ThatHappyCat wrote: »All debuffs can be exploited by everyone. But remember that they don't stack, so if someone else is using a debuff with Minor Fracture you will only get that benefit once.
Are you certain that all of them can be? Because Reaper's Mark doesn't apply to everyone, only the caster since they have the debuff as well.
Oh, right right. Sorry...stupid 1.6 changeover.ThatHappyCat wrote: »ThatHappyCat wrote: »All debuffs can be exploited by everyone. But remember that they don't stack, so if someone else is using a debuff with Minor Fracture you will only get that benefit once.
Are you certain that all of them can be? Because Reaper's Mark doesn't apply to everyone, only the caster since they have the debuff as well.
You're thinking of the old Reaper's Mark. Take a look at the new version.
jdroebuckb16_ESO wrote: »300-500 DPS on a sustained boss fight. (This is where I struggle the most and I am not sure what is good? My initial attacks have my dps in the 1000+ but then the longer it goes it just settles down to a 400-500 and stays around that)
booksmcread wrote: »People are starting to adapt to Radiant Oppression in duels. It's new and people are not used to it or expecting it, so knowing the counters to it will take a while for people to learn. That being said, I do think I am doing a little too much damage to full health targets with it. I was able to cast it on a full health stamina NB and take him to half health with one full cast. I think its damage on targets at or lower than 30% is where it should be.
booksmcread wrote: »People are starting to adapt to Radiant Oppression in duels. It's new and people are not used to it or expecting it, so knowing the counters to it will take a while for people to learn. That being said, I do think I am doing a little too much damage to full health targets with it. I was able to cast it on a full health stamina NB and take him to half health with one full cast. I think its damage on targets at or lower than 30% is where it should be.
I wonder what is his/her health pool total. Against a character with no investment in health that would be a conceivable result.
ThatHappyCat wrote: »I don't really see it as an issue. If you don't invest in health you should be easy to kill, and if you're also wearing light armour you should crumble when slapped.
Everyone's too used to taking no survivability hit in light armour and investing everything in DPS up to soft caps. Now we might actually have diversity.
ThatHappyCat wrote: »I don't really see it as an issue. If you don't invest in health you should be easy to kill, and if you're also wearing light armour you should crumble when slapped.
Everyone's too used to taking no survivability hit in light armour and investing everything in DPS up to soft caps. Now we might actually have diversity.
As far as diversity, it might force everyone to run around in mostly heavy armor.
ThatHappyCat wrote: »
ThatHappyCat wrote: »
Probably because he has like no Magicka or stamina with that much health. Maybe he is a pacifist and just wanted to tickle everyone.
astal360b14_ESO wrote: »ok, after much testing with the wonderful skill that is radiant destruction... I have found the major flaw with it and why it is considered OP by everyone... and honestly I have to agree with that because of one simple reason
its an execute that starts doing 300% damage when the target is below HALF (50%) health.... not the 20-30% range of other execute skills
astal360b14_ESO wrote: »ok, after much testing with the wonderful skill that is radiant destruction... I have found the major flaw with it and why it is considered OP by everyone... and honestly I have to agree with that because of one simple reason
its an execute that starts doing 300% damage when the target is below HALF (50%) health.... not the 20-30% range of other execute skills
danno816_ESO wrote: »astal360b14_ESO wrote: »ok, after much testing with the wonderful skill that is radiant destruction... I have found the major flaw with it and why it is considered OP by everyone... and honestly I have to agree with that because of one simple reason
its an execute that starts doing 300% damage when the target is below HALF (50%) health.... not the 20-30% range of other execute skills
I can confirm. It starts the 300% at 50% health.
Edit: I was testing on some trolls and it might be 200% from 50%-->30% then the full 300% after that.
Hard to tell because they die so fast.
astal360b14_ESO wrote: »ok, after much testing with the wonderful skill that is radiant destruction... I have found the major flaw with it and why it is considered OP by everyone... and honestly I have to agree with that because of one simple reason
its an execute that starts doing 300% damage when the target is below HALF (50%) health.... not the 20-30% range of other execute skills
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »
Implying the inferiority had anything to do with mending
It was because breath of life is in every way superior to every resto staff heal in the game.
Mending is a large part of what makes Breath of Life superior.
not even close. no other heal in the game can spike for 900 base, non crit.
The 900 base only applies a significant heal to one person. The additional targets only get a meh heal. However, when Breath of Life crits everyone gets a large heal. Mending is major when doing competitive content like Sanctum Ophidia and Vet DSA.
incorrect, everyone does not get a large heal when it crits, each heal crits independently. many times I have crit healed someone on the main heal and got small non crit secondary heal resulting in my death.
I think you missed the point by trying to find something to prove wrong. That point being that the base heal of the primary target can be nice, but the secondary targets is not that great of a base heal. Which is why mending is part of what makes BOL powerful. You can count on all low health targets getting a crit heal when it is needed like the pull phase on the final boss of Vet Dsa. Now more RNG is involved.