Iam_Epiphany wrote: »To get this thread back on topic, the answer is to nerf DK survivability, or to buff survivability for the other 3 classes...not just templar.
Iam_Epiphany wrote: »Iam_Epiphany wrote: »At the very most, Blazing Shields debuff should be changed to be in line with bolt escape, preventing in some fashion the ability being spammed over and over.
However, removing the debuff from Blazing Shield would just create a second reflective scales, which is a move in the wrong direction...unless you're going to remove the debuff from bolt escape and fix dark cloak's bugs without debuffing it.
Look at me, quoting myself 'n' stuff.
I can say the same thing for Reflective scale. Currently if you want to use the skill effectively you should use certain builds.Current;y blazing shield is a difficult skill to use effectively without combining many other magicka regeneration sources such as resto staff, harness magicka, channel focus, potions, set bonuses, and food buffs.
arnaldomoraleseb17_ESO wrote: »Paladin_echo1 wrote: »After more careful consideration, I have come to the conclusion that this update is a good thing for the Templar and makes them more on par with the Dragonknight.
Now as for EVERY other class that has a problem with this. Nightblade is the only person who should really be complaining. Nightblade is still underpowered at the current time. With a Templar and Honor the dead, you can almost stand there and laugh at a NB while you prep some other skill or await allies to destroy your target. Normally heal 1.1k and purposely wait for my HP to reach that "sweet 30%" then purposely heal to troll that person because I know they have little to no moves left to use. So what if a NB hits you with marked target? f you are a good Templar you keep Purify ready which takes off this debuff in an instant. I kept running into this situation MANY times. And playing on my Nightblade, it just sucked when it was the other way around on every class. Don't get hit by a Crystal Shard or run into a DK or Templar with a Nightblade out of stealth. It will be painful.
Sorcerer should not complain at all. I spotted a sorc the other day with 4.1k HP. He was tanking over 20 people and was terribly unkillable when using his bolt escape. He had a teammate too which I think added to his magicka. Seems to be the more common thing for sorc to have a teammate that will pass them extra magic. If that was not enough, 1.1k Crystal fragments 3 times in a row. Sunshield OP? Go talk to that sorc. This is better balance. That and it will help improve all those lesser skills on Templar that are just not that effective by improving only ONE skill. I think that is kind of genius because you only have to fix one skill rather than fix them all which takes up time they don't have to keep up with all the complainers.
After they fix the lesser skills on Templar, that's when I think they may want to reconsider this change.
Guys.... really, you should try more builds and techniques against DKs. The truth is Templar can kill easily NB and DKs right now if you use sun shield effectively.
The only skill that make DK really OP right now is reflective scale but that skill doesn't affect much NB and melee templars.
Templar >>> NB/DK (1vs1 situations).
You would never beat me easily, let alone beat me at all. Sorry but this comment is just dumb. If you would like to prove your amazing feats please feel free to accept the challenge
I am in Legend.. I've dueled over 300 times already
Nice. Unfortunately I am not sure what will happen once the campaigns get condensed. Right now the guild relies on dead campain pop to hold duel sessions in peace, but that may not be possible anymore unless they add some official duel functionality, otherwise dueling will become a pain for any moderate size duel group.
I am in Legend.. I've dueled over 300 times already
Nice. Unfortunately I am not sure what will happen once the campaigns get condensed. Right now the guild relies on dead campain pop to hold duel sessions in peace, but that may not be possible anymore unless they add some official duel functionality, otherwise dueling will become a pain for any moderate size duel group.
We can always make FCamps and burn them right away. Also rezzing each other might be in order and donating gold for soul gems maybe
BugCollector wrote: »Yeah, sun shield doesn't need a buff.
What Templars DO need is a higher dps and better magicka regeneration.
Suggestions:
1. give Sun Fire better damage
2. give Dark Flare the ability to instant cast like Crystal Fragments has
CPT_CAPSLOCK wrote: »It just returns 53% of the dmg u did to the templar, dont hit him and u are fine
I just took 3143 dmg from someone spamming Blazing shield, dont ask me how they did it, because I dont know, I just know its pretty stupid. Hitting someone for that amount of dmg in one hit shouldnt be possible now matter what class you are.
Yes, do buff it, look how much fun it will be.
Did ZOS say that it's a bug?danno816_ESO wrote: »I just took 3143 dmg from someone spamming Blazing shield, dont ask me how they did it, because I dont know, I just know its pretty stupid. Hitting someone for that amount of dmg in one hit shouldnt be possible now matter what class you are.
Yes, do buff it, look how much fun it will be.
Nobody thinks anyone should be able to do this. But this is a strange bug that already exists and needs to be fixed.
probably it's a bug, but who knows what ZOS is thinkingCPT_CAPSLOCK wrote: »u can, and its not even an exploit needed. I reported it long time ago, but they dont care about. There is also a little chance that they think it is working as intended, cause it's just the weird game mechanic.
Max level will be L50 soon (vet ranks getting removed and replaced with champion pointsbrianbhfb16_ESO2 wrote: »Skill cost to me 224 magicka and I have 91 magicka recovery, It's mean that I can use infinites blazing shield before run out of magicka if I only use this skills against a melee player.
also. remember this will all change was soft caps increase and we get more vet ranks. OH and mage guild skills can swap hp for magica so...
I just took 3143 dmg from someone spamming Blazing shield, dont ask me how they did it, because I dont know, I just know its pretty stupid. Hitting someone for that amount of dmg in one hit shouldnt be possible now matter what class you are.
Yes, do buff it, look how much fun it will be.
I just took 3143 dmg from someone spamming Blazing shield, dont ask me how they did it, because I dont know, I just know its pretty stupid. Hitting someone for that amount of dmg in one hit shouldnt be possible now matter what class you are.
Yes, do buff it, look how much fun it will be.
CPT_CAPSLOCK wrote: »So, cause the bug is not fixed, nor did they say it is one and theres a chance, that it is working as intended. I think i do not act against the "dont talk about xploits" rule if i poste this vid here.
https://www.youtube.com/watch?v=JjI35iMbXfE
Cause of the fact that Templars are weak vs ranged targets, it could be a thought to cap the dmg at ~1,5k, but let it work like that.
CPT_CAPSLOCK wrote: »So, cause the bug is not fixed, nor did they say it is one and theres a chance, that it is working as intended. I think i do not act against the "dont talk about xploits" rule if i poste this vid here.
https://www.youtube.com/watch?v=JjI35iMbXfE
Cause of the fact that Templars are weak vs ranged targets, it could be a thought to cap the dmg at ~1,5k, but let it work like that.
danno816_ESO wrote: »CPT_CAPSLOCK wrote: »So, cause the bug is not fixed, nor did they say it is one and theres a chance, that it is working as intended. I think i do not act against the "dont talk about xploits" rule if i poste this vid here.
https://www.youtube.com/watch?v=JjI35iMbXfE
Cause of the fact that Templars are weak vs ranged targets, it could be a thought to cap the dmg at ~1,5k, but let it work like that.
After watching the video I am able to reliably replicate the "bug". I was able to get 1500 non crit blazing shields and I only had 2000 health.
The key is you must not allow the blazing shield cashout to actually hit anything when you refresh it, so the enemy must be at range, and stay at range, and must not use any attack that is great enough to burst the bubble before you can refresh it.
I still believe this is unintended by the devs, perhaps no one has bothered to report the exact mechanics to them so they can exploit it, I don't know. Nevertheless I have now bugged the exact conditions in game.
p_tsakirisb16_ESO wrote: »
And since every attack weaving supporter says "L2P" I will do the same. L2P mate.
p_tsakirisb16_ESO wrote: »
And since every attack weaving supporter says "L2P" I will do the same. L2P mate.
I think the whole point of my post, and this thread has "wooshed" right by you. L2R. (read)
xsorusb14_ESO wrote: »CPT_CAPSLOCK wrote: »So, cause the bug is not fixed, nor did they say it is one and theres a chance, that it is working as intended. I think i do not act against the "dont talk about xploits" rule if i poste this vid here.
https://www.youtube.com/watch?v=JjI35iMbXfE
Cause of the fact that Templars are weak vs ranged targets, it could be a thought to cap the dmg at ~1,5k, but let it work like that.
Works like the Heal DK's have on Burning Embers then.
Basically with Burning Embers based on the amount of damage done when the ability ends you get healed for like 30% of it.
If you spam Burning Embers, or Just keep applying it before it ends, then let it run out, you'll get a massive Heal from it.