Another interesting question, is the increase of light armor spell penetration.
What might they do ? There are only 2 options, since the new minor and major buff system does not allow random numbers.
They might give it a major fracture buff, which would gives us around 5500 spell penetration, this would be awesome.
The only other solution (and I think they are doing this) is to change the minor fracture buff. From 960, to 2200 maybe ? Who knows.
Another interesting question, is the increase of light armor spell penetration.
What might they do ? There are only 2 options, since the new minor and major buff system does not allow random numbers.
They might give it a major fracture buff, which would gives us around 5500 spell penetration, this would be awesome.
The only other solution (and I think they are doing this) is to change the minor fracture buff. From 960, to 2200 maybe ? Who knows.
Or... they could make it similar to how it was pre 1.6, giving a percentage of spell penetration per light armor piece.
davedwildebeast wrote: »The shield thing.... I think we got away lightly there... they could have nerfed hardened ward on its own, at least its all damage shields not just ours.
Another interesting question, is the increase of light armor spell penetration.
What might they do ? There are only 2 options, since the new minor and major buff system does not allow random numbers.
They might give it a major fracture buff, which would gives us around 5500 spell penetration, this would be awesome.
The only other solution (and I think they are doing this) is to change the minor fracture buff. From 960, to 2200 maybe ? Who knows.
Or... they could make it similar to how it was pre 1.6, giving a percentage of spell penetration per light armor piece.
I think, this is not possible at all. As I said, the minor and major buff system does not allow this. And spell penetration is considered 'Fracture Buff' I am sure, they are not going to change this.
But we'll see. I hope, it's not going to be per piece of light armor, because I don't want to use 7 light armor ^^ But I'm not selfish. I think, they might buff the minor fracture buff.
Well, if it's less than maybe 7-8k Spell resist it's not worth much.
And other things in the game allow Spell penetration like that, too.
Sharpened/Nirnhoned or the Champion System (although this one is a bit special in some cases).
Septimus_Magna wrote: »So whats the option for sorcs? Go togglemancer build (no fun at all), go MA two-handed (pretty strong but not fitting for a magicka class like the sorc) or go HA with S&B (low magicka sustain so very low dps and average survivability).
Kingdinguhling wrote: »Is there a transcript or a Video of the live stream preview somewhere someone can please post a link or something to either of these.
Just would provide some material to look over if someone could provide it.
prototypefb wrote: »sorcs will have little less burst but will have enough versatility in a blattle to be effective, stop crying and wait for actual patch to kick in.
crystal shards will be as effective as they are now, even more since many ppl will choose force pulse instead of crushing shock.
all ranged interrupts will come at a cost of dps loss, therefore giving you a choice.
channel skills might thrive more than they are now, with spell weaving and crushing shock currently ther eis almost no point using most spells with cast time, that is about to change.
Danisheraser wrote: »ZOS do nothing good for sorcs. They have mega nerfed negate, which may balance it more in PvP, but in PvE we're even more screwed. Does this Eric even think about how sorcs work in PvE? I doubt it.
Septimus_Magna wrote: »I think ZOS is forgetting 90% of the sorcerers, those who like to play with LA, destro staff without pets. Dont get me wrong, its good that pet builds are viable but normal sorc dps builds should be on par.
Critting on shields is a good change (for all classes) but also reducing the shields by 15% is reducing the sorcs survivability by far more than 15%. Because sorcs have no self-heal shield stacking is the only way to survive. Right now hardened ward is the only sorc shield against physical attacks like (overpowered) two-handed, bow and dual-wield. With weaker shields and crits on shields LA users will be one or two-shotted by every two-handed ganker hiding in stealth. Now that will certainly make pvp better..
One of the other problems is the lack of spell resistance for LA, how can MA have more spell resistance than a magicka controlling mage? For spell resist: HA > LA > MA and for physical resist: HA > MA > LA, this should not be so hard to balance.
So whats the option for sorcs? Go togglemancer build (no fun at all), go MA two-handed (pretty strong but not fitting for a magicka class like the sorc) or go HA with S&B (low magicka sustain so very low dps and average survivability).
The lightning splash changes and the assumption that by extending the duration by 4-5 seconds this will become.... useable? or even good? Really? This is going to fix sorc dps? That is the change you came up with?
I just think this and the general attitude portrayed by Eric towards the sorc changes is.... incredibly something.
It's getting about the time to decide if 1) need to roll an alt 2) move on to another game until this gets settled out (if ever) 3) organize a sorc boycott or protest.
Danisheraser wrote: »ZOS do nothing good for sorcs. They have mega nerfed negate...
And please don't leave, I need you. How about 3) ?
rfennell_ESO wrote: »
And please don't leave, I need you. How about 3) ?
Thank you, I actually do appreciate that comment and your other comments on the sorc subjectrfennell_ESO wrote: »
I'm feeling more of a sorc "protest". Lets brainstorm, what is the most annoying thing a large group of angry and frustrated sorcs could do? This would probably play out best in Cyr where we could have a "mass trolling". I'm beginning to envision a herd of bolt escaping sorcs, all stacked with every shield in the game trolling the heck out of something...
Pancake-Tragedy wrote: »I felt like my question was a good one, and went unanswered and instead they made fun of my name
Edit: to clarify, I asked for a ranged instant-cast single target class ability. Eric replied with: "Well you have the instant proc cast for crystal fragments"
Pancake-Tragedy wrote: »I felt like my question was a good one, and went unanswered and instead they made fun of my name
Edit: to clarify, I asked for a ranged instant-class single target class ability. Eric replied with: "Well you have the instant proc cast for crystal fragments"
Well, he did answer it, it was just "No."
And your name is awesome.
I'm feeling more of a sorc "protest". Lets brainstorm, what is the most annoying thing a large group of angry and frustrated sorcs could do? This would probably play out best in Cyr where we could have a "mass trolling". I'm beginning to envision a herd of bolt escaping sorcs, all stacked with every shield in the game trolling the heck out of something...
Lightning Splash Question for fellow sorcs: When we consider all the bosses where DPS matters, how many will Lightning Splash effect? Specifically, how many of them stand still for at least 10 seconds at a time?
I haven't done enough PvE lately to make a complete list. Let's limit it to veteran and trial bosses. Anyone want to grab that?
I'm feeling more of a sorc "protest". Lets brainstorm, what is the most annoying thing a large group of angry and frustrated sorcs could do? This would probably play out best in Cyr where we could have a "mass trolling". I'm beginning to envision a herd of bolt escaping sorcs, all stacked with every shield in the game trolling the heck out of something...
This is going to be a boring counter-suggestion, but I think we might be better off just testing the changes and posting what we think. I just haven't found actions designed to *** people off to be effective at doing anything more than exactly that.
Any other important dungeons ?