Lightning Splash duration will be increased. The two morphs will be six and ten seconds, respectively. That is their solution to increasing sorc sustained DPS without increasing burst. PvE gets buffed without impacting PvP in a significant way.
Sadly this fixed nothing.
- Sorcs are not getting a new, instant nuke. Crystal Shard and its morphs are meant to be it. He thinks it will be more useable in Cyrodiil as people move away from Crushing Shock
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Thanks @Snit for summing these up, and to @ZOS for listening to feedbaack:D I would be interested to know by how much our spell power is increased by slotting something from the storm calling line. Do we know if they added this to the cost reduction or replaced the cost reduction with it? I feel excited to try out the changes..I mean I will try anything at the moment!Wrobel addressed Sorc changes in the upcoming PTS patch. Three major points:
Lightning Splash duration will be increased. The two morphs will be six and ten seconds, respectively. That is their solution to increasing sorc sustained DPS without increasing burst. PvE gets buffed without impacting PvP in a significant way.
Next, he said the Expert Mage passive will change. It will now increase spellpower for each class ability slotted on the hotbar. This will scale our nukes, but not our pets (pets do not scale with spellpower, only max magicka)
I think these are both clever buffs. We'll see if they're sufficient, but I like the careful thought process. If the spellpower buff is sufficient, that alone will make our class skills outshine Mage Guild abilities with duplicative effects. Maybe
Clearly as you say he is unaware of it, I even remember seeing people suggest splitting the morphs so that one has extra damage and one has an interrupt. Hopefully it will be fixed soon.He also mentioned the Crushing Shock nerf. He believes the Force Shock morph gives you the 10% damage back, making this good for PvE. It does not, however. That's now a bug (and it does not appear they know of it).
Light armor was struggling already, so if they added spell penetration as well as spell resistance to mobs that evens out, then light armour will still struggle..if that makes sense. (since we are saying it needs more now when mobs have less armour/spell penetration)Light Armor is about to get more spell penetration. PvE monsters have changed, too, so they now have significant armor and spell resist to penetrate
I have to say that this was perhaps the most dissapointing to hear, since I don't believe that Crystal shards is an instant cast. I know he mentioned curse, but that's not an instant damage ability either. Even with the 10% nerf to crushing shock, I doubt many people will replace it with Crystal Shard.However, if force pulse is indeed suffering from a bug- and should have 10% more damage then this isn't too bad as we can still rely on our trusty ole' favourite.- Sorcs are not getting a new, instant nuke. Crystal Shard and its morphs are meant to be it. He thinks it will be more useable in Cyrodiil as people move away from Crushing Shock-
I have a sneaking suspicion that devs test any balance changes only in PVP or on a single PVE target. Hence why they said in ESO live that pet build was giving massive DPS but "not king of DPS", and why no one considered how sorc dps is supposed to AOE trash mobs with no armour,no AOE skill as no space on bar due to toggles, and no block casting as our stamina drains to 0 in like a few seconds when blocking.
This would also explain why Paul Sage/Chris Strasz said in the recent Q&A that basically some people will always complain, when the subject of sorcerers was raised.Perhaps he's only thinking of how amazing sorcs are in PVP. Also I've yet to hear a dev say that sorc is their favourite class,when I've heard numerous times how much dk is fav class. (I'm not shouting for nerf of other classes). Maybe they just need to roll a sorcerer and see if they can dps an ENTIRE dungeon/trial successfully, with our only viable build-the toggle mancer,that relies on a set that only goes up to VR12,has sturdy on each piece and has just taken a nerf (Necropotence).
Sadly this fixed nothing.
Sadly this fixed nothing.
Magicka sorc complaint: Not enough dps.
These changes add spell power, more layered damage to increase dps and the destro staff ability (which evidently EVERY sorc in the game thinks is a core sorc ability) may be bugged and not as bad many think once fixed.
Each one of those changes increased dps. Changes always come each and every patch too.
What is your complaint again?
Not holding my breath. They have not specified how much spell power per skill. If it's 1-2% it would actually be a nerf and not a buff.
Not holding my breath. They have not specified how much spell power per skill. If it's 1-2% it would actually be a nerf and not a buff.
I hope they remember it has to be superior to Might of the Guild and Magicka Controller. If we want Critical Surge, Lightning Splash, Dark Conversion and the like to be better than Entropy, Fire Rune and Symmetry, then Expert Mage has to beat those excellent Mage Guild passives.
Emma_Eunjung wrote: »Nothing about Critical Surge and the cooldown?
Pancake-Tragedy wrote: »I felt like my question was a good one, and went unanswered and instead they made fun of my name
Edit: to clarify, I asked for a ranged instant-class single target class ability. Eric replied with: "Well you have the instant proc cast for crystal fragments"
Pancake-Tragedy wrote: »I felt like my question was a good one, and went unanswered and instead they made fun of my name
Edit: to clarify, I asked for a ranged instant-class single target class ability. Eric replied with: "Well you have the instant proc cast for crystal fragments"
Wrobel addressed Sorc changes in the upcoming PTS patch. Three major points:
Lightning Splash duration will be increased. The two morphs will be six and ten seconds, respectively. That is their solution to increasing sorc sustained DPS without increasing burst. PvE gets buffed without impacting PvP in a significant way.
Next, he said the Expert Mage passive will change. It will now increase spellpower for each class ability slotted on the hotbar. This will scale our nukes, but not our pets (pets do not scale with spellpower, only max magicka)
I think these are both clever buffs. We'll see if they're sufficient, but I like the careful thought process. If the spellpower buff is sufficient, that alone will make our class skills outshine Mage Guild abilities with duplicative effects. Maybe
Last, Damage Shields will be nerfed 15% in Cyrodiil.
Nothing for stamina sorcs, though.
He also mentioned the Crushing Shock nerf. He believes the Force Shock morph gives you the 10% damage back, making this good for PvE. It does not, however. That's now a bug (and it does not appear they know of it).
Other Points:
- Light Armor is about to get more spell penetration. PvE monsters have changed, too, so they now have significant armor and spell resist to penetrate
- Sorcs are not getting a new, instant nuke. Crystal Shard and its morphs are meant to be it. He thinks it will be more useable in Cyrodiil as people move away from Crushing Shock
- They will keep looking at the AoE damage pets take in boss fights. It's conceivable that pets could become immune to it, if they are eating too much of the area heals.