xsorusb14_ESO wrote: »Most Surival is actually Templar Right now
And again, said the DK.
Can you elaborate how come Templar is all of a sudden the most survival class right now? I'm curious.
I've yet to see a Templar holding 10+ players hitting him for 20+ seconds without dying. I see this every day in PvP, but is not Templars doing it.
But I guess you already know that, right?
Let me explain you clearly what is changing with Sun Shield, I think you are imagining too many things :
Templar is getting a very specific and small help in their magicka management. That's all.
There's no boost in Shield damage, no boost on Shield amount, no boost on the radius, no boost in magicka besides being back to the normal magicka regeneration, still no actual way to recover extra magicka within the class abilities or passives or anything similar, like the other classes can do.
The penalty of Sun Shield made sense in Beta, when Templars had an amazing magicka management, but it was totally out of place when they nerfed the class' resource management before launch. That is why the change hits the target, and that's why I think it's needed.
Templar still has 0 resource management, while the other 3 classes do. This is a pretty big disadvantage, and penalties like Sun Shield only make that disadvantage bigger. Changes like this are needed.
The funny part is, it's not remotely as strong as some have so much interest in claiming.
All these intrigues based on inaccuracies, exaggerations and obvious personal interests are quite tiring.
timidobserver wrote: »This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.
No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.
Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.
The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.
xsorusb14_ESO wrote: »timidobserver wrote: »This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.
No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.
Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.
The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.
You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?
Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.
xsorusb14_ESO wrote: »timidobserver wrote: »This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.
No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.
Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.
The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.
You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?
Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.
xsorusb14_ESO wrote: »timidobserver wrote: »This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.
No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.
Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.
The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.
You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?
Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.
Go ahead and put this into practice.
Mojomonkeyman wrote: »xsorusb14_ESO wrote: »timidobserver wrote: »This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.
No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.
Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.
The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.
You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?
Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.
Go ahead and put this into practice.
Watch the youtube vid you posted in your templar vid thread (the one made by Milizia) on Auriels Bow EU. You posted it. Again, YOU posted it. I`m speechless about your ignorance.
He demolishes ranged bursters left and right, sometimes even two of them at once, with a melee dropping in. And those ranged bursters he faced werent terribad, at least some of them.
I`m a sorc by the way. I can deal with templars. But I do think extraordinarily strong spells (like basically shutting down melee dmg inc) should have drawbacks. Even BE has doubled cost after first cast AND mana reg reduc, and it is just a runaway skill. Buffing such a strong skill (blazing shield) and thus enabling ridiculious uptimes is not the way to go.
Buff other skills, give templars alternative ways to play efficiently. Do not create mandatory skills, thank you. Bias is so strong in here, aside from the common amount of scrubs here and there who just dont know how to use their class.
Best regards
timidobserver wrote: »xsorusb14_ESO wrote: »timidobserver wrote: »This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.
No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.
Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.
The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.
You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?
Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.
If you have a 1000 damage shield and you take 2-4k burst damage to you in 1 second you die or at least take significant damage. This is why being able to reflect an infinite amount of projectiles, which is the main source of burst for many classes, is invaluable in comparison to a capped damage shield. You can reflect 20k damage worth of projectiles, all while maintaining all of your mitigation, passive, and active, which deal with any damage that isn't dealt with by endlessly spamming reflective scale.
Also:
- Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.
-Total Dark can be broken like a CC, Reflective Scale cannot. Reflective Scale reflects every projectile, whereas Total Dark reflects it from single targets and the cost is to high to put it on a whole group. Why do DKs always bring this up when Reflective Scale is obviously superior in every way to Total Dark.
-Unlike DKs, Templar don't have the resources to endlessly spam a charge. Also, DK have an easily accessible soft cc + hard cc combo that pretty much locks most people in place and AoE CC, which makes them much more dangerous in the gap closer department.
The one and only thing the Templar class has that is arguably superior to something DKs have is Blazing Shield, and your response is to try to take it away. Even though we are the healer archetype class, even your self heal is better than ours. Your CC is better. Your defensive passives and actives are better. Your class ultimates are better. Your projectile reflect is better. Your single target damage is better. Your AoE damage is better because you don't rely on people to blow themselves up. Your resource management is better.
xsorusb14_ESO wrote: »timidobserver wrote: »xsorusb14_ESO wrote: »timidobserver wrote: »This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.
No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.
Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.
The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.
You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?
Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.
If you have a 1000 damage shield and you take 2-4k burst damage to you in 1 second you die or at least take significant damage. This is why being able to reflect an infinite amount of projectiles, which is the main source of burst for many classes, is invaluable in comparison to a capped damage shield. You can reflect 20k damage worth of projectiles, all while maintaining all of your mitigation, passive, and active, which deal with any damage that isn't dealt with by endlessly spamming reflective scale.
Also:
- Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.
-Total Dark can be broken like a CC, Reflective Scale cannot. Reflective Scale reflects every projectile, whereas Total Dark reflects it from single targets and the cost is to high to put it on a whole group. Why do DKs always bring this up when Reflective Scale is obviously superior in every way to Total Dark.
-Unlike DKs, Templar don't have the resources to endlessly spam a charge. Also, DK have an easily accessible soft cc + hard cc combo that pretty much locks most people in place and AoE CC, which makes them much more dangerous in the gap closer department.
The one and only thing the Templar class has that is arguably superior to something DKs have is Blazing Shield, and your response is to try to take it away. Even though we are the healer archetype class, even your self heal is better than ours. Your CC is better. Your defensive passives and actives are better. Your class ultimates are better. Your projectile reflect is better. Your single target damage is better. Your AoE damage is better because you don't rely on people to blow themselves up. Your resource management is better.
Exploding Blazing Shield isn't a problem for Ranged Attacks, but I stated before, you have access to a Reflect you can cast on any range attacker, Plus a Charge.
I also don't think I said anything about putting Total Dark on a group, If you have a group on you, Spamming Blazing Shield will kill anyone near you...Then you can work on killing Range People.
Unlike DK's? The only resource management we have is The Ultimate Usage ones, You get far more mana back from just equipping a Restro Staff then that. You certainly have enough mana and stamina to have enough to Charge. Also did you you just whine about CC on a DK, You have Piercing Jabs, which is a death sentence for anyone who runs out of stamina and can't CC break. In fact you can pretty much Charge anyone on a Templar, and you knock them down and start spamming PJ, they'll not get back up till its over.
Self Heals, DK Self heal only becomes better the lower Health we have, Your Heals are vastly superior because they not only work on you, They work on other players near you. You have CC comparable to us in the form of Piercing jabs, You have some of the best Defensive passives in the game (you can actually achieve higher block reduction damage then us) and you have some incredibly nasty Actives as well. I will give you the one on ultimates, DK's clearly have the better ultimate with Standard...We also clearly have better AOE damage because of things like Standard.
However none of that still should allow you to be completely immune to damage with Blazing Shield.
And there is the beauty of this change...You can argue all day long that its not overpowered, Anyone who's played against the spec knows it is...And we all know how its going to play out if the change goes live.
In otherwords, You're going to get nerfed..There is nothing that will change that.
Before or After the patch, That ability is going to get changed.
demonlkojipub19_ESO wrote: »
From what?
timidobserver wrote: »xsorusb14_ESO wrote: »timidobserver wrote: »xsorusb14_ESO wrote: »timidobserver wrote: »This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.
No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.
Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.
The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.
You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?
Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.
If you have a 1000 damage shield and you take 2-4k burst damage to you in 1 second you die or at least take significant damage. This is why being able to reflect an infinite amount of projectiles, which is the main source of burst for many classes, is invaluable in comparison to a capped damage shield. You can reflect 20k damage worth of projectiles, all while maintaining all of your mitigation, passive, and active, which deal with any damage that isn't dealt with by endlessly spamming reflective scale.
Also:
- Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.
-Total Dark can be broken like a CC, Reflective Scale cannot. Reflective Scale reflects every projectile, whereas Total Dark reflects it from single targets and the cost is to high to put it on a whole group. Why do DKs always bring this up when Reflective Scale is obviously superior in every way to Total Dark.
-Unlike DKs, Templar don't have the resources to endlessly spam a charge. Also, DK have an easily accessible soft cc + hard cc combo that pretty much locks most people in place and AoE CC, which makes them much more dangerous in the gap closer department.
The one and only thing the Templar class has that is arguably superior to something DKs have is Blazing Shield, and your response is to try to take it away. Even though we are the healer archetype class, even your self heal is better than ours. Your CC is better. Your defensive passives and actives are better. Your class ultimates are better. Your projectile reflect is better. Your single target damage is better. Your AoE damage is better because you don't rely on people to blow themselves up. Your resource management is better.
Exploding Blazing Shield isn't a problem for Ranged Attacks, but I stated before, you have access to a Reflect you can cast on any range attacker, Plus a Charge.
I also don't think I said anything about putting Total Dark on a group, If you have a group on you, Spamming Blazing Shield will kill anyone near you...Then you can work on killing Range People.
Unlike DK's? The only resource management we have is The Ultimate Usage ones, You get far more mana back from just equipping a Restro Staff then that. You certainly have enough mana and stamina to have enough to Charge. Also did you you just whine about CC on a DK, You have Piercing Jabs, which is a death sentence for anyone who runs out of stamina and can't CC break. In fact you can pretty much Charge anyone on a Templar, and you knock them down and start spamming PJ, they'll not get back up till its over.
Self Heals, DK Self heal only becomes better the lower Health we have, Your Heals are vastly superior because they not only work on you, They work on other players near you. You have CC comparable to us in the form of Piercing jabs, You have some of the best Defensive passives in the game (you can actually achieve higher block reduction damage then us) and you have some incredibly nasty Actives as well. I will give you the one on ultimates, DK's clearly have the better ultimate with Standard...We also clearly have better AOE damage because of things like Standard.
However none of that still should allow you to be completely immune to damage with Blazing Shield.
And there is the beauty of this change...You can argue all day long that its not overpowered, Anyone who's played against the spec knows it is...And we all know how its going to play out if the change goes live.
In otherwords, You're going to get nerfed..There is nothing that will change that.
Before or After the patch, That ability is going to get changed.
It's like you don't read anything. You just type around everything I type, so I am going to give in a more organized easier to comprehend way a shot.
A. Total dark
1. It can be broken just like a CC.
2. It cannot reflect stamina attacks like Reflective Scale. A solid bow user will destroy a Templar 100% of the time.
3. It becomes useless the more people you are fighting, while reflective scale becomes more powerful the more people you are fighting.
Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it, Also a Bow user should...Never.. and i mean never, come close to beating a Templar at all.. you have multiple forms of Charge... There is absolutely zero reason you should be losing to a Bow user, and Its never useless, even when fighting more people,and Blazing Shield mind you, becomes more powerful the more you're fighting
B. Fighting with a group on you
1. The shield has a cap, which reflect scale doesn't. Enough damage will cut right through it.
Actually from tests, the Shield doesn't actually have a cap
C. Piercing jabs(actually biting jabs, but I'll go with what you are calling it)
1. You must be clueless about Templar if you think this is consistent AoE CC. Biting Jabs only CCs one person and they have to be in melee range. The attack roots the Templar in place and is attached to a channel. The 1 person knocked back is random rather than being able to be consistently targeted.
BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death. Everyone who's played PvP in this game knows this. Because it all it takes is one time having a Templar assist on ya when low on stamina to see how bad it is.
D. Resource management
1. DKs get massive amounts of magicka back every reflect and they have active abilities that regenerate stamina and health as well as heal them all in one skill. Even if a DK opts not to use Syrabanes, the option is still available. Templar has no such option.
2. Our only active way to regenerate magicka is resto staff auto attack, and DKs have that as well.
That's not a DK ability, tha Syrabane Set, which might I add, is being nerfed in 1.3...You have the option of Restro Staff, allowing you to get Mana Back just as easily as Syrabane....So we're not super better then you when it comes to getting resources back.
E. Heals
1. This isn't about group heals. It is already well known that Templar is good in the group heals and group support department. This is about solo capability. DK has better/cheaper self heals.
The only time the DK self heal becomes cheaper is when you're low on life, Otherwise every other heal in the game is actually better value in terms of mana.
F. Blazing Shield
1. DKs are more immune to damage than Templars are immune to melee. Blazing shield has a clear cap. Reflective scale has no cap.
2. A Templar running blazing shield is taking straight damage. They'd might as well not be wearing armor or have any spell resistance at all. DKs get to deal with damage in a manner that allows them to keep any defenses.
Blazing Scales works against all damage, and solo pvp, since i'm assuming that's what we're going with now, you can match a DK on reflect, also A Templar running BS isn't taking straight damage, It doesn't get Mitigation yes, But it still absorbs damage while its up.....Saying you take straight damage is shady
G. Block Passive
1. Yes we can achieve more block than anyone else, but you cannot block damage while using blazing shield. Our armor and spell resistance also doesn't apply. So in the context of a blazing shield protest, the Templar blocking is a moot point.
But you can block damage while getting mana back for Blazing Shield, meaning Block does help, and does matter
H. Inevitable nerf
1. -shrug- I've been playing Templar and doing well since beta. I can adapt to any change. That said, I'll will still argue that Blazing Shield isn't suddenly made OP by a few moments of regen. If it gets nerfed, so be it.
Right now BS is powerful, Light Armor and Staff makes it possible to basically spam it close to forever, Once you gain more Magicka Recovery Next patch, plus and even bigger Health Pool increasing it even further, Its going to push it into the extremely overpowered area...And that is when its going to get Gutted as an ability...Don't believe me? ask Sorcs and DK's about some of their lovely abilities that have been gutted (and rightfully so)
Mojomonkeyman wrote: »@Brandoid :
Thanks for your detailed answer. I won`t quote you, since we waste lots of space with quotes here.
First, the concept of opportunity cost isn`t new to me. This has to be considered regardless of the class/skill we`re talking about.
My point is, you templar guys have an incredibly strong defensive shield skill in your arsenal that also has the power, if used right, to completely wreck anyone who tries to melee you. This alone, imho, after playing pvp for almost 20 years by now, is strong enough to justify such a skill to have penalties (in whatever form).
It does have a penalty. However, with the changes coming in 1.3.0 I wonder if the regen debuff is too much.
I don't want to make assumptions, but it seems that you think I consider the current blazing shield in the current client to be a skill that costs too much. I do not.
But if look at the full picture of your class, you even have another spell that shuts down range damage really well, not only that, it also (same as your melee defensive ability) has the power to do damage to ... I`ll call it "unsuspecting" opponents.
Eclipse can be extremely useful at the right time against the right target. It does have it's own vulnerabilities though. It's cost is relatively high. It can be cc broken, which will grant you cc immunity for some seconds; this includes the immunity granted by the skill immovable.
You have the option, to cancel out melee damage, you have the option to counter ranged burst, you have an incredibly powerful heal reduction spell additionally in your arsenal (which by the way is an absolute DK killer, especially in combination with dark flame & eclipse).
Against melee attacks we can cast blinding light, which is useful now and will be more useful with 1.3.0. We have blazing shield. We have more than a few attacks that can cause stun or knockback. We have great abilities to counter melee opponents. I have NO issue with the skills currently as they can all be powerful if used at the right time.
I do use dark flare often for it's relatively high single hit damage and healing debuff+next attack buff. It is very useful when facing DK as you put it, DK killer, but it does require time to get a DK's resources down so you can create an opportunity to not get it reflected back.
You are complaining about potion usage? Seriously? Ask any competent DK or Sorc what they`re doing, they`re also bound to use them on CD to have the results you guys complain about. You complain about Sun Shield being your only shield. We sorcs also have just one class shield, the rest you see used is weapon/armor (healing ward/harness magicka) related to which you have access as well.
I have not complained about potion usage. I have commented more than once about how strong they are.
I have not complained about blazing shield once. I have made comments on how I use it with harness magicka as well.
Good sorcs also rely on resto staff & potions for magicka reg, because we know, we are dead when burning all stamina via dark pact while standing still/moving in slow motion like a sheep waiting for the butcher.
I think it is universal that once you rin out of stamina and magicka you lose the fight. I don't know anyone who doesn't use magicka primarily that doesn't use a resto staff on at least one bar. The strongest players use potions.
You are not entitled to have the tools facing any number of competent opponents and expecting to win. No single DK will win versus two opponents of comparable skill to yours. No single Sorc will. No single Nightblade will. That`s how it should be.
Completely agree.
But, and now it comes, your tools at the moment already allow you to last very long versus multiple opponents if used right and have a chance to win that fight if your opponents mess up. Together with potions and non-class dependant ultimates you can do all the good stuff, that the commonly perceived strong classes can do. In combination with your extraordinary healing capabilities I`d say, you can even do it better.
This is true. I have posted quite a few videos showing this being practiced. As to whether or not it can be done better by a templar is up for debate for by others because I do not run that spec.
You are always just talking about so perceived weaknesses of your class and completely deny the friggin strong synergies, that make your class a pain to fight against for ANY opponent (melee, range, magicka, stamina).
I hope by "You", you mean bad players that need to gitgud because the above segment would make you a lier otherwise.
And you want all that without penalties, you want to win versus "multiple competent opponents", you want your already strongest skills buffed, you want it all. I call that bias, that`s not what I`d expect from someone who`s so deep into dueling, you should know better. There is no class that should have "the perfect skills".
What I want is a balanced game for the most part. I do not think it is a bad thing for every class to have some strong ability that can out perform a different class in according to the situation, but I do not want skills that can be used in all situations to be as strong in those same situations. Take ganking for example, in that situation a nightblade with a bow will out perform other classes trying to do the same thing using same weapon.
Now please, with your next reply, try to consider the full picture of your class and do not focus on what you don`t have. To be honest, I`m all for improvements to ressource management for templars, that`s indeed your most glaring weakness (which can be already countered pretty well by certain gear setups including i.e.: worm cult, warlock & resto staff by the way).
I believe the whole point of removing the regen debuff from blazing shield in 1.3.0 is to give more resource management to the templar class.
Can this be achieved by doing something else? Definitely. Removing the regen debuff from blazing shield does not make is OP though when you consider that a player with high regen stats will be taking in much more resource than current due to soft caps for regens being raise significantly. Right now your opponent with a regen of ~80magicka every two seconds is only getting ~80 more magicka every two seconds than you. That is significant now, but imagine the difference with 1.3.0 as the soft cap is raised to 169. The difference would be too much as your opponent will be gaining even more magicka over the time you have a blazing shield up.
It is hard to say, as I have commented before multiple times, if removing the regen debuff from blazing shield will make the skill too cheap not to use, but it is definite that with 1.3.0 you would put yourself in more of a deficit than you do now using blazing shield when it comes to magicka sustain.
But don`t add it to the already most powerful abilities, make it also have a penalty (such as dark exchange/pact, which is screaming "hey, I`m getting purple and throw my hands in the air while channeling - please interrupt me now!"), make it an active, dot not try to tie improvements in that area to, I said it before, the most powerful abilities. That won`t improve pvp. Those skills will become even more mandatory than they`re now.
I am not against a reduced penalty for using blazing shield, but keeping it as it is now makes now sense when you consider the other changes in 1.3.0. And again, it is hard to say if removing the debuff completely is actually a necessary change to keep the skill viable because of the other changes in 1.3.0.
Thanks for your patience, if you made it til the end of my text.
xsorusb14_ESO wrote: »Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it
Actually from tests, the Shield doesn't actually have a cap
BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death.
xsorusb14_ESO wrote: »Where do you get Total Dark can be broken just like CC? you mean purged? Because TD isn't a form of CC, and CC break shouldn't be breaking it
Actually from tests, the Shield doesn't actually have a cap
BJ is a death sentence for anyone who doesn't have stamina for CC break, since you will perma CC someone to death.
I thought you would know some things better. But after this, I don't know what to think.
1. Total Dark can be broken using left+right mouse interrupt.
2. If there was no cap, the shield would never explode.
3. Jabs knockback is hardly perma CC, since you get automatic CC immunity.
timidobserver wrote: »Also:
- Exploding a blazing shield isn't a problem for ranged attackers, which accounts for a large amount of players in AvA.
Mojomonkeyman wrote: »Yeah, eclipse can be broken via normal cc break. But Jabs knockback doesn`t trigger any cc immunity at the moment when not breaking out of it. There`s even a thread here on the forums about it.
In this case, Xsorus is right, once caught off guard with not enough stamina left, a jabs user can spamknock you to death without any chance of recovery.
Best regards
arnaldomoraleseb17_ESO wrote: »arnaldomoraleseb17_ESO wrote: »Stop to be lammers please. I am templar and I can see how OP is the skill right now against melee players. I don't understand why people like to play in easy mode.
Skill cost to me 224 magicka and I have 91 magicka recovery, It's mean that I can use infinites blazing shield before run out of magicka if I only use this skills against a melee player.
If it's OP try fighting a good player without it, especially a typical DK with an at least decent player behind it. You will never win.
I have tried A LOT, I am in a dueling guild. I know what I am saying. I would be happy to try with someone in game if you don't believe me.
EU Megaserver, Nickname Debon, DC alliance.
PS: I just won very easily to a DK weapon and shield in Bruma. When I killed him, I had 100% health. The DK is called Ragnar Lothbrok (He is VR12). He usually written in the forum, so he can confirm this.
Here is a video of a templar beating a DK without Sun Shield.
https://www.youtube.com/watch?v=mPD3VpXWdxM
Mojomonkeyman wrote: »xsorusb14_ESO wrote: »timidobserver wrote: »This thread is all about DKs trying to prevent any class from being able to remotely challenge their immortality. The only perspective I am seeing is the DK perspective even though Blazing Shield is hilariously effective against NBs.
No Templar can survive heavy single target burst with blazing shield. Templar defense is based on a mechanic that disables all of our mitigation and has a cap as to how much it can absorb. This means that focused burst drops us. DKs can reflect an infinite amount of projectiles and they get to keep their other mitigations, active, and passive defenses, and their excellent resource management allows them to keep everything going indefintely.
Blazing shield is very weak against burst range attacks like lethal arrow or crytal fragments, but DKs are excellent against melee and range.
The DKs leading the protest with this thread need to give it a rest. A one trick defense of Blazing Shield doesn't even compare to the varied defensive arsenal that DKs have access to.
You realize the only thing Heavy Single target Burst will do is set off Blazing Shield causing it to explode on the target doing the burst?
Templars have a Reflect they can cast on their enemy, They have Heals, they have Blazing Shield, and they have a Charge...There is zero reason you should be having any trouble with any Range in this game.
Go ahead and put this into practice.
Watch the youtube vid you posted in your templar vid thread (the one made by Milizia) on Auriels Bow EU. You posted it. Again, YOU posted it. I`m speechless about your ignorance.
He demolishes ranged bursters left and right, sometimes even two of them at once, with a melee dropping in. And those ranged bursters he faced werent terribad, at least some of them.
I`m a sorc by the way. I can deal with templars. But I do think extraordinarily strong spells (like basically shutting down melee dmg inc) should have drawbacks. Even BE has doubled cost after first cast AND mana reg reduc, and it is just a runaway skill. Buffing such a strong skill (blazing shield) and thus enabling ridiculious uptimes is not the way to go.
Buff other skills, give templars alternative ways to play efficiently. Do not create mandatory skills, thank you. Bias is so strong in here, aside from the common amount of scrubs here and there who just dont know how to use their class.
Best regards