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Sorc 1.6.3 Preview (From Livestream)

  • Ezareth
    Ezareth
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    woodsro wrote: »
    Its not all bad, those changes should help.

    However the damage shield Nerf is going to hurt bad.

    I ran into guys like pact mender on the pts who was able to chew through my shields as fast as I could cast them, and this was before the Nerf.

    The damage shield Nerf was brought on by certain night made builds whining they could dps a hardened ward user down in 2 seconds.

    You can still be cc, stunned, etc behind a damage shield, they didn't make us unkillable by a long shot.

    All this does is make sorcs even squisier and will force us to rely more on bolt escape even more.

    I can bolt escape either 17 or 18 times on pts with the standard champ points, if I can do it, so can others.

    How long now before they cry to re-Nerf bolt escape? 2 days after it goes live? A week? Because folks are crazy if they think I won't be spamming blinky blink because I sure as hell am not going to stick around behind needed shields and let folks kill me.

    I'm sure other sorcs will come to the same conclusion, hope folks like chasing......

    They just did nerf it.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • angelyn
    angelyn
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    I felt like my question was a good one, and went unanswered and instead they made fun of my name :'(

    Edit: to clarify, I asked for a ranged instant-class single target class ability. Eric replied with: "Well you have the instant proc cast for crystal fragments"

    I know..:( but maybe force shock is being fixed? or perhaps I could mail you a bottle of syrup?:)
    So Bolt Escape is receiving a 16% base cost increase nerf and the penalized version(+50%) is receiving a 9% cost increase nerf.

    Mages wrath is receiving a 16% base cost increase nerf.

    Lightning Splash is going to last longer but cost 16% more.

    All of our Damage shields are receiving a 15% nerf that are even more necessary in 1.6.

    In return we're going to receive a spell power buff of unknown strength for using the same class abilities that they just nerfed and Light Armor is getting more Spell Penetration when spell penetration is already next to useless.

    Brilliant!

    And this was meant to address "Issues" with Sorcs? I'm so looking forward to going backwards even further in 1.6....
    They better not be replacing the current expert mage cost reduction! They should add the spell power bonus to it. Otherwise how is this a buff, when you take something away? If you have 1 and you add 1 but then minus 1...you still end up WITH 1! That is not an addition, that's "you asked for extra so we added some and took away some, so now you have exactly the same as before but you should feel better because we gave you some"
    Edited by angelyn on 13 February 2015 23:28
  • Nihil
    Nihil
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    In return we're going to receive a spell power buff of unknown strength for using the same class abilities that they just nerfed and Light Armor is getting more Spell Penetration when spell penetration is already next to useless.

    Brilliant!

    A post from beginning of January I think, I don't believe it got into Patch notes, or else they missed it.
    Castle wrote: »
    Armor and Spell Resistance on MOBs is set pretty low on the LIVE servers, being ~10% mitigation at a given level.

    For patch 1.6 we're going to be changing this to help make abilities which debuff these stats more meaningful. The base mitigation a Mob will have due to Armor or Spell Resistance will be increased to 18%. Additionally, in general, Mage type mobs will have twice the base Spell Resistance while Tank type mobs have twice the base Armor value. Skirmisher type mobs had 1/3 higher value than base in both. Specific mobs, particularly "Boss" style mobs, may have their own individual modifiers and can have more or less mitigation.

    Hope this info helps!
  • Aimelin
    Aimelin
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    no one uses lightning splash in pvp, i don't wanna play the pet game, and now a nerf to dmg shields? guess they all want everyone switching from light armor to heavy armor, grab a sword & shield and not kill eachother sounds like fun
  • Gyudan
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    Dracane wrote: »
    Another thing: Why don't they implement a small shock damage buff to Surge ? Entropy also applies a DoT. Surge should make our attacks deal shock damage on each attack. Only as much to be on par with Entropy.

    For those who forgot about it:

    Surge:

    -Increases Spell damage by 20%
    -40% of critical strikes is added as health (crits against blocking targets and Damage shields is not impossible, impenetrable lowers the healing)
    - has 9 seconds longer duration than Entropy
    - Costs a huge amount of Magicka.

    Entropy:

    Increases Spell damage by 20%
    -Deals damage over time
    -Recovers health every few seconds
    -Increases max health by 8(?)% or 15% on hit to get 115% of weapon attack damage as health
    -Increases max Magicka by 2%
    -Increases max Magicka regen by 2%
    -After activation, next spell deals more damage
    -Costs almost nothing

    So yeah.... no comment needed.

    This is the #1 issue for sorcerers at the moment in my opinion.
    Surge is overpowered by Entropy and Momentum. We lost our class-defining ability...
    Wololo.
  • Vis
    Vis
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    Dracane wrote: »
    I expect the passive to give us 5% more spell damage per slotted Sorcerer ability (or however this is supposed to scale) Everything below that, is probably not worth it.

    Even then, it's not much. 5 skills would be 25% spell damage buff which would be less than a 7% increase in dps (if you're pure magicka build).
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Dracane
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    Does anyone else think, the armor values of Bound armor is way too low ?
    I have just tested, how low 960 armor is. The enemy was dealing 1983 damage without me having bound armor activated and 1964 with me having bound armor activated. This is very poor in my opinion.

    The funny thing is, even in 1.5, it gave us 1000 armor and now in 1.6 even less, even though it should be increased just like everything else.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • OtarTheMad
    OtarTheMad
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    Saw the nerf to damage shields coming, called it even in other threads telling Sorcs to be ready and have a backup build. Makes it really hard to roll a Sorc in PvP with the damage people can put on you so quickly.

    I hope people made a backup build for their Sorc because without a good self-heal we're basically the easiest target in PvP for an easy kill. It just means that Bolt Escape will be more important and an almost must have on all Sorcs.
  • angelyn
    angelyn
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    Dracane wrote: »
    Does anyone else think, the armor values of Bound armor is way too low ?
    I have just tested, how low 960 armor is. The enemy was dealing 1983 damage without me having bound armor activated and 1964 with me having bound armor activated. This is very poor in my opinion.

    The funny thing is, even in 1.5, it gave us 1000 armor and now in 1.6 even less, even though it should be increased just like everything else.

    Absolutely! that means it scaled negatively?

    Perhaps they didn't want scale bound armor positively since the LA scaling at 1:2 vs MA/HA scaling at 1:4 wasn't a big enough nerf.
    Edited by angelyn on 13 February 2015 23:36
  • Dracane
    Dracane
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    Vis wrote: »
    Dracane wrote: »
    I expect the passive to give us 5% more spell damage per slotted Sorcerer ability (or however this is supposed to scale) Everything below that, is probably not worth it.

    Even then, it's not much. 5 skills would be 25% spell damage buff which would be less than a 7% increase in dps (if you're pure magicka build).

    I agree. I don't wanted to be greedy :) and I don't wanted to exagerrate.
    We shouldn't expect too much. If Zenimax is going to give Sorcerers a SERIOUS buff, I'm going to accept Talos as a god. And nothing of this is going to happen :D

    We should be lowering our expectations for the passive.
    Edited by Dracane on 13 February 2015 23:36
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Snit
    Snit
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    Aimelin wrote: »
    no one uses lightning splash in pvp, i don't wanna play the pet game, and now a nerf to dmg shields? guess they all want everyone switching from light armor to heavy armor, grab a sword & shield and not kill eachother sounds like fun

    All that is true, but that's exactly what they're trying for:

    - We get a sustained DPS buff for stationary targets (mostly applies in PvE)
    - We get a spellpower buff, to increase our nukes but not pets
    - We get a moderate survivability nerf for PvP

    It's really about making us better for endgame PvE content while nerfing us a bit for PvP. And it should make nuker builds able to compete with pet builds.

    It really all depends on the numbers in the Expert Mage passive.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • CP5
    CP5
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    Just want to throw this idea out there, not sure how well it would work in game but. What if, like NB's have Refreshing Shadows for 30% stamina regen, sorcs got Capacitor buffed to be a 30% magicka regen passive?
  • Dracane
    Dracane
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    CP5 wrote: »
    Just want to throw this idea out there, not sure how well it would work in game but. What if, like NB's have Refreshing Shadows for 30% stamina regen, sorcs got Capacitor buffed to be a 30% magicka regen passive?

    *-* I want
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Vis
    Vis
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    Snit wrote: »
    Aimelin wrote: »
    no one uses lightning splash in pvp, i don't wanna play the pet game, and now a nerf to dmg shields? guess they all want everyone switching from light armor to heavy armor, grab a sword & shield and not kill eachother sounds like fun

    All that is true, but that's exactly what they're trying for:

    - We get a sustained DPS buff for stationary targets (mostly applies in PvE)
    - We get a spellpower buff, to increase our nukes but not pets
    - We get a moderate survivability nerf for PvP

    It's really about making us better for endgame PvE content while nerfing us a bit for PvP. And it should make nuker builds able to compete with pet builds.

    It really all depends on the numbers in the Expert Mage passive.

    Though seriously, it won't be a buff to our nukes unless its over 10% spell damage per skill ... which is not likely. So ultimately it's a nerf because it hits our costs.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Dracane
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    I have just watched again the show. and it seems like, crits against damage shields are possible in 1.6.3 (so 15% less shield AND crits against shields. We are so dead)

    Because Eric said, Surge will now provide heals against damage shields (same goes for the NB thing and such things)
    Edited by Dracane on 14 February 2015 00:04
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lussura
    Lussura
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    I doubt, a 4 meter radius ability is going to be the big solution, we were looking for.
  • Nihil
    Nihil
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    Vis wrote: »
    Dracane wrote: »
    I expect the passive to give us 5% more spell damage per slotted Sorcerer ability (or however this is supposed to scale) Everything below that, is probably not worth it.

    Even then, it's not much. 5 skills would be 25% spell damage buff which would be less than a 7% increase in dps (if you're pure magicka build).

    The DPS increase will be relative to the stat you focus on (magicka or spell power). As was shown early on in PTS dps is (ABILITY + POWER × 10.46) × COEF. Thus if you have say 28k magicka and 2k Power, then add in the 25 % buff from passives (2.5k spell power) and assuming that it is additive we will go up to 3k spell power, (skipping math) this will bring us to a 9.6 % increase in dps. If we lower the magicka to 20k (purly to show the difference) and keep spell power that player will get a 11.3 % increase in dps. So the more a player would focus on spell power over magicka atrribute the stronger it will be. Better then the mage guild passive typicaly of 4 % damage increase (for the 20k and 2k comparison)
  • RinaldoGandolphi
    RinaldoGandolphi
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    woodsro wrote: »
    Its not all bad, those changes should help.

    However the damage shield Nerf is going to hurt bad.

    I ran into guys like pact mender on the pts who was able to chew through my shields as fast as I could cast them, and this was before the Nerf.

    The damage shield Nerf was brought on by certain night made builds whining they could dps a hardened ward user down in 2 seconds.

    You can still be cc, stunned, etc behind a damage shield, they didn't make us unkillable by a long shot.

    All this does is make sorcs even squisier and will force us to rely more on bolt escape even more.

    I can bolt escape either 17 or 18 times on pts with the standard champ points, if I can do it, so can others.

    How long now before they cry to re-Nerf bolt escape? 2 days after it goes live? A week? Because folks are crazy if they think I won't be spamming blinky blink because I sure as hell am not going to stick around behind needed shields and let folks kill me.

    I'm sure other sorcs will come to the same conclusion, hope folks like chasing......

    They just did nerf it.

    Damn your right I forgot were losing the expert mage cost reduction....oh my...that really really sucks....

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
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    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Khivas_Carrick
    Khivas_Carrick
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    Damn you guys got gypped. I am sorry people.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • XEVENEX
    XEVENEX
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    They said that surge will now proc on shielded targets. This implies shields can now be critically hit. If this is true shields just took a massive nerf, and should at least benefit from mitigation to compensate.

    After thinking about the changes and watching the stream, I retract my hopeful outlook. Eric couldnt even remember the name of the skill he just nerfed, crushing shock. He thinks hard casting shards is actually viable in pvp etc. It's pretty scary. He might be a great programmer, but as a programmer myself, we dont always make the best "combat designers".

    This is very disappointing. This game has so much potential, but their design schedules and choices are going to kill it.
    Edited by XEVENEX on 14 February 2015 02:17
  • Snit
    Snit
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    XEVENEX wrote: »
    They said that surge will now proc on shielded targets. This implies shields can now be critically hit. If this is true shields just took a massive nerf, and should at least benefit from mitigation to compensate.

    He kinda mumbled through that. If shields can be critically hit, then.. well, whatever. Life is full of choices.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • XEVENEX
    XEVENEX
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    Yeah, like which game to play instead.
    Edited by XEVENEX on 14 February 2015 01:53
  • danno8
    danno8
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    Dracane wrote: »
    Does anyone else think, the armor values of Bound armor is way too low ?
    I have just tested, how low 960 armor is. The enemy was dealing 1983 damage without me having bound armor activated and 1964 with me having bound armor activated. This is very poor in my opinion.

    The funny thing is, even in 1.5, it gave us 1000 armor and now in 1.6 even less, even though it should be increased just like everything else.

    I worked out the math a few days ago, 1% damage reduction is around 650 armour give or take.

    So you are talking about taking up a whole slot for 1.5% DR. That is terrible. Thundering gives 5000 which is a respectable 7-8% at least.
  • Snit
    Snit
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    XEVENEX wrote: »
    After thinking about the changes and watching the stream, I retract my hopeful outlook. Eric couldnt even remember the name of the skill he just nerfed, crushing shock. He thinks hard casting shards is actually viable in pvp etc

    Yeah, I'm there, too. The fact that, once again, a couple of PvP complainers got the sorc class nerfed is just... well, grrr.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Derra
    Derra
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    OtarTheMad wrote: »
    Saw the nerf to damage shields coming, called it even in other threads telling Sorcs to be ready and have a backup build. Makes it really hard to roll a Sorc in PvP with the damage people can put on you so quickly.

    I hope people made a backup build for their Sorc because without a good self-heal we're basically the easiest target in PvP for an easy kill. It just means that Bolt Escape will be more important and an almost must have on all Sorcs.

    15% is nothing really. It´s to satisfy the whiners. If shields can be critically hit then i see no reason why zos should not allow shields to be critically cast aswell to make up for it.

    The cost increase to streak and mages fury is far more concerning in my opinion.
    Edited by Derra on 14 February 2015 02:40
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • OtarTheMad
    OtarTheMad
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    If they did what we all think we did to damage shields... I... I just don't know what to think anymore.
  • Derra
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    Well crit- and sneakattackable dmg shields will be something thats going to hurt.
    Heavy Armor it is then.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Asgari
    Asgari
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    Goodbye magicka builds hello stam builds.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Dracane
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    The 15% nerf is around 2000 less power for conjured ward, this is a lot in my opinion.

    If crits are possible against shields, I'm seeing no future for magicka, light armored Sorc in pvp. I am so scared of Nightblades and 2 handed enemies. Auri-El: Just let me come to Aetherius right now :( I don't want to live anymore.
    Edited by Dracane on 14 February 2015 03:19
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Snit
    Snit
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    Dracane wrote: »
    If crits are possible against shields

    Yep. Congrats to @dduke and pals. They won. Sorcs will return to their accustomed place in the pecking order.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

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