There is no problem with damage shields imo... Everyone has access to them, or at least one of them, harness magicka, and if you keep it up in small scale fights then you're going to be just as tanky as the guy you're fighting, given he's a magicka build.
The problem with damage shields is that there is no counter except to use them yourself, exactly as you described. Healing is a great example. Heals can be debuffed, and the debuff can be purged. An effective counter with its own counter. Blocking is countered by rapid attacks to drain stam. High armor/spell resistance is countered by penetration and debuffs. Damage shields are countered by.....nothing?
The only way to outlast/survive against a damage shield it to also use a damage shield to equalize your mitigation with your opponent. No other form of mitigation comes close to competing with shields because there is no counter to shields.
There is no problem with damage shields imo... Everyone has access to them, or at least one of them, harness magicka, and if you keep it up in small scale fights then you're going to be just as tanky as the guy you're fighting, given he's a magicka build.
The problem with damage shields is that there is no counter except to use them yourself, exactly as you described. Healing is a great example. Heals can be debuffed, and the debuff can be purged. An effective counter with its own counter. Blocking is countered by rapid attacks to drain stam. High armor/spell resistance is countered by penetration and debuffs. Damage shields are countered by.....nothing?
The only way to outlast/survive against a damage shield it to also use a damage shield to equalize your mitigation with your opponent. No other form of mitigation comes close to competing with shields because there is no counter to shields.
Damage shields are countered by damage.
There is no problem with damage shields imo... Everyone has access to them, or at least one of them, harness magicka, and if you keep it up in small scale fights then you're going to be just as tanky as the guy you're fighting, given he's a magicka build.
The problem with damage shields is that there is no counter except to use them yourself, exactly as you described. Healing is a great example. Heals can be debuffed, and the debuff can be purged. An effective counter with its own counter. Blocking is countered by rapid attacks to drain stam. High armor/spell resistance is countered by penetration and debuffs. Damage shields are countered by.....nothing?
The only way to outlast/survive against a damage shield it to also use a damage shield to equalize your mitigation with your opponent. No other form of mitigation comes close to competing with shields because there is no counter to shields.
Damage shields are countered by damage.
There is no problem with damage shields imo... Everyone has access to them, or at least one of them, harness magicka, and if you keep it up in small scale fights then you're going to be just as tanky as the guy you're fighting, given he's a magicka build.
The problem with damage shields is that there is no counter except to use them yourself, exactly as you described. Healing is a great example. Heals can be debuffed, and the debuff can be purged. An effective counter with its own counter. Blocking is countered by rapid attacks to drain stam. High armor/spell resistance is countered by penetration and debuffs. Damage shields are countered by.....nothing?
The only way to outlast/survive against a damage shield it to also use a damage shield to equalize your mitigation with your opponent. No other form of mitigation comes close to competing with shields because there is no counter to shields.
Damage shields are countered by damage.
You do know it takes atleast 2 offensive skills, or an ultimate to get rid of one shield? And that those multiple offensive skills cost more magicka/stamina than that one shield?
There is no problem with damage shields imo... Everyone has access to them, or at least one of them, harness magicka, and if you keep it up in small scale fights then you're going to be just as tanky as the guy you're fighting, given he's a magicka build.
The problem with damage shields is that there is no counter except to use them yourself, exactly as you described. Healing is a great example. Heals can be debuffed, and the debuff can be purged. An effective counter with its own counter. Blocking is countered by rapid attacks to drain stam. High armor/spell resistance is countered by penetration and debuffs. Damage shields are countered by.....nothing?
The only way to outlast/survive against a damage shield it to also use a damage shield to equalize your mitigation with your opponent. No other form of mitigation comes close to competing with shields because there is no counter to shields.
Damage shields are countered by damage.
...I just really don't even.
xsorusb14_ESO wrote: »Stealth attacks are countered by radiant Magelight.
Somewhat yes, but not for bow users unless you walk across them. The new skill that lets you throw areas of stealth detection helps too. There is no reason a stealth attack should insta gib anyone though. Insta dieing to 5 people is one thing. Insta dieing to one individual is entirely another.
I do think the problem is more than just shield stacking and damage.
I think the solution is to make break free immunity last a couple seconds less, or increase the cost, and move the cc immunity part of immovable to be heavy armor only. (leave the armor buff for everyone.)
Then if you put all your stats into magicka for shields and damage, you're sacrificing stamina (and regen) to do it.
You can't shield yourself if you're on your back and out of stam.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Stealth attacks are countered by radiant Magelight.
Somewhat yes, but not for bow users unless you walk across them. The new skill that lets you throw areas of stealth detection helps too. There is no reason a stealth attack should insta gib anyone though. Insta dieing to 5 people is one thing. Insta dieing to one individual is entirely another.
I do think the problem is more than just shield stacking and damage.
Radiant Mage Light reduces the damage you take from stealth attacks by 54%, and does it for all your team mates that are around you, it also reveals stealthers, and my personal favorite, makes you immune to sneak attacks stun..So it is the counter...
If you don't want to use a damage shield then don't. You could either run a tank build and deal zero damage but then you will be slowly burned down by the build that uses a shield AND hits like a truck. Or you could run a DPS build and die in a split second while dealing zero damage to the build with the damage shield. Play as you want to play.
There is no problem with damage shields imo... Everyone has access to them, or at least one of them, harness magicka, and if you keep it up in small scale fights then you're going to be just as tanky as the guy you're fighting, given he's a magicka build.
The problem with damage shields is that there is no counter except to use them yourself, exactly as you described. Healing is a great example. Heals can be debuffed, and the debuff can be purged. An effective counter with its own counter. Blocking is countered by rapid attacks to drain stam. High armor/spell resistance is countered by penetration and debuffs. Damage shields are countered by.....nothing?
The only way to outlast/survive against a damage shield it to also use a damage shield to equalize your mitigation with your opponent. No other form of mitigation comes close to competing with shields because there is no counter to shields.
Damage shields are countered by damage.
...I just really don't even.
You say damage shields have no counter, they are countered by damage and CC. The problem right now is that the resource cost for a lot of damage abilities is more than for shields.
I'm also pretty sure you don't have to use a damage shield to counter a damage shield.
I'm pointing out that a lot of what you're saying is just not true.
You say there is no counter.
You say that you must use a shield yourself.
I personally have never seen someone survive long just spamming shields.... it doesn't work. It never has. Shield stacking is not a valid tactic to keep you alive forever.
I made this post because I do not want PvP to die out, and if 1.6 releases like this, PvP WILL die out.
HOWEVER, the main reason I worry, is due to past history. ZOS has displayed on more than one occasion poor judgment, (I also saw a rather disturbing quote, where a staff member said something like "people like to stack damage shields, so we are not changing much with them" or something like that) I worry because ZOS has not had a CLUE as to what they have been doing the past 9 months with their game. Dang right im going to worry about it! I worry because I care!
My "martyr complex" is beside the point, plz stick to the topic. If me voicing my concern means I need to act like an idiot on occasion, I am more than willing to do so.
I mean it's really good that you care, but you don't seem to be analyzing this situation rationally, you seem to be reacting strongly to hype that hasn't even been fully tested or explored yet. I also think it's a bit unfair to the developers to say that they don't have a clue what they're doing with their game.
I think you should keep testing, look at other builds, experiment with different PvP styles, and see what the options are with the existing system. Right now we need more testing, not hyperbole about PvP dying out and servers crashing and Dagoth Ur riding Alduin into the heart of Oblivion and then exploding.
For God's sake don't remove shield stacking. It's part of what makes the game so much fun.
Stacking shields means you have more defensive abilities slotted, you spend more mana on defensive abilities and thus have less offensive power. It's just a balancing issue, so please don't het out the axe again.
Aren_Liore wrote: »We can only hope ZOS pays attention and makes some changes to fix this issue, and I think you all have given great suggestions. I can't say much on the matter, as I don't know anything about PvP, but I don't like that this its forcing me to adopt a certain build to have a chance in combat.
I personally have never seen someone survive long just spamming shields.... it doesn't work. It never has. Shield stacking is not a valid tactic to keep you alive forever.
From PTS...
https://www.youtube.com/watch?v=Rjv8L40w7a8
There is no problem with damage shields imo... Everyone has access to them, or at least one of them, harness magicka, and if you keep it up in small scale fights then you're going to be just as tanky as the guy you're fighting, given he's a magicka build.
The problem with damage shields is that there is no counter except to use them yourself, exactly as you described. Healing is a great example. Heals can be debuffed, and the debuff can be purged. An effective counter with its own counter. Blocking is countered by rapid attacks to drain stam. High armor/spell resistance is countered by penetration and debuffs. Damage shields are countered by.....nothing?
The only way to outlast/survive against a damage shield it to also use a damage shield to equalize your mitigation with your opponent. No other form of mitigation comes close to competing with shields because there is no counter to shields.
Damage shields are countered by damage.
This is amazing. You people want PvP be only a dps fest with 0 variety of builds except dps & dps?
Crying for so long about blocking and now you start the same old song about shields?
You dont even realize, it's posts like this what is killing your beloved PvP. YOU are the ones to blame by crying about every defensive skill and mechanic in game.
For God's sake don't remove shield stacking. It's part of what makes the game so much fun.
Stacking shields means you have more defensive abilities slotted, you spend more mana on defensive abilities and thus have less offensive power. It's just a balancing issue, so please don't het out the axe again.
Less offensive power?
OK. You do realize that someone stacking all those damage shields STILL has access to all of their offensive capabilities right? They have access to much of their offensive capabilities, AND have the defense almost equivalent of a tank.
A player SHOULD NOT have access to both high offense and high defense. They should have to choose between the two. A player having both results in boring and frustrating gameplay. don't believe me? go play on live right now and you will see.
For God's sake don't remove shield stacking. It's part of what makes the game so much fun.
Stacking shields means you have more defensive abilities slotted, you spend more mana on defensive abilities and thus have less offensive power. It's just a balancing issue, so please don't het out the axe again.
Less offensive power?
OK. You do realize that someone stacking all those damage shields STILL has access to all of their offensive capabilities right? They have access to much of their offensive capabilities, AND have the defense almost equivalent of a tank.
A player SHOULD NOT have access to both high offense and high defense. They should have to choose between the two. A player having both results in boring and frustrating gameplay. don't believe me? go play on live right now and you will see.
Except at the rate a damage shield diminishes in large battles means they have to keep spamming the damage shield buttons, meaning they aren't doing any damage. At all. Because they're shield stacking. In 1v1 or smaller scale it just means the other people need to up the damage or stun the guy.