Sorc supposed to be:
Devs want folks to move away from Force Shock
Shards is not viable due to cast time
Mage's fury - obviously too little damage
While the extended time for Lightning Splash is nice, it won't really get the job done in vet dungeons, where the issue has not been being able to recast lightning splash often enough, but that its DPS is too low to pass the DPS check for the killer bosses who summon swarms of spiders (think spiders). What the is problem with simply giving Splash a reasonable damage magnitude.
Last team I tried to join for a vet dungeon with my Sorc dropped me because Srocs just don't add enough DPS to get through the tougher bosses, are the worst tanks, and not particularly good healers (Temps and NB). So no role for Sroc.
And don't forget the tiny radius of lightning splash and, that we can't even use it against every boss.
Many bosses are moving all the time and lightning splash requires the enemy to nicely stand still in the 4 meter radius. In some fights, lightning splash can be viable. But again in many other fights, it can not
And that's the problem: It's not reliable
GreyRanger wrote: »What is the primary ST attack for a magicka based Sorc supposed to be:
Devs want folks to move away from Force Shock
@olsborg , it's fine w/additions:What worries me, is if critical hits will work on wards/shields. Light armor users are gonna be superduper squishy, like riciulously so.
GreyRanger wrote: »What is the primary ST attack for a magicka based Sorc supposed to be:
Devs want folks to move away from Force Shock
I think our spammable filler attack will still be Force Shock, and that the devs want us to choose between Crushing Shock (for interrupts in PvP) or Force Pulse (for increased damage* in PvE). It will be one of those 'hard choice' morphs. The game needs more of those, frankly.
I'm fine with that. Using a weapon skill affects our overall DPS, but the devs can still adjust that overall output to any level they wish without having to create a new ability. If the new Expert Mage passive helps us pile up the spell damage, all the destruction staff abilities become more attractive
*The increased damage does not appear to be added in 1.6.2. Oh, and Streak still does not proc Crystal Fragments (though Ball of Lightning does)
As of the crushing shock Nerf, force pulse is a no brainer in both pve and pvp...
cschwingeb14_ESO wrote: »I think that the real solution to making lightning splash usable in PvP and pve is to make it enemy-targetted.
Then the enemy that has the effect on them always takes the DoT damage, and follows normal DoT rules (unblockable, purgable). And, the effect pulses around them for 6 or 10 seconds, following the normal rules of pulsing AE DoT (blockable)
Now the skill actually is reliable single target damage and AE damage.
GreyRanger wrote: »What is the primary ST attack for a magicka based Sorc supposed to be:
Devs want folks to move away from Force Shock
I think our spammable filler attack will still be Force Shock, and that the devs want us to choose between Crushing Shock (for interrupts in PvP) or Force Pulse (for increased damage* in PvE). It will be one of those 'hard choice' morphs. The game needs more of those, frankly.
I'm fine with that. Using a weapon skill affects our overall DPS, but the devs can still adjust that overall output to any level they wish without having to create a new ability. If the new Expert Mage passive helps us pile up the spell damage, all the destruction staff abilities become more attractive
*The increased damage does not appear to be added in 1.6.2. Oh, and Streak still does not proc Crystal Fragments (though Ball of Lightning does)
As of the crushing shock Nerf, force pulse is a no brainer in both pve and pvp due to the fact one wall of elements will allow your force pulse to hit multiple targets with increased damage, the interrupt is useless when you can kill more things faster. Oh and those addition hits from force pulse can crit as well.
The increased damage when they fix force pulse will be much more valuable then lesser damage interrupt. Imo
cschwingeb14_ESO wrote: »I think that the real solution to making lightning splash usable in PvP and pve is to make it enemy-targetted.
Then the enemy that has the effect on them always takes the DoT damage, and follows normal DoT rules (unblockable, purgable). And, the effect pulses around them for 6 or 10 seconds, following the normal rules of pulsing AE DoT (blockable)
Now the skill actually is reliable single target damage and AE damage.