arnaldomoraleseb17_ESO wrote: »Dmg shields should work the same way "Guard" works in Dragon Age Inquisition. Dmg shields should have a cap, for example 25% of your maximun health and doesn't matter how many shields you stack, you shouldn't be able to exceed this cap.
And maybe ZOS can add some ways to increase a bit this cap with CP or passive skills (Pls not more than 30-35%).
arnaldomoraleseb17_ESO wrote: »Dmg shields should work the same way "Guard" works in Dragon Age Inquisition. Dmg shields should have a cap, for example 25% of your maximun health and doesn't matter how many shields you stack, you shouldn't be able to exceed this cap.
And maybe ZOS can add some ways to increase a bit this cap with CP or passive skills (Pls not more than 30-35%).
Yeah. Might aswell patch them right out of the game.
This will result in even more stealth and gank gameplay. Why don´t they patch stealth out of the game. Then we can talk dmg shields.
I don't give a crap about healing wards or self heals. I'm not a healer, and I'm certainly not a shield spammer.
Restoration staff is going to scale with spell damage anyhow, so there's that travesty of "stamina builds" gone.
All I want to do is burst people down, and I don't want to equip a 2H Weapon on either slot to do that, or spend hundreds of potions each day in order to kill one person and then run away.
And no, potion regen buff alone doesn't keep you alive when doing 1vX.
I think the bold part makes it pretty clear what you want to do in this game. You don´t want fights you want to farm scrubs by putting a knife in their back. I´m sorry shields make that a little harder for you
I don't give a crap about healing wards or self heals. I'm not a healer, and I'm certainly not a shield spammer.
Restoration staff is going to scale with spell damage anyhow, so there's that travesty of "stamina builds" gone.
All I want to do is burst people down, and I don't want to equip a 2H Weapon on either slot to do that, or spend hundreds of potions each day in order to kill one person and then run away.
And no, potion regen buff alone doesn't keep you alive when doing 1vX.
I think the bold part makes it pretty clear what you want to do in this game. You don´t want fights you want to farm scrubs by putting a knife in their back. I´m sorry shields make that a little harder for you
Taken out of context (from another thread, even).
What I wanted to imply there, is that I want access to maximum burst damage without having to slot 2H, since that's what rogue type characters do. Dual Wield->Burst, CC & Stealth. Apparently, I'd have to slot a big 2-handed weapon in another bar and use it for Momentum solely in order to do that stealth burst. Makes sense, not.
Anyhow, enough off-topic
Nowhere do I imply I want to "one shot" people. Stealth should grant an advantage, but not decide fights by itself.
I'd prefer if fights in this game were longer than 0,1 seconds ("one shots"), and shorter than 30+ mins (shield stackers).
I don't give a crap about healing wards or self heals. I'm not a healer, and I'm certainly not a shield spammer.
Restoration staff is going to scale with spell damage anyhow, so there's that travesty of "stamina builds" gone.
All I want to do is burst people down, and I don't want to equip a 2H Weapon on either slot to do that, or spend hundreds of potions each day in order to kill one person and then run away.
And no, potion regen buff alone doesn't keep you alive when doing 1vX.
I think the bold part makes it pretty clear what you want to do in this game. You don´t want fights you want to farm scrubs by putting a knife in their back. I´m sorry shields make that a little harder for you
Taken out of context (from another thread, even).
What I wanted to imply there, is that I want access to maximum burst damage without having to slot 2H, since that's what rogue type characters do. Dual Wield->Burst, CC & Stealth. Apparently, I'd have to slot a big 2-handed weapon in another bar and use it for Momentum solely in order to do that stealth burst. Makes sense, not.
Anyhow, enough off-topic
Nowhere do I imply I want to "one shot" people. Stealth should grant an advantage, but not decide fights by itself.
I'd prefer if fights in this game were longer than 0,1 seconds ("one shots"), and shorter than 30+ mins (shield stackers).
The problem remains sadly. With esos open character system and the resource rather than cooldown based combat mechanic there is no way you´re going to balance heals/shields.
They are either going to be perceived op in smallscale or 1v1 situations and balanced in group combat (as it is now) or they are balanced for small scale but will offer no benefit at all in groups.
This would most likely lead to a meta where you have people going for maxium hp/mitigation + heal and you would still not be able to kill them (i´ve made i nice build for that one). Or people running stealth gank builds.
I know you don´t like heals also. But when you get rid of heals and dmg shields you´re basically saying screw the whole open class system for eso.
Being able to have access to multiple roles on one char specc is a core of eso´s design philosophy.
arnaldomoraleseb17_ESO wrote: »I can't understand how some people can be happy with this system. Immovable+Dmg Shield spam is even more effective than casting+blocking and it's destroying PvP since time ago.
Why I would have to care about use an important feature like blocking if I am immune to CCs 100% of time and I have 11512412532k of health?. Sorry but it's a stupid and broken mechanic and still we have to see people defending this sh*t.
arnaldomoraleseb17_ESO wrote: »What do you think about immovable get a nerf like reflective scales have gotten?
This ability will now protect you for a maximum of two CCs. If you get Unstoppable morph you will resist 3 CCs (wearing 5 pieces of heavy armor).
arnaldomoraleseb17_ESO wrote: »What do you think about immovable get a nerf like reflective scales has gotten?
This ability will now protect you for a maximum of two CCs. If you get Unstoppable morph you will resist 3 CCs (wearing 5 pieces of heavy armor).
arnaldomoraleseb17_ESO wrote: »What do you think about immovable get a nerf like reflective scales has gotten?
This ability will now protect you for a maximum of two CCs. If you get Unstoppable morph you will resist 3 CCs (wearing 5 pieces of heavy armor).
xsorusb14_ESO wrote: »No one has any right to whine about Stealth Ganks in ESO, Radiant Mage Light completely negates stealth ganks.
arnaldomoraleseb17_ESO wrote: »Dmg shields should have a cap, for example 25% of your maximun health
xsorusb14_ESO wrote: »No one has any right to whine about Stealth Ganks in ESO, Radiant Mage Light completely negates stealth ganks.
cschwingeb14_ESO wrote: »As far as a counter to damage shields... The game has no mechanic to support it, and shields are supposed to be a counter to heal debuffs. I think their value just needs to be set properly (and quite possibly the nevropotence set needs to change. 30k magicka is just too easy with that set)
arnaldomoraleseb17_ESO wrote: »Dmg shields should have a cap, for example 25% of your maximun health
If you make Shields a function of another survivability stat (e.g., health, armor or resistance), you get the following results:
- Squishies (Light Armor wearers) become incredibly squishy
- Tanks become much tankier
You'd solve one perceived problem, but you'd create two others. You may think having defenses scale with the same stat as offense is bad. Having active defenses scale off the same stats as passive ones, though, is worse.
If magicka-based classes are going to rely on active defenses, those active defenses have to be quite good.
xsorusb14_ESO wrote: »No one has any right to whine about Stealth Ganks in ESO, Radiant Mage Light completely negates stealth ganks.
I wish we had dual-spec, as Inner Light (the other morph) is very important to DPS builds. Making Radiant Light so good has an ironic drawback, in that it now forces you to decide whether PvP or PvE is your endgame
arnaldomoraleseb17_ESO wrote: »What do you think about immovable get a nerf like reflective scales have gotten?
This ability will now protect you for a maximum of two CCs. If you get Unstoppable morph you will resist 3 CCs (wearing 5 pieces of heavy armor).
I like that idea, a lot
Tagging some people so they see this:
@ZOS_JessicaFolsom @ZOS_GinaBruno
arnaldomoraleseb17_ESO wrote: »Dmg shields should have a cap, for example 25% of your maximun health
If you make Shields a function of another survivability stat (e.g., health, armor or resistance), you get the following results:
- Squishies (Light Armor wearers) become incredibly squishy
- Tanks become much tankier
You'd solve one perceived problem, but you'd create two others. You may think having defenses scale with the same stat as offense is bad. Having active defenses scale off the same stats as passive ones, though, is worse.
If magicka-based classes are going to rely on active defenses, those active defenses have to be quite good.
xsorusb14_ESO wrote: »No one has any right to whine about Stealth Ganks in ESO, Radiant Mage Light completely negates stealth ganks.
Mojomonkeyman wrote: »arnaldomoraleseb17_ESO wrote: »Dmg shields should have a cap, for example 25% of your maximun health
If you make Shields a function of another survivability stat (e.g., health, armor or resistance), you get the following results:
- Squishies (Light Armor wearers) become incredibly squishy
- Tanks become much tankier
You'd solve one perceived problem, but you'd create two others. You may think having defenses scale with the same stat as offense is bad. Having active defenses scale off the same stats as passive ones, though, is worse.
If magicka-based classes are going to rely on active defenses, those active defenses have to be quite good.
This guy gets it. He probably has played a real PvP game before, unlike many very vocal others in this thread. Thanks for pointing out the (not so) obvious.
I don't give a crap about healing wards or self heals. I'm not a healer, and I'm certainly not a shield spammer.
Restoration staff is going to scale with spell damage anyhow, so there's that travesty of "stamina builds" gone.
All I want to do is burst people down, and I don't want to equip a 2H Weapon on either slot to do that, or spend hundreds of potions each day in order to kill one person and then run away.
And no, potion regen buff alone doesn't keep you alive when doing 1vX.
I think the bold part makes it pretty clear what you want to do in this game. You don´t want fights you want to farm scrubs by putting a knife in their back. I´m sorry shields make that a little harder for you
Taken out of context (from another thread, even).
What I wanted to imply there, is that I want access to maximum burst damage without having to slot 2H, since that's what rogue type characters do. Dual Wield->Burst, CC & Stealth. Apparently, I'd have to slot a big 2-handed weapon in another bar and use it for Momentum solely in order to do that stealth burst. Makes sense, not.
Anyhow, enough off-topic
Nowhere do I imply I want to "one shot" people. Stealth should grant an advantage, but not decide fights by itself.
I'd prefer if fights in this game were longer than 0,1 seconds ("one shots"), and shorter than 30+ mins (shield stackers).
xsorusb14_ESO wrote: »No one has any right to whine about Stealth Ganks in ESO, Radiant Mage Light completely negates stealth ganks.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Have you guys heard of timing and player skill?
Non of these damage shields lasts forever. Either you do damage enough to break them OR you wait for them to run out.
Seams people here think all buffs are forever.
They talked about this in the Live show. Go watch it. They answered mr dduke question.