xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Best DPS i'd say belongs to NB, best Defense is easily a Templar by far, best Self Heals...again that's a Templar.
And... dk is second at all those and best at aoe dps
Second best dps if say is dk, defense is dependent on certain things, shield stacking is really powerful right now so sorcs are good at that.... Just taking hits though and staying up if say dk is second best, but at same time my nightblade spamming nothing but sap essence can also stay up easily. Best heal again that's anyone using restro staff, best burst healing at low hp is a dk for sure.
Not sure where you get best aoe is dk, that again is nightblades with impulse and sap essence (throwing down multiple veil of blades)
It is NOwhere near useless now. It only removes the ability for DKs to stand near a zerg and reflect ALL their range. No other ability in the game comes even close to that. Reflecting 4 projectiles is still really powerful. Stop this overreacting.Maybe change change reflect so only 4 spells get reflected while the rest gets absorbed. So all you noobs can no longer shoot themselves to death without rendering the ability nearly useless.
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
Can you please delete my DK and give all its skillpoints and its Alliance Rank to my Templar instead?
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
Will you be adding range skills to the DK to compensate for this? It's hard enough trying to play a stamina based melee character in a very heavily range dominated Cyrodiil as it is. Or by "play as you want" do you mean i'll be forced to use a bow or staff ?
Can't dks use bows? Lol.
It is NOwhere near useless now. It only removes the ability for DKs to stand near a zerg and reflect ALL their range. No other ability in the game comes even close to that. Reflecting 4 projectiles is still really powerful. Stop this overreacting.Maybe change change reflect so only 4 spells get reflected while the rest gets absorbed. So all you noobs can no longer shoot themselves to death without rendering the ability nearly useless.
You kill people with damage. Reflect is easy to counter. Maybe it is still ok but I like Blazing more, especially against zergballs as Blazing Shield will hurt them while reflect does not bother them at all.ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
Can you please delete my DK and give all its skillpoints and its Alliance Rank to my Templar instead?
You should still thank that limited reflect you have. Blazing shield won't protect you from anything. It usually depletes by a single snipe shot or sorc's fragment.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Best DPS i'd say belongs to NB, best Defense is easily a Templar by far, best Self Heals...again that's a Templar.
And... dk is second at all those and best at aoe dps
Second best dps if say is dk, defense is dependent on certain things, shield stacking is really powerful right now so sorcs are good at that.... Just taking hits though and staying up if say dk is second best, but at same time my nightblade spamming nothing but sap essence can also stay up easily. Best heal again that's anyone using restro staff, best burst healing at low hp is a dk for sure.
Not sure where you get best aoe is dk, that again is nightblades with impulse and sap essence (throwing down multiple veil of blades)
Well what do you think a NB should use then?
If you don't wanna use destro, the only AoE is Sap Essence. (Twisting path is that low, it doesn't count)
I doubt that the Nb AoE surpass the DK AoE, maybe as vamp but not with a stick only.
Why are you pretending like only DKs can and should be able to be a forward tank and other classes should just escape away? What about other classes such as templars and NBs who wants to be tanky? (Even templars dont have any escape tool just like DKs.) And do you aware that DKs still have best tools for tanking and more importantly providing lots of CC and high damage while tanking?
So what is the problem? You just cast that reflect more often like I do with my blazing shield.
I'm sorry you will no longer be %100 immune to any ranged attacks anymore. It had to be changed and happily it's happening now. So it's time to learn to dodge and use terrain for your advantage, blocking line of sight for ranged opponents etc.. No more sitting in an open field without any concern.
Adapt, I say, and you will be just fine as before.
However, this change will affect medium/heavy armor builds very badly. That's really sad tbh.
Sypherpkub17_ESO wrote: »
Sypherpkub17_ESO wrote: »
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
Will you be adding range skills to the DK to compensate for this? It's hard enough trying to play a stamina based melee character in a very heavily range dominated Cyrodiil as it is. Or by "play as you want" do you mean i'll be forced to use a bow or staff ?
Can't dks use bows? Lol.
Thats my point exactly..lots more DKs will use bows now that didnt before. Its a ranged war. No real melee DPS options that can better bows. Its not a good thing.
You mean, so that noobs like you can still be impervious to just about any ranged attack for a whole 4 seconds.Maybe change change reflect so only 4 spells get reflected while the rest gets absorbed. So all you noobs can no longer shoot themselves to death without rendering the ability nearly useless.
Lava_Croft wrote: »You mean, so that noobs like you can still be impervious to just about any ranged attack for a whole 4 seconds.Maybe change change reflect so only 4 spells get reflected while the rest gets absorbed. So all you noobs can no longer shoot themselves to death without rendering the ability nearly useless.
So let me make sure I get this. DKs can only do close range damage, therefore they get an ability that makes them completely immune to all projectiles, because they for some reason shouldn't be required to use weapon abilities.eventide03b14a_ESO wrote: »But those are the same challenges every other class has.eventide03b14a_ESO wrote: »I'm sure you're a great player and you will adapt. This isn't the end of the world like everyone is making it seem. That is all I am saying. There are other options.
I don't know if I'm a good player or not, but I will adapt. It's not "the end" for DK's. My concern is over how this particular change will change the landscape of pvp (pew pew stand offs) and how this further narrows down DKs into fewer and fewer builds. If we choose range we lose our class damagers, if we choose melee we suffer focus fire without executes or escapes.
Even those fighting for an RS nerf think the 4 hits is bogus. If they need to nerf it they need to do it right and this isn't it.
You can cast ranged class damagers at melee range, however you cannot cast melee class damagers at range. It only works one way.
I don't personally use it, but it's been reported that it does in fact reflect.eventide03b14a_ESO wrote: »
Do people use meteor in pvp? Seems kind of odd knowing that its reflectable and pretty weak
Burning status effect isn't a DoT? Because then either the tool tip needs to be changed or they need to redefine what a DoT is. I never said that you would rely solely on a destruction staff anyway. Again you choose to only focus on what you want instead of everything. The complaint was about lack of range damage, yet you have two weapon bars and 5 slots on each. I'm sure you can manage to fit the same DK abilities you always have.GunemCleric wrote: »eventide03b14a_ESO wrote: »No, you mistakenly thought I was linking them because you lack reading comprehension beyond a second grade level. I was talking about two completely separate things.GunemCleric wrote: »eventide03b14a_ESO wrote: »Are you dense? I never said there was a 28 meter flame AoE. I have no idea why you seem to think that I said that.
oh, my bad, thought you were trying to tie the flame passive aoe to force shock, forgot you had no clue
1 you complained you don't have ranged damage so I pointed out Force Shock. 2 you don't seem to think you have bonus damage to fire, when in fact you have two passives, World in Flame and Kindling.
At some point you decided to think that I was linking World of Flame to Force Shock. Which I never did. I did mention Kindling and unless they changed it, it grants a bonus to the burning effect, something that Force Shock does.
i read your post, try rereading what you said.
Also, Kindling increase flame damage of a dot tick, but Force Shock only has a chance of causing flame damage. And understood the mechanics involved you would know that it is not helpful. Stam/weapon affect force shock damage, the secondary is affected by magic pool/spell damage, flame DOT is modified by health. so to be truly useful i would have to buff all of that. crushing shock is a go to skill for the interrupt with possibility of flame dot, sort of like a weak sword. Kindling adds 66% to what is maybe a 40 point flame tick, i.e. makes it 43.
But i guess you knew all of that, right? no, bet you did not?
Yeah right. There would be a different thread complaining that their damage has been reduced. This is a reasonable solution to an obviously OP ability. The problem is that they feel like their is nothing wrong with their class and moreover they feel like it's actually not a faceroll to play it.AsweetRoll wrote: »I think if reflect just absorbed spells, there was a potion to cut through reflecft, and you dealt 10% less damage while reflect was up it would have been a better nerf to go. Imo DKs should have lower DPS but be insane tanks. It needed to be nerfed but I think it should not have been nerfed the way it was.
You got 4 LOLs at the time of this post because your statement is so full of wrong it's laughable. DKs have plenty of defense beside RS and they are not getting rid of it they are only making it so that it can't reflect an unlimited amount of projectiles. You really think that Shadow Cloak is that great huh? Well unlike RS, Shadow Cloak doesn't work if you get hit with an AoE, It doesn't work if you have a DoT on someone, it can be countered with potions and it doesn't do any damage to an opponent. You cannot compare RS and Shadow Cloak.
Forward Tanks ≠ Heavy Armor... I think you just hit upon one of the problems. A tank SHOULD be wearing heavy armor to be a tank. DKs will be better at it, but no one should be running around in light or medium armor and tank 1vX. I hope the .6 changes fix this as it's getting silly.
In the case of the DK, after the changes there is only a ranged build with no DK damagers OR a heavy armor (or shielding glyph) build with low damage and sustainability in large group pvp. This pigeon holes the DK into A. Tanking with low dps and sustainability if they want to use class damagers or B. Ranged with dps but no class damagers.
It would be very awkward to force a class into such a strict build if they want to use their own class skills effectively.
If you are going to block everything and laugh at people trying to damage you then why should you have amazing dps as well? I never understood that concept. There HAS to be a trade off. No one should ever have both.
Not being rude here, seriously enlighten me to your thought process of this?
Fine but then give DKs a get out of dodge skill like BE or vanish like an NB etc etc. They were designed to take a soaking because they lack any type of escape skill. Now a few light attacks from staves or bows and thats the reflect used up.
^LMFAO =D DKs have it so rough.xsorusb14_ESO wrote: »
Forward Tanks ≠ Heavy Armor... I think you just hit upon one of the problems. A tank SHOULD be wearing heavy armor to be a tank. DKs will be better at it, but no one should be running around in light or medium armor and tank 1vX. I hope the .6 changes fix this as it's getting silly.
In the case of the DK, after the changes there is only a ranged build with no DK damagers OR a heavy armor (or shielding glyph) build with low damage and sustainability in large group pvp. This pigeon holes the DK into A. Tanking with low dps and sustainability if they want to use class damagers or B. Ranged with dps but no class damagers.
It would be very awkward to force a class into such a strict build if they want to use their own class skills effectively.
If you are going to block everything and laugh at people trying to damage you then why should you have amazing dps as well? I never understood that concept. There HAS to be a trade off. No one should ever have both.
Not being rude here, seriously enlighten me to your thought process of this?
Fine but then give DKs a get out of dodge skill like BE or vanish like an NB etc etc. They were designed to take a soaking because they lack any type of escape skill. Now a few light attacks from staves or bows and thats the reflect used up.
man you DK just want it all dont ya. Best DPS best Defense Best self heals now you want an escape just because INFINITE REFLECTION is no longer possible? What part of infinite sounds balanced?
Best DPS i'd say belongs to NB, best Defense is easily a Templar by far, best Self Heals...again that's a Templar.