The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.
The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.
when 3 people use their finishing move on 1 person you should die, otherwise it wouldn't be a finishing move in the first place.
if 3 sorcerers cast their finishing move on you you would be insta death also when below 50% health.
no matter what execute skill it is, when 3 people cast it on 1 target when he is getting under 50% health, you will die 90% of the time.
jopeymonster wrote: »The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.
when 3 people use their finishing move on 1 person you should die, otherwise it wouldn't be a finishing move in the first place.
if 3 sorcerers cast their finishing move on you you would be insta death also when below 50% health.
no matter what execute skill it is, when 3 people cast it on 1 target when he is getting under 50% health, you will die 90% of the time.
I've seen this done with Soulstrike as well. I think it's about time that Templars had an over-the-top OP dps skill.
jopeymonster wrote: »The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.
when 3 people use their finishing move on 1 person you should die, otherwise it wouldn't be a finishing move in the first place.
if 3 sorcerers cast their finishing move on you you would be insta death also when below 50% health.
no matter what execute skill it is, when 3 people cast it on 1 target when he is getting under 50% health, you will die 90% of the time.
I've seen this done with Soulstrike as well. I think it's about time that Templars had an over-the-top OP dps skill.
xsorusb14_ESO wrote: »The fact that some of you are comparing it to Soulstrike should be a clue that it might be a bit overpowered.
I mean..I took 23k from it yesterday from just 1 person...23k....
timidobserver wrote: »My viewpoint on healing after attempting a trial.
I just did an AA on the PTS and magicka management is very easy. However, my heals were a great deal less powerful than they are on live. Due to the mending change, I can't count on an reliable crit whenever I BOL someone that is low health. I will have to adjust my build to make up for it. I expect that this will change once I have a nice pool of Champion Points to play with.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »
Implying the inferiority had anything to do with mending
It was because breath of life is in every way superior to every resto staff heal in the game.
Mending is a large part of what makes Breath of Life superior.
not even close. no other heal in the game can spike for 900 base, non crit.
The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.
people are just not used to the fact that templar can do a bit of dps!
The new execute ability is game breaking in PvP. Three Jesus Beams locking down a player is insta death. I would like it to be changed to 30% and a little less damage. Other than that, Templars are in a good place.
when 3 people use their finishing move on 1 person you should die, otherwise it wouldn't be a finishing move in the first place.
if 3 sorcerers cast their finishing move on you you would be insta death also when below 50% health.
no matter what execute skill it is, when 3 people cast it on 1 target when he is getting under 50% health, you will die 90% of the time.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »
Implying the inferiority had anything to do with mending
It was because breath of life is in every way superior to every resto staff heal in the game.
Mending is a large part of what makes Breath of Life superior.
not even close. no other heal in the game can spike for 900 base, non crit.
The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.
incorrect, everyone does not get a large heal when it crits, each heal crits independently. many times I have crit healed someone on the main heal and got small non crit secondary heal resulting in my death.
Is the Minor Fracture debuff associated with PotL still group wide, or is this only for the caster? I'm not in game so I am unable to confirm either way.
jdroebuckb16_ESO wrote: »So - To get a benchmark against 1.5 vs 1.6 what answers would you give to these questions.
For a templar, excellent DPS in PvE on a 1v1 standard mob situation is...
For any class, excellent DPS in PvE on a 1v1 standard mob situation is...
For a templar, excellent DPS in PvE on a 1v3 standard mob situation is...
For any class, excellent DPS in PvE on a 1v3 standard mob situation is...
For a templar, excellent DPS in PvE on a 1v1 boss sustained (60+ seconds) situation is...
For any class, excellent DPS in PvE on a 1v1 boss sustained (60+ seconds) situation is....
To get the ball rolling I am Heavy Armour (7 pieces) Templar currently at VR8. The below numbers are NOT using potions so I assume this could get better with pots and VR14 gear (once I get there).I get
1000 -1400 DPS on a 1v1 normal mob (normally means they die within a second or two)
1200 -1800 DPS on a 1v3 standard mob situation (depends how well lined up the 3 mobs are for my AOE)
300-500 DPS on a sustained boss fight. (This is where I struggle the most and I am not sure what is good? My initial attacks have my dps in the 1000+ but then the longer it goes it just settles down to a 400-500 and stays around that)
I think that is reasonable but am no expert. I have spell and armour soft capped without the need for any spells. I only use rune of protection when clearing craglorn delves solo which can be 8-12 mobs at once so I push defences up a little more.
Yeah, I'm looking at it from a tanking perspective. I'm seeing that I have to use less abilities to get the same results I was getting before, so adding this back in for group members would be beneficial IF the debuff is raid wide.Khivas_Carrick wrote: »
ThatHappyCat wrote: »All debuffs can be exploited by everyone. But remember that they don't stack, so if someone else is using a debuff with Minor Fracture you will only get that benefit once.