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https://forums.elderscrollsonline.com/en/discussion/668104/

Sun shield. BIG FAIL.

  • monkeymystic
    monkeymystic
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    Brandoid wrote: »
    @Brandoid‌

    I won`t bother commenting on your quote about talons, Xsorus said it all with his reply.

    To call my concerns "hyperbolic" is really low. I even put emphasis on the point that I`m all for boosting templar mana control several times. Just not via cutting necessary penalties.

    Yeah, you sure wrote a lot, but apart from anectodes and lots of writing about mana regeneration you actually didn`t counter my argument at all. I`ve not decided your input didn`t exist. I just came to the conclusion that you are too biased to get a reasonable reply on the matter of taking away necessary penalties to skills which will become even more mandatory without those penalties.

    Your friggin mana regen will be doubled in future, how about giving you some additional mana control ability which is not taking away the only penalty from spammable key skills?

    Ah, right, thats the part were you decide to be deaf again. I see. Great counter arguments...

    You fail to realize that YOUR soft caps will be raised as well. Why don't you think about what it will take to soft cap the magicka regen. Base 75 magicka regen at vr12 means you need 94 more points to hit the 169 soft cap.

    One would think writing about magicka regen is the argument since the issue is magicka regeneration, but would you please clarify your argument in a single statement please because at this point I'm not sure.

    What you think constitutes bias does not matter when you have yet to back up anything you say with any in-game numbers or evidence.

    Obviously this thread is not about mana regen but about sun shield. I think any skill that is fulfilling multiple purposes while being instant has to have drawbacks. Sun shield/Blazing shield is providing:

    - Shield up to 1000 points (defense)
    - Damage up to similar amounts to each target melee attacking (offense)
    - Forcing your opponents to not use melee attacks (passive cc/mitigation)

    A skill providing so much utility should come with a penalty, especially when that skill is instacast without cooldown. The mitigation aspect alone is worth its cost, imo. Especially coupled with the synergy provided by eclipse.

    Let`s compare with another skill that is multi purpose out of the Sorcerors arsenal, BE/Streak:

    - mobility
    - cc
    - damage

    To me it is pretty clear that BE/Streak needed penalties to not become a one-for-all wonder. Fortunately, for comparisons sake, it had a similar penalty attached to make users think when using it (stop magicka regen) to BS. Unfortunately, that wasn`t enough. The penalty was even increased. I`m completely fine with that, because it is necessary to not make this skill mandatory or musthave, it would be too good otherwise.

    Same logic applied here, with BS. In my experience, pvp benefits overall from key skills being coupled with penalties that make people think twice before spamming them. The mana cost itself is just not justifiying such a multi-purpose powerspell, since it roughly equals the cost of i.e. Hardened Ward, which is just giving 800 Points damage shield, no additional perks. Just that. To cut the penalty while keeping all the benefits will make this skill too good to not have it on the bar.

    Statement clear enough?

    You said it well.

    Streak is still a *very* strong ability. Another ability that is "all in one" is puncturing sweep. Self heal, very high damage, AoE, and knockback and procs the best dmg passive in the game (burning light).
    Burning light Proc crits for 400+ dmg. All in one ability.

    Blazing shield is pretty much the same way. And if people mention talons, it got nerfed into oblivion several times along with many other dk abilities and is now easy to avoid for even the dumbest players out there (immunity..)
    You mention reflective scales? It lasts 4 secs, high cost, is nerfed *hard* with syrabane set change, and is even bugged and drains all your resources.
    I dont think most players realise how much drawback/penalty it is when using reflective scales. Learn how the mechanics work please.

    There is no immunity against blazing shield crits.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Brandoid wrote: »
    If you're fighting 2 Sorcs, you should be having no trouble killing one of them,Charge one while spamming Blazing Shield, and you'll end up killing the other one you're on....Also if 30 Crystal Shards and 20 Lethal Arrows were fired at a DK two things would happen, the DK would have no Stamina and Magicka since that's pretty much going to instantly drain his, and He'd be dead the next time they cast.

    How is that a bad strategy? That is the most common strategy in the game for using Restro Staff....In on way ever do you want to be casting Heavy resto attack for getting mana back on anyone standing right next to you, Because they're just going to interrupt it and you're not going to get squat....If you're not doing the strategy I suggested, then its no wonder you're complaining about resources on a Templar..Because you've failed to master one of the most basic strategies in the game...that virtually everyone does.

    I don't know why the other guy is replying to when it's obvious you don't know what you're talking about.

    I found this funny too. He hasnt found his draconic power 4th skill yet it seems.
    Feidam wrote: »
    @Mojomonkeyman‌
    By your reasoning burning talons should have a penalty too because it is a strong ability or we can grab any other strong ability and argue the same.

    If it is too strong it will be changed. We need actually numbers based on gameplay and not hyberbolic numbers to use as evidence one way or the other.

    Umm

    Burning Talons had its radius reduced, immunity added after dodge roll, and its damage reduced

    You sure you wanna go that route on that argument?

    Wait immunity to the cc after cc break was a nerf to the ability? (Talking about talons) Not just the appropriate fix for something that slipped thru the cracks to begin with?
    JLB wrote: »
    Brandoid wrote: »
    @Brandoid‌

    I won`t bother commenting on your quote about talons, Xsorus said it all with his reply.

    To call my concerns "hyperbolic" is really low. I even put emphasis on the point that I`m all for boosting templar mana control several times. Just not via cutting necessary penalties.

    Yeah, you sure wrote a lot, but apart from anectodes and lots of writing about mana regeneration you actually didn`t counter my argument at all. I`ve not decided your input didn`t exist. I just came to the conclusion that you are too biased to get a reasonable reply on the matter of taking away necessary penalties to skills which will become even more mandatory without those penalties.

    Your friggin mana regen will be doubled in future, how about giving you some additional mana control ability which is not taking away the only penalty from spammable key skills?

    Ah, right, thats the part were you decide to be deaf again. I see. Great counter arguments...

    You fail to realize that YOUR soft caps will be raised as well. Why don't you think about what it will take to soft cap the magicka regen. Base 75 magicka regen at vr12 means you need 94 more points to hit the 169 soft cap.

    One would think writing about magicka regen is the argument since the issue is magicka regeneration, but would you please clarify your argument in a single statement please because at this point I'm not sure.

    What you think constitutes bias does not matter when you have yet to back up anything you say with any in-game numbers or evidence.

    Really, don't waste your time. They have 5 pages of solid arguments debunking their silly OP claims.
    If they didn't get the point by now, is because they simply don't want to.

    Sunshield is now an iWin button and Templars are OP. My god.

    Adios.

    In fact it is not an iWin button it is a dk cant roflstomp everyone they come into contact with button. The fact is ranged spells and weapon abilities are still quite strong against this ability. If you plan to face roll everything you come in contact with in the game maybe you need to rethink your position.. This is an mmo and you will not kill all players 100% of the time. I don't care if youre a dk emporer it shouldn't happen and this will be a step in the right direction.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Fuxo wrote: »
    Funny to see how people call us "noob" by complaining about sun shield buff, when they are happy with an easy win button.

    I am not saying that blazing shield will be unbeatable, but will require a lot of more skill to counter blazing shield than the skill required to use it and this no make sense to me. It's pretty easy to keep an instant skill up all the time.

    Playing as melee, is very frustrating to see a guy that you can't hit while he is killing you.

    Blazing shield it's simply one of the best skills in the game and now will be even better but will keep being pretty easy to use.

    - 800-1000 health.
    - Pretty LOW cost.
    - Nice AoE damage. Better than many single target weapon skills.
    - Instant skill.
    - And now no penalties.

    WTF Zenimax.......

    There are many class abilities with multiple effects. Mainly because of synergies with passive skills. I would say that templars have the least of them.

    There is for example DK's Fragmented Shield that shields allies, lasts much longer and deals AoE damage when it ends. Without penalties. And yet DKs have no place for it on their bars, since they have even better abilities.

    1- Fragmented shield cost a lot of magicka.
    2- Fragmented shield gives less health.
    3- Fragmented shield do many less damage than blazing shield (1v1 situation).

    If Zenimax make blazing shield like fragmented shield is, believe me, I would be agreed with this.

    Youre now comparing apples to oranges saying in a 1v1 situation it does less.. it has the potential to do way more(AOE Damage and sheilding cause its not in the same niche as blazing sheild). This game rarely sees a 1v1 situation that is not planned ahead of time anyhow.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • timidobserver
    timidobserver
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    Gehennas wrote: »
    JLB wrote: »
    Buffing already effective Sun Shield looks like going to wrong direction.

    While I don't have an issue with the Sun Shield buff itself, I concur that the class has a lot of other things that should also be addressed. While I am fine with the Sun Shield buff, I'd trade it for a significant improvement to resource management.

    In a recent interview, Paul Sage mentioned buffing some of the Dawn's Wrath abilities. That leaves me hoping/assuming that more balance changes will be slid into update 3 before it goes live.

    While I'd like to see some more changes in update 3, It is also possible that they are going to wait until they see how everything behaves with all of the set changes before doing anymore class balance changes.
    Edited by timidobserver on 19 July 2014 02:38
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Iam_Epiphany
    Iam_Epiphany
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    Quick post to state that I support this change not making it to the live servers. It's pointless to make Templar's best ability overpowered, work on the abilities which need work instead.

    Hope this thread keeps momentum as the last couple of weeks before this patch goes live pass us by.
  • JackDaniell
    JackDaniell
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    People are still so worried about sun shield (which at this point in time is about as strong as it will be in 1.3, its not getting a damage buff because its scaling with the HP you and your opponents have). But seeing how many argument sides this skill has by the time you read this your mind will be made up where you stand anyhow.

    Lets talk about the real issue that Templars will be. Restoring Aura.

    An AOE buff that will soft cap your entire teams health and stamina regen. With the new regen soft caps this skill will be a must have for any PvP or PvE group. Templars are now one of the most viable stamina build class, one of the most viable stamina and magicka build class, and undoubtedly one of if not the best healers and group buffers in the game. By so much its crazy. Not only this but Templars have the strongest AOE DPS skills in the game (Blazing spear, reflective light, and the oh so coveted Blazing Shield).

    One Templar running this with a group of 25 people now means that you will NEVER be able to burn that groups stamina, and you will not be able to effectively CC them.

    But then again, a solo Templar will never be able to roflstomp pug zergs like a DK can. To any DK that disagrees go ahead and fight 20 people in an open field without your scales, no amount of blazing shields can replace what that skill does for you.

    In short, this change will NOT make Templars OP. It is a needed change for the changes that are coming in 1.3. Templars are and always have been a strong class, and they are in a good place that doesn't need to be adjusted. I am a Templar, I use blazing shield, and I promise you that is not where my damage and survivability comes from. This skill alone will not be a win button.
    Edited by JackDaniell on 21 July 2014 09:35
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • JackDaniell
    JackDaniell
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    Zenimax should improve our useless skills, not Sun Shield.

    Can you please list some useless Templar skills? I'm curious.
    Edited by JackDaniell on 21 July 2014 09:37
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • Bashev
    Bashev
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    But then again, a solo Templar will never be able to roflstomp pug zergs like a DK can. To any DK that disagrees go ahead and fight 20 people in an open field without your scales, no amount of blazing shields can replace what that skill does for you.
    I am a DK and if I want to fight 20 people definitely I am not going to use reflective scales. Even with syrabene set your resources will be drained with the first cast of the skill. I can tank 10 players (for 20 seconds) but this can be done without reflective scale too.
    P.S I agree with you that the soft cap changes will change the builds a lot. People still think that they can reach all soft caps that they need and concentrate on dps (spell crit, spell damage) but it won't be so easy.
    Edited by Bashev on 21 July 2014 09:49
    Because I can!
  • arnaldomoraleseb17_ESO
    Zenimax should improve our useless skills, not Sun Shield.

    Can you please list some useless Templar skills? I'm curious.

    - Backlash: Useless in PvP, would be great if Zenimax reduce cast time or change the skills to be instant.
    - Eclipse: Useless in PvP against people that know how to play effectively. Immovable and break stun make this skill impossible to use. Is the worst skill to relfect spells in PvP (Even defensive posture is better).
    - Rune Focus: The skill is OK for tanks, but near to useless in PvP.


    Edited by arnaldomoraleseb17_ESO on 21 July 2014 11:35
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Shaggygaming
    Shaggygaming
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    Zenimax should improve our useless skills, not Sun Shield.

    Can you please list some useless Templar skills? I'm curious.

    - Backlash: Useless in PvP, would be great if Zenimax reduce cast time or change the skills to be instant.
    - Eclipse: Useless in PvP against people that know how to play effectively. Immovable and break stun make this skill impossible to use. Is the worst skill to relfect spells in PvP (Even defensive posture is better).
    - Rune Focus: The skill is OK for tanks, but near to useless in PvP.


    I agree with these statements. Power of Light isn't very useful and takes up a slot that could be filled with something better. Eclipse is useless in PVP because everyone knows to break it immediately and it does no damage. Once eclipse has been broken I cannot recast it on them. Focus is better now against melee, but still the fact it is a small radius and anyone dueling you will take a small step back from you after it has been casted.
  • dcincali
    dcincali
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    Templars have ONE build that can finally kill something... Now you want it nerfed.. SMH.. If you die to this, or batswarm or oil or the impulse train you probably deserved it. This is a PICNIC issue.. Move along, nothing to see here...
  • Brandoid
    Brandoid
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    Well said Jack. With 1.3 you will most likely be able to easily soft cap health and stam regen stats if you go just above the default state using restoring aura; I was thinking of that myself for a stam/magicka build with a regen/damage focus ;).

    As for those saying backlash being useless in pvp, more often than not this is true. I disagree about eclipse. It won't be effective against everyone, but it does have its own strength.

    Completely disagree about rune focus though. Standing in it gives a significant increase to a templars' self-healing (more so with a morph), armor, and spell resist, and can restor some magicka without you standing in it with a morph. Granted the circle is small, but if you are about to take a melee burst attack and you have no stam and are in light armor it can be invaluable for survival, also the magicka back from the rune is ~360 over 18 seconds, which is the equivalent of ~40 magicka regen points (10 magicka evey .5sec for 18 sec). If you take into account it's cost then it will be around half the added regen. I have mine at ~90 spell cost to raise my runes efficiency.
    Brandoid - Templar - Ebonheart Pack
  • timidobserver
    timidobserver
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    Zenimax should improve our useless skills, not Sun Shield.

    Can you please list some useless Templar skills? I'm curious.
    We do not have many useless skills. Everything has some at least theoretical use in some part of the game.


    My issue is that most of our skills either have excessive resouce costs and/or under perform when compared to similar abilities of other classes. Also there is no word to describe how bad our PVE dps is.
    Bashev wrote: »
    But then again, a solo Templar will never be able to roflstomp pug zergs like a DK can. To any DK that disagrees go ahead and fight 20 people in an open field without your scales, no amount of blazing shields can replace what that skill does for you.
    I am a DK and if I want to fight 20 people definitely I am not going to use reflective scales. Even with syrabene set your resources will be drained with the first cast of the skill. I can tank 10 players (for 20 seconds) but this can be done without reflective scale too.
    P.S I agree with you that the soft cap changes will change the builds a lot. People still think that they can reach all soft caps that they need and concentrate on dps (spell crit, spell damage) but it won't be so easy.

    I have been doing some number crunching and you are right that it will be difficult to maintain all caps without giving up damage or survivability, but I think it might be possible with full legendary.

    Issue being, I will be skeptical of making any legendary gear until I know which sets are bugged.
    Edited by timidobserver on 21 July 2014 13:49
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Brandoid
    Brandoid
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    Issue being, I will be skeptical of making any legendary gear until I know which sets are bugged.

    Great point.
    Brandoid - Templar - Ebonheart Pack
  • Paladin_echo1
    Paladin_echo1
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    After more careful consideration, I have come to the conclusion that this update is a good thing for the Templar and makes them more on par with the Dragonknight.

    Now as for EVERY other class that has a problem with this. Nightblade is the only person who should really be complaining. Nightblade is still underpowered at the current time. With a Templar and Honor the dead, you can almost stand there and laugh at a NB while you prep some other skill or await allies to destroy your target. Normally heal 1.1k and purposely wait for my HP to reach that "sweet 30%" then purposely heal to troll that person because I know they have little to no moves left to use. So what if a NB hits you with marked target? f you are a good Templar you keep Purify ready which takes off this debuff in an instant. I kept running into this situation MANY times. And playing on my Nightblade, it just sucked when it was the other way around on every class. Don't get hit by a Crystal Shard or run into a DK or Templar with a Nightblade out of stealth. It will be painful.

    Sorcerer should not complain at all. I spotted a sorc the other day with 4.1k HP. He was tanking over 20 people and was terribly unkillable when using his bolt escape. He had a teammate too which I think added to his magicka. Seems to be the more common thing for sorc to have a teammate that will pass them extra magic. If that was not enough, 1.1k Crystal fragments 3 times in a row. Sunshield OP? Go talk to that sorc. This is better balance. That and it will help improve all those lesser skills on Templar that are just not that effective by improving only ONE skill. I think that is kind of genius because you only have to fix one skill rather than fix them all which takes up time they don't have to keep up with all the complainers.

    After they fix the lesser skills on Templar, that's when I think they may want to reconsider this change.
  • arnaldomoraleseb17_ESO
    After more careful consideration, I have come to the conclusion that this update is a good thing for the Templar and makes them more on par with the Dragonknight.

    Now as for EVERY other class that has a problem with this. Nightblade is the only person who should really be complaining. Nightblade is still underpowered at the current time. With a Templar and Honor the dead, you can almost stand there and laugh at a NB while you prep some other skill or await allies to destroy your target. Normally heal 1.1k and purposely wait for my HP to reach that "sweet 30%" then purposely heal to troll that person because I know they have little to no moves left to use. So what if a NB hits you with marked target? f you are a good Templar you keep Purify ready which takes off this debuff in an instant. I kept running into this situation MANY times. And playing on my Nightblade, it just sucked when it was the other way around on every class. Don't get hit by a Crystal Shard or run into a DK or Templar with a Nightblade out of stealth. It will be painful.

    Sorcerer should not complain at all. I spotted a sorc the other day with 4.1k HP. He was tanking over 20 people and was terribly unkillable when using his bolt escape. He had a teammate too which I think added to his magicka. Seems to be the more common thing for sorc to have a teammate that will pass them extra magic. If that was not enough, 1.1k Crystal fragments 3 times in a row. Sunshield OP? Go talk to that sorc. This is better balance. That and it will help improve all those lesser skills on Templar that are just not that effective by improving only ONE skill. I think that is kind of genius because you only have to fix one skill rather than fix them all which takes up time they don't have to keep up with all the complainers.

    After they fix the lesser skills on Templar, that's when I think they may want to reconsider this change.

    Guys.... really, you should try more builds and techniques against DKs. The truth is Templar can kill easily NB and DKs right now if you use sun shield effectively.

    The only skill that make DK really OP right now is reflective scale but that skill doesn't affect much NB and melee templars.

    Templar >>> NB/DK (1vs1 situations).
    Edited by arnaldomoraleseb17_ESO on 21 July 2014 15:46
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Brandoid
    Brandoid
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    After more careful consideration, I have come to the conclusion that this update is a good thing for the Templar and makes them more on par with the Dragonknight.

    Now as for EVERY other class that has a problem with this. Nightblade is the only person who should really be complaining. Nightblade is still underpowered at the current time. With a Templar and Honor the dead, you can almost stand there and laugh at a NB while you prep some other skill or await allies to destroy your target. Normally heal 1.1k and purposely wait for my HP to reach that "sweet 30%" then purposely heal to troll that person because I know they have little to no moves left to use. So what if a NB hits you with marked target? f you are a good Templar you keep Purify ready which takes off this debuff in an instant. I kept running into this situation MANY times. And playing on my Nightblade, it just sucked when it was the other way around on every class. Don't get hit by a Crystal Shard or run into a DK or Templar with a Nightblade out of stealth. It will be painful.

    Sorcerer should not complain at all. I spotted a sorc the other day with 4.1k HP. He was tanking over 20 people and was terribly unkillable when using his bolt escape. He had a teammate too which I think added to his magicka. Seems to be the more common thing for sorc to have a teammate that will pass them extra magic. If that was not enough, 1.1k Crystal fragments 3 times in a row. Sunshield OP? Go talk to that sorc. This is better balance. That and it will help improve all those lesser skills on Templar that are just not that effective by improving only ONE skill. I think that is kind of genius because you only have to fix one skill rather than fix them all which takes up time they don't have to keep up with all the complainers.

    After they fix the lesser skills on Templar, that's when I think they may want to reconsider this change.

    Guys.... really, you should try more builds and techniques against DKs. The truth is Templar can kill easily NB and DKs right now if you use sun shield effectively.

    The only skill that make DK really OP right now is reflective scale but that skill doesn't affect much NB and melee templars.

    Templar >>> NB/DK (1vs1 situations).

    It's not easy, but not anything crazy you mean. I want to know how you ''easily'' kill good NB and DK 1v1. It isn't always easy vs. a NB depending on what they're doing *cough* not using fear and/or melee(or)range only and it is only ever easy vs a bad player DK.
    Brandoid - Templar - Ebonheart Pack
  • Paladin_echo1
    Paladin_echo1
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    Ya, on my DK, I know how to get around the sunshield now that I know what it does for my Templar. My goal is to run your stamina down really fast and since you are playing defense I use the CC Talons. In full stamina mode, the DK hits over 600 with wrecking blow on normal defensed target. If that is not enough, you can always use that Pulsar to lower the total HP by 10% or more. And then go hit the target. Claws and Standards FTW. Also when using flame or Ice staff, use the wall of ice or Fire to cause pain similar to that of the standard. Ice staff is for when the claws wear off, they cant just walk away out of the ice and you can Deep freeze them right after the fiery Talons wears off. So you are going no where. I tend to love stamina weapon in other slot so when one bar runs out I can beat someone up with the other one.
  • JamilaRaj
    JamilaRaj
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    Not only this but Templars have the strongest AOE DPS skills in the game (Blazing spear, reflective light, and the oh so coveted Blazing Shield).

    Huh? Reflective light hits only 3 targets and half of its damage comes in form of DoT, which does not stack (basically making subsequent casts only half as strong) and has to compete with natural health regen (making DoT component only 70% or less strong than expected). Not to mention that as targetted spell it can be reflected unlike true AoEs.
    Blazing spear hits 6, but has lower base damage and DoT component that barely negates regen. Only good thing here is burning light...if it triggers.
  • Brandoid
    Brandoid
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    Ice staff is for when the claws wear off, they cant just walk away out of the ice and you can Deep freeze them right after the fiery Talons wears off. So you are going no where.

    Deep Freeze doesn't work on targets with cc immunity.
    Brandoid - Templar - Ebonheart Pack
  • Brandoid
    Brandoid
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    Brandoid wrote: »
    Ice staff is for when the claws wear off, they cant just walk away out of the ice and you can Deep freeze them right after the fiery Talons wears off. So you are going no where.

    Deep Freeze doesn't work on targets with cc immunity.

    Edit: Snare does as far as I know though.
    Brandoid - Templar - Ebonheart Pack
  • TheBucket
    TheBucket
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    Sorcerer, Templars, and DK all talking about how each of the are OP. While i sit here and laugh knowing what Nightblade is capable of.
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • TheBucket
    TheBucket
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    After more careful consideration, I have come to the conclusion that this update is a good thing for the Templar and makes them more on par with the Dragonknight.

    Now as for EVERY other class that has a problem with this. Nightblade is the only person who should really be complaining. Nightblade is still underpowered at the current time. With a Templar and Honor the dead, you can almost stand there and laugh at a NB while you prep some other skill or await allies to destroy your target. Normally heal 1.1k and purposely wait for my HP to reach that "sweet 30%" then purposely heal to troll that person because I know they have little to no moves left to use. So what if a NB hits you with marked target? f you are a good Templar you keep Purify ready which takes off this debuff in an instant. I kept running into this situation MANY times. And playing on my Nightblade, it just sucked when it was the other way around on every class. Don't get hit by a Crystal Shard or run into a DK or Templar with a Nightblade out of stealth. It will be painful.

    Sorcerer should not complain at all. I spotted a sorc the other day with 4.1k HP. He was tanking over 20 people and was terribly unkillable when using his bolt escape. He had a teammate too which I think added to his magicka. Seems to be the more common thing for sorc to have a teammate that will pass them extra magic. If that was not enough, 1.1k Crystal fragments 3 times in a row. Sunshield OP? Go talk to that sorc. This is better balance. That and it will help improve all those lesser skills on Templar that are just not that effective by improving only ONE skill. I think that is kind of genius because you only have to fix one skill rather than fix them all which takes up time they don't have to keep up with all the complainers.

    After they fix the lesser skills on Templar, that's when I think they may want to reconsider this change.

    Guys.... really, you should try more builds and techniques against DKs. The truth is Templar can kill easily NB and DKs right now if you use sun shield effectively.

    The only skill that make DK really OP right now is reflective scale but that skill doesn't affect much NB and melee templars.

    Templar >>> NB/DK (1vs1 situations).


    You would never beat me easily, let alone beat me at all. Sorry but this comment is just dumb. If you would like to prove your amazing feats please feel free to accept the challenge
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Brandoid
    Brandoid
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    @TheBucket‌ Join Legend? You'll have lots of players to prove yourself against then.



    Brandoid - Templar - Ebonheart Pack
  • TheBucket
    TheBucket
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    Brandoid wrote: »
    @TheBucket‌ Join Legend? You'll have lots of players to prove yourself against then.



    I am in Legend.. :) I've dueled over 300 times already
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Iam_Epiphany
    Iam_Epiphany
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    To get this thread back on topic, the answer is to nerf DK survivability, or to buff survivability for the other 3 classes...not just templar.
  • Brandoid
    Brandoid
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    TheBucket wrote: »
    Brandoid wrote: »
    @TheBucket‌ Join Legend? You'll have lots of players to prove yourself against then.



    I am in Legend.. :) I've dueled over 300 times already

    Nice. Unfortunately I am not sure what will happen once the campaigns get condensed. Right now the guild relies on dead campain pop to hold duel sessions in peace, but that may not be possible anymore unless they add some official duel functionality, otherwise dueling will become a pain for any moderate size duel group.
    Brandoid - Templar - Ebonheart Pack
  • timidobserver
    timidobserver
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    ✭✭✭✭
    Brandoid wrote: »
    TheBucket wrote: »
    Brandoid wrote: »
    @TheBucket‌ Join Legend? You'll have lots of players to prove yourself against then.



    I am in Legend.. :) I've dueled over 300 times already

    Nice. Unfortunately I am not sure what will happen once the campaigns get condensed. Right now the guild relies on dead campain pop to hold duel sessions in peace, but that may not be possible anymore unless they add some official duel functionality, otherwise dueling will become a pain for any moderate size duel group.

    Set up a Impulse group to play the role of guards.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Brandoid
    Brandoid
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    (From other thread)
    @timidobserver Citing a poor decision which caused outcry and had to be revoked is not a good choice, you can't keep releasing poor decisions and dealing with it later on, it's going to frustrate the player base.

    The real question is, on the live server right now, does Blazing Shield need to be made more powerful?

    If it doesn't need to be more powerful it shouldn't be changed.
    We should be defending the current live version of the game, not the current PTS version.

    Silverbolt thing was not intended so you and timid are calling it wrong there.

    As for your comment on defending sun shield on live and not pts version, the live version of sun shield in the live client is not too strong. The concern is whether or not the live sun shield is viable in the pts client.

    I believe they removed the regen debuff to keep the skill relavant with the new soft cap and if losing out that regen would be just to much not to take advantage of.

    Brandoid - Templar - Ebonheart Pack
  • Iam_Epiphany
    Iam_Epiphany
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    At the very most, Blazing Shields debuff should be changed to be in line with bolt escape, preventing in some fashion the ability being spammed over and over.

    However, removing the debuff from Blazing Shield would just create a second reflective scales, which is a move in the wrong direction...unless you're going to remove the debuff from bolt escape and fix dark cloak's bugs without debuffing it.

    Look at me, quoting myself 'n' stuff.
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