mike.gaziotisb16_ESO wrote: »I don't think this is a case of ignorance. I think some of the sorcs posting about this are very good sorcs that are more than capable of killing a dk.
The problem is that killing a DK (as a sorc) takes at least 5 minutes. The only reliable way to kill a DK as a sorc is to control distance and drain their resources over some extended period of time. And it takes this long not because the DK is good, but because RS is a counter to all major sorc dps (all 2: frags, crushing shock). Then you have to widdle down a character with great self-healing and resource management with the weakest DPS abilities available to a sorc. To balance this out sorcs should at least get a melee reflect
*holds face with both hands*
No ship, Sherlock. Ofc a battle against a DK is a war of attrition trying to whittle down his resources. What else would you expect it to be? They're tanky class with loads of defensive mechanisms, why should you be able to blast them in seconds? What would their purpose in battle be, if you could just crushing shock them to death while maintaining your distance? What? To be free AP for 1-button CS or Snipe spams?
Also, why isn't a 5 minute combat between a DK and Sorc not indicative of balance but indicative of DK OPness? Surely 2 classes that can go at it for 5+ minutes are very close to balance, no? Offensive potential being counter-balanced by defensive potential to lead to a long long battle.It will be a glorious day when a real counter to RS scales is introduced. All the sorcs that have trudged through this RS BS will probably pop to the top of the ladders (because sorcs take way more skill to play than easy-mode DKs "I PRESS TWO BUTTONS AND LIVE THROUGH IT ALL").
Well of course cry-babies will rejoice, because they'll have their own 1-button win mechanism, I expect nothing less. If you see the pattern of complains is this thread it comes mostly from Crushing Shock and Snipe builds.
The two types of builds that most profit from the game's current "play-safe" meta, that can clock the most kills/death by simply sitting behind the lines pressing 1 button, are actually demanding more nerfs to anything that stands in front of them in the battlefield. God forbid something survives through ranged spam.
Then I guess you chose the strongest class in ESO to complement your seemingly flexible spine.Rerolling to other classes, most likely NB I guess.Lava_Croft wrote: »Page 3:Lava_Croft wrote: »Make Reflective Scales behave like Harness Magicka, so it will only reflect a set number of projectiles before wearing off.
Page 10:ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
I'm satisfied, but also slightly suspicious about the number of 4 reflected projectiles. I feel it should be more, like 6. Time will tell.
Now it's time to sit back and watch the Dragon Knights reply.
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cas; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.
What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
Maybe this change will actually force some proper tank builds out into Cyrodiil.
Tanking is avoiding/reducing damage, holding aggro, and keeping it off the dps. It has nothing to do with heavy armor specifically. Heavy armor is not about mitigation, it's about block sustainability. You don't need heavy armor to tank, you need block sustainability to tank and heavy armor is one way to provide that.
What is the single target dps and aoe dps of these "massive damage" DK's running against groups of 10 people? Could that dps perhaps be reflected attacks from people who still refuse to stop shooting when wings go up?
This is a tank by any MMO standard. ^pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.
This is not a tank. ^What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.
What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
Maybe this change will actually force some proper tank builds out into Cyrodiil.
Tanking is avoiding/reducing damage, holding aggro, and keeping it off the dps. It has nothing to do with heavy armor specifically. Heavy armor is not about mitigation, it's about block sustainability. You don't need heavy armor to tank, you need block sustainability to tank and heavy armor is one way to provide that.
What is the single target dps and aoe dps of these "massive damage" DK's running against groups of 10 people? Could that dps perhaps be reflected attacks from people who still refuse to stop shooting when wings go up?This is a tank by any MMO standard. ^pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.This is not a tank. ^What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
So please stop using the term 'tank class' to justify your survivability skills. There are no tanks in cryodiil, just classes with different names that need some semblance of balance.
I take it you're a light armour wearing DK? (99% of DKs are), you tell us what your typical dps is in melee combat. What do you dish out with talons/standard/flame whip? I bet its pitiful right? Lets not pretend DKs do not have very good damage output, both AoE and single target with the current LA wearing DK meta. After all, that's why you charge into mass groups of people right, just to see how long you survive, not actually kill anyone. Please.
I said earlier in this thread that something had to give. I preferred it would be your damage output, but they've chosen the survivability route. I expect they've got the stats to justify that approach.
Princess_Asgari wrote: »Reflect doesn't reflect melee. (Wish it did)
Reflect is 4 seconds, not 6-8. (Wish it was)
By your post reflect clearly needs a buff as you clearly think it does more than it actually does.
Oh to all the reflect haters.. You have plenty of other options besides bows. Come up close and feel my cinder storms
[Moderator Note: Edited per our rules on Trolling & Baiting]
OK. That one is indeed awesome.
ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
ZOS_GinaBruno wrote: »Guys, please remember that many of our abilities are getting reworked for Update 6, so please give this a try on the PTS once it's available to see how it feels with all the other changes. Thanks!
pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.
What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
Maybe this change will actually force some proper tank builds out into Cyrodiil.
Tanking is avoiding/reducing damage, holding aggro, and keeping it off the dps. It has nothing to do with heavy armor specifically. Heavy armor is not about mitigation, it's about block sustainability. You don't need heavy armor to tank, you need block sustainability to tank and heavy armor is one way to provide that.
What is the single target dps and aoe dps of these "massive damage" DK's running against groups of 10 people? Could that dps perhaps be reflected attacks from people who still refuse to stop shooting when wings go up?This is a tank by any MMO standard. ^pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.This is not a tank. ^What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
So please stop using the term 'tank class' to justify your survivability skills. There are no tanks in cryodiil, just classes with different names that need some semblance of balance.
I take it you're a light armour wearing DK? (99% of DKs are), you tell us what your typical dps is in melee combat. What do you dish out with talons/standard/flame whip? I bet its pitiful right? Lets not pretend DKs do not have very good damage output, both AoE and single target with the current LA wearing DK meta. After all, that's why you charge into mass groups of people right, just to see how long you survive, not actually kill anyone. Please.
I said earlier in this thread that something had to give. I preferred it would be your damage output, but they've chosen the survivability route. I expect they've got the stats to justify that approach.
Tell me this awesome dps aoe pls
I can't believe the amount of whining and overreaction in response to the Reflective Scales balance adjustment.
Joy_Division wrote: »I can't believe the amount of whining and overreaction in response to the Reflective Scales balance adjustment.
But you could understand all the whining and overreaction that has happened everyday since launch about OP DKs and their talons, inhale, scales, whips, standards, battle roar, etc.?
Because that was all rational objective analysis, right?
pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.
What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
Maybe this change will actually force some proper tank builds out into Cyrodiil.
Tanking is avoiding/reducing damage, holding aggro, and keeping it off the dps. It has nothing to do with heavy armor specifically. Heavy armor is not about mitigation, it's about block sustainability. You don't need heavy armor to tank, you need block sustainability to tank and heavy armor is one way to provide that.
What is the single target dps and aoe dps of these "massive damage" DK's running against groups of 10 people? Could that dps perhaps be reflected attacks from people who still refuse to stop shooting when wings go up?This is a tank by any MMO standard. ^pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.This is not a tank. ^What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
So please stop using the term 'tank class' to justify your survivability skills. There are no tanks in cryodiil, just classes with different names that need some semblance of balance.
I take it you're a light armour wearing DK? (99% of DKs are), you tell us what your typical dps is in melee combat. What do you dish out with talons/standard/flame whip? I bet its pitiful right? Lets not pretend DKs do not have very good damage output, both AoE and single target with the current LA wearing DK meta. After all, that's why you charge into mass groups of people right, just to see how long you survive, not actually kill anyone. Please.
I said earlier in this thread that something had to give. I preferred it would be your damage output, but they've chosen the survivability route. I expect they've got the stats to justify that approach.
Tell me this awesome dps aoe pls
you dont think being able to throw down SoM faster than any other class can pop ultis is not huge aoe damage? Talons? bat swarm? (come on we know all dks LOVE bat swarm since they can build ulti so quick). You talon people, wait for them to lose stamina (the entire time they are taking good damage) and then talon again and whip them to death. Classic DK strategy. If they do get away shield charge them.
I see a lot of DKs throwing down standard of might faster than what should be allowed, and even using bat swarm over and over and over and over again. Is this remotely fair? Heck no. Should it be adjusted? OH yea! Now I do understand that SoM has a morph so you can move it once(thats the one I used on my DK before I put him to rest months ago). That is not what I am talking about.
Forgot to mention the most important part! ALL WHILE BLOCK CASTING! Remove block casting from the game and you will see more than just DK crying lol That should be fixed ASAP! Getting the FULL benefit of blocking WHILE attacking......come on
There are three destruction staves, and a bow. Pick up a ranged weapon and stop crying. You have bonuses to fire damage for Christ's sake.eventide03b14a_ESO wrote: »Why should DKs be the only class that get's a free pass on Snipe? Especially when they have an ability like GDB. I swear the thought of having a challenge is something that DKs are just terrified of. Anytime they are presented with anything that isn't a faceroll they complain that they have it so rough.If they nerf reflect, they need to nerf Snipe. That's not a question or a suggestion it's a fact. DKs are suppose to be the 'tanks' of ESO and RS is absolutely fine the way it is. I'll support a nerf similar to BE but if they make it so you can't spam reflect when theres eight people with bows spamming lethal arrow at you then I'm sadly going to retire my DK. I'd be happy if they just made reflect ABSORB the projectile to, instead of reflecting it back... And they need to change it so overload light attacks and meteor can still get through, reflecting ultimates is just plain idiotic.
Because we are in the middle of the zerg due to our melee class skills getting focus fired by everyone in the zerg. Meanwhile everyone else is pew pewing in relative safety behind us. We are taking the focus fire so that you can do what you do. Just as a pve tank does in pve.
Not sure if that's going to make much difference there needs to be some type of recast penalty.ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cast; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
DKs currently have the highest potential damage output and the best defense. They are not OP though...pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.
What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
Maybe this change will actually force some proper tank builds out into Cyrodiil.
Tanking is avoiding/reducing damage, holding aggro, and keeping it off the dps. It has nothing to do with heavy armor specifically. Heavy armor is not about mitigation, it's about block sustainability. You don't need heavy armor to tank, you need block sustainability to tank and heavy armor is one way to provide that.
What is the single target dps and aoe dps of these "massive damage" DK's running against groups of 10 people? Could that dps perhaps be reflected attacks from people who still refuse to stop shooting when wings go up?
pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.
What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
Maybe this change will actually force some proper tank builds out into Cyrodiil.
Tanking is avoiding/reducing damage, holding aggro, and keeping it off the dps. It has nothing to do with heavy armor specifically. Heavy armor is not about mitigation, it's about block sustainability. You don't need heavy armor to tank, you need block sustainability to tank and heavy armor is one way to provide that.
What is the single target dps and aoe dps of these "massive damage" DK's running against groups of 10 people? Could that dps perhaps be reflected attacks from people who still refuse to stop shooting when wings go up?This is a tank by any MMO standard. ^pmn100b16_ESO wrote: »
Except you're not tanking are you. If you were actually tanking you'd be wearing heavy armour, with a healer at your side and dps near by to take down the enemies whilst you try to maintain their attention. You'd also be dealing very little damage yourself.This is not a tank. ^What you're in fact doing is running into groups of 10+ people solo, wearing light armour, negating the full damage of probably half the player base whilst dealing massive damage to everyone in melee range.
So please stop using the term 'tank class' to justify your survivability skills. There are no tanks in cryodiil, just classes with different names that need some semblance of balance.
I take it you're a light armour wearing DK? (99% of DKs are), you tell us what your typical dps is in melee combat. What do you dish out with talons/standard/flame whip? I bet its pitiful right? Lets not pretend DKs do not have very good damage output, both AoE and single target with the current LA wearing DK meta. After all, that's why you charge into mass groups of people right, just to see how long you survive, not actually kill anyone. Please.
I said earlier in this thread that something had to give. I preferred it would be your damage output, but they've chosen the survivability route. I expect they've got the stats to justify that approach.
Nightblade might be a bit too complex for you after playing a facerolling DK.AsweetRoll wrote: »ZOS_GinaBruno wrote: »Hi all, just popping in to let you know that we do have plans to adjust Reflective Scales in Update 6. Currently, you can reflect an infinite number of projectiles per cas; we will be setting a maximum number of projectiles that the ability can reflect per cast, the maximum being four. We look forward to hearing your feedback on this once it's available to test on the PTS.
Well nerfed to the ground, taking that off my skill bar. Time to go level a NB.