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Sorc 1.6.3 Preview (From Livestream)

  • Sacadon
    Sacadon
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    Snit wrote: »
    Wrobel addressed Sorc changes in the upcoming PTS patch. Three major points:

    Lightning Splash duration will be increased. The two morphs will be six and ten seconds, respectively. That is their solution to increasing sorc sustained DPS without increasing burst. PvE gets buffed without impacting PvP in a significant way.

    Next, he said the Expert Mage passive will change. It will now increase spellpower for each class ability slotted on the hotbar. This will scale our nukes, but not our pets (pets do not scale with spellpower, only max magicka)

    I think these are both clever buffs. We'll see if they're sufficient, but I like the careful thought process. If the spellpower buff is sufficient, that alone will make our class skills outshine Mage Guild abilities with duplicative effects. Maybe :)

    Last, Damage Shields will be nerfed 15% in Cyrodiil.

    Nothing for stamina sorcs, though.

    He also mentioned the Crushing Shock nerf. He believes the Force Shock morph gives you the 10% damage back, making this good for PvE. It does not, however. That's now a bug (and it does not appear they know of it).

    Other Points:

    - Light Armor is about to get more spell penetration. PvE monsters have changed, too, so they now have significant armor and spell resist to penetrate
    - Sorcs are not getting a new, instant nuke. Crystal Shard and its morphs are meant to be it. He thinks it will be more useable in Cyrodiil as people move away from Crushing Shock
    - They will keep looking at the AoE damage pets take in boss fights. It's conceivable that pets could become immune to it, if they are eating too much of the area heals.

    So Bolt Escape is receiving a 16% base cost increase nerf and the penalized version(+50%) is receiving a 9% cost increase nerf.

    Mages wrath is receiving a 16% base cost increase nerf.

    Lightning Splash is going to last longer but cost 16% more.

    All of our Damage shields are receiving a 15% nerf that are even more necessary in 1.6.

    In return we're going to receive a spell power buff of unknown strength for using the same class abilities that they just nerfed and Light Armor is getting more Spell Penetration when spell penetration is already next to useless.

    Brilliant!

    And this was meant to address "Issues" with Sorcs? I'm so looking forward to going backwards even further in 1.6....

    Yup... positives I heard was acknowledgement that attention was needed to give another option to togglemancer and increase our DPS, but it sure seemed like they gave and took equally at best.... So we still ended up without a real solution to either one of them.

    For some reason they don't want to truly buff either mages fury or crystal frags. I know frags hits fairly hard, so remove the cast time and lighten the damage up just a tiny bit. Just seems like they took a less direct path to work these issues. Lava whip hits like a truck and it doesn't cast for days (thankfully).

    Lightning splash is pretty weak overall unless you've always got someone activating the synergy around a group of enemies waiting to die in a small radius. So good if that is really improved.
  • Dracane
    Dracane
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    Dracane wrote: »
    Any other important dungeons ?

    City of Ash:
    First boss - works more or less
    The stomping daedroth guy - works, not moving at all
    Ash Titan - works
    Valky Skoria - works

    Aetherian Archive:
    - works on every boss, at least for 1.5

    Hel Ra:
    - Warrior a bit difficult, but works for the last part of the fight where dps is important

    Oh yea sorry, I have never seen city of ash and any of the trials. Nobody wants me ( I am a Sorcerer)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Snit
    Snit
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    Lightning Splash and Hel Ra:

    - Octopus Cuisanart: It will work great until 35%, and not at all after that
    - Left Side: It will work somewhat on the boss, but he does move around a fair bit
    - Right Side: Should work ok
    - Warrior: He moves around, but he often stands still for long enough to make it workable

    There's the potential for skilled play here, not just another skill in a rotation. If you know the boss's patterns, you'll know when to cast or not cast it. Now, we'll see if the damage is worthwhile.

    Question: Do Lightning Splashes stack, from different casters?
    Edited by Snit on 14 February 2015 16:45
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Dracane
    Dracane
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    As I said earlier. Lightning splash should increase our damage by around 1000 DPS, depending on the enemies spell resistance. Pets are supposed to boost DPS more than only

    I still can't believe, a 4 meter radius AoE is going to be our new solution. The 6 Meter radius morph is meant for pvp (Eric Wrobel said this) and the 10 seconds morph is meant to be for PvE. I'm skeptical
    Edited by Dracane on 14 February 2015 16:42
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Snit wrote: »

    Question: Do Lightning Splashes stack, from different casters?

    Of course. Just like each AoE in the game. But you yourself can only cast it one time. And I am very very sure, an ally using the synergy will instantly stop lightning splash. Spear shards ends, after someone uses the synergy and I am very sure, same goes for splash.

    So I will spend all my day with jelling at allies, to not use the synergy. Great....
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Erock25
    Erock25
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    I think the nerf of Hardened Ward should be removed with the addition of critical dmg hitting shields. Crits will take down shields much quicker than people are seeing now on PTS. Allowing shields to react just as if the player was hit without a shield (crits, dots, regens ultimate, procs abilities) should be the first step in re-balancing Sorc shields. Adjust from there, if necessary.

    I like the idea of Lightning Splash becoming our single target dot. As long as Lightning Splash does at least 25% more damage over its duration compared to Force Pulse (which I think is supposed to not receive that 10% nerf and did in error). As someone who was tired as hell of the 1.5 magicka PVE DPS build where I basically spammed Crushing Shock non-stop, I welcome having to place a ground targeted ability to maximize my DPS ... as long as it is actually worth using even in a single target situation.

    I also think that Expert Mage needs to retain at least 6% spell cost reduction. It will be a pretty big nerf for them to take away 10% cost reduction of a skill line in the guise of a buff.
    Edited by Erock25 on 14 February 2015 16:52
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Dracane wrote: »
    Dracane wrote: »
    Any other important dungeons ?

    City of Ash:
    First boss - works more or less
    The stomping daedroth guy - works, not moving at all
    Ash Titan - works
    Valky Skoria - works

    Aetherian Archive:
    - works on every boss, at least for 1.5

    Hel Ra:
    - Warrior a bit difficult, but works for the last part of the fight where dps is important

    Oh yea sorry, I have never seen city of ash and any of the trials. Nobody wants me ( I am a Sorcerer)

    I did all the 4 man content with a sorcerer in my group ;-)
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • OtarTheMad
    OtarTheMad
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    Jahosefat wrote: »
    Dracane wrote: »
    And please don't leave, I need you. How about 3) ? ;)

    Thank you, I actually do appreciate that comment and your other comments on the sorc subject :)
    Jahosefat wrote: »

    It's getting about the time to decide if 1) need to roll an alt 2) move on to another game until this gets settled out (if ever) 3) organize a sorc boycott or protest.

    Who would notice a sorc boycott? or even care?

    I'm feeling more of a sorc "protest". Lets brainstorm, what is the most annoying thing a large group of angry and frustrated sorcs could do? This would probably play out best in Cyr where we could have a "mass trolling". I'm beginning to envision a herd of bolt escaping sorcs, all stacked with every shield in the game trolling the heck out of something...

    Not sure what we can do... maybe all Sorcs from all factions group up (All AD Sorcs in a group(s), All EP Sorcs in a group(s) and all DC Sorcs in a group(s)) And we all hold one individual keep. AD Sorcs take over and hold Arrius. EP Sorcs take over and hold Glademist. DC Sorcs take over and hold Faregyl. It could be a weekend where the most people can play and just do it all day.. try to hold the keeps all day no matter what. Or... we could just take over a city in one of the zones. Warn people in PvE before we do it and just get all Sorcs together and kill everyone we can and take over a city somehow.



  • Grao
    Grao
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    First of all, thanks @ZOS_GinaBruno and Eric Wrobel for answering some of our Sorcerer related questions and concerns. I am very excited and ready to test the new changes to be implemented with patch 1.6.3, unfortunately there are still some concerns even this new changes don't address.

    - Concerning Armor: Magicka Users are currently forced to use armor that offers no protection and very little to compensate for that weakness. We expect a balance, if you are easier to kill, you should be doing higher DPS or HPS; contrary to that, if you are harder to kill, you should do lower DPS and HPS - At the end, the differences should cancel each other.

    - Concerning Build Diversity: Hopefully the changes to Expert Mage will allow for greater sorcerer diversity, but other little changes could be implemented. @ZOS, would it be hard to make pets scale from your greater resource pool (Magikca or Stamina)? That would introduce pet summoners with bows and other weapons (Hunters).

    - A concern introduced by changing Expert Mage connects to the cost of Storm Calling skills. Originally the Passive lowered the cost of all SC abilities, are those being readjusted to compensate for that change? Is the cost for Surge in particular being looked into? Te skill gives very similar buffs to Entropy and yet it costs 4 times more.

    - As I expressed during the ESO Live, there are good reasons to be concerned about pets in Trials. Currently, not only they drain AoE Heals, but pets are also instantly targeted by abilities such as "Steadfast Ward" and its morphs.
    On top of that, pets are also directly attacked by bosses and used by the same to channel abilities such as "Chain Lightning" On the Mage and "Shield Throw" on The Warrior fights. Since Sorcerers have very little control over the pet's movements and no way to know when a pet is being targeted by a Debuff that causes damage to the entire raid, they need to be immune to such effects (just as they should be immune to healing effects).

    - To compensate the loss of healing effects on pet, would it be possible for Empowered Ward to heal them or increase the pet's regeneration?

    - Would it be possible for Daedric Prey to act as a homing beacon for our pets? Targeting the pets is still very unresponsive in the PTS and extremely tricky against multiple targets - It would be great if all summoned pets changed to the enemy "Marked" by Daedric Prey.

    - Outside of pet build, sorcerers are still concerned we don't have a single target filler ability (like Crushing / Force Shock). Crystal Fragments is amazing in PvP and its procs are now useful in PvE, but they are still procs and therefore unreliable.Magicka Sorcerers are still forced to have Force Shock in their bar, no matte what is their build.
    Edited by Grao on 14 February 2015 17:07
  • angelyn
    angelyn
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    OtarTheMad wrote: »
    Jahosefat wrote: »
    Dracane wrote: »
    And please don't leave, I need you. How about 3) ? ;)

    Thank you, I actually do appreciate that comment and your other comments on the sorc subject :)
    Jahosefat wrote: »

    It's getting about the time to decide if 1) need to roll an alt 2) move on to another game until this gets settled out (if ever) 3) organize a sorc boycott or protest.

    Who would notice a sorc boycott? or even care?

    I'm feeling more of a sorc "protest". Lets brainstorm, what is the most annoying thing a large group of angry and frustrated sorcs could do? This would probably play out best in Cyr where we could have a "mass trolling". I'm beginning to envision a herd of bolt escaping sorcs, all stacked with every shield in the game trolling the heck out of something...

    Not sure what we can do... maybe all Sorcs from all factions group up (All AD Sorcs in a group(s), All EP Sorcs in a group(s) and all DC Sorcs in a group(s)) And we all hold one individual keep. AD Sorcs take over and hold Arrius. EP Sorcs take over and hold Glademist. DC Sorcs take over and hold Faregyl. It could be a weekend where the most people can play and just do it all day.. try to hold the keeps all day no matter what. Or... we could just take over a city in one of the zones. Warn people in PvE before we do it and just get all Sorcs together and kill everyone we can and take over a city somehow.

    But then we may get a response of "See?!There's nothing wrong with sorcs, sorcs are OP..I think we need more nerfs" :#
    Edited by angelyn on 14 February 2015 17:00
  • Aimelin
    Aimelin
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    Dracane wrote: »
    As I said earlier. Lightning splash should increase our damage by around 1000 DPS, depending on the enemies spell resistance. Pets are supposed to boost DPS more than only

    I still can't believe, a 4 meter radius AoE is going to be our new solution. The 6 Meter radius morph is meant for pvp (Eric Wrobel said this) and the 10 seconds morph is meant to be for PvE. I'm skeptical

    6 meter morph for pvp ... i've never even seen it cast in pvp lmao and if i ever do, i'll still take 1 side step & be out of it ....

    they should just remove the skill all together and give us like a real single target lightning spell that is instant cast, with a chain lightning morph ... now thats an ability

    remove cast from frags, i could accept a SLIGHT dmg reduction, since the KD is irrelevant after cc immunity, curse non blockable again, alter wtf scales actually reflects like METEOR it should not reflect a damn meteor, not reflect mages fury, since its not rly a projectile, remove the negate nerf, maybe lower the duration for those who think its too OP
  • Dracane
    Dracane
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    Aimelin wrote: »
    Dracane wrote: »
    As I said earlier. Lightning splash should increase our damage by around 1000 DPS, depending on the enemies spell resistance. Pets are supposed to boost DPS more than only

    I still can't believe, a 4 meter radius AoE is going to be our new solution. The 6 Meter radius morph is meant for pvp (Eric Wrobel said this) and the 10 seconds morph is meant to be for PvE. I'm skeptical

    6 meter morph for pvp ... i've never even seen it cast in pvp lmao and if i ever do, i'll still take 1 side step & be out of it ....

    they should just remove the skill all together and give us like a real single target lightning spell that is instant cast, with a chain lightning morph ... now thats an abilit

    Indeed. It's laughable :) Can anyone explain, why lightning splash only has a 4 meter radius ? I hate this ability :) I think, it is the least used Sorcerer ability, together followed by rune prison and encase. I would take lightning splash, remove this AoE radius and make it a shock DoT, that can actually be a targeted spell.

    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Holycannoli
    Holycannoli
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    Aimelin wrote: »
    they should just remove the skill all together and give us like a real single target lightning spell that is instant cast, with a chain lightning morph ... now thats an ability

    Chain lightning instead of lightning splash would be so much better, so long as it could chain a lot of targets and not just two or three.
    Edited by Holycannoli on 14 February 2015 17:43
  • ArcanusMagus
    ArcanusMagus
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    So the best pvp build is to use heavy armor and sword/board and hope people think you're a dk so they kill the nbs instead of you?
    Arcanus Magus
    Chrysamere Pact
  • rsciw
    rsciw
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    At the rate they're going they might as well just remove sorc class or rename it to pet monkey.

    If you want to do a boycott / protest, learn from the French, they know how to protest. In this case, just get all sorcs together somewhere (cyro e.g. for all three factions), and crash the server a few times.
  • rfennell_ESO
    rfennell_ESO
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    So the best pvp build is to use heavy armor and sword/board and hope people think you're a dk so they kill the nbs instead of you?

    They will know as soon as they don't see you spamming flappy wings of I win.
  • Jahosefat
    Jahosefat
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    OtarTheMad wrote: »
    Jahosefat wrote: »
    Dracane wrote: »
    And please don't leave, I need you. How about 3) ? ;)

    Thank you, I actually do appreciate that comment and your other comments on the sorc subject :)
    Jahosefat wrote: »

    It's getting about the time to decide if 1) need to roll an alt 2) move on to another game until this gets settled out (if ever) 3) organize a sorc boycott or protest.

    Who would notice a sorc boycott? or even care?

    I'm feeling more of a sorc "protest". Lets brainstorm, what is the most annoying thing a large group of angry and frustrated sorcs could do? This would probably play out best in Cyr where we could have a "mass trolling". I'm beginning to envision a herd of bolt escaping sorcs, all stacked with every shield in the game trolling the heck out of something...

    Not sure what we can do... maybe all Sorcs from all factions group up (All AD Sorcs in a group(s), All EP Sorcs in a group(s) and all DC Sorcs in a group(s)) And we all hold one individual keep. AD Sorcs take over and hold Arrius. EP Sorcs take over and hold Glademist. DC Sorcs take over and hold Faregyl. It could be a weekend where the most people can play and just do it all day.. try to hold the keeps all day no matter what. Or... we could just take over a city in one of the zones. Warn people in PvE before we do it and just get all Sorcs together and kill everyone we can and take over a city somehow.



    ooo I'm liking the PVE thing actually.... with upcoming justice system...

    I found it was quite easy to elude guards and drag them all over the place with bolt escape while murdering townsfolk. I like where you are going with this :)
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Aimelin
    Aimelin
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    So the best pvp build is to use heavy armor and sword/board and hope people think you're a dk so they kill the nbs instead of you?

    They will know as soon as they don't see you spamming flappy wings of I win.

    best posts ever !

    Elder Scales Online ...
  • Seraphyel
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    I think the first way to improve Splash is to make it a target based ability with splash damage around the primary target.
  • Snit
    Snit
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    If you guys want to organize some kind of in-game protest, could you please start your own thread? I don't want this one locked because someone is advocating 'crashing the servers.'

    It's an awful idea. We already have their attention. Let's just test stuff and post results.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Aimelin
    Aimelin
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    Snit wrote: »
    If you guys want to organize some kind of in-game protest, could you please start your own thread? I don't want this one locked because someone is advocating 'crashing the servers.'

    It's an awful idea. We already have their attention. Let's just test stuff and post results.

    no ones talking about crashing the servers ...

    we have their attention? Suuuuuuuure, thats why that dude Eric doesnt even know wtf were in the recent patch notes (crushing shock anyone)
  • Snit
    Snit
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    Aimelin wrote: »
    Snit wrote: »
    If you guys want to organize some kind of in-game protest, could you please start your own thread? I don't want this one locked because someone is advocating 'crashing the servers.'

    It's an awful idea. We already have their attention. Let's just test stuff and post results.

    no ones talking about crashing the servers ...

    Look six posts up.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • rsciw
    rsciw
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    Snit wrote: »
    If you guys want to organize some kind of in-game protest, could you please start your own thread? I don't want this one locked because someone is advocating 'crashing the servers.'

    It's an awful idea. We already have their attention. Let's just test stuff and post results.

    Just a suggestion ;) If it should be done or not is another issue.

    We do have their attention, destroy the sorc class, that's their attention they're giving us.
    Edited by rsciw on 14 February 2015 18:13
  • ItsRejectz
    ItsRejectz
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    I know, lets give sorcerers the worst self heals in the game and then just for a laugh, we will reduce there shield that is there only form of survival and nerf it into oblivion.

    ZOS logic...
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Snit
    Snit
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    Suggestion: Scale Thundering Presence Armor.

    Thundering Presence appears to scale in damage as it advances in rank. Instead, make it advance in Armor/ Spell resist, to better reflect what mages are actually using it for, an active defense.

    It should be a good active defense. Here are some comparisons at VR14, in template gear:

    Med Armor (full): Armor 11,414, Spell Resist 11,414
    Light Armor (full): Armor 3,674, Spell Resist 6,138
    LA with Thundering Armor (Rank IV): Armor 8,794, Spell Resist 11,258

    Even with constant maintenance of a 20-second active buff, LA falls well behind medium in armor, and slightly behind in spell resist. I'm not going to test against heavy. We know how that would go.

    If shields are going to be nerfed, we should have an alternative. I believe that, if we can dedicate a skill slot and constant stream of magicka and GCD's to maintaining our best armor skill, the protection granted should be comparable to that of medium armor.

    It's not like Light provides any more damage than Medium.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Nihil
    Nihil
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    Dracane wrote: »
    ToRelax wrote: »

    Well, if it's less than maybe 7-8k Spell resist it's not worth much.

    And other things in the game allow Spell penetration like that, too.
    Sharpened/Nirnhoned or the Champion System (although this one is a bit special in some cases).

    It's never going to be more than 5500 spell penetration for light armor. I would not expect them to to go much further than their former 960 (~1,5 % spell pen)
    And things like Champion points passives or traits don't count.

    If they wanted to balance it against the dps increase medium armor got they would put spell penetration at ~ 2.5k as this would give us aprox a 4% to 8% damage increase (as long as their spell resistence doesnt hit 0). Which in theory they could do this with the buff system as we do have other sources that affect stats other then the buffs.

    They better not change it to major breach tho.... that will be aprox 2% damage nerf to light armor (in regards to pve, possible increase in pvp depending on what others are doing).
  • Tankqull
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    So the best pvp build is to use heavy armor and sword/board and hope people think you're a dk so they kill the nbs instead of you?

    not exactly,
    wear heavy armor, disguise it, have 2 pets follow you and be the enemy taunt for your group while doing all you can to survive :P
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • sKorcheD
    sKorcheD
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    Faulgor wrote: »
    The problem I have is that he first said they want to increase build diversity, but then offered nothing again for sorc healers and stamina sorcs. Sorc tanks are probably in a better spot than those, but still lacking. I don't see this problem with other classes.

    Templar
    - Healing is a given
    - Tanking is a given, even though some think DK overshadows Templars here
    - Stamina DPS Templars seem in a really good spot right now, I'm looking forward to level mine
    - Magicka DPS I'd say is a bit behind stamina, as is most magicka, but still viable in most settings

    Nightblade
    - Got lots of buffs for Healing in 1.6, really good changes imo
    - Tanking is harder, but feels unique. Could be improved a bit?
    - Stamina DPS is a given
    - Magicka DPS is difficult to judge atm for me, but the potential is there

    Dragon Knight
    - Probably the worst healers, but at least got a Major Mending buff and can support others with shields.
    - Tanking is a given
    - Stamina DPS was not optimal with a DK before, but it seems 1.6 has improved this substantially.
    - Magicka DPS is a given

    Sorcerer
    - No synergy with healing whatsoever. Now probably has more spell power than any other resto staff healers, but that's not a lot to work with.
    - Tanking is possible, but quite hard due to lack of self-heal.
    - No synergy with stamina DPS except for Bound Armaments, not even another stamina morph
    - Magicka DPS should be a given, but isn't, as we all have been talking about

    So why don't you guys start from there? Why has the philosophy that has worked quite well for other classes been impossible for Sorcerers?
    Why can't we have a reliable self-heal? Why can't we have an instant nuke or target DOT with a stamina morph? Why can't we have skills that help supporting our group members? Why can't we have better synergy with healing?


    I generally don't like repeating myself, but I think these suggestions I made in another post would adress most of these issues
    Dark Magic

    Encase has been removed and replaced by a new ability, Bloodbile

    Bloodbile
    - Call on Peryites powers to deal X bleed, poison and disease damage over 5 seconds.
    Blood Fountain
    - After 5 seconds, explodes for x disease damage, damaging everything in 6 meter radius.
    Blight
    - This ability now scales with stamina and weapon power. Also applies Major Defile debuff to target.

    Rune Prison
    - Reduced cast time to 0.5 seconds.

    Dark Exchange
    - This ability is now a toggle (because I know you love those)
    - While toggled, disables Stamina Recovery, but doubles Magicka Recovery and tripples Health Recovery.
    Dark Conversion
    - While toggled, disables Magicka Recovery, but doubles Stamina Recovery and tripples Health Recovery.
    Dark Deal
    - While toggled, disables Health Recovery, but doubles Magicka and Stamina Recovery and grants the Major Mending buff.

    Daedric Mines has been removed and replaced by a new ability, Fatigue

    Fatigue
    - Creates a minor absorption field for 20 seconds, draining x Stamina per second from enemies inside the field and reducing their movement speed. Also applies the Major Endurance buff to the caster.
    Lifeforce Trap
    - Also drains x Magicka per second from enemies inside the field and applies the Major Intellect buff to the caster.
    Trespasser's Bane
    - Applies the Major Endurance buff to group members inside the field.

    These changes give Sorcerers a short duration spamable DOT (Bloodbound) to trigger Crystal Fragments, aswell as improving this trees original purpose: Crowd control and support. Rune Prison can be used more deliberately if the situation demands it, while Fatigue is especially useful in PvP and in supporting group members. One of Dark Exchange's morphs is also designed to improve the healing role for Sorcerers. In conjunction with the Blood Magic passive (which could be reduced in magnitude), the spamability of most spells allows for a good healing method.
    In essence, Dark Magic is used to annoy your enemies, as well as buffing yourself and your group members.

    Storm Calling

    Lightning Form
    - Doubled damage.
    Boundless Storm
    - Removed Major Resolve and Major Armor buffs; Increase damage by 300% to base damage.

    Lightning Splash
    - Doubled damage.

    Surge
    - Removed healing effect.
    - Applies the Major Brutality buff for x seconds. All weapon attacks have a 20% chance to disorient target.
    Power Surge
    - Also applies the Major Sorcery buff.
    Critical Surge
    - Critical hits disorient target.

    Energized
    - 5/10% chance on damaging with a Storm Calling ability to restore x Magicka.

    Lightning Form is a nice buff for armor, but not much else. These changes increase its viability as a close-up DOT, even more so with its morph that forsakes the armor buff for more damage. Lightning Splash simply deserves up to twice its current damage to be an alternative to other AoEs, considering it's not a PBAoE like Impulse, Carve or Whirlwind. Surge is simply gone as a useful heal - that functionality has been moved to the Dark Magic tree. Instead, Surge improves survivability by disorienting targets, which can be easily CC broken in PvP but offers quite a bit utility in PvE.

    Templar heals took a huge hit in 1.6 my tripots heal more than BoL now.
    They really want everyone to grind champ points 24/7.
    Edited by sKorcheD on 14 February 2015 19:27
    Larrdok - Pact
    Filthy Barbarian
  • Septimus_Magna
    Septimus_Magna
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    Hridh wrote: »
    So whats the option for sorcs? Go togglemancer build (no fun at all), go MA two-handed (pretty strong but not fitting for a magicka class like the sorc) or go HA with S&B (low magicka sustain so very low dps and average survivability).

    Don't agree, nothing said at launch Sorcerors should be magika only, esp. with the initial aspect of critical surge. There are enemies in game being 2h with lightning spells, which other class should embody that?

    It definitly a viable build but it sure is not the first thing that comes to mind when thinking about a sorcerer or mage (which refers to magicka). Dont get me wrong, I think its great there are multiple viable builds but I dont want to get forced to use a two-handed sword to do decent damage with a sorcerer. The other way around would have been more acceptable imo.

    And if you have played pts you know its far more beneficial to pull at points into either magicka or stamina because the softcap has been removed. You can use skills that use the other (lower) attribute as long as they dont scale off it because the values will be very underwhelming. For example melee sorcs with most points in stamina use lightning form (it scales off character level so the value is consistant) but they dont use mages fury (it scales off magicka and spell dmg so damage would be low). In this case its far better to use a stamina based execute because the damage will be a lot higher.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Septimus_Magna
    Septimus_Magna
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    Dracane wrote: »
    Snit wrote: »

    Question: Do Lightning Splashes stack, from different casters?

    Of course. Just like each AoE in the game. But you yourself can only cast it one time. And I am very very sure, an ally using the synergy will instantly stop lightning splash. Spear shards ends, after someone uses the synergy and I am very sure, same goes for splash.

    So I will spend all my day with jelling at allies, to not use the synergy. Great....

    Well that has been fixed and I tested it with my pvp guild on pts. So I can confim lightning splash and its morph dont disappear upon activation anymore. It does disappear when you cast it a second time before the effect has ended, just like elemental wall btw.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
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