Septimus_Magna wrote: »
Well that has been fixed and I tested it with my pvp guild on pts. So I can confim lightning splash and its morph dont disappear upon activation anymore. It does disappear when you cast it a second time before the effect has ended, just like elemental wall btw.
Septimus_Magna wrote: »
Well that has been fixed and I tested it with my pvp guild on pts. So I can confim lightning splash and its morph dont disappear upon activation anymore. It does disappear when you cast it a second time before the effect has ended, just like elemental wall btw.
Good, if this is true. Then there is one problem less to worry about
Septimus_Magna wrote: »
Well that has been fixed and I tested it with my pvp guild on pts. So I can confim lightning splash and its morph dont disappear upon activation anymore. It does disappear when you cast it a second time before the effect has ended, just like elemental wall btw.
Good, if this is true. Then there is one problem less to worry about
yea, great, its still a 4 meter (sry 6 if you took that morph) useless aoe "dps" skill you can sidestep out of
I can't imagine either morph of Splash is going to earn a spot on anyone's PvP bar. Though, it might fit well on the Overload bar.
even that wouldn't rly help tho
"Storm calling" yea, i call a puddle of something flashy that everyone laughs at, the only other "storm calling" ability only procs at 20% hp
Nightreaver wrote: »Not sure what to make of the change to Lightning Splash.
At 4M it isn't one of the smallest, it is THE smallest AOE in the game. A 2nd target would need to be standing on the shoulders of the first in order to hit it.
So glad I put a point into the Mage Guild Persuasion skill in order to convince targets to remain within that tiny circle for 10 seconds.
If it is intended as an ST DOT then I would much rather see a 10 second ST DOT that is placed directly on the target. A ground effect too small to keep both feet in at the same time seems very situational. Unless of course they make it one of those that remain with target even when it moves.
If it is intended as an AOE then I personally would prefer one with a larger AOE, shorter duration but with greater damage.
As it is, the greatest difficulty with the new change will be trying to remain within that tiny circle for 10 seconds during an encounter. Now that would be a challenge.
I'm guessing this was thought up by one of the melee players who are convinced that Casters always remain in one spot and will refuse to take a single step to move no matter what they are standing in.
Nightreaver wrote: »Not sure what to make of the change to Lightning Splash.
At 4M it isn't one of the smallest, it is THE smallest AOE in the game. A 2nd target would need to be standing on the shoulders of the first in order to hit it.
So glad I put a point into the Mage Guild Persuasion skill in order to convince targets to remain within that tiny circle for 10 seconds.
If it is intended as an ST DOT then I would much rather see a 10 second ST DOT that is placed directly on the target. A ground effect too small to keep both feet in at the same time seems very situational. Unless of course they make it one of those that remain with target even when it moves.
If it is intended as an AOE then I personally would prefer one with a larger AOE, shorter duration but with greater damage.
As it is, the greatest difficulty with the new change will be trying to remain within that tiny circle for 10 seconds during an encounter. Now that would be a challenge.
I'm guessing this was thought up by one of the melee players who are convinced that Casters always remain in one spot and will refuse to take a single step to move no matter what they are standing in.
True. Okay, if they would consider to make it a targeted spell, so that it basically stucks with the target, it would be quiet good actually and the 4 meter radius wouldn't matter.
They want lightning splash to be our new DPS spell against Bosses and bosses are mostly single targets. So I don't want to hit many targets, I want to hit ONE target and this target will most likely not remain in the tiny circle.
That's why I'm thinking of a hand-holding phenomenon in Cyrodiil.OtarTheMad wrote: »And please don't leave, I need you. How about 3) ?
Thank you, I actually do appreciate that comment and your other comments on the sorc subjectrfennell_ESO wrote: »
I'm feeling more of a sorc "protest". Lets brainstorm, what is the most annoying thing a large group of angry and frustrated sorcs could do? This would probably play out best in Cyr where we could have a "mass trolling". I'm beginning to envision a herd of bolt escaping sorcs, all stacked with every shield in the game trolling the heck out of something...
Not sure what we can do... maybe all Sorcs from all factions group up (All AD Sorcs in a group(s), All EP Sorcs in a group(s) and all DC Sorcs in a group(s)) And we all hold one individual keep. AD Sorcs take over and hold Arrius. EP Sorcs take over and hold Glademist. DC Sorcs take over and hold Faregyl. It could be a weekend where the most people can play and just do it all day.. try to hold the keeps all day no matter what. Or... we could just take over a city in one of the zones. Warn people in PvE before we do it and just get all Sorcs together and kill everyone we can and take over a city somehow.
But then we may get a response of "See?!There's nothing wrong with sorcs, sorcs are OP..I think we need more nerfs"
I have decided to shelf my sorc for now. Leveling a templar using heavy armor, I have pretty good build in mind for it.
I'd really rather play my sorc, I miss bolt escape, but maybe they will fix it down the road, but as it stands now it doesn't look like it will be competitive now. 1.6 sorc is actually worse in many ways from the 1.5 sorc.
The large numbers, big magic pool doesn't make up for the light armor terrible damage mitigation and the coming Nerf to shields along with CS Being 1 or 2 shotted with a two handed weapon don't sound fun.
Prior to this nerf I could probably survive somewhat but now, those damage shields will be worthless and gap closer spam, crit charge in particular will all but ensure death quite quickly.
I really hope i can go back to my sorc one day sadly I doubt that will be anytime soon.
I have decided to shelf my sorc for now. Leveling a templar using heavy armor, I have pretty good build in mind for it.
I'd really rather play my sorc, I miss bolt escape, but maybe they will fix it down the road, but as it stands now it doesn't look like it will be competitive now. 1.6 sorc is actually worse in many ways from the 1.5 sorc.
The large numbers, big magic pool doesn't make up for the light armor terrible damage mitigation and the coming Nerf to shields along with CS Being 1 or 2 shotted with a two handed weapon don't sound fun.
Prior to this nerf I could probably survive somewhat but now, those damage shields will be worthless and gap closer spam, crit charge in particular will all but ensure death quite quickly.
I really hope i can go back to my sorc one day sadly I doubt that will be anytime soon.
Princess_Asgari wrote: »got on pts again to try some variations with LA and using 70 cp against a dk with 70 cp he 2 shot me with 1 shield up. roughly 30k health/shield total. crit charge+ wrecking blow = game over.
Septimus_Magna wrote: »These medium armor high damage build will melt in 2 sec it they are attacked by a small group because they have very little defensive capabilities
Septimus_Magna wrote: »
Well that has been fixed and I tested it with my pvp guild on pts. So I can confim lightning splash and its morph dont disappear upon activation anymore. It does disappear when you cast it a second time before the effect has ended, just like elemental wall btw.
Good, if this is true. Then there is one problem less to worry about
yea, great, its still a 4 meter (sry 6 if you took that morph) useless aoe "dps" skill you can sidestep out of
I can't imagine either morph of Splash is going to earn a spot on anyone's PvP bar. Though, it might fit well on the Overload bar.
Septimus_Magna wrote: »These medium armor high damage build will melt in 2 sec it they are attacked by a small group because they have very little defensive capabilities
They have higher mitigation than a sorcerer in full light armor, even if the sorc has both Bound Armor and Thundering Presence up. The armor difference remains considerable. Medium is just that much better than light.
So, these builds have more damage output and more survivability than a caster. I don't share your view that they will vanish at launch.
Septimus_Magna wrote: »Septimus_Magna wrote: »These medium armor high damage build will melt in 2 sec it they are attacked by a small group because they have very little defensive capabilities
They have higher mitigation than a sorcerer in full light armor, even if the sorc has both Bound Armor and Thundering Presence up. The armor difference remains considerable. Medium is just that much better than light.
So, these builds have more damage output and more survivability than a caster. I don't share your view that they will vanish at launch.
Well there are no big stamina shields and no big stamina heals, only small shields and HOTs. Their mitigation might be higher than LA users but you cant survive long without shields or big heals, once their health is decreasing they have very limited options to restore it. So I think a shield stacking sorc with LA will have more survivability than MA with Two-handed in group fights.
silentdude wrote: »Change Crystal Blast so instead of AOE the damage increases with consecutive hits up to 5 times 100% 120% etc (balance this numbers, no instacast in this morph).
Rework Boundless and Endless Storm so one is good for Hybrids/stamina builds and the other for magicka. Let's say you have an increase in spell damage or dmg output in general while in lightning form with some kind of drawback (maybe increased spell cost).
Delete Rune prison, the skill is terrible.
Either make Surge a possible selfheal (better or on par with entropy) or a decent increase to power (stamina and magicka morphs), or both, wth i rolled sorc because of this skill and it has always been "useless" in pvp with all the impenetrable and now in pve it is just meh. The same with dark exchange (worse than spell simetry, not even situational in pve), if surge is made a self heal, rework dark exchange so it is some sort of damage buff (trade health for possible dps), otherwise make it at least on par with spell simetry.
Princess_Asgari wrote: »I have decided to shelf my sorc for now. Leveling a templar using heavy armor, I have pretty good build in mind for it.
I'd really rather play my sorc, I miss bolt escape, but maybe they will fix it down the road, but as it stands now it doesn't look like it will be competitive now. 1.6 sorc is actually worse in many ways from the 1.5 sorc.
The large numbers, big magic pool doesn't make up for the light armor terrible damage mitigation and the coming Nerf to shields along with CS Being 1 or 2 shotted with a two handed weapon don't sound fun.
Prior to this nerf I could probably survive somewhat but now, those damage shields will be worthless and gap closer spam, crit charge in particular will all but ensure death quite quickly.
I really hope i can go back to my sorc one day sadly I doubt that will be anytime soon.
got on pts again to try some variations with LA and using 70 cp against a dk with 70 cp he 2 shot me with 1 shield up. roughly 30k health/shield total. crit charge+ wrecking blow = game over.
I think, crystal shard most remain a knockdown. Sorcerer has no other good CC. The knockdown is essential in pvp.
I think, crystal shard most remain a knockdown. Sorcerer has no other good CC. The knockdown is essential in pvp.
They could provide a reliable stun within stormcalling (maybe increase streak stuntime) since its now harmful to actually streak stun your opponent granting them cc immunity for 1.5s stun.
I´d like the rng mechanic of fragments geworked. Make it stack based (like the new nightblade ability). For every magica spell you use casttime gets reduced by 34% and dmg increased by 7% (up to 3 times obviously - resulting in 1 instant cast).
This would open up the sorc pvp gameplay for quite a bit in my opinion bc it would not be based on proccs.