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Templar 1.6 Discussion

  • Rev Rielle
    Rev Rielle
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    ZOS said themselves when it comes to balance they'd rather improve one skill instead of reducing another, so with that in mind I don't really understand the change to the Restoring Light passive Mending.

    If you can be anything, be kind.
  • timidobserver
    timidobserver
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    Rev Rielle wrote: »
    ZOS said themselves when it comes to balance they'd rather improve one skill instead of reducing another, so with that in mind I don't really understand the change to the Restoring Light passive Mending.

    I agree, but I'd have to take a look at the champion system before I can make a definitive statement. I need to see if there is anything that increases your critical healing. Sadly my pts download slowed down at 80%.
    Edited by timidobserver on 27 January 2015 23:27
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • TheKıngIsBack
    TheKıngIsBack
    Soul Shriven
    jdroebuck1b6_ESO Thank you for information.

    I don't want to change my entire build on Stamina + Weapon Power for DPS. If i wanted to play Stamina build i'll prob. look into DK or NB. This change completely ruining my DPS output + rotation.

    At least make it scale from highest attribute only. I don't want either %60 damage boost or %25 cost reduction. I just want to scale it from magicka + spell power only. Just make it optional for stamina builds. Please not ruin Magicka builds. This change kinda forces me like "if you want to play as DPS go Stamina"

    I'm real sad. :cry:
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
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    So - I think they buffed up puncturing strikes so if you want to stay on magicka you still can and use that morph. You then have to decide on the utility of healing versus the new buff associated with biting.

    If you have built around biting jabs and geared up for magicka/spell power though then you do need a rethink as it stands right now, as your DPS will drop massively if you have a low weapon power.
    "Home is where the heart is but the stars are made of platinum"
  • scottub17_ESO17
    scottub17_ESO17
    Soul Shriven
    Mending change is just a small nerf, nothing to worry about.
    Old: +30% crit = 15% more healing output
    New: +10% healing = 10% more healing output

    Crits dont give ulti anymore so its basically just a 5% healing nerf on low HP targets.


  • TheKıngIsBack
    TheKıngIsBack
    Soul Shriven
    So - I think they buffed up puncturing strikes so if you want to stay on magicka you still can and use that morph. You then have to decide on the utility of healing versus the new buff associated with biting.

    If you have built around biting jabs and geared up for magicka/spell power though then you do need a rethink as it stands right now, as your DPS will drop massively if you have a low weapon power.

    Indeed this is totally ruining my dps output, my build, rotation simply everything. Healing morph is kinda cool but for PvE but useless in PvP for sure. Also i think there is still %70 crit. chance (low hp targets) on biting jabs or maybe replaced with Major Savagery Buff ? Dunno.

    Either way new scaling system just drive me mad. I hope they are make it scale from highest attribute at least.
  • meistermeuchler1b16_ESO
    and whats up with the solar barrage morph (solar flare ability)? i have not seen a templar using this skill like ever...
    we don´t need a useless aoe. please give us something meaningfull...
  • timidobserver
    timidobserver
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    and whats up with the solar barrage morph (solar flare ability)? i have not seen a templar using this skill like ever...
    we don´t need a useless aoe. please give us something meaningfull...

    EDIt: Nevermind, your right.
    Edited by timidobserver on 28 January 2015 01:19
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • timidobserver
    timidobserver
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    I finally got into the PTS. Radiant Oppression is NICE, but I wonder if they considered that it would be nigh useless on the highest of endgame content. Having full magicka on the Serpent in Sanctum Ophidia would probably lead to your death.

    Radiant Aura is actually worse than the description indicates. If you cast it you do not get the major buffs. Only your group members get it. You are stuck with the minor buffs.
    Edited by timidobserver on 28 January 2015 02:55
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Roselle
    Roselle
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    Looking at Spear Shards and its morphs on 1.6 - it seems like the synergy of Luminous Shards doesn't seem to be as powerful as Blazing Spear (Luminous keeps pre-1.6 stat gain while Blazing Spear's stam over time is over 1k) - intended or no?
    This one was rekt by Zenimax
  • Animal_Mother
    Animal_Mother
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    I would be complaining that some of our class abilities changed from using magicka to stamina. Being a stamina-based Templar, I typically reserve magicka skills for openers or self-preservation. However, none of the morphs I choose changed to using stamina.

    I am going to miss Blinding Flashes.
  • Cinbri
    Cinbri
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    Still one of the best things- Evil Hunter now procs by channel or dot, so jabs and (possibly) Blazing Spear will proc it. 1 more usefull skill for pvp templars. I awaited it for so long.
    Edited by Cinbri on 28 January 2015 08:11
  • Vilestride
    Vilestride
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    [quote="timidobserver;1509971"

    -Im glad they finally fixed focused charge so that it won't CC me longer than the person I hit with it.

    [/quote]

    Hahaha, I laughed way to much at this simple because its so true. Not sure if this is just the internal cooldown of the charge, or the fact that it bugs out and locks you in the charge motion FOREVER haha. hopefully fixing the cooldown will fix the animation bug.

    anyway, best change I have heard so far because apart from that I love this skill.

    COULD use maybe a little longer on the knockdown
  • Sasky
    Sasky
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    Mainly just looked at numbers so far, but one major balance comment:

    While Nova may have had a slight damage increase, it's now inferior in most ways to Meteor.

    Meteor numbers on left, nova on right. Rank 4 for base, Rank 1 for morphs.
    Ultimate Cost: 200 vs 300
    Spike Damage: 5421 up front vs 3006 on synergy
    --- with morphs: 5965 (ice) vs 5261 (prison)

    Over Time Damage: 1727/s vs 1551/s
    Over Time Length: 10s vs 9.6s (with enduring rays)

    Snare: 85% (ice) vs 62-5% (disturbance)
    Snare Duration: 5s vs 9.6s (while inside)

    Hard CC: Immediate knockback vs Stun on synergy (2.5s base / 5s prison)

    Unique: 9 ultimate/mob (ice) vs 30% damage reduction (all nova)


    Sure, they don't like to look at skills 1-to-1 between classes, but they should compare ultimates, especially when both are accessible. In short, why would someone pick nova over meteor? Is it only trials for the damage reduction?
    Edited by Sasky on 28 January 2015 18:30
    Sasky (Zaniira, Daggerfall Covenant)
    Addons: AutoInvite, CyrHUD, Others
  • Khivas_Carrick
    Khivas_Carrick
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    From my amount of time on the PTS, this thread is what I took from it. Please read it and point others out to it. The more popular a thread, the more likely it gets looked at.


    http://forums.elderscrollsonline.com/discussion/148683/a-day-of-public-testing-1-28-15#latest
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • danovic
    danovic
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    and whats up with the solar barrage morph (solar flare ability)? i have not seen a templar using this skill like ever...
    we don´t need a useless aoe. please give us something meaningfull...

    I use it constantly its an impulse spell with greater range and gives your next attack a bonus. So you have impulse without the need to carry a staff.
  • Deltia
    Deltia
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    The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.
    In-game @deltiasgaming | deltiasgaming.com for Elder Scrolls Online [ESO / TESO] Guides
    "It's a good day to be alive"
  • Robbmrp
    Robbmrp
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    From my amount of time on the PTS, this thread is what I took from it. Please read it and point others out to it. The more popular a thread, the more likely it gets looked at.


    http://forums.elderscrollsonline.com/discussion/148683/a-day-of-public-testing-1-28-15#latest

    I read that post and agree with everything in it. There were some great suggestions that could help Templar changes a lot!
    NA Server - Kildair
  • Darklord_Tiberius
    Darklord_Tiberius
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    and whats up with the solar barrage morph (solar flare ability)? i have not seen a templar using this skill like ever...
    we don´t need a useless aoe. please give us something meaningfull...

    This skill is awesome, if you cant figure out why, than that's your bad lol
  • Dagoth_Rac
    Dagoth_Rac
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    jdroebuck1b6_ESO Thank you for information.

    I don't want to change my entire build on Stamina + Weapon Power for DPS. If i wanted to play Stamina build i'll prob. look into DK or NB. This change completely ruining my DPS output + rotation.

    At least make it scale from highest attribute only. I don't want either %60 damage boost or %25 cost reduction. I just want to scale it from magicka + spell power only. Just make it optional for stamina builds. Please not ruin Magicka builds. This change kinda forces me like "if you want to play as DPS go Stamina"

    I'm real sad. :cry:

    Biting Jabs is only good for crit increase on low health targets. The other morph, Puncturing Sweeps (which still scales off magicka + spell power) is better as long as target is not low health. But when target gets low health now, a magicka Templar will want to use the new Radiant Destruction skill, not Biting Jabs. So even if Biting Jabs was still magicka, it would be inferior DPS to Radiant Destruction.
  • Mettaricana
    Mettaricana
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    for my dps layout templar got whole lot better for me
  • Khivas_Carrick
    Khivas_Carrick
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    Dagoth_Rac wrote: »
    jdroebuck1b6_ESO Thank you for information.

    I don't want to change my entire build on Stamina + Weapon Power for DPS. If i wanted to play Stamina build i'll prob. look into DK or NB. This change completely ruining my DPS output + rotation.

    At least make it scale from highest attribute only. I don't want either %60 damage boost or %25 cost reduction. I just want to scale it from magicka + spell power only. Just make it optional for stamina builds. Please not ruin Magicka builds. This change kinda forces me like "if you want to play as DPS go Stamina"

    I'm real sad. :cry:

    Biting Jabs is only good for crit increase on low health targets. The other morph, Puncturing Sweeps (which still scales off magicka + spell power) is better as long as target is not low health. But when target gets low health now, a magicka Templar will want to use the new Radiant Destruction skill, not Biting Jabs. So even if Biting Jabs was still magicka, it would be inferior DPS to Radiant Destruction.

    Actually Biting Jabs has changed, and after using it you gain Major Savagery for 8 seconds now. Also hits a little harder than Uppercut now too, although it costs a little more. Basically, it's super viable for DPS now.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Animal_Mother
    Animal_Mother
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    Purifying Light's (Backlash morph) health pool is still very buggy. Sometimes it appears; sometimes its doesn't whether the mob it was cast on was on a slope or flat terrain. Sometimes, if the healing pool does appear, it immediately disappears - so unreliable.

    I do like that it is instant cast, Backlash is much more useful now.
  • Joy_Division
    Joy_Division
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    Mending change is just a small nerf, nothing to worry about.
    Old: +30% crit = 15% more healing output
    New: +10% healing = 10% more healing output

    Crits dont give ulti anymore so its basically just a 5% healing nerf on low HP targets.


    Law of averages = / = balance.

    A low health target in 1.5 WILL get critically healed and receive 150% the base heal of a breathe of life.

    A low health target in 1.6 MIGHT get critically healed and instead will sometimes be looking at a 110% base heal of breathe of life.

    As a healer and the healee, I'd much prefer the former

  • Dagoth_Rac
    Dagoth_Rac
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    Actually Biting Jabs has changed, and after using it you gain Major Savagery for 8 seconds now. Also hits a little harder than Uppercut now too, although it costs a little more. Basically, it's super viable for DPS now.

    Oh, I agree it is viable for stamina DPS Templar. But magicka DPS Templars were freaking out. i think magicka DPS Templars will be fine because the new Radiant Destruction skill is a magicka based execute and can take the place of what you were using Biting Jabs for in your current builds.
  • ZoM_Head
    ZoM_Head
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    jdroebuck1b6_ESO Thank you for information.

    I don't want to change my entire build on Stamina + Weapon Power for DPS. If i wanted to play Stamina build i'll prob. look into DK or NB. This change completely ruining my DPS output + rotation.

    At least make it scale from highest attribute only. I don't want either %60 damage boost or %25 cost reduction. I just want to scale it from magicka + spell power only. Just make it optional for stamina builds. Please not ruin Magicka builds. This change kinda forces me like "if you want to play as DPS go Stamina"

    I'm real sad. :cry:

    Even for DKs with several DOTs now have a stamina morph "force" option.

    It is clear that this is their answer to "more stamina builds", but realistically speaking it is still not going to work.

    You need to understand, that blocking, roll/dodge, sneaking, breaking CC and now more healing and more class skills using stamina (and undaunted as well), is just a serious overload on stamina attributes in general. To add to this, there is NO skill that allows trade of health/magicka to stamina at all.

    Magicka DPS still has a massive advantage with spell sym and might of the guild as well as the more important spell resistance (light armour), in medium you neither have enough physical resistance to last very long (which is fine) not spell resistance (passives), but since a lot of self heals (if not all self heals) are magicka based......you see where this is going.

    Magicka builds will still spam elemental ring while blocking to deal much more aoe dmg and recieving less dmg (due to stamina not being used at all except for blocking while spamming a skill).
    Edited by ZoM_Head on 28 January 2015 21:29
    mDKs still need a lot of love!
  • Isbilen
    Isbilen
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    Deltia wrote: »
    The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.

    Yeah that ability is way over the top right now. I was in a duel with a Templar earlier, and it might be because I had to create a template character and use the Aether set, but he literally just hit me with Entropy and used that skill and I was dead so fast, even while spamming Dragon Blood for a chance to survive.
  • Cinbri
    Cinbri
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    kinda funny to hear that now when templar equalized in strength with other classes, people calling them op and dk who equalized in survivability are unplayable in pvp.
  • Alcast
    Alcast
    Class Representative
    Cyrodiil will be empty for 2 weeks, bc all DKs(90% of PvP population) have to grind up new class.
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Raghul
    Raghul
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    About the Radiant destruction skill ( the "OP" finishing move every1 claims)

    isn't quite as OP as people may think.

    1) it has good damage if you take the radiant oppression morph wich increases the skill's damage by 40 % When at 100% magicka

    2) it has a little delay when you try to cast it, it doesnt work immediatly

    3) it is a channel attack wich means you can counter it so easily

    people are just not used to the fact that templar can do a bit of dps now and now they actually need to change their way of fighting them and then just go cry out loud NERF TEMLPAR FINISHING MOVE!!
    Aeg4n

    The Flawless Conqueror
    Dro-m'Athra Destroyer
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