Mojomonkeyman wrote: »Mojomonkeyman wrote: »@Brandoid
I won`t bother commenting on your quote about talons, Xsorus said it all with his reply.
To call my concerns "hyperbolic" is really low. I even put emphasis on the point that I`m all for boosting templar mana control several times. Just not via cutting necessary penalties.
Yeah, you sure wrote a lot, but apart from anectodes and lots of writing about mana regeneration you actually didn`t counter my argument at all. I`ve not decided your input didn`t exist. I just came to the conclusion that you are too biased to get a reasonable reply on the matter of taking away necessary penalties to skills which will become even more mandatory without those penalties.
Your friggin mana regen will be doubled in future, how about giving you some additional mana control ability which is not taking away the only penalty from spammable key skills?
Ah, right, thats the part were you decide to be deaf again. I see. Great counter arguments...
You fail to realize that YOUR soft caps will be raised as well. Why don't you think about what it will take to soft cap the magicka regen. Base 75 magicka regen at vr12 means you need 94 more points to hit the 169 soft cap.
One would think writing about magicka regen is the argument since the issue is magicka regeneration, but would you please clarify your argument in a single statement please because at this point I'm not sure.
What you think constitutes bias does not matter when you have yet to back up anything you say with any in-game numbers or evidence.
Obviously this thread is not about mana regen but about sun shield. I think any skill that is fulfilling multiple purposes while being instant has to have drawbacks. Sun shield/Blazing shield is providing:
- Shield up to 1000 points (defense)
- Damage up to similar amounts to each target melee attacking (offense)
- Forcing your opponents to not use melee attacks (passive cc/mitigation)
A skill providing so much utility should come with a penalty, especially when that skill is instacast without cooldown. The mitigation aspect alone is worth its cost, imo. Especially coupled with the synergy provided by eclipse.
Let`s compare with another skill that is multi purpose out of the Sorcerors arsenal, BE/Streak:
- mobility
- cc
- damage
To me it is pretty clear that BE/Streak needed penalties to not become a one-for-all wonder. Fortunately, for comparisons sake, it had a similar penalty attached to make users think when using it (stop magicka regen) to BS. Unfortunately, that wasn`t enough. The penalty was even increased. I`m completely fine with that, because it is necessary to not make this skill mandatory or musthave, it would be too good otherwise.
Same logic applied here, with BS. In my experience, pvp benefits overall from key skills being coupled with penalties that make people think twice before spamming them. The mana cost itself is just not justifiying such a multi-purpose powerspell, since it roughly equals the cost of i.e. Hardened Ward, which is just giving 800 Points damage shield, no additional perks. Just that. To cut the penalty while keeping all the benefits will make this skill too good to not have it on the bar.
Statement clear enough?
xsorusb14_ESO wrote: »If you're fighting 2 Sorcs, you should be having no trouble killing one of them,Charge one while spamming Blazing Shield, and you'll end up killing the other one you're on....Also if 30 Crystal Shards and 20 Lethal Arrows were fired at a DK two things would happen, the DK would have no Stamina and Magicka since that's pretty much going to instantly drain his, and He'd be dead the next time they cast.
How is that a bad strategy? That is the most common strategy in the game for using Restro Staff....In on way ever do you want to be casting Heavy resto attack for getting mana back on anyone standing right next to you, Because they're just going to interrupt it and you're not going to get squat....If you're not doing the strategy I suggested, then its no wonder you're complaining about resources on a Templar..Because you've failed to master one of the most basic strategies in the game...that virtually everyone does.
I don't know why the other guy is replying to when it's obvious you don't know what you're talking about.
xsorusb14_ESO wrote: »@Mojomonkeyman
By your reasoning burning talons should have a penalty too because it is a strong ability or we can grab any other strong ability and argue the same.
If it is too strong it will be changed. We need actually numbers based on gameplay and not hyberbolic numbers to use as evidence one way or the other.
Umm
Burning Talons had its radius reduced, immunity added after dodge roll, and its damage reduced
You sure you wanna go that route on that argument?
Mojomonkeyman wrote: »@Brandoid
I won`t bother commenting on your quote about talons, Xsorus said it all with his reply.
To call my concerns "hyperbolic" is really low. I even put emphasis on the point that I`m all for boosting templar mana control several times. Just not via cutting necessary penalties.
Yeah, you sure wrote a lot, but apart from anectodes and lots of writing about mana regeneration you actually didn`t counter my argument at all. I`ve not decided your input didn`t exist. I just came to the conclusion that you are too biased to get a reasonable reply on the matter of taking away necessary penalties to skills which will become even more mandatory without those penalties.
Your friggin mana regen will be doubled in future, how about giving you some additional mana control ability which is not taking away the only penalty from spammable key skills?
Ah, right, thats the part were you decide to be deaf again. I see. Great counter arguments...
You fail to realize that YOUR soft caps will be raised as well. Why don't you think about what it will take to soft cap the magicka regen. Base 75 magicka regen at vr12 means you need 94 more points to hit the 169 soft cap.
One would think writing about magicka regen is the argument since the issue is magicka regeneration, but would you please clarify your argument in a single statement please because at this point I'm not sure.
What you think constitutes bias does not matter when you have yet to back up anything you say with any in-game numbers or evidence.
Really, don't waste your time. They have 5 pages of solid arguments debunking their silly OP claims.
If they didn't get the point by now, is because they simply don't want to.
Sunshield is now an iWin button and Templars are OP. My god.
Adios.
arnaldomoraleseb17_ESO wrote: »arnaldomoraleseb17_ESO wrote: »Funny to see how people call us "noob" by complaining about sun shield buff, when they are happy with an easy win button.
I am not saying that blazing shield will be unbeatable, but will require a lot of more skill to counter blazing shield than the skill required to use it and this no make sense to me. It's pretty easy to keep an instant skill up all the time.
Playing as melee, is very frustrating to see a guy that you can't hit while he is killing you.
Blazing shield it's simply one of the best skills in the game and now will be even better but will keep being pretty easy to use.
- 800-1000 health.
- Pretty LOW cost.
- Nice AoE damage. Better than many single target weapon skills.
- Instant skill.
- And now no penalties.
WTF Zenimax.......
There are many class abilities with multiple effects. Mainly because of synergies with passive skills. I would say that templars have the least of them.
There is for example DK's Fragmented Shield that shields allies, lasts much longer and deals AoE damage when it ends. Without penalties. And yet DKs have no place for it on their bars, since they have even better abilities.
1- Fragmented shield cost a lot of magicka.
2- Fragmented shield gives less health.
3- Fragmented shield do many less damage than blazing shield (1v1 situation).
If Zenimax make blazing shield like fragmented shield is, believe me, I would be agreed with this.
arnaldomoraleseb17_ESO wrote: »Zenimax should improve our useless skills, not Sun Shield.
I am a DK and if I want to fight 20 people definitely I am not going to use reflective scales. Even with syrabene set your resources will be drained with the first cast of the skill. I can tank 10 players (for 20 seconds) but this can be done without reflective scale too.JackDaniell wrote: »But then again, a solo Templar will never be able to roflstomp pug zergs like a DK can. To any DK that disagrees go ahead and fight 20 people in an open field without your scales, no amount of blazing shields can replace what that skill does for you.
JackDaniell wrote: »arnaldomoraleseb17_ESO wrote: »Zenimax should improve our useless skills, not Sun Shield.
Can you please list some useless Templar skills? I'm curious.
arnaldomoraleseb17_ESO wrote: »JackDaniell wrote: »arnaldomoraleseb17_ESO wrote: »Zenimax should improve our useless skills, not Sun Shield.
Can you please list some useless Templar skills? I'm curious.
- Backlash: Useless in PvP, would be great if Zenimax reduce cast time or change the skills to be instant.
- Eclipse: Useless in PvP against people that know how to play effectively. Immovable and break stun make this skill impossible to use. Is the worst skill to relfect spells in PvP (Even defensive posture is better).
- Rune Focus: The skill is OK for tanks, but near to useless in PvP.
We do not have many useless skills. Everything has some at least theoretical use in some part of the game.JackDaniell wrote: »arnaldomoraleseb17_ESO wrote: »Zenimax should improve our useless skills, not Sun Shield.
Can you please list some useless Templar skills? I'm curious.
I am a DK and if I want to fight 20 people definitely I am not going to use reflective scales. Even with syrabene set your resources will be drained with the first cast of the skill. I can tank 10 players (for 20 seconds) but this can be done without reflective scale too.JackDaniell wrote: »But then again, a solo Templar will never be able to roflstomp pug zergs like a DK can. To any DK that disagrees go ahead and fight 20 people in an open field without your scales, no amount of blazing shields can replace what that skill does for you.
P.S I agree with you that the soft cap changes will change the builds a lot. People still think that they can reach all soft caps that they need and concentrate on dps (spell crit, spell damage) but it won't be so easy.
timidobserver wrote: »Issue being, I will be skeptical of making any legendary gear until I know which sets are bugged.
Paladin_echo1 wrote: »After more careful consideration, I have come to the conclusion that this update is a good thing for the Templar and makes them more on par with the Dragonknight.
Now as for EVERY other class that has a problem with this. Nightblade is the only person who should really be complaining. Nightblade is still underpowered at the current time. With a Templar and Honor the dead, you can almost stand there and laugh at a NB while you prep some other skill or await allies to destroy your target. Normally heal 1.1k and purposely wait for my HP to reach that "sweet 30%" then purposely heal to troll that person because I know they have little to no moves left to use. So what if a NB hits you with marked target? f you are a good Templar you keep Purify ready which takes off this debuff in an instant. I kept running into this situation MANY times. And playing on my Nightblade, it just sucked when it was the other way around on every class. Don't get hit by a Crystal Shard or run into a DK or Templar with a Nightblade out of stealth. It will be painful.
Sorcerer should not complain at all. I spotted a sorc the other day with 4.1k HP. He was tanking over 20 people and was terribly unkillable when using his bolt escape. He had a teammate too which I think added to his magicka. Seems to be the more common thing for sorc to have a teammate that will pass them extra magic. If that was not enough, 1.1k Crystal fragments 3 times in a row. Sunshield OP? Go talk to that sorc. This is better balance. That and it will help improve all those lesser skills on Templar that are just not that effective by improving only ONE skill. I think that is kind of genius because you only have to fix one skill rather than fix them all which takes up time they don't have to keep up with all the complainers.
After they fix the lesser skills on Templar, that's when I think they may want to reconsider this change.
arnaldomoraleseb17_ESO wrote: »Paladin_echo1 wrote: »After more careful consideration, I have come to the conclusion that this update is a good thing for the Templar and makes them more on par with the Dragonknight.
Now as for EVERY other class that has a problem with this. Nightblade is the only person who should really be complaining. Nightblade is still underpowered at the current time. With a Templar and Honor the dead, you can almost stand there and laugh at a NB while you prep some other skill or await allies to destroy your target. Normally heal 1.1k and purposely wait for my HP to reach that "sweet 30%" then purposely heal to troll that person because I know they have little to no moves left to use. So what if a NB hits you with marked target? f you are a good Templar you keep Purify ready which takes off this debuff in an instant. I kept running into this situation MANY times. And playing on my Nightblade, it just sucked when it was the other way around on every class. Don't get hit by a Crystal Shard or run into a DK or Templar with a Nightblade out of stealth. It will be painful.
Sorcerer should not complain at all. I spotted a sorc the other day with 4.1k HP. He was tanking over 20 people and was terribly unkillable when using his bolt escape. He had a teammate too which I think added to his magicka. Seems to be the more common thing for sorc to have a teammate that will pass them extra magic. If that was not enough, 1.1k Crystal fragments 3 times in a row. Sunshield OP? Go talk to that sorc. This is better balance. That and it will help improve all those lesser skills on Templar that are just not that effective by improving only ONE skill. I think that is kind of genius because you only have to fix one skill rather than fix them all which takes up time they don't have to keep up with all the complainers.
After they fix the lesser skills on Templar, that's when I think they may want to reconsider this change.
Guys.... really, you should try more builds and techniques against DKs. The truth is Templar can kill easily NB and DKs right now if you use sun shield effectively.
The only skill that make DK really OP right now is reflective scale but that skill doesn't affect much NB and melee templars.
Templar >>> NB/DK (1vs1 situations).
JackDaniell wrote: »Not only this but Templars have the strongest AOE DPS skills in the game (Blazing spear, reflective light, and the oh so coveted Blazing Shield).
Paladin_echo1 wrote: »Ice staff is for when the claws wear off, they cant just walk away out of the ice and you can Deep freeze them right after the fiery Talons wears off. So you are going no where.
Paladin_echo1 wrote: »Ice staff is for when the claws wear off, they cant just walk away out of the ice and you can Deep freeze them right after the fiery Talons wears off. So you are going no where.
Deep Freeze doesn't work on targets with cc immunity.
arnaldomoraleseb17_ESO wrote: »Paladin_echo1 wrote: »After more careful consideration, I have come to the conclusion that this update is a good thing for the Templar and makes them more on par with the Dragonknight.
Now as for EVERY other class that has a problem with this. Nightblade is the only person who should really be complaining. Nightblade is still underpowered at the current time. With a Templar and Honor the dead, you can almost stand there and laugh at a NB while you prep some other skill or await allies to destroy your target. Normally heal 1.1k and purposely wait for my HP to reach that "sweet 30%" then purposely heal to troll that person because I know they have little to no moves left to use. So what if a NB hits you with marked target? f you are a good Templar you keep Purify ready which takes off this debuff in an instant. I kept running into this situation MANY times. And playing on my Nightblade, it just sucked when it was the other way around on every class. Don't get hit by a Crystal Shard or run into a DK or Templar with a Nightblade out of stealth. It will be painful.
Sorcerer should not complain at all. I spotted a sorc the other day with 4.1k HP. He was tanking over 20 people and was terribly unkillable when using his bolt escape. He had a teammate too which I think added to his magicka. Seems to be the more common thing for sorc to have a teammate that will pass them extra magic. If that was not enough, 1.1k Crystal fragments 3 times in a row. Sunshield OP? Go talk to that sorc. This is better balance. That and it will help improve all those lesser skills on Templar that are just not that effective by improving only ONE skill. I think that is kind of genius because you only have to fix one skill rather than fix them all which takes up time they don't have to keep up with all the complainers.
After they fix the lesser skills on Templar, that's when I think they may want to reconsider this change.
Guys.... really, you should try more builds and techniques against DKs. The truth is Templar can kill easily NB and DKs right now if you use sun shield effectively.
The only skill that make DK really OP right now is reflective scale but that skill doesn't affect much NB and melee templars.
Templar >>> NB/DK (1vs1 situations).
I am in Legend.. I've dueled over 300 times already
I am in Legend.. I've dueled over 300 times already
Nice. Unfortunately I am not sure what will happen once the campaigns get condensed. Right now the guild relies on dead campain pop to hold duel sessions in peace, but that may not be possible anymore unless they add some official duel functionality, otherwise dueling will become a pain for any moderate size duel group.
Iam_Epiphany wrote: »@timidobserver Citing a poor decision which caused outcry and had to be revoked is not a good choice, you can't keep releasing poor decisions and dealing with it later on, it's going to frustrate the player base.
The real question is, on the live server right now, does Blazing Shield need to be made more powerful?
If it doesn't need to be more powerful it shouldn't be changed.
We should be defending the current live version of the game, not the current PTS version.
Iam_Epiphany wrote: »At the very most, Blazing Shields debuff should be changed to be in line with bolt escape, preventing in some fashion the ability being spammed over and over.
However, removing the debuff from Blazing Shield would just create a second reflective scales, which is a move in the wrong direction...unless you're going to remove the debuff from bolt escape and fix dark cloak's bugs without debuffing it.