you should have to wait until it expires to use another.
In the same vein though damage needs to be toned down across the board as well.
sabresandiego_ESO wrote: »overall the way damage shields work is actually a very fun system that rewards skill and reaction speed.
Hon the pts has been out for a week, take a chill pill while we figure out how this is going to work.
I'm not sure if I'm just not grasping the extent of the shield stacking meta or if you're blowing it out of proportion, but having one or two shield on your bar of ten abilities hardly seems that problematic to me. Like, are heals also too powerful? Are damage abilities just too much of an easy win button? Is the aggressive scaling of armor and weapons (which will only get worse over time) ruining your favorite boxing-in-boxers build?
I guess what I'm trying to say is that damage shields are as intrinsic to the game mechanics as any of the other above features, and worrying about needing them sounds just as silly to me.
Also you don't need to do the martyr complex thing, you're above that.
People are going to disagree with me, people are going to insult my intelligence, but this new damage shield stacking meta WILL be the death of this game's PvP if it goes live like this.
I do not know the exact reasons why damage shield stacking is so powerful now in the PTS. I personally blame the lack of softcaps, but it could be anything; whatever the reason, this new meta is going to destroy what's left of PvP if it goes live like this. If it goes live like this, it will force many people to "adapt" to this new damage shield meta. Players will HAVE to use damage shield spam/stack builds just to survive. Players will not be able to play the builds that they want, and it WILL drive MANY people away from PvP. Not everyone purchased ESO and involved themselves in PvP just to use a damage shield stack/spam build. Many people want to do something different.
I don't care what the elite Ofthis game are going to say: WE SHOULD NOT BE FORCED INTO ONE PLAY STYLE JUST TO SURVIVE. "play how you want" is this game's motto. It does NOT mean "every build works" However, it also does NOT mean "play this one way or die"
So go ahead and laugh. Call me a "baddy" and give me the typical "L2P" response, but it will not change the reality of the situation. PvP IS GOING TO DIE IF 1.6 GOES LIVE LIKE THIS.
I have not even mentioned the other problems...:(
I hope I turn out to be wrong, but that is what I think will happen.
OK, say whatever y'all will.
Sorcs won't survive without big damage shields. Light Armor mitigates like pajamas, and Critical Surge has been more or less removed from the game as a source of healing.
Perhaps stacking could be addressed, by making the second shield only apply at 50% of its value, then 25% for the third. But people need to remember that these mechanics apply outside of PvP, too, and you can't balance everything around your disappointment that Light Armor wearers don't always die quickly when you close on them
sabresandiego_ESO wrote: »Damage does not need to go down. Try fighting someone in heavy armor, damage is not high. It just seems high because everyone wants to run around in light armor and be as tanky as before 1.6. Light armor finally has drawbacks (although these drawbacks are mostly circumvented by shield stacking)
sabresandiego_ESO wrote: »This is not true. If you put everything into magicka, not only do you have OP damage shields, you also have OP magickal damage. You basically get offense and defense for one stat. As long as you always recast shields immediately, you really arent that squishy, and your offense is insanely powerful to boot.
The person who goes all heavy armor and block cost reduction is even more unkillable than the shield stacker, but their offense is most likely pathetic compared to the pure magicka caster who is pumping insane DPS on top of having damage shields.
There is a big difference here.
you should have to wait until it expires to use another.
Or it can refresh the largest shield. So, if the shield1 is X, and shield2 is X+N, and your current shield remaining is X-M, then
1. applying shield1 resets the shield to X.
2. applying shield2 resets the shield to X+N.
If your current shield is X+P and P is less than N.
1. applying shield 1 does nothing.
2. applying shield 2 resets to X+N.In the same vein though damage needs to be toned down across the board as well.
Only if you're going to take a PvP nerf only.
PvE damage is perfectly fine.
The best would be to just give a 20% reduction to damage from other players.
xsorusb14_ESO wrote: »Some of you are posting like you've not played on PTS..and are basing your entire gameplay experience about how 1.5 is.
on 1.6 now..you can stack 20k+ shields on yourself... while maintaining perma mana upkeep while doing insane dps..and you won't be crit..multiple abilities will not proc on you because shields absorb it..and since ya don't need to block you can save all your stamina for immovable making you immune to CC
Whether or not people already stacks shields is a non issue. It shouldn'tt have ever been a thing imo. Now, however, it is required that you do so to even have a chance of fighting back.
Stacking as much impen as possible and the crit reduction champion passive isn't enough. One week into testing and where people were doing 15k stealth openers the majority of players are now doing 20 to 25k stealth openers. The shields are required now.