sabresandiego_ESO wrote: »If you gear or build for armor/spell or wear some heavy armor you'll see that TTK is actually lower than on live. Its only significantly higher for 7/7 light armor wearers who invest nothing into defense and max magicka. These builds get one shot if they forget to recast their damage shields repeatedly.
Hon the pts has been out for a week, take a chill pill while we figure out how this is going to work.
I'm not sure if I'm just not grasping the extent of the shield stacking meta or if you're blowing it out of proportion, but having one or two shield on your bar of ten abilities hardly seems that problematic to me. Like, are heals also too powerful? Are damage abilities just too much of an easy win button? Is the aggressive scaling of armor and weapons (which will only get worse over time) ruining your favorite boxing-in-boxers build?
I guess what I'm trying to say is that damage shields are as intrinsic to the game mechanics as any of the other above features, and worrying about needing them sounds just as silly to me.
Also you don't need to do the martyr complex thing, you're above that.
There is no problem with damage shields imo... Everyone has access to them, or at least one of them, harness magicka, and if you keep it up in small scale fights then you're going to be just as tanky as the guy you're fighting, given he's a magicka build. Damage stacking is a thing, it doesn't effect large scale PvP battles at all so I have no problem with it, and in small scale battles I just run the shield stacker out of stamina then stun him, and he melts. If they try to fix this, which isn't broken, Sorcs will lose out on all their fun because they'll be weaker than a dung beetle. Sorcs need shield stacking to survive.sabresandiego_ESO wrote: »Damage does not need to go down. Try fighting someone in heavy armor, damage is not high. It just seems high because everyone wants to run around in light armor and be as tanky as before 1.6. Light armor finally has drawbacks (although these drawbacks are mostly circumvented by shield stacking)
You're not as tanky as before though, if your damage shield drops you get smacked in the face with higher damage. Not to mention the insane rate of stamina drain when blocking, shield stacking is a thing, and it forces the person to stop all offense to do it, so I have no issues with it. The only time I ever "Stack" shields with any of my characters is when I'm on my DK, surrounded by 5 or more people, at low health, I hit Draw Essence, swap bars, drop cinder storm, igneous shield, harness magicka, GDB, swap bars, Draw Essence, talons, rince repeat.
The shields are to give me a breather, they don't make me god. Every class has access to something that gives them a breather, Sorcs have blink, NBs have cloak, when it works, Temps have Blazing Shield, DKs get Igneous Shield.
The only offense based shield is Blazing... The rest are fine. If they nerf shield stacking they have to nerf overall damage, because without shields you'll run into a large group stacked on a flag and incinerate faster than you already do WITH shields.
Just to give some perspective to this debate, these are example damage numbers from the PTS:
- 25k Lethal Arrow from stealth.
- 25k Wrecking Blow from Stealth.
- 17k Wrecking Blow, out of stealth.
- 20k on Evil Hunter from stealth. That is the morph that has a 15% proc rate and returns Stamina. When it procs on stealth attacks, both the attack and Evil Hunter crit, from my experience so far.
- 34k Ambush from stealth.
- 29k Ambush, not sure from stealth or not.
- 45k Soul Shred.
- 12k fire staff Heavy Attack.
I will be all for reducing shield strength or changing how they stack, if burst damage is toned down as well, and each class is given a good self-heal ability.
sabresandiego_ESO wrote: »If you gear or build for armor/spell or wear some heavy armor you'll see that TTK is actually lower than on live. Its only significantly higher for 7/7 light armor wearers who invest nothing into defense and max magicka. These builds get one shot if they forget to recast their damage shields repeatedly.
And if we don't balance this the pvp meta will switch to everyone is some form of heavy armor meta which will come with it's own set of problems. The everyone in light armor meta was bogus. Let us not repeat the same mistake and just switch the meta to a differant armor. Let's find a balance.
decado0024_ESO wrote: »How can something be intrinsic to gameplay or be the "meta" when there is an entire class that doesnt have them?
There is no problem with damage shields imo... Everyone has access to them, or at least one of them, harness magicka, and if you keep it up in small scale fights then you're going to be just as tanky as the guy you're fighting, given he's a magicka build.
sabresandiego_ESO wrote: »High damage creates intense fights, where you can be killed at a moments notice, and rewards players who have quick reactions and high skill
There is no problem with damage shields imo... Everyone has access to them, or at least one of them, harness magicka, and if you keep it up in small scale fights then you're going to be just as tanky as the guy you're fighting, given he's a magicka build.
The problem with damage shields is that there is no counter except to use them yourself, exactly as you described. Healing is a great example. Heals can be debuffed, and the debuff can be purged. An effective counter with its own counter. Blocking is countered by rapid attacks to drain stam. High armor/spell resistance is countered by penetration and debuffs. Damage shields are countered by.....nothing?
The only way to outlast/survive against a damage shield it to also use a damage shield to equalize your mitigation with your opponent. No other form of mitigation comes close to competing with shields because there is no counter to shields.
Just to give some perspective to this debate, these are example damage numbers from the PTS:
- 25k Lethal Arrow from stealth.
- 25k Wrecking Blow from Stealth.
- 17k Wrecking Blow, out of stealth.
- 20k on Evil Hunter from stealth. That is the morph that has a 15% proc rate and returns Stamina. When it procs on stealth attacks, both the attack and Evil Hunter crit, from my experience so far.
- 34k Ambush from stealth.
- 29k Ambush, not sure from stealth or not.
- 45k Soul Shred.
- 12k fire staff Heavy Attack.
I will be all for reducing shield strength or changing how they stack, if burst damage is toned down as well, and each class is given a good self-heal ability.
I made this post because I do not want PvP to die out, and if 1.6 releases like this, PvP WILL die out.
HOWEVER, the main reason I worry, is due to past history. ZOS has displayed on more than one occasion poor judgment, (I also saw a rather disturbing quote, where a staff member said something like "people like to stack damage shields, so we are not changing much with them" or something like that) I worry because ZOS has not had a CLUE as to what they have been doing the past 9 months with their game. Dang right im going to worry about it! I worry because I care!
My "martyr complex" is beside the point, plz stick to the topic. If me voicing my concern means I need to act like an idiot on occasion, I am more than willing to do so.
There are no counters to shields. Infact shields hard counter crit, skills that proc on the number of hits, and they do not let you build ultimate.I made this post because I do not want PvP to die out, and if 1.6 releases like this, PvP WILL die out.
HOWEVER, the main reason I worry, is due to past history. ZOS has displayed on more than one occasion poor judgment, (I also saw a rather disturbing quote, where a staff member said something like "people like to stack damage shields, so we are not changing much with them" or something like that) I worry because ZOS has not had a CLUE as to what they have been doing the past 9 months with their game. Dang right im going to worry about it! I worry because I care!
My "martyr complex" is beside the point, plz stick to the topic. If me voicing my concern means I need to act like an idiot on occasion, I am more than willing to do so.
I mean it's really good that you care, but you don't seem to be analyzing this situation rationally, you seem to be reacting strongly to hype that hasn't even been fully tested or explored yet. I also think it's a bit unfair to the developers to say that they don't have a clue what they're doing with their game.
I think you should keep testing, look at other builds, experiment with different PvP styles, and see what the options are with the existing system. Right now we need more testing, not hyperbole about PvP dying out and servers crashing and Dagoth Ur riding Alduin into the heart of Oblivion and then exploding.
sabresandiego_ESO wrote: »High damage creates intense fights, where you can be killed at a moments notice, and rewards players who have quick reactions and high skill
High Damage also means that the dude who was stealthed wins 9/10 times, while the other guy never had a chance to push a meaningful button
Nerfing damage shields and then reducing damage done would only bring us back to square one.
The root of the problem is that defensive abilities are not only stronger, but also more cost effective than offensive ones.
What should be done is a significant increase to players' health in Cyrodiil to tone down TTK, followed by a big cost increase to damage shields (I'd go with 3-4x more magicka cost) and a reduction of effectiveness when stacked.
They should be "emergency buttons", not something you spam that converts your never ending magicka bar into your "health", making you basicly invincible.
For God's sake don't remove shield stacking. It's part of what makes the game so much fun.
Stacking shields means you have more defensive abilities slotted, you spend more mana on defensive abilities and thus have less offensive power. It's just a balancing issue, so please don't het out the axe again.
xsorusb14_ESO wrote: »Stealth attacks are countered by radiant Magelight.
xsorusb14_ESO wrote: »Stealth attacks are countered by radiant Magelight.
Somewhat yes, but not for bow users unless you walk across them. The new skill that lets you throw areas of stealth detection helps too. There is no reason a stealth attack should insta gib anyone though. Insta dieing to 5 people is one thing. Insta dieing to one individual is entirely another.
I do think the problem is more than just shield stacking and damage.
Nerfing damage shields and then reducing damage done would only bring us back to square one.
The root of the problem is that defensive abilities are not only stronger, but also more cost effective than offensive ones.
What should be done is a significant increase to players' health in Cyrodiil to tone up TTK, followed by a big cost increase to damage shields (I'd go with 3-4x more magicka cost) and a reduction of effectiveness when stacked.
They should be "emergency buttons", not something you spam that converts your never ending magicka bar into your "health", making you basicly invincible.
There are no counters to shields. Infact shields hard counter crit, skills that proc on the number of hits, and they do not let you build ultimate.