What I'm getting annoyed by is the horde of QQers here on the forums.
And lastly, I still see more magicka builds (especially flapflap tank everything DKs) than archers in Cyrodiil...
All I can say is, when I'm running around doing my thing and I notice someone sniping me, they automatically become priority #1 on the "MUST KILL RIGHT NOW" list, no matter what the situation, if I don't focus them and kill them, then I'll have a hard time.
DaggerfallTradeMasters wrote: »Snipers are only good to support people 1vs1 they really suck they only kill you if you are in a melee fight with some 1 else
DaggerfallTradeMasters wrote: »Snipers are only good to support people 1vs1 they really suck they only kill you if you are in a melee fight with some 1 else
snipe needs to be adressed without a doubt. I play cyrodiil to have some exciting pvp and not to get 2 shot in two seconds from nowhere when ward and immovable wears off.
1.6 will allow you to use Champion's Points to reduce block cost and make the strength of damage shields stronger.
The game is about to get much more unbalanced.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
dap_robertb16_ESO wrote: »Yup, snipe is about to become just another skill.
Templars on the other hand, they're about to become seriously OP.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
dap_robertb16_ESO wrote: »Yup, snipe is about to become just another skill.
Templars on the other hand, they're about to become seriously OP.
hum? play one on the PTS you´re able to create a vr 14 now and than come back...
Mucked around with snipe in the PTS, it's a bit 'meh' compared to where we are now.
Doubt I'll invest anything into bow in 1.6