timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »
Implying the inferiority had anything to do with mending
It was because breath of life is in every way superior to every resto staff heal in the game.
Mending is a large part of what makes Breath of Life superior.
not even close. no other heal in the game can spike for 900 base, non crit.
The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.
incorrect, everyone does not get a large heal when it crits, each heal crits independently. many times I have crit healed someone on the main heal and got small non crit secondary heal resulting in my death.
I think you missed the point by trying to find something to prove wrong. That point being that the base heal of the primary target can be nice, but the secondary targets is not that great of a base heal. Which is why mending is part of what makes BOL powerful. You can count on all low health targets getting a crit heal when it is needed like the pull phase on the final boss of Vet Dsa. Now more RNG is involved.
try not to take it personally when you make a mistake and it gets pointed out, nobody cares who you are... only that what we are debating here is based on correct information.
I cant understand the change of mending. The templar is the only class with a healing tree, so i think ZOS wanted him to be the best healer ingame.
I hope that will not be such a big weakening as i fear a the moment...
I cant understand the change of mending. The templar is the only class with a healing tree, so i think ZOS wanted him to be the best healer ingame.
I hope that will not be such a big weakening as i fear a the moment...
and yet they could have given dk's cleansing flames, nbs more siphoning morphs that aoe heal, and sorc some aoe group bubbles. NOP. So now they have to balance templar out with its heals. ( i know about crit surge, and green dragon blood, but those are self heals only )
ThatHappyCat wrote: »The Mending nerf hurts but I don't think it is a big deal. Even if it were removed completely Templars would still be the best healers. As it is, the new Mending isn't that bad (though strictly inferior to Expert Restoration, which is a bit weird), and the maximum strength of our heals is actually increased (Mending and Piercing Spear: yes, the +10% crit damage works for heals too).
Another nerf to templar heal:
Weapon
- Restoration Staff
- Fixed an issue where Restoration Expert and Restoration Master were increasing all healing done; this was not working as intended. Restoration Expert and Restoration Master now only increase healing done with Restoration Staff abilities. The ability tool-tips for these passives have been updated to reflect this fix.
fromtesonlineb16_ESO wrote: »
If you want to call ZOS liars please do, otherwise the answer to your question is "yes". Just because something has bee like it is 'forever' doesn't mean it needn't be changed if it was never intended to be like it.fromtesonlineb16_ESO wrote: »
So, they way it worked since beta is now considered a bug? O Really?
fromtesonlineb16_ESO wrote: »
ThatHappyCat wrote: »The Mending nerf hurts but I don't think it is a big deal. Even if it were removed completely Templars would still be the best healers. As it is, the new Mending isn't that bad (though strictly inferior to Expert Restoration, which is a bit weird), and the maximum strength of our heals is actually increased (Mending and Piercing Spear: yes, the +10% crit damage works for heals too).
fromtesonlineb16_ESO wrote: »If you want to call ZOS liars please do, otherwise the answer to your question is "yes". Just because something has bee like it is 'forever' doesn't mean it needn't be changed if it was never intended to be like it.fromtesonlineb16_ESO wrote: »
So, they way it worked since beta is now considered a bug? O Really?
Honestly, it's not a big deal. Templar still have some options non temps do not. Just because we Templar have a heal line does not mean we should be the best healers. It means we should have more options. So we should focus more on how to make under used Templar heals more useful. Healing ritual anyone?
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »
Implying the inferiority had anything to do with mending
It was because breath of life is in every way superior to every resto staff heal in the game.
Mending is a large part of what makes Breath of Life superior.
not even close. no other heal in the game can spike for 900 base, non crit.
The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.
incorrect, everyone does not get a large heal when it crits, each heal crits independently. many times I have crit healed someone on the main heal and got small non crit secondary heal resulting in my death.
I think you missed the point by trying to find something to prove wrong. That point being that the base heal of the primary target can be nice, but the secondary targets is not that great of a base heal. Which is why mending is part of what makes BOL powerful. You can count on all low health targets getting a crit heal when it is needed like the pull phase on the final boss of Vet Dsa. Now more RNG is involved.
try not to take it personally when you make a mistake and it gets pointed out, nobody cares who you are... only that what we are debating here is based on correct information.
Why would anyone care who I am given that I am just another Joe poster like anyone else here? What are you even talking about? If anything you are the one taking it personally by saying something like "Nobody cares who you are."
Also, there was no mistake on my part. It is likely just a misinterpretation on your part. Your premise is based around accusing me of saying thst BOL crits on all targets or none and I never said that. Everyone knows that each heal can crit.
I wouldn't disagree, but that's a different point .. in any case Master's 5% buff at tier 2 is hardly going to make the difference between a win and a wipe so it's kind of moot whether anyone will notice that one, Expert's 15% may be noticeable once in a blue moon but hardly a cause for the melodrama that some have engaged in over this.fromtesonlineb16_ESO wrote: »
That change is absolutly stupid. Why should i make a full healerbuild, if the only 2 healing trees arent compatible?
I know it has I checked before I posted.Joy_Division wrote: »fromtesonlineb16_ESO wrote: »If you want to call ZOS liars please do, otherwise the answer to your question is "yes". Just because something has bee like it is 'forever' doesn't mean it needn't be changed if it was never intended to be like it.fromtesonlineb16_ESO wrote: »
So, they way it worked since beta is now considered a bug? O Really?
You are incorrect. The passive on the tooltip since beta said "increases ALL healing done by 3%"
mike.gaziotisb16_ESO wrote: »My only major gripe is that stunlock from Jabs. Every other hard CC in the game now grants CC immunity, even Streak. The fact that Jabs is now both insanely powerful (which is good) and a stun that doesn't grant you CC immunity is in my eyes a travesty. Other than that Templars seem pretty good
mike.gaziotisb16_ESO wrote: »My only major gripe is that stunlock from Jabs. Every other hard CC in the game now grants CC immunity, even Streak. The fact that Jabs is now both insanely powerful (which is good) and a stun that doesn't grant you CC immunity is in my eyes a travesty. Other than that Templars seem pretty good
I'm not banking on that staying. Looking at how I thought jabs would work, I kind of chose brawler in stead for a stamina shield, even if very small, and its a quick hit. But if jabs stays anywhere close to what it actually is, I will swap.
Templar's were hands down the better healers. With the conversion to spell power and magicka affecting the staff weapons on the PTS the resto skills are performing much better. Now that is a buff for everyone. The templar's would be boosted just that much more. Which they obviously did not want to happen.
Nerfs while not always fun can be just as necessary as buffs. If all they ever did was buff buff buff then the content would trivialize and they would have to rebalance the whole game. Then rinse and repeat.
So yes I'm ok with nerfs when they help produce a more evenly balanced product.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »
Implying the inferiority had anything to do with mending
It was because breath of life is in every way superior to every resto staff heal in the game.
Mending is a large part of what makes Breath of Life superior.
not even close. no other heal in the game can spike for 900 base, non crit.
The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.
incorrect, everyone does not get a large heal when it crits, each heal crits independently. many times I have crit healed someone on the main heal and got small non crit secondary heal resulting in my death.
I think you missed the point by trying to find something to prove wrong. That point being that the base heal of the primary target can be nice, but the secondary targets is not that great of a base heal. Which is why mending is part of what makes BOL powerful. You can count on all low health targets getting a crit heal when it is needed like the pull phase on the final boss of Vet Dsa. Now more RNG is involved.
try not to take it personally when you make a mistake and it gets pointed out, nobody cares who you are... only that what we are debating here is based on correct information.
Why would anyone care who I am given that I am just another Joe poster like anyone else here? What are you even talking about? If anything you are the one taking it personally by saying something like "Nobody cares who you are."
Also, there was no mistake on my part. It is likely just a misinterpretation on your part. Your premise is based around accusing me of saying thst BOL crits on all targets or none and I never said that. Everyone knows that each heal can crit.
just let it go, you took it all personal accusing me of looking for your mistakes...simply not true.
don't misinform ppl here to bolster a weak argument, nuff said
fromtesonlineb16_ESO wrote: »If you want to call ZOS liars please do, otherwise the answer to your question is "yes". Just because something has been like it is 'forever' doesn't mean it needn't be changed if it was never intended to be like it.So, they way it worked since beta is now considered a bug? O Really?fromtesonlineb16_ESO wrote: »
mike.gaziotisb16_ESO wrote: »
Moving on, stamina Templars built around 2h seem beast mode atm, in single-target damage. But then again, upon reflection, so did a lot of the stamina DKs an Sorcs I played. The addition of Vigour, the changes to the 2H and the 0 mitigation of light armor seem to be a game changer. These changes are not specific to Templar, I must stress. The weak spot of stamina builds seems to be the insane amount of CC you get in PvP which costs stamina to get out of every time. But they are in a much better place than before.
Maybe it's just me, but putting Restoring Aura on skill bar seems like waste of space. And correct me if I'm wrong, it also don't give you anything if Momentum is activated, you can't have 2 mayor buffs at same time.
I wouldn't say that this skill is nerfed to oblivion, I rather say it's killed on spot...