galiumb16_ESO wrote: »While I can appreciate the view that CU is being over hyped for how far away it is, but your frothing at the mouth about a game so far away is different in what way?
kirnmalidus wrote: »so why is every *** player in wabba using impulse than if it was working as intended
I tried out impulse in pvp a month ago and it hits like splashing someone with warm water, with the added fun that you have to get close to use it. Sure if you encounter an organized group who are all using it you will die if they get close enough...but who stands there and lets the zerg run over them and expects to live? If they weren't killing you with impulse it would be something else...and they would do it from range.
Without impulse spam, yes, our group can stand up to an incoming zerg and when it hits us we survive and wipe them over half the time.
Ebonheart Pact Groups are currently the ones utilizing this exploit in Wabbajack NA server.
The exploit is pretty much self explanatory: raid groups consisting of 20 or more players use Impulse (Destruction Staff Ability) and that's all they use. They spam it while running and can completely wipe a large group of forces in 1.5 - 2 seconds. No joke. They have pretty much utlized this exploit and taken almost every keep/castle/fort and have taken just about every scroll by using impulse. Everyone uses this ability and can wipe raids easily without breaking a sweat. Spam 1 button, win game.
This is a major exploit needing fixed ASAP.
Halrloprillalar wrote: »Infraction wrote: »Halrloprillalar wrote: »Once again: you can breakout of negate.
It also has an aoe cap.
stop praising it as the god given solution to everything, all it does is might confuse pugs a bit and buy you a bit of time. Against a fireball zerg it does very little.
Negate shuts down enough healing and damage spam to give a window of opportunity to shut the train down.
6 people stopping to breakout is enough of a window? Come on now
Correct translation would be: "We have no clue how to break CCs and have the movement of a 97-year old great grandma, so we stand all together while a bomber-group charges into our midst."translation : "we were bad and died to aes"
Yeah, I'm interested too, but I have certain doubts, because Marc Jacobs is known to be a jawsmith.Can't wait for Camelot Unchained. Although I am enjoying this for now through all the issues.
Morticielle wrote: »Correct translation would be: "We have no clue how to break CCs and have the movement of a 97-year old great grandma, so we stand all together while a bomber-group charges into our midst."translation : "we were bad and died to aes"
And now some advise your parents should have given you: L2P!
Infraction wrote: »Halrloprillalar wrote: »Infraction wrote: »Halrloprillalar wrote: »Once again: you can breakout of negate.
It also has an aoe cap.
stop praising it as the god given solution to everything, all it does is might confuse pugs a bit and buy you a bit of time. Against a fireball zerg it does very little.
Negate shuts down enough healing and damage spam to give a window of opportunity to shut the train down.
6 people stopping to breakout is enough of a window? Come on now
Because only one person ever runs into a stacked group?
Need to quit looking at a large group versus large group situation as you versus 12 people.
Halrloprillalar wrote: »Infraction wrote: »Halrloprillalar wrote: »Infraction wrote: »Halrloprillalar wrote: »Once again: you can breakout of negate.
It also has an aoe cap.
stop praising it as the god given solution to everything, all it does is might confuse pugs a bit and buy you a bit of time. Against a fireball zerg it does very little.
Negate shuts down enough healing and damage spam to give a window of opportunity to shut the train down.
6 people stopping to breakout is enough of a window? Come on now
Because only one person ever runs into a stacked group?
Need to quit looking at a large group versus large group situation as you versus 12 people.
What? The cap for negate is 6, doesn't matter what YOUR group size is, ONE negate will only stop (briefly) SIX people from enemy side, or until the first purge hits. Unless you suggest every sorc uses it at once but I'm 99% sure the effect doesn't stack with itself.
There is no brake on the impulse train.
kirnmalidus wrote: »I don't think Impulse is currently working the way devs intended. The various versions of the Pulsar morph (based on different elemental damage types) are stacking the debuffs.
I confirmed this last night, and it includes the health decrease debuff. This is stacking from the different Pulsar damage types and it isn't something you can heal through.
Some have suggested Negate as a solution, we tried it and it doesn't work. Please also be aware that we are not a "disorganized zerg" as some have implied getting run over by these impulse/pulsar spammers.
This "tactic" is being referred to as the "Rainbow Train" or "*** Train" (I know the forum is going to edit that, so one of the things Molag Bal is the god of) in Cyrodiil, because the mixed elemental damage versions of Pulsar is key to the debuffs stacking in a way that I just can't believe the devs intend it to be.
ThyIronFist wrote: »Once again the baddies unite and call everything that kills them an exploit, and that it needs to get nerfed.
1. Don't run into an impulse group
2. Don't run into an impulse group
3. Repeat step 1 and 2
Sure impulse is powerful, especially if multiple people spam it - but it is working as intended. It's just bad designing.
kirnmalidus wrote: »Halrloprillalar wrote: »Infraction wrote: »Halrloprillalar wrote: »Infraction wrote: »Halrloprillalar wrote: »Once again: you can breakout of negate.
It also has an aoe cap.
stop praising it as the god given solution to everything, all it does is might confuse pugs a bit and buy you a bit of time. Against a fireball zerg it does very little.
Negate shuts down enough healing and damage spam to give a window of opportunity to shut the train down.
6 people stopping to breakout is enough of a window? Come on now
Because only one person ever runs into a stacked group?
Need to quit looking at a large group versus large group situation as you versus 12 people.
What? The cap for negate is 6, doesn't matter what YOUR group size is, ONE negate will only stop (briefly) SIX people from enemy side, or until the first purge hits. Unless you suggest every sorc uses it at once but I'm 99% sure the effect doesn't stack with itself.
There is no brake on the impulse train.
Negate doesn't stack, and you have to time it perfectly with the Impulse/Pulsar spam for it to work at all in this situation. As you pointed out, it is NOT a viable solution for stopping the Rainbow Train.
Infraction wrote: »kirnmalidus wrote: »Halrloprillalar wrote: »Infraction wrote: »Halrloprillalar wrote: »Infraction wrote: »Halrloprillalar wrote: »Once again: you can breakout of negate.
It also has an aoe cap.
stop praising it as the god given solution to everything, all it does is might confuse pugs a bit and buy you a bit of time. Against a fireball zerg it does very little.
Negate shuts down enough healing and damage spam to give a window of opportunity to shut the train down.
6 people stopping to breakout is enough of a window? Come on now
Because only one person ever runs into a stacked group?
Need to quit looking at a large group versus large group situation as you versus 12 people.
What? The cap for negate is 6, doesn't matter what YOUR group size is, ONE negate will only stop (briefly) SIX people from enemy side, or until the first purge hits. Unless you suggest every sorc uses it at once but I'm 99% sure the effect doesn't stack with itself.
There is no brake on the impulse train.
Negate doesn't stack, and you have to time it perfectly with the Impulse/Pulsar spam for it to work at all in this situation. As you pointed out, it is NOT a viable solution for stopping the Rainbow Train.
I still go back to my original statement. Its not one person versus 12 just like its not one ability versus all of them they are using. Widen your scope of abilities more.
5 pages about this. For real? How much does impulse crit? 400? Well, combustion, impale and conduit crit for up to 700 for a heal templar with no spellpower enchants and conduit can be used by more than 1 player. Our 24-people group rarely have more than 3 pulsars and just for its effect, because overall impulse is so-so comparing to other combat capabilities.
And generally for a fight between equal opponents (normal groups with voice communication, not running with bows in heavy at least i mean) ultimates, cc, surprise effect and movement decide outcome of it.
There are many abilities that are able to counter impulse.
Yes, Impulse is still a fantastic move especially when used together in a group but if you had an organized group you guys could throw down some Negate Magic bubbles, keep the heals up, drop an oil pot on the ground, or just impulse back. There are obviously more options than what I just listed but those came to mind the fastest.
Removed.
(Sorry, I am hesitating to release the counter)
Kajoh_Americano wrote: »There are many abilities that are able to counter impulse.
Yes, Impulse is still a fantastic move especially when used together in a group but if you had an organized group you guys could throw down some Negate Magic bubbles, keep the heals up, drop an oil pot on the ground, or just impulse back. There are obviously more options than what I just listed but those came to mind the fastest.Removed.
(Sorry, I am hesitating to release the counter)
It's no secret : the counter is negate magic, it's a sorc ultimate.
The problem is...a real, organized group will have immovable slotted somewhere on their bar and essentially be immune to any form of CC/silencing. Nothing wrong with it, that's what our alliance does.