In 1.6 my bow heavy attack hits 500 harder than snipe. That's non crit. Sneak attacks scale even higher. No one will use snipe for anything but the heal debuff once 1.6 hits and people figure it out. You might as well stop arguing about snipe, it'll be useless soon enough.
You are forgetting about gravity. At long range an arrows path is arched, when it reaches it pinnacle height and starts its downward approach, gravity gives the arrow extra punch. Depending on the type of arrow and how much arch is used the arrow can have 16X more kinetic energy then at point blank range.
Germtrocity wrote: »So you complain about bow being too strong, hmm?
Bologna, bow is perfectly fine as is, not OP or unbalanced at all! It is exactly where it should be and working as intended!
If this doesn't show how broken bow is then there is no hope.
The most frustrating part is that I was hearing the snipes all along but since arrows make hardly any noticeable trace by the person firing them, it is almost impossible to locate exactly where they are coming from at times, especially when you are being max ranged.
And also why is the most powerful weapon in the game also allowed max range and a healing debuff? I know this subject has been visited countless times, but I just had to add this as i find it ridiculous that this happened
And as a side note, I am not a vampire and I am running full impen so all damage was more or less calculated normally.
Why doesn't my crystal frag hit 2.6k damage zeni!? Y u no luv sorc!?
-And to clarify, I really am not even mad at this, it is just quite silly and laughable at this point
Germtrocity wrote: »So you complain about bow being too strong, hmm?
Bologna, bow is perfectly fine as is, not OP or unbalanced at all! It is exactly where it should be and working as intended!
If this doesn't show how broken bow is then there is no hope.
The most frustrating part is that I was hearing the snipes all along but since arrows make hardly any noticeable trace by the person firing them, it is almost impossible to locate exactly where they are coming from at times, especially when you are being max ranged.
And also why is the most powerful weapon in the game also allowed max range and a healing debuff? I know this subject has been visited countless times, but I just had to add this as i find it ridiculous that this happened
And as a side note, I am not a vampire and I am running full impen so all damage was more or less calculated normally.
Why doesn't my crystal frag hit 2.6k damage zeni!? Y u no luv sorc!?
-And to clarify, I really am not even mad at this, it is just quite silly and laughable at this point
Hints at death recap are hilarious! Game don't understand how you died and what should you do about it for future reference. Clearly working as intended, eh.
You are forgetting about gravity. At long range an arrows path is arched, when it reaches it pinnacle height and starts its downward approach, gravity gives the arrow extra punch. Depending on the type of arrow and how much arch is used the arrow can have 16X more kinetic energy then at point blank range.
You are forgetting about gravity. At long range an arrows path is arched, when it reaches it pinnacle height and starts its downward approach, gravity gives the arrow extra punch. Depending on the type of arrow and how much arch is used the arrow can have 16X more kinetic energy then at point blank range.
Hope this is kind of ironic.
An arrow has most power at release. Assuming you are standing on a flat plain it loses the same amount of energy in the climb phase than it gains when falling down. If you remove energy lost by friction it actually has less energy when it hits. The only way to gain gravity energy would be to shut down a hill. But even then I would say friction wins. At least thats my experience and i'm doing archery since more than a decade.
If it would be realistic it should do less dmg on range, further the hit chance should reduce dramaticly with range, there should be a further reduction of hit chance if using a max dmg bow. In RL you barly hit with a bow with max draw weight you can pull.
But ESO isnt realistic. It has no physics. Here you just stand on a plain in space with infrared auto aiming rocket arrows^^
Finally if that seems to hard then perhaps you should re roll as a DK. Then it's just a matter of holding down the right mouse button and clicking reflective scales every 3.75 seconds in order to collect free AP from all those wanna be.... Legolaseses...legolasii...legolasen?
It amazes me that people actually try to defend the *** snipe damage and TTK from them in this game , perhaps when 1.6 hits and the majority of the DKs feel it aswell when their scales are disappearing after 1 second and they start getting hit by this joke.
Lets see if telling them to spam their scales works
Thanks, I'll start recruiting ppl w/ pollen allergies.The tradeoff is that if I am so much as sneezed at I die.
Having played with the bow since beta Telel wishes to once again state that they feel the OP is over reacting. They'd also point out that focused aim does not give a healing debuff but that was already said earlier.
As others have pointed out in order to hit those damage numbers the bow user has to basically build their entire set up around using that one weapon, and almost that one skill. It is not something any goober who watched Lord of The Rings can manage. Especially as it all but requires being a NB to get the mark target skill.
Were you to invest everything in your PVP build around such a method would you not wish a significant return on investment?
Furthermore this one suggests you add efficient purge to one of your skill bars, and practice the break free key combo. Once you get those, and work out how to roll dodge you will find arrow monkies to be less bothersome. It certainly works for Telel as they operate in the role of counter sniper during many a fight.
Finally if that seems to hard then perhaps you should re roll as a DK. Then it's just a matter of holding down the right mouse button and clicking reflective scales every 3.75 seconds in order to collect free AP from all those wanna be.... Legolaseses...legolasii...legolasen?
lol. I rarely die from snipe or focused aim. Block, dodge and get some decent (or any)armor. I only snipe for >1500 against low level players with terrible armor who don't know how to react to being a marked target. I've never hit anyone for that much. sorry don't buy this as anything close to typical.
Dekkameron wrote: »When an arrow leaves the bow the shaft is VERY bent and firing it at very short ranges often it will ricochet off the target.
Depending on the power of the bow/strength of the shot, i'd say about 10 meters is really the minimum you can fire an arrow at someone decently.
It amazes me that people actually try to defend the *** snipe damage and TTK from them in this game , perhaps when 1.6 hits and the majority of the DKs feel it aswell when their scales are disappearing after 1 second and they start getting hit by this joke.
Lets see if telling them to spam their scales works
http://en.wikipedia.org/wiki/Hyperbole
I don't have to wait for 1.6 to know that snipe is ridiculous, and plenty of dks have cried about snipe alreadyIt amazes me that people actually try to defend the *** snipe damage and TTK from them in this game , perhaps when 1.6 hits and the majority of the DKs feel it aswell when their scales are disappearing after 1 second and they start getting hit by this joke.
Lets see if telling them to spam their scales works
http://en.wikipedia.org/wiki/Hyperbole
I suppose when a dragon knight scales up now and gets hit multiple times by arrows from several bow users and nothing happens its not a problem but in update 6 when they get hit multiple times with scales up in the first second and then have 3 seconds where they have nothing and see the outcome is exaggerating.
The damage was so high because of the ambush. It gave the sneak attack a 36% extra buff.
I believe that the long range damage buff should be reversed. Surely you get more power from a arrow when the target is closer to you rather then 50m away where the amount of air resistance would slow it down considerably. That would be a great way to combat the powerful nature of snipe.
You are forgetting about gravity. At long range an arrows path is arched, when it reaches it pinnacle height and starts its downward approach, gravity gives the arrow extra punch. Depending on the type of arrow and how much arch is used the arrow can have 16X more kinetic energy then at point blank range.
stefan.gustavsonb16_ESO wrote: »You are forgetting about gravity. At long range an arrows path is arched, when it reaches it pinnacle height and starts its downward approach, gravity gives the arrow extra punch. Depending on the type of arrow and how much arch is used the arrow can have 16X more kinetic energy then at point blank range.
As a scientist with a solid understanding of physics, I am worried about how well-informed you make your wildly erroneous post sound, by using scientific terms and quoting numbers. Whatever source you got this from is just dead wrong.
If you are really an archer, or if you know people who are, you could conduct an experiment in the simple style of "Mythbusters". Fire an arrow at an angle you think would give it more power at the target, and have it land in soft ground. Then walk up to the place where it landed and fire an arrow at point blank range next to it in the same angle as the long range arrow hit. Then look at the penetration to see which arrow had the greater impact speed. You may have to fire several arrows and take the average to account for variations in ground softness.
Unless you are using rocket propelled arrows, or firing straight down from a very tall tower with a weak bow that can't get the arrow up to decent speed, a long range shot will never have more impact speed than a point blank shot.
That's it. Sorry for the interruption, but it just couldn't leave that uncontested. Now back to discussing the game.