eventide03b14a_ESO wrote: »But those are the same challenges every other class has.eventide03b14a_ESO wrote: »I'm sure you're a great player and you will adapt. This isn't the end of the world like everyone is making it seem. That is all I am saying. There are other options.
I don't know if I'm a good player or not, but I will adapt. It's not "the end" for DK's. My concern is over how this particular change will change the landscape of pvp (pew pew stand offs) and how this further narrows down DKs into fewer and fewer builds. If we choose range we lose our class damagers, if we choose melee we suffer focus fire without executes or escapes.
Even those fighting for an RS nerf think the 4 hits is bogus. If they need to nerf it they need to do it right and this isn't it.
Screw it..ill get rid of reflective Scales and slot a bow and spam lethal arrows like everyone else now!AbraXuSeXile wrote: »ZOS_GinaBruno wrote: »Guys, please remember that many of our abilities are getting reworked for Update 6, so please give this a try on the PTS once it's available to see how it feels with all the other changes. Thanks!
When are you fixing lethal arrow? There's nothing more i'd like to see than DK's about to experience the pain the rest of us feel, But PLEASE this need fixed immediately before you go nerfing stuff.
eventide03b14a_ESO wrote: »
eventide03b14a_ESO wrote: »No, you mistakenly thought I was linking them because you lack reading comprehension beyond a second grade level. I was talking about two completely separate things.GunemCleric wrote: »eventide03b14a_ESO wrote: »Are you dense? I never said there was a 28 meter flame AoE. I have no idea why you seem to think that I said that.
oh, my bad, thought you were trying to tie the flame passive aoe to force shock, forgot you had no clue
1 you complained you don't have ranged damage so I pointed out Force Shock. 2 you don't seem to think you have bonus damage to fire, when in fact you have two passives, World in Flame and Kindling.
At some point you decided to think that I was linking World of Flame to Force Shock. Which I never did. I did mention Kindling and unless they changed it, it grants a bonus to the burning effect, something that Force Shock does.
Forward Tanks ≠ Heavy Armor... I think you just hit upon one of the problems. A tank SHOULD be wearing heavy armor to be a tank. DKs will be better at it, but no one should be running around in light or medium armor and tank 1vX. I hope the .6 changes fix this as it's getting silly.
In the case of the DK, after the changes there is only a ranged build with no DK damagers OR a heavy armor (or shielding glyph) build with low damage and sustainability in large group pvp. This pigeon holes the DK into A. Tanking with low dps and sustainability if they want to use class damagers or B. Ranged with dps but no class damagers.
It would be very awkward to force a class into such a strict build if they want to use their own class skills effectively.
If you are going to block everything and laugh at people trying to damage you then why should you have amazing dps as well? I never understood that concept. There HAS to be a trade off. No one should ever have both.
Not being rude here, seriously enlighten me to your thought process of this?
Forward Tanks ≠ Heavy Armor... I think you just hit upon one of the problems. A tank SHOULD be wearing heavy armor to be a tank. DKs will be better at it, but no one should be running around in light or medium armor and tank 1vX. I hope the .6 changes fix this as it's getting silly.
In the case of the DK, after the changes there is only a ranged build with no DK damagers OR a heavy armor (or shielding glyph) build with low damage and sustainability in large group pvp. This pigeon holes the DK into A. Tanking with low dps and sustainability if they want to use class damagers or B. Ranged with dps but no class damagers.
It would be very awkward to force a class into such a strict build if they want to use their own class skills effectively.
If you are going to block everything and laugh at people trying to damage you then why should you have amazing dps as well? I never understood that concept. There HAS to be a trade off. No one should ever have both.
Not being rude here, seriously enlighten me to your thought process of this?
Fine but then give DKs a get out of dodge skill like BE or vanish like an NB etc etc. They were designed to take a soaking because they lack any type of escape skill. Now a few light attacks from staves or bows and thats the reflect used up.
Forward Tanks ≠ Heavy Armor... I think you just hit upon one of the problems. A tank SHOULD be wearing heavy armor to be a tank. DKs will be better at it, but no one should be running around in light or medium armor and tank 1vX. I hope the .6 changes fix this as it's getting silly.
In the case of the DK, after the changes there is only a ranged build with no DK damagers OR a heavy armor (or shielding glyph) build with low damage and sustainability in large group pvp. This pigeon holes the DK into A. Tanking with low dps and sustainability if they want to use class damagers or B. Ranged with dps but no class damagers.
It would be very awkward to force a class into such a strict build if they want to use their own class skills effectively.
If you are going to block everything and laugh at people trying to damage you then why should you have amazing dps as well? I never understood that concept. There HAS to be a trade off. No one should ever have both.
Not being rude here, seriously enlighten me to your thought process of this?
Fine but then give DKs a get out of dodge skill like BE or vanish like an NB etc etc. They were designed to take a soaking because they lack any type of escape skill. Now a few light attacks from staves or bows and thats the reflect used up.
man you DK just want it all dont ya. Best DPS best Defense Best self heals now you want an escape just because INFINITE REFLECTION is no longer possible? What part of infinite sounds balanced?
Forward Tanks ≠ Heavy Armor... I think you just hit upon one of the problems. A tank SHOULD be wearing heavy armor to be a tank. DKs will be better at it, but no one should be running around in light or medium armor and tank 1vX. I hope the .6 changes fix this as it's getting silly.
In the case of the DK, after the changes there is only a ranged build with no DK damagers OR a heavy armor (or shielding glyph) build with low damage and sustainability in large group pvp. This pigeon holes the DK into A. Tanking with low dps and sustainability if they want to use class damagers or B. Ranged with dps but no class damagers.
It would be very awkward to force a class into such a strict build if they want to use their own class skills effectively.
If you are going to block everything and laugh at people trying to damage you then why should you have amazing dps as well? I never understood that concept. There HAS to be a trade off. No one should ever have both.
Not being rude here, seriously enlighten me to your thought process of this?
Fine but then give DKs a get out of dodge skill like BE or vanish like an NB etc etc. They were designed to take a soaking because they lack any type of escape skill. Now a few light attacks from staves or bows and thats the reflect used up.
man you DK just want it all dont ya. Best DPS best Defense Best self heals now you want an escape just because INFINITE REFLECTION is no longer possible? What part of infinite sounds balanced?
With all this uprising over RS you would think they were the only class being changed. It is true we have very little info other then a few things here and there but to get extremely frantic making claims of underpowered skills is really unfounded right now. As a sorc I have a good feeling that if I wanted to run around with Destruction staff I am going to be hit pretty hard this next patch due to them putting upper limits on some skills.
"Each source of benefit to a certain stat has it’s own caps. For example, buffs, equipment, traits, and more will each have their own independent maxima to contributing towards the overall limit." - tamriel foundry guild summit day 1
To me this means that my critical surge will have an upper limit (as if you don't limit this skill why limit any other skill?). What this does to other classes is buff them in comparison to me in the destruction staff / restoration staff field as my over all output will most likely decrease.
This update is going to rebalance the entire game, champion system + revamped skills, everything we are currently evaluating what the GM said could completely be out the window. So why be bent out of shape for knowing like 1/1,000,000 of the changes ( random number) that will be implemented in this update.
xsorusb14_ESO wrote: »
Forward Tanks ≠ Heavy Armor... I think you just hit upon one of the problems. A tank SHOULD be wearing heavy armor to be a tank. DKs will be better at it, but no one should be running around in light or medium armor and tank 1vX. I hope the .6 changes fix this as it's getting silly.
In the case of the DK, after the changes there is only a ranged build with no DK damagers OR a heavy armor (or shielding glyph) build with low damage and sustainability in large group pvp. This pigeon holes the DK into A. Tanking with low dps and sustainability if they want to use class damagers or B. Ranged with dps but no class damagers.
It would be very awkward to force a class into such a strict build if they want to use their own class skills effectively.
If you are going to block everything and laugh at people trying to damage you then why should you have amazing dps as well? I never understood that concept. There HAS to be a trade off. No one should ever have both.
Not being rude here, seriously enlighten me to your thought process of this?
Fine but then give DKs a get out of dodge skill like BE or vanish like an NB etc etc. They were designed to take a soaking because they lack any type of escape skill. Now a few light attacks from staves or bows and thats the reflect used up.
man you DK just want it all dont ya. Best DPS best Defense Best self heals now you want an escape just because INFINITE REFLECTION is no longer possible? What part of infinite sounds balanced?
Best DPS i'd say belongs to NB, best Defense is easily a Templar by far, best Self Heals...again that's a Templar.
xsorusb14_ESO wrote: »Best DPS i'd say belongs to NB, best Defense is easily a Templar by far, best Self Heals...again that's a Templar.
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
hahahahahahahahaZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
Will you be adding range skills to the DK to compensate for this? It's hard enough trying to play a stamina based melee character in a very heavily range dominated Cyrodiil as it is. Or by "play as you want" do you mean i'll be forced to use a bow or staff ?
xsorusb14_ESO wrote: »Best DPS i'd say belongs to NB, best Defense is easily a Templar by far, best Self Heals...again that's a Templar.
And... dk is second at all those and best at aoe dps