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Templar 1.6 Discussion

  • Raghul
    Raghul
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    Deltia wrote: »
    The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.

    when 3 people use their finishing move on 1 person you should die, otherwise it wouldn't be a finishing move in the first place.

    if 3 sorcerers cast their finishing move on you you would be insta death also when below 50% health.

    no matter what execute skill it is, when 3 people cast it on 1 target when he is getting under 50% health, you will die 90% of the time.
    Aeg4n

    The Flawless Conqueror
    Dro-m'Athra Destroyer
  • Lettigall
    Lettigall
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    Get killed by templar- nerf it! It's OP!!! Get killed by DK- l2p noob!!!
    Some men just want to watch the world burn... I just want a cold beer!
  • jopeymonster
    jopeymonster
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    Raghul wrote: »
    Deltia wrote: »
    The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.

    when 3 people use their finishing move on 1 person you should die, otherwise it wouldn't be a finishing move in the first place.

    if 3 sorcerers cast their finishing move on you you would be insta death also when below 50% health.

    no matter what execute skill it is, when 3 people cast it on 1 target when he is getting under 50% health, you will die 90% of the time.

    I've seen this done with Soulstrike as well. I think it's about time that Templars had an over-the-top OP dps skill.
    #nerfkeyboards
  • danno8
    danno8
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    Raghul wrote: »
    Deltia wrote: »
    The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.

    when 3 people use their finishing move on 1 person you should die, otherwise it wouldn't be a finishing move in the first place.

    if 3 sorcerers cast their finishing move on you you would be insta death also when below 50% health.

    no matter what execute skill it is, when 3 people cast it on 1 target when he is getting under 50% health, you will die 90% of the time.

    I've seen this done with Soulstrike as well. I think it's about time that Templars had an over-the-top OP dps skill.

    It will be particularly annoying to DK's since they usually let their HP fall pretty low before using GDB.

    Now that is a risky exercise.
  • Raghul
    Raghul
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    Raghul wrote: »
    Deltia wrote: »
    The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.

    when 3 people use their finishing move on 1 person you should die, otherwise it wouldn't be a finishing move in the first place.

    if 3 sorcerers cast their finishing move on you you would be insta death also when below 50% health.

    no matter what execute skill it is, when 3 people cast it on 1 target when he is getting under 50% health, you will die 90% of the time.

    I've seen this done with Soulstrike as well. I think it's about time that Templars had an over-the-top OP dps skill.

    The downside with the templar skill is that its very visual, you see i big beam comming at you wich does decent damage (as it is a finishing move)
    and people start calling nerf nerf because they get killed by it, but if they get killed by another finishing move they don't know what killed them 80% of the time because they aren't quite as visual as the templar's skill
    Aeg4n

    The Flawless Conqueror
    Dro-m'Athra Destroyer
  • Xsorus
    Xsorus
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    The fact that some of you are comparing it to Soulstrike should be a clue that it might be a bit overpowered.

    I mean..I took 23k from it yesterday from just 1 person...23k....
  • Raghul
    Raghul
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    The fact that some of you are comparing it to Soulstrike should be a clue that it might be a bit overpowered.

    I mean..I took 23k from it yesterday from just 1 person...23k....

    that player must have had a lot of spell power, full light armor, along with high crit bonus and the oppression morph wich gives you 40% increased damage while having a full magicka pool, then you could get a high crit if everything falls to place, but that doesn't happen much trust me, ive seen 5k-12k most of the time wich is only 500-1200 on live server and thats not to much if you see the snipe crits that are landing everywhere
    Aeg4n

    The Flawless Conqueror
    Dro-m'Athra Destroyer
  • Khivas_Carrick
    Khivas_Carrick
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    Apart from PvP and Radian Destruction, what are everybody's thoughts on PvE DPS? I want to say I feel solid but it seems to be DK's, NB's, and Sorcs are way ahead of us.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Feidam
    Feidam
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    The execute ability is very nice, but for it to do a lot of damage you were already close to dead anyway. Save for several Templars focusing you.
  • C0pp3rhead
    C0pp3rhead
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    PVE dps is interesting - if you continuously refresh Sun Fire (our DW first skill), it adds a Major Spellcrit Buff, effectively replacing Magelight.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • ThatHappyCat
    ThatHappyCat
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    Puncturing Sweep or Dark Flare spam does far more DPS than Radiant Oppression at near-full magicka when above execute health. Below execute health yes it melts enemies like butter, but then that's why it's an execute. A Sorc with Endless Fury can explode you just as quickly.

    It is also extremely easy to interrupt, and there are now abilities and passives that give you pretty powerful bonuses when you interrupt something.
    Edited by ThatHappyCat on 29 January 2015 03:13
  • timidobserver
    timidobserver
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    My viewpoint on healing after attempting a trial.

    I just did an AA on the PTS and magicka management is very easy. However, my heals were a great deal less powerful than they are on live. Due to the mending change, I can't count on an reliable crit whenever I BOL someone that is low health. I will have to adjust my build to make up for it. I expect that this will change once I have a nice pool of Champion Points to play with.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • itsBishop
    itsBishop
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    My viewpoint on healing after attempting a trial.

    I just did an AA on the PTS and magicka management is very easy. However, my heals were a great deal less powerful than they are on live. Due to the mending change, I can't count on an reliable crit whenever I BOL someone that is low health. I will have to adjust my build to make up for it. I expect that this will change once I have a nice pool of Champion Points to play with.

    Magicka sustain is no longer an issue in the slightest. The best route is to stack spell damage and +healing output, since the problem now lies with making up for the lack of mitigation that results from the armor/spell resistance nerfs that light armor wearers are faced with in 1.6.

    We completed both Hel Ra and AA on the PTS last night, but had at least 3 templars healing at all times. I suspect that after a few of us tweak our builds around it won't be much of an issue to keep people up with the typical 2. I was able to solo heal top in Hel Ra through an extremely long boss fight with little to no issue provided people were able to avoid meteors (which basically one shot light armor wearers).
    Purple

    World Record SO - 27m 38s
    NA First SO Speedrun Achievement
  • Dredlord
    Dredlord
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    Rylana wrote: »
    Rylana wrote: »
    danovic wrote: »
    Think Zos doesn't play enough Templars to realize the mending 30 percent increasing chance is for critical heals not offensive crits. They need to change it back!

    I am pretty sure it was done because non-Templar healers have been complaining about being inferior for a long time.

    Implying the inferiority had anything to do with mending

    It was because breath of life is in every way superior to every resto staff heal in the game.

    Mending is a large part of what makes Breath of Life superior.

    not even close. no other heal in the game can spike for 900 base, non crit.

    The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.



    incorrect, everyone does not get a large heal when it crits, each heal crits independently. many times I have crit healed someone on the main heal and got small non crit secondary heal resulting in my death.
  • Isbilen
    Isbilen
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    Raghul wrote: »
    people are just not used to the fact that templar can do a bit of dps!

    Right, a bit of dps... Templars are 2-hittting people now with Entropy and this skill. It's more powerful than Snipe ever was on the live server - and you don't even need to stealth!
  • Cinbri
    Cinbri
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    Several questions for morphs testers
    1)does magicka return from Honor the Dead stacking now
    2)how stronger Radiant ward now, is it playable in pvp?
    3)does new aedric spear ult aura can affect 60 enemies and max number of enemies that proc damage mitigation
    4)Does new Reflective light still affect 3 targets or it number increased?
  • cazlonb16_ESO
    cazlonb16_ESO
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    Considering what Radiant Oppression is supposed to do and how easy it is to counter, the damage actually seems to be in line with other abilities. Damage in general is just way over the top - In the time it takes a Templar to cast Entropy and RadOp, pretty much every other decent DD build will waste you just as easily, often with instant abilities much harder to counter.

    How the skill stacks up in PvE execute phases I have no idea though ( and little interest, so likely won't test it ).
  • Khivas_Carrick
    Khivas_Carrick
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    It needs a little more "oomf!" In the PvE DMG department imho
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • ItsRejectz
    ItsRejectz
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    Raghul wrote: »
    Deltia wrote: »
    The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.

    when 3 people use their finishing move on 1 person you should die, otherwise it wouldn't be a finishing move in the first place.

    if 3 sorcerers cast their finishing move on you you would be insta death also when below 50% health.

    no matter what execute skill it is, when 3 people cast it on 1 target when he is getting under 50% health, you will die 90% of the time.

    Totally agree..

    It seems templar as finally got a good buff in dps (which was needed) and people instantly jump on the "it needs nerfing" bandwagon.
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • timidobserver
    timidobserver
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    Dredlord wrote: »
    Rylana wrote: »
    Rylana wrote: »
    danovic wrote: »
    Think Zos doesn't play enough Templars to realize the mending 30 percent increasing chance is for critical heals not offensive crits. They need to change it back!

    I am pretty sure it was done because non-Templar healers have been complaining about being inferior for a long time.

    Implying the inferiority had anything to do with mending

    It was because breath of life is in every way superior to every resto staff heal in the game.

    Mending is a large part of what makes Breath of Life superior.

    not even close. no other heal in the game can spike for 900 base, non crit.

    The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.



    incorrect, everyone does not get a large heal when it crits, each heal crits independently. many times I have crit healed someone on the main heal and got small non crit secondary heal resulting in my death.

    I think you missed the point by trying to find something to prove wrong. That point being that the base heal of the primary target can be nice, but the secondary targets is not that great of a base heal. Which is why mending is part of what makes BOL powerful. You can count on all low health targets getting a crit heal when it is needed like the pull phase on the final boss of Vet Dsa. Now more RNG is involved.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • danno8
    danno8
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    Isbilen wrote: »
    Raghul wrote: »
    people are just not used to the fact that templar can do a bit of dps!

    Right, a bit of dps... Templars are 2-hittting people now with Entropy and this skill. It's more powerful than Snipe ever was on the live server - and you don't even need to stealth!

    Video plx.

    This is not what I was witnessing during an hour of watching duels in Cyrodil yesterday.
  • Khivas_Carrick
    Khivas_Carrick
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    I too would like video of this sort of stuff going on in Cyrodiil.

    Also, while Caster Templars and Sun Mages might be dope now, Paladin Templars and Jaegers (What I'm calling the stam builds for now until I get a better name) may or may not have shifted much if at all in terms of DPS.

    I know that my single target has gone up a bit but it kind of ends there, peaking at 10k and averaging 8k, which is roughly the equivalent of 1.1 and 1.2k, which is actually a small upgrade to what I was doing before.

    If anybody has any hints on how to get higher, please share them lol
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Merrak
    Merrak
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    Is the Minor Fracture debuff associated with PotL still group wide, or is this only for the caster? I'm not in game so I am unable to confirm either way. :confused:
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
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    So - To get a benchmark against 1.5 vs 1.6 what answers would you give to these questions.

    For a templar, excellent DPS in PvE on a 1v1 standard mob situation is...
    For any class, excellent DPS in PvE on a 1v1 standard mob situation is...

    For a templar, excellent DPS in PvE on a 1v3 standard mob situation is...
    For any class, excellent DPS in PvE on a 1v3 standard mob situation is...

    For a templar, excellent DPS in PvE on a 1v1 boss sustained (60+ seconds) situation is...
    For any class, excellent DPS in PvE on a 1v1 boss sustained (60+ seconds) situation is....

    To get the ball rolling I am Heavy Armour (7 pieces) Templar currently at VR8. The below numbers are NOT using potions so I assume this could get better with pots and VR14 gear (once I get there).I get

    1000 -1400 DPS on a 1v1 normal mob (normally means they die within a second or two)
    1200 -1800 DPS on a 1v3 standard mob situation (depends how well lined up the 3 mobs are for my AOE)
    300-500 DPS on a sustained boss fight. (This is where I struggle the most and I am not sure what is good? My initial attacks have my dps in the 1000+ but then the longer it goes it just settles down to a 400-500 and stays around that)

    I think that is reasonable but am no expert. I have spell and armour soft capped without the need for any spells. I only use rune of protection when clearing craglorn delves solo which can be 8-12 mobs at once so I push defences up a little more.




    "Home is where the heart is but the stars are made of platinum"
  • Khivas_Carrick
    Khivas_Carrick
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    Merrak wrote: »
    Is the Minor Fracture debuff associated with PotL still group wide, or is this only for the caster? I'm not in game so I am unable to confirm either way. :confused:

    I have no idea either, but I use it anyway since it's a cornerstone ability now.
    So - To get a benchmark against 1.5 vs 1.6 what answers would you give to these questions.

    For a templar, excellent DPS in PvE on a 1v1 standard mob situation is...
    For any class, excellent DPS in PvE on a 1v1 standard mob situation is...

    For a templar, excellent DPS in PvE on a 1v3 standard mob situation is...
    For any class, excellent DPS in PvE on a 1v3 standard mob situation is...

    For a templar, excellent DPS in PvE on a 1v1 boss sustained (60+ seconds) situation is...
    For any class, excellent DPS in PvE on a 1v1 boss sustained (60+ seconds) situation is....

    To get the ball rolling I am Heavy Armour (7 pieces) Templar currently at VR8. The below numbers are NOT using potions so I assume this could get better with pots and VR14 gear (once I get there).I get

    1000 -1400 DPS on a 1v1 normal mob (normally means they die within a second or two)
    1200 -1800 DPS on a 1v3 standard mob situation (depends how well lined up the 3 mobs are for my AOE)
    300-500 DPS on a sustained boss fight. (This is where I struggle the most and I am not sure what is good? My initial attacks have my dps in the 1000+ but then the longer it goes it just settles down to a 400-500 and stays around that)

    I think that is reasonable but am no expert. I have spell and armour soft capped without the need for any spells. I only use rune of protection when clearing craglorn delves solo which can be 8-12 mobs at once so I push defences up a little more.

    If you're having sustaining issues, I think it's due in part to your armor and chosen skills and weapons. Mind giving some details on what you're using?

    Note that Hybrid Builds are the equivalent to shooting yourself in both feet.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Merrak
    Merrak
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    Merrak wrote: »
    Is the Minor Fracture debuff associated with PotL still group wide, or is this only for the caster? I'm not in game so I am unable to confirm either way. :confused:

    I have no idea either, but I use it anyway since it's a cornerstone ability now.
    Yeah, I'm looking at it from a tanking perspective. I'm seeing that I have to use less abilities to get the same results I was getting before, so adding this back in for group members would be beneficial IF the debuff is raid wide.

    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • ThatHappyCat
    ThatHappyCat
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    All debuffs can be exploited by everyone. But remember that they don't stack, so if someone else is using a debuff with Minor Fracture you will only get that benefit once.
  • BugCollector
    BugCollector
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    People just need to get used to the fact that Templars can actually put out DPS now.

    No, Radiant Destruction is NOT overpowered.
    May knowledge guide you to enlightenment
  • Merrak
    Merrak
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    All debuffs can be exploited by everyone. But remember that they don't stack, so if someone else is using a debuff with Minor Fracture you will only get that benefit once.

    Are you certain that all of them can be? Because Reaper's Mark doesn't apply to everyone, only the caster since they have the debuff as well.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • Khivas_Carrick
    Khivas_Carrick
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    I also just remembered something when I ran my DPS Parses: I had not a single PvP Buff, and the patch notes makes no note of removing them from PvE places, so unless someone can prove me wrong, Stamina and Caster Templars are definitely going to be top dogs of DPS if done right and will not have to work nearly as hard as they used to in the past just to get right behind third place.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
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