thisSeptimus_Magna wrote: »Mojomonkeyman wrote: »arnaldomoraleseb17_ESO wrote: »Dmg shields should have a cap, for example 25% of your maximun health
If you make Shields a function of another survivability stat (e.g., health, armor or resistance), you get the following results:
- Squishies (Light Armor wearers) become incredibly squishy
- Tanks become much tankier
You'd solve one perceived problem, but you'd create two others. You may think having defenses scale with the same stat as offense is bad. Having active defenses scale off the same stats as passive ones, though, is worse.
If magicka-based classes are going to rely on active defenses, those active defenses have to be quite good.
This guy gets it. He probably has played a real PvP game before, unlike many very vocal others in this thread. Thanks for pointing out the (not so) obvious.
I agree sorcs can improve both offensive and defensive capabilities by increasing magicka but you need a large damage shield with hard hitting physical attacks. Right now on the pts my hardened ward is gone in 1-2 hits and I have 32k magicka. When my shield is gone my LA offers very little protection so I have to recast it to prevent instant death.
Lets think about the effect making shields cap on 25% health for example. I have about 20k health, only 1 shield against physical attacks so max 25k damage before I die. Two-handed attacks do around 8k damage each (before critting on shields). So thats about 4 attacks (with crit probably 3 attacks) and Im dead. I dont think pvp will get any better with such a change.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"