Dekkameron wrote: »To be fair, the one that killed you didn't have a healing debuff. but it obviously didn't matter anyway.
The damage was so high because of the ambush. It gave the sneak attack a 36% extra buff.
I believe that the long range damage buff should be reversed. Surely you get more power from a arrow when the target is closer to you rather then 50m away where the amount of air resistance would slow it down considerably. That would be a great way to combat the powerful nature of snipe.
The damage was so high because of the ambush. It gave the sneak attack a 36% extra buff.
I believe that the long range damage buff should be reversed. Surely you get more power from a arrow when the target is closer to you rather then 50m away where the amount of air resistance would slow it down considerably. That would be a great way to combat the powerful nature of snipe.
The damage was so high because of the ambush. It gave the sneak attack a 36% extra buff.
I believe that the long range damage buff should be reversed. Surely you get more power from a arrow when the target is closer to you rather then 50m away where the amount of air resistance would slow it down considerably. That would be a great way to combat the powerful nature of snipe.
But the ambush was fro someone else?
The damage was so high because of the ambush. It gave the sneak attack a 36% extra buff.
I believe that the long range damage buff should be reversed. Surely you get more power from a arrow when the target is closer to you rather then 50m away where the amount of air resistance would slow it down considerably. That would be a great way to combat the powerful nature of snipe.
You are forgetting about gravity. At long range an arrows path is arched, when it reaches it pinnacle height and starts its downward approach, gravity gives the arrow extra punch. Depending on the type of arrow and how much arch is used the arrow can have 16X more kinetic energy then at point blank range.
Germtrocity wrote: »running 1k armor
Germtrocity wrote: »running 1k armor
timidobserver wrote: »Germtrocity wrote: »running 1k armor
Basically, that means you are running nearly defenseless against physical attacks.
Princess_Asgari wrote: »
You can't expect every player to wear full heavy or medium. Even with light Armor and immovable armor buff + 5 impen now still hits harder than any other skill.
On my DK it's obviously not an issue unless it's coming from another DK. However on the sorc I've given myself 1600 stamina which I'd say is a decent amount. On the sorc there is no block casting being done and I can only roll a few times. Now just needs to not be so easy mode. It is the only weapon in the game I have an issue with and have used on a NB to know what it is fully capable of.
So, if it's so OP was doesn't everyone use a bow?
I'll give you a hint, it's not that OP. Anyone can use a bow, you just have to spec a certain way to utilize it well. 7 medium, the right mundas, class and race helps, flawless dawnbreaker, some nasty enchants like befoul or maybe armour debuff, the right gear, hundigs, archers mind, sentry set, shadow walker. You know how to build it, it's pretty easy to make a maximum bowtard to the extreme.
Not defending bow, it's strong, always has been.
P.S. I'm preferring my sorc with destro/resto over bow, so I'm not defending it, still like to play bowtard though. It's funny.
To the person saying the ambush buffs the next attack.. The attack after ambush was poison injection, not focused aim. That is entirely base damage.
2.5k is pretty ridiculous, and I know for a fact this player hits those numbers quite consistently. Combined with the range, debuff and short cast time, snipe is definitely too strong with the right build.
Princess_Asgari wrote: »Even when overcharged in armor and running 5 impen I will still get hit by 1500 dmg snipes. Idk how bad it is in 1.6 but in pre 1.6 it's the most easy mode broken skill in the game.
Princess_Asgari wrote: »Even when overcharged in armor and running 5 impen I will still get hit by 1500 dmg snipes. Idk how bad it is in 1.6 but in pre 1.6 it's the most easy mode broken skill in the game.
@Princess_Asgari
I was doing some ganking damage testing with my NB. Melee ganking > ranged ganking. Highest i got my snipe on a giant was 19106 in cyro. Ambush did 22940, surprise attack did 27833 and wrecking blow did 30k+. These were all under the same conditions and buffs and same giants.
Princess_Asgari wrote: »Princess_Asgari wrote: »Even when overcharged in armor and running 5 impen I will still get hit by 1500 dmg snipes. Idk how bad it is in 1.6 but in pre 1.6 it's the most easy mode broken skill in the game.
@Princess_Asgari
I was doing some ganking damage testing with my NB. Melee ganking > ranged ganking. Highest i got my snipe on a giant was 19106 in cyro. Ambush did 22940, surprise attack did 27833 and wrecking blow did 30k+. These were all under the same conditions and buffs and same giants.
In 1.6 I did hear snipe is doing less damage but wasn't the cast time shortened even further? My only concern is that 1.6 bows become even more widely used because of AoE changes and how negate will work. DKs can't leap up onto keep walls as easy anymore and now even more archers have free reign when being sieged.
I understand the concept of bows having far ranged abilities, I just don't think one ability should be the only one spammed. Why is venom arrow and poison injection so even to other abilities for damage and debuffs, but snipe stands out on its on.
Also isn't 2h broken right now for some buffs along with destro heavy attacks?
Annnnnd I heard some players using all 3600cp are doing like 1m+ dmg with certain combos haha why did they add all those cp so dumb. Can't test any of this now.