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Templar 1.6 Discussion

ThatHappyCat
ThatHappyCat
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Radial Sweep

Radial Sweep and all morphs are now a player-based area of effect attack that deals damage every 2 seconds for 6 seconds, to enemies within 5 meters.

Does this mean the direct damage component is gone? Difficult to judge this change without knowing the numbers. Disappointed that it didn't get a range increase.



Puncturing Strikes

Increased the single target bonus damage on this ability by 60%. Reduced the cost of this ability by 25%. Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

A pretty big boost to DPS here, and looks like Biting Jabs will be really useful for stamina builds.



Piercing Javelin

Binding Javelin (morph): This ability now scales off stamina and weapon power.

lol.



Focused Charge

Slightly reduced the post-global cooldown for this ability, making it feel more responsive.

I really hope by "slightly" they mean "greatly".



Spear Shards

Blazing Spear (morph): This ability will now continue to deal damage over time even if the spear is removed as a result of someone using the Synergy. If you are stunned by Blazing Spear, you will now gain crowd control immunity.

Nice quality of life change, and it's about time that bug got fixed.



Sun Shield

Increased the cost of this ability by 10%. Radiant Ward (morph): In addition to increased shield strength, this morph also has a reduced cost.

I knew Blazing Shield will get a nerf. I hope Radiant Ward's reduced cost isn't just the current cost, don't think it would be worth taking if that's all it is.



Nova

Supernova: Decreased the activation range to 2.5 meters. Solar Prison (morph): Increased the damage dealt by this ability by about 17%. Solar Disturbance (morph): Increased the snare component of this ability to 65% from 60%.

Is Solar Prison's damage increase for the DoT or the synergy? As for Solar Disturbance, lol. Was kind of expecting a cost decrease for Nova, I don't think these buffs are enough to justify its current cost.



Sun Fire

Increased the damage over time dealt by Sun Fire and its morphs by 30%. While Sun Fire is active on a target, the caster will gain the Major Spell Crit buff.

Interesting. I still think Vampire's Bane needs more than one extra tick (and I guess 2 extra seconds of Major Prophecy) though.



Solar Flare

Solar Flare no longer increases the damage of the next attack against the target. Instead, this ability now grants the caster the Major Empower buff. Reduced the cast time of this ability to 1.3 seconds. Dark Flare (morph): This ability now applies the Major Defile debuff to your target.

Uh... isn't Solar Flare's cast time already 1.3 seconds? Still a nice buff but I don't see it having a place in DPS rotations.



Backlash

Backlash now ignores the damage caused by other player characters using Backlash. Multiple casters can now all stack Backlash on the same target. Backlash and Purifying Light morph damage caps are now derived from your maximum magicka. Removed the cast time for this ability. Enduring Rays: This passive no longer increases the duration of Backlash. Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

No cast time is huge, and not interfering with other Backlashes is great news for trials. Would've liked to see a buff to Purifying Light's healing puddle but otherwise I'm very happy about these changes.



Eclipse

Added a new graphical effect to this ability when projectiles are reflected. Total Dark (morph): This ability now heals the caster for each projectile reflected by the ability. Unstable Core (morph): This ability will now explode if the affected target uses CC Break or Cleanse to remove it.

Eclipse needs more changes than this, and I don't really think Templars need more skills that self-heal. As long as Eclipse can be defeated by CC break and major mobs remain immune, it is a poorly-designed skill.



Radiant Destruction

This new ability has replaced Blinding Light. Any experience you had in Blinding Light will automatically apply to Radiant Destruction. Radiant Destruction is a channeled, magicka-based beam with a range of 28 meters and a duration of 3 seconds. It does moderate damage against enemies, but that damage increases against targets who are low in health. Radiant Glory (morph): This ability heals the caster for 20% of the amount of damage dealt by the ability. Radiant Oppression (morph): This ability will now deal more damage depending on how much unspent magicka you have. A caster with 100% magicka will receive a 40% bonus to the damage from this ability.

Difficult to judge without some numbers, but I'm excited for this.



Rite of Passage

Reduced the cost of this ability to 125 Ultimate. Increased the radius of this ability to 20 meters from 12 meters. This ability now launches projectiles to the allies it heals.

Nice buffs, but overall not that interesting. Assuming the buff for Remembrance is now the same as Nova it might start replacing it in trials.



Rushed Ceremony

Added new graphical effects to Rushed Ceremony and its morphs.

Okay?



Um... no changes to Healing Ritual?



Restoring Aura

Restoring Aura now grants you the buffs Minor Fortitude, Minor Intellect, and Minor Endurance when the ability is slotted into the ability bar. When the ability is activated, it provides Major Fortitude and Major Endurance.

Unimpressed. Overall Restoring Aura is severely nerfed, and Radiant Aura is still a pretty minimal morph. Was hoping for Radiant Aura to get Major Intellect when activated.



Cleansing Ritual

Fixed an issue where this ability’s Synergy wasn't removing the effects from Crippling Grasp. Purifying Ritual (morph): Slightly reduced the cost of this morph.

Cool.



Rune Focus

Rune Focus now applies the Major Resolve and Major Ward buffs for 12 seconds, and the buff will persist for 8 seconds after you leave the protected area. Channeled Focus (morph): Reduced the cost of this ability by approximately 40%. Restoring Focus (morph): This ability now provides the Minor Vitality buff while inside the rune.

Very nice. Was hoping Channelled Focus would provide more magicka, it already costs very little so reducing it further doesn't change very much.



Passives


Piercing Spear: This passive now provides increased critical damage when a spear ability is slotted, instead of increased critical hit.

Much more useful.


Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

Good news for stamina builds.


Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

Nice.


Illuminate: This passive now provides nearby allies with the Minor Sorcery buff for 10 seconds at Rank I, and 20 seconds at Rank II, when a Dawns Wrath ability is activated.

Not bad at all. Does the buff apply to yourself though?


Mending: This passive now grants your Restoring Light heals a bonus based on the amount of missing health on the target of the heal. This can be up to a 5% bonus at Rank I, or up to a 10% bonus at Rank II.

This seems... weak, compared to the Expert Restoration passive. Is this on top of the increased critical strike rating or does it replace it?
Edited by ThatHappyCat on 27 January 2015 19:18
  • Iduyenn
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    Templar Tanks; What are you going to change?
  • Dragath
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    Blinding Light didnt fit in the Tree, but it was a very powerful Ability when morphed. shame they got rid of it. ;)
    some interesting changes.
    id say, mending seems to be a nerf. if it would be on top of the crit, it would be too good. though its the pts, they can always adjust the numbers.
    Restoring Aura didnt need a nerf either.
    Making Puncturing Strikes a viable single target option is nice, we will see if the numbers do need some tuning.
    im right with you on the Rune Focus change. More Magicka gain instead of reduced cost would have been quite nice.
  • Cinbri
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    Rune Focus. Best change i think. I glad how it will work.
    Radiant Destruction. Will be usefull only in pve seems. Blinding Flashes was MUCH more effective
    So called amazing magicka return "passive" is just adding 10% mana regen to Aura.
    Puncturing Strikes reduce cost. Since you will be forced to wear light+medium/heavy, it nice change.
    Radiant Ward. I hope it will buff heavy, otherwise expect Blazing Shield+Max Health troll builds.
    In one word - pvp templars are still the same.
  • meistermeuchler1b16_ESO
    like i said in the other thread the biggest disappointment for me are the missing changes for the heals (Rushed Ceremony and Healing Ritual).

    Eclipse still seems to be bad with these minimal changes. so this ability won´t be used again. same for Piercing Javelin. why should anybody use it now without any changes?

    solar flair does have a 1.3s cast time on live so i hope it is 1s after the change like crystal shard.

    i think magicka dps builds will be viable after the patch but real synergies for stamina builds are still missing...

    compared to the other classes the templar changes feel a little bit lackluster. i had hoped especially for a stamina based heal.

    Sun Fire, Backlash and Radiant Destruction are the only good useful changes so i think we can dps quite good now.
  • Akalukz
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    mending change is large, losing 15% crit
  • timidobserver
    timidobserver
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    My first impression after my first brows through the patch notes

    Good:
    -Restoring Aura now impacts magicka which is great. I wonder if repentance does as well(probably too much to ask.)
    -The radial sweep change will be nice for dps. Previously it wasn't worth using because the animation caused it to be an actual DPS loss, but with it being a DOT now it will be worth using. Particularly since it will probably proc Skoria.
    -Im glad they finally fixed focused charge so that it won't CC me longer than the person I hit with it.
    -The Sun Fire change is pretty nice. Sun fire will now give you the same major buff that Inner Light gives you , so on single target fights, you will not need to even have inner light on your bar unless you want the minor buff. At least, that is my understanding of how this new buff system works
    -Rune Focus is the best thing they did for Templar in the patch notes. Good job ZOS on that
    -Backlash is the second best thing they did(maybe.) It seems to be pretty decent now with no cast time and being able to stack with other casters and the cap changes. It would only be better if the ability could crit properly.
    -Radiant Oppression seems kind of nice if you can contrive to get your magicka to max at the right moment.
    -Healing springs will be spell damage now, so that helps us.


    Bad:
    -The mending change seems like an extremely significant/hardcore Vanilla WoW Blizzard style nerf at first glance, but I'd have to test to verify that.
    -Healing Ritual should have been on the delete and replace list. A heal with a cast time is 100% useless in any kind of competitive content.
    -Eclipse should also have gone on the delete list because it doesn't work on bosses.
    -I wish they would make spear shards proc expert hunter. I hate using Elemental Ring, but it is required on expert hunter friendly encounters.
    -The Blazing Shield nerf is unappreciated, but I guess the nerf could've been a lot worse.
    -I do not like the illuminate passive. I want stuff that buffs me not allies in my passives. I will manually buff allies with active skills if I want to buff them. Change it to major sorcery to the player and minor to party members at least

    Edited by timidobserver on 27 January 2015 20:23
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • technohic
    technohic
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    like i said in the other thread the biggest disappointment for me are the missing changes for the heals (Rushed Ceremony and Healing Ritual).

    Eclipse still seems to be bad with these minimal changes. so this ability won´t be used again. same for Piercing Javelin. why should anybody use it now without any changes?

    solar flair does have a 1.3s cast time on live so i hope it is 1s after the change like crystal shard.

    i think magicka dps builds will be viable after the patch but real synergies for stamina builds are still missing...

    compared to the other classes the templar changes feel a little bit lackluster. i had hoped especially for a stamina based heal.

    Sun Fire, Backlash and Radiant Destruction are the only good useful changes so i think we can dps quite good now.

    Yeah, not really anything that excites me. Most of where I see me tweaking my build has more to do with the abilities outside of templar being changed and armor being changed.
  • itsBishop
    itsBishop
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    If Remembrance now offers the same major damage reduction buff that Nova once did, I can definitely see it being used heavily in trials. Now if only it would heal more than 4 people simultaneously, we'd be good to go.
    Purple

    World Record SO - 27m 38s
    NA First SO Speedrun Achievement
  • Rylana
    Rylana
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    Mending change is worst change on the entire patch notes. A class with a skill line dedicated specifically to healing, getting its healing nerfed

    No sense.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    They nerfed my Radiant Aura. It use to regen stam at 80% for everyone nearby, now its at 30%. We stamina builds have to run, rolldodge, and then damage with our stamina. While the magicka builds are running and dodge rolling,their pool of magicka is still at 100% and ready for the opponent.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on 27 January 2015 20:53
  • danovic
    danovic
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    Think Zos doesn't play enough Templars to realize the mending 30 percent increasing chance is for critical heals not offensive crits. They need to change it back!
  • timidobserver
    timidobserver
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    danovic wrote: »
    Think Zos doesn't play enough Templars to realize the mending 30 percent increasing chance is for critical heals not offensive crits. They need to change it back!

    I am pretty sure it was done because non-Templar healers have been complaining about being inferior for a long time.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Rylana
    Rylana
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    danovic wrote: »
    Think Zos doesn't play enough Templars to realize the mending 30 percent increasing chance is for critical heals not offensive crits. They need to change it back!

    I am pretty sure it was done because non-Templar healers have been complaining about being inferior for a long time.

    Implying the inferiority had anything to do with mending

    It was because breath of life is in every way superior to every resto staff heal in the game.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • technohic
    technohic
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    They nerfed my Radiant Aura. It use to regen stam at 80% for everyone nearby, now its at 30%. We stamina builds have to run, rolldodge, and then damage with our stamina. While the magicka builds are running and dodge rolling,their pool of magicka is still at 100% and ready for the opponent.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]

    LOL Nice catch. At least soft caps are gone so I think you might effectively still get more out of it. hope so anyways as it seems we will need it slotted even if not in stamina builds for the magicka regen.
    Edited by technohic on 27 January 2015 20:59
  • Dragath
    Dragath
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    Just voice your opinions loud enough when the pts is up and you tested all the changes.
    i am sure these changes are not set in stone. ;)
    i agree, though.
    Restoring Aura didnt need such a huge nerf.
    the change to mending was not needed and uncalled for.
    personally, id love to get Blinding Light back, but that wont happen.
    Try the PTS, give your opinions and hope for the best. :)
  • timidobserver
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    Rylana wrote: »
    danovic wrote: »
    Think Zos doesn't play enough Templars to realize the mending 30 percent increasing chance is for critical heals not offensive crits. They need to change it back!

    I am pretty sure it was done because non-Templar healers have been complaining about being inferior for a long time.

    Implying the inferiority had anything to do with mending

    It was because breath of life is in every way superior to every resto staff heal in the game.

    Mending is a large part of what makes Breath of Life superior.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Rylana
    Rylana
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    Rylana wrote: »
    danovic wrote: »
    Think Zos doesn't play enough Templars to realize the mending 30 percent increasing chance is for critical heals not offensive crits. They need to change it back!

    I am pretty sure it was done because non-Templar healers have been complaining about being inferior for a long time.

    Implying the inferiority had anything to do with mending

    It was because breath of life is in every way superior to every resto staff heal in the game.

    Mending is a large part of what makes Breath of Life superior.

    not even close. no other heal in the game can spike for 900 base, non crit.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Soris
    Soris
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    I can live with others but Radiant Aura nerf is overall worst change for my stamina build. It was such unique skill that templars have and you basicly trade magicka for stamina.
    Compared to the Green Dragon Blood which heals a ton and gives same regen buffs to health and stamina, Aura is just sent into oblivion.
    Welkynd [Templar/AD/EU]
  • timidobserver
    timidobserver
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    Rylana wrote: »
    Rylana wrote: »
    danovic wrote: »
    Think Zos doesn't play enough Templars to realize the mending 30 percent increasing chance is for critical heals not offensive crits. They need to change it back!

    I am pretty sure it was done because non-Templar healers have been complaining about being inferior for a long time.

    Implying the inferiority had anything to do with mending

    It was because breath of life is in every way superior to every resto staff heal in the game.

    Mending is a large part of what makes Breath of Life superior.

    not even close. no other heal in the game can spike for 900 base, non crit.

    The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.



    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Rylana
    Rylana
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    Rylana wrote: »
    Rylana wrote: »
    danovic wrote: »
    Think Zos doesn't play enough Templars to realize the mending 30 percent increasing chance is for critical heals not offensive crits. They need to change it back!

    I am pretty sure it was done because non-Templar healers have been complaining about being inferior for a long time.

    Implying the inferiority had anything to do with mending

    It was because breath of life is in every way superior to every resto staff heal in the game.

    Mending is a large part of what makes Breath of Life superior.

    not even close. no other heal in the game can spike for 900 base, non crit.

    The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.



    We have very different perspectives on competitive content. Mine is, of course, Cyrodiil. Potato potato. At the end of the day, resto spammers couldnt hold a candle to the restoring light line, and that is why they couldnt keep up, not because of a singular passive that increases critical heals.

    Hell even repentance is by and large better than any resto heal (as long as you have bodies to pull from)
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • timidobserver
    timidobserver
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    Rylana wrote: »
    Rylana wrote: »
    Rylana wrote: »
    danovic wrote: »
    Think Zos doesn't play enough Templars to realize the mending 30 percent increasing chance is for critical heals not offensive crits. They need to change it back!

    I am pretty sure it was done because non-Templar healers have been complaining about being inferior for a long time.

    Implying the inferiority had anything to do with mending

    It was because breath of life is in every way superior to every resto staff heal in the game.

    Mending is a large part of what makes Breath of Life superior.

    not even close. no other heal in the game can spike for 900 base, non crit.

    The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.



    We have very different perspectives on competitive content. Mine is, of course, Cyrodiil. Potato potato. At the end of the day, resto spammers couldnt hold a candle to the restoring light line, and that is why they couldnt keep up, not because of a singular passive that increases critical heals.

    Hell even repentance is by and large better than any resto heal (as long as you have bodies to pull from)

    Ah, your talking about pvp. I don't have any issues with PVP and I do it regularly, but the changes have completely different impacts on PVP and PVE. That said, mending is quite powerful in PVP as well, unless you are soloing.

    Though now that I know that you are a dedicated PVPer that only apparently considers PVP to qualify as competitive content, it's not really worth continuing the discussion. Agree to disagree.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Humanistic
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    I like the change to Piercing Javelin, as I use a stamina build myself.

    I've always liked that ability, but it just never seemed very useful.

    Now it's almost like a finishing move (especially for runners, which there are many) - if you morph it to Aurora Javelin.
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    When the boss is hitting your tank for 2k, and you just have healing springs to depend on, well your tank is gunna get blasted outta the water. They just nerfed the main healers that complete pve content, and gave the bosses more health.
  • Lettigall
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    In ESO Live 8 Eric Wrobel said: "A Templar can actually deal DPS now. Yay Templars! You're moment in the sun has come."

    Seems it wasn't meant for stamina builds. Radiant Aura nerf is like a punch in the nuts for my current build. But without testing in the PTS maybe it's just overreacting and there will be possible stamina templars who will rock!

    Some men just want to watch the world burn... I just want a cold beer!
  • Armann
    Armann
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    Was hoping they did something with Healing Ritual. Maybe we can push for a change or have it replaced by something useful. My outrageous proposition is that they replace it with a utility spell, let's call it "Radiant Beacon" or "Beacon of Light", ground targeted spell that will teleport the caster to the location, 22m range, limited z-axis for obvious reasons and a post-global cooldown to allow enemies the time to charge to your location if they are quick enough. Could easily be OP or useless depending on implementation.
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  • technohic
    technohic
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    I wonder if restoring aura at least counts as a heal to where it gives you the ultimate generation.
  • danovic
    danovic
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    Seeing as we haven't seen how putting points into the champion system improves healing anything we see about the changes to the spells really has no meaning right now. There could be champion abilities that massively improve healing and mending.
  • TheKıngIsBack
    TheKıngIsBack
    Soul Shriven
    Guys i have a question about Biting Jabs. I'm kinda newbie also i don't know the mechanics much forgive me if its a dumb question but i need to ask.

    I'm playing my Templar as Magicka DPS. Kinda spam build.

    Patch notes says:

    Puncturing Strikes
    Increased the single target bonus damage on this ability by 60%.
    Reduced the cost of this ability by 25%.
    Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

    Was it before max magicka + spell power or something like that?

    In overall this fix(i mean only Puncturing Strikes) will be good for my magicka dps build or not?

    Also sorry for my bad English. :/
    Edited by TheKıngIsBack on 27 January 2015 21:59
  • Nibelaja
    Nibelaja
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    I cant understand the change of mending. The templar is the only class with a healing tree, so i think ZOS wanted him to be the best healer ingame.
    I hope that will not be such a big weakening as i fear a the moment...
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
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    TheKingisback - You are correct. As of right now both biting jabs and puncturing strikes scale off magicka and spell power. After the patch biting jabs will scale off stamina/weapon power. This means that if you go min/max on stamina/weapon power then you can use biting jabs in your rotation and benefit from your attribute/gear choices.

    I am planning an hybrid AOE 2H templar build to grind out champion points so will be sticking with puncturing strikes, predominantly for the massive heals you get when taking on groups of 8+ mobs at the same time. The 60% single target damage increase is nice but I REALLY like the 25% reduction in cost, very sexy that change.

    Can someone who gets on PTS please let me know what repetance has in terms of minor/major buffs? Can't quite figure it out from the patch notes.

    "Home is where the heart is but the stars are made of platinum"
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