ezareth_ESO wrote: »Wrobel addressed Sorc changes in the upcoming PTS patch. Three major points:
Lightning Splash duration will be increased. The two morphs will be six and ten seconds, respectively. That is their solution to increasing sorc sustained DPS without increasing burst. PvE gets buffed without impacting PvP in a significant way.
Next, he said the Expert Mage passive will change. It will now increase spellpower for each class ability slotted on the hotbar. This will scale our nukes, but not our pets (pets do not scale with spellpower, only max magicka)
I think these are both clever buffs. We'll see if they're sufficient, but I like the careful thought process. If the spellpower buff is sufficient, that alone will make our class skills outshine Mage Guild abilities with duplicative effects. Maybe
Last, Damage Shields will be nerfed 15% in Cyrodiil.
Nothing for stamina sorcs, though.
He also mentioned the Crushing Shock nerf. He believes the Force Shock morph gives you the 10% damage back, making this good for PvE. It does not, however. That's now a bug (and it does not appear they know of it).
Other Points:
- Light Armor is about to get more spell penetration. PvE monsters have changed, too, so they now have significant armor and spell resist to penetrate
- Sorcs are not getting a new, instant nuke. Crystal Shard and its morphs are meant to be it. He thinks it will be more useable in Cyrodiil as people move away from Crushing Shock
- They will keep looking at the AoE damage pets take in boss fights. It's conceivable that pets could become immune to it, if they are eating too much of the area heals.
So Bolt Escape is receiving a 16% base cost increase nerf and the penalized version(+50%) is receiving a 9% cost increase nerf.
Mages wrath is receiving a 16% base cost increase nerf.
Lightning Splash is going to last longer but cost 16% more.
All of our Damage shields are receiving a 15% nerf that are even more necessary in 1.6.
In return we're going to receive a spell power buff of unknown strength for using the same class abilities that they just nerfed and Light Armor is getting more Spell Penetration when spell penetration is already next to useless.
Brilliant!
And this was meant to address "Issues" with Sorcs? I'm so looking forward to going backwards even further in 1.6....
r.jan_emailb16_ESO wrote: »Any other important dungeons ?
City of Ash:
First boss - works more or less
The stomping daedroth guy - works, not moving at all
Ash Titan - works
Valky Skoria - works
Aetherian Archive:
- works on every boss, at least for 1.5
Hel Ra:
- Warrior a bit difficult, but works for the last part of the fight where dps is important
Question: Do Lightning Splashes stack, from different casters?
r.jan_emailb16_ESO wrote: »Any other important dungeons ?
City of Ash:
First boss - works more or less
The stomping daedroth guy - works, not moving at all
Ash Titan - works
Valky Skoria - works
Aetherian Archive:
- works on every boss, at least for 1.5
Hel Ra:
- Warrior a bit difficult, but works for the last part of the fight where dps is important
Oh yea sorry, I have never seen city of ash and any of the trials. Nobody wants me ( I am a Sorcerer)
And please don't leave, I need you. How about 3) ?
Thank you, I actually do appreciate that comment and your other comments on the sorc subjectrfennell_ESO wrote: »
I'm feeling more of a sorc "protest". Lets brainstorm, what is the most annoying thing a large group of angry and frustrated sorcs could do? This would probably play out best in Cyr where we could have a "mass trolling". I'm beginning to envision a herd of bolt escaping sorcs, all stacked with every shield in the game trolling the heck out of something...
OtarTheMad wrote: »And please don't leave, I need you. How about 3) ?
Thank you, I actually do appreciate that comment and your other comments on the sorc subjectrfennell_ESO wrote: »
I'm feeling more of a sorc "protest". Lets brainstorm, what is the most annoying thing a large group of angry and frustrated sorcs could do? This would probably play out best in Cyr where we could have a "mass trolling". I'm beginning to envision a herd of bolt escaping sorcs, all stacked with every shield in the game trolling the heck out of something...
Not sure what we can do... maybe all Sorcs from all factions group up (All AD Sorcs in a group(s), All EP Sorcs in a group(s) and all DC Sorcs in a group(s)) And we all hold one individual keep. AD Sorcs take over and hold Arrius. EP Sorcs take over and hold Glademist. DC Sorcs take over and hold Faregyl. It could be a weekend where the most people can play and just do it all day.. try to hold the keeps all day no matter what. Or... we could just take over a city in one of the zones. Warn people in PvE before we do it and just get all Sorcs together and kill everyone we can and take over a city somehow.
As I said earlier. Lightning splash should increase our damage by around 1000 DPS, depending on the enemies spell resistance. Pets are supposed to boost DPS more than only
I still can't believe, a 4 meter radius AoE is going to be our new solution. The 6 Meter radius morph is meant for pvp (Eric Wrobel said this) and the 10 seconds morph is meant to be for PvE. I'm skeptical
As I said earlier. Lightning splash should increase our damage by around 1000 DPS, depending on the enemies spell resistance. Pets are supposed to boost DPS more than only
I still can't believe, a 4 meter radius AoE is going to be our new solution. The 6 Meter radius morph is meant for pvp (Eric Wrobel said this) and the 10 seconds morph is meant to be for PvE. I'm skeptical
6 meter morph for pvp ... i've never even seen it cast in pvp lmao and if i ever do, i'll still take 1 side step & be out of it ....
they should just remove the skill all together and give us like a real single target lightning spell that is instant cast, with a chain lightning morph ... now thats an abilit
they should just remove the skill all together and give us like a real single target lightning spell that is instant cast, with a chain lightning morph ... now thats an ability
ArcanusMagus wrote: »So the best pvp build is to use heavy armor and sword/board and hope people think you're a dk so they kill the nbs instead of you?
OtarTheMad wrote: »And please don't leave, I need you. How about 3) ?
Thank you, I actually do appreciate that comment and your other comments on the sorc subjectrfennell_ESO wrote: »
I'm feeling more of a sorc "protest". Lets brainstorm, what is the most annoying thing a large group of angry and frustrated sorcs could do? This would probably play out best in Cyr where we could have a "mass trolling". I'm beginning to envision a herd of bolt escaping sorcs, all stacked with every shield in the game trolling the heck out of something...
Not sure what we can do... maybe all Sorcs from all factions group up (All AD Sorcs in a group(s), All EP Sorcs in a group(s) and all DC Sorcs in a group(s)) And we all hold one individual keep. AD Sorcs take over and hold Arrius. EP Sorcs take over and hold Glademist. DC Sorcs take over and hold Faregyl. It could be a weekend where the most people can play and just do it all day.. try to hold the keeps all day no matter what. Or... we could just take over a city in one of the zones. Warn people in PvE before we do it and just get all Sorcs together and kill everyone we can and take over a city somehow.
rfennell_ESO wrote: »ArcanusMagus wrote: »So the best pvp build is to use heavy armor and sword/board and hope people think you're a dk so they kill the nbs instead of you?
They will know as soon as they don't see you spamming flappy wings of I win.
If you guys want to organize some kind of in-game protest, could you please start your own thread? I don't want this one locked because someone is advocating 'crashing the servers.'
It's an awful idea. We already have their attention. Let's just test stuff and post results.
If you guys want to organize some kind of in-game protest, could you please start your own thread? I don't want this one locked because someone is advocating 'crashing the servers.'
It's an awful idea. We already have their attention. Let's just test stuff and post results.
no ones talking about crashing the servers ...
If you guys want to organize some kind of in-game protest, could you please start your own thread? I don't want this one locked because someone is advocating 'crashing the servers.'
It's an awful idea. We already have their attention. Let's just test stuff and post results.
Well, if it's less than maybe 7-8k Spell resist it's not worth much.
And other things in the game allow Spell penetration like that, too.
Sharpened/Nirnhoned or the Champion System (although this one is a bit special in some cases).
It's never going to be more than 5500 spell penetration for light armor. I would not expect them to to go much further than their former 960 (~1,5 % spell pen)
And things like Champion points passives or traits don't count.
ArcanusMagus wrote: »So the best pvp build is to use heavy armor and sword/board and hope people think you're a dk so they kill the nbs instead of you?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The problem I have is that he first said they want to increase build diversity, but then offered nothing again for sorc healers and stamina sorcs. Sorc tanks are probably in a better spot than those, but still lacking. I don't see this problem with other classes.
Templar
- Healing is a given
- Tanking is a given, even though some think DK overshadows Templars here
- Stamina DPS Templars seem in a really good spot right now, I'm looking forward to level mine
- Magicka DPS I'd say is a bit behind stamina, as is most magicka, but still viable in most settings
Nightblade
- Got lots of buffs for Healing in 1.6, really good changes imo
- Tanking is harder, but feels unique. Could be improved a bit?
- Stamina DPS is a given
- Magicka DPS is difficult to judge atm for me, but the potential is there
Dragon Knight
- Probably the worst healers, but at least got a Major Mending buff and can support others with shields.
- Tanking is a given
- Stamina DPS was not optimal with a DK before, but it seems 1.6 has improved this substantially.
- Magicka DPS is a given
Sorcerer
- No synergy with healing whatsoever. Now probably has more spell power than any other resto staff healers, but that's not a lot to work with.
- Tanking is possible, but quite hard due to lack of self-heal.
- No synergy with stamina DPS except for Bound Armaments, not even another stamina morph
- Magicka DPS should be a given, but isn't, as we all have been talking about
So why don't you guys start from there? Why has the philosophy that has worked quite well for other classes been impossible for Sorcerers?
Why can't we have a reliable self-heal? Why can't we have an instant nuke or target DOT with a stamina morph? Why can't we have skills that help supporting our group members? Why can't we have better synergy with healing?
I generally don't like repeating myself, but I think these suggestions I made in another post would adress most of these issuesDark Magic
Encase has been removed and replaced by a new ability, Bloodbile
Bloodbile
- Call on Peryites powers to deal X bleed, poison and disease damage over 5 seconds.
Blood Fountain
- After 5 seconds, explodes for x disease damage, damaging everything in 6 meter radius.
Blight
- This ability now scales with stamina and weapon power. Also applies Major Defile debuff to target.
Rune Prison
- Reduced cast time to 0.5 seconds.
Dark Exchange
- This ability is now a toggle (because I know you love those)
- While toggled, disables Stamina Recovery, but doubles Magicka Recovery and tripples Health Recovery.
Dark Conversion
- While toggled, disables Magicka Recovery, but doubles Stamina Recovery and tripples Health Recovery.
Dark Deal
- While toggled, disables Health Recovery, but doubles Magicka and Stamina Recovery and grants the Major Mending buff.
Daedric Mines has been removed and replaced by a new ability, Fatigue
Fatigue
- Creates a minor absorption field for 20 seconds, draining x Stamina per second from enemies inside the field and reducing their movement speed. Also applies the Major Endurance buff to the caster.
Lifeforce Trap
- Also drains x Magicka per second from enemies inside the field and applies the Major Intellect buff to the caster.
Trespasser's Bane
- Applies the Major Endurance buff to group members inside the field.
These changes give Sorcerers a short duration spamable DOT (Bloodbound) to trigger Crystal Fragments, aswell as improving this trees original purpose: Crowd control and support. Rune Prison can be used more deliberately if the situation demands it, while Fatigue is especially useful in PvP and in supporting group members. One of Dark Exchange's morphs is also designed to improve the healing role for Sorcerers. In conjunction with the Blood Magic passive (which could be reduced in magnitude), the spamability of most spells allows for a good healing method.
In essence, Dark Magic is used to annoy your enemies, as well as buffing yourself and your group members.
Storm Calling
Lightning Form
- Doubled damage.
Boundless Storm
- Removed Major Resolve and Major Armor buffs; Increase damage by 300% to base damage.
Lightning Splash
- Doubled damage.
Surge
- Removed healing effect.
- Applies the Major Brutality buff for x seconds. All weapon attacks have a 20% chance to disorient target.
Power Surge
- Also applies the Major Sorcery buff.
Critical Surge
- Critical hits disorient target.
Energized
- 5/10% chance on damaging with a Storm Calling ability to restore x Magicka.
Lightning Form is a nice buff for armor, but not much else. These changes increase its viability as a close-up DOT, even more so with its morph that forsakes the armor buff for more damage. Lightning Splash simply deserves up to twice its current damage to be an alternative to other AoEs, considering it's not a PBAoE like Impulse, Carve or Whirlwind. Surge is simply gone as a useful heal - that functionality has been moved to the Dark Magic tree. Instead, Surge improves survivability by disorienting targets, which can be easily CC broken in PvP but offers quite a bit utility in PvE.
Septimus_Magna wrote: »So whats the option for sorcs? Go togglemancer build (no fun at all), go MA two-handed (pretty strong but not fitting for a magicka class like the sorc) or go HA with S&B (low magicka sustain so very low dps and average survivability).
Don't agree, nothing said at launch Sorcerors should be magika only, esp. with the initial aspect of critical surge. There are enemies in game being 2h with lightning spells, which other class should embody that?
Question: Do Lightning Splashes stack, from different casters?
Of course. Just like each AoE in the game. But you yourself can only cast it one time. And I am very very sure, an ally using the synergy will instantly stop lightning splash. Spear shards ends, after someone uses the synergy and I am very sure, same goes for splash.
So I will spend all my day with jelling at allies, to not use the synergy. Great....