Ran into what appeared to be a guy multi boxing tonight. My health bar was full but my screen went gray and I was dead. I am not sure...but if this is what the OP was talking about - yes this needs a serious review.
INC PBAE BOMB!! - throw caltrops...toss negate and start healing....
screen gray character dead.
The rest of my group was throwing runes and preparing other counter measures.
The death spam was 290 dmg of all three destruction staves. from 3 different characters. I have never seen that type of thing before in this game and if that's where we are going...well...I will go find something else to play.
Tintinabula wrote: »I provided a possible solution stating that if it were Pulsar being used and the health debuff was indeed stacking then that would account for your health disappearing immediately.
Someone else posted that it was not pulsar but Ring which in fact doesn't even debuff your health but only adds dots.
Then you post 4 separate times about how great you and your team are adding no other real information except that "you're pretty awesome"
my point is if you only saw one guy and there was infact three (or more)..perhaps you're mistaken about what your awesome group was doing as far as healing goes? Perhaps no one was hacking or multiboxing?..perhaps you just got side swiped. It happens.
demonlkojipub19_ESO wrote: »Ok I can't believe you are even trying to call exploit NOW just because you got smashed with it. If you are AD, your own faction has been guilty of it on several occasions. If you are DC, your own faction has been guilty of it on several occasions.
Get in touch with your peeps and ask them where their coordinated impulse/mutagen/etc spam blobs are. You have them.
And as said, not exploit, poor design. Been calling for a real nerf to impulse/destro staff for a long time and they don't want to do it, and this is the result. Run around in a mass light armor/destro staff group and decimate with an unblockable aoe/debuff attack. Sucks don't it. Take it to ZoS but not in the form of 'exploit', because its working as intended.
heng14rwb17_ESO wrote: »So is there any conclusion yet?
Hacking?
Multiboxing?
Exploit?
Or just plain old ownage by a better team?
Halrloprillalar wrote: »I will also say you guys are a pain in the ass to kill (although I never seen you with a group of less than 20 , so I know that @bitaken isn't simply QQing over skillspam.
kirnmalidus wrote: »Where else in the game do percentdemonlkojipub19_ESO wrote: »kirnmalidus wrote: »The way it is being used, stacking concussions to render any opposing raid totally immobile immediately, is an exploit.
If this use of the term exploit confuses you, I refer you to Mirriam Webster's relevant definition:
"to make use of meanly or unfairly for one's own advantage [http://www.merriam-webster.com/dictionary/exploit]
Whether it is working as designers intended isn't relevant, it is an exploitable feature in the game's design that makes PvP unplayable for people who aren't abusing it.
Its not an exploit no matter what definition you google. You can't tell people they can only have 1 or 2 people of their group use impulse. if 400 people come at you and all they do is impulse, the game allows it. Same if 400 people come at you and mages fury or 400 people charge at you then talons or 400 people throw spears of light at you or 400 people sneak attack critical you at the same time (tho 3 simultanious ones would probably be the death of you). the game allows for all of that, because any number of players with access to the skill can use it as they please.
Sure, if by nerf you mean they need to stop it stacking the debuffs (including the max health decrease from the pulsar morph).
The damage it does is fine, it's fair. A raid can heal through it and still have a fight if they are competent.
But stacking down your health to nothing combined with full immobilization is a different story.
Agrippa_Invisus wrote: »heng14rwb17_ESO wrote: »So is there any conclusion yet?
Hacking?
Multiboxing?
Exploit?
Or just plain old ownage by a better team?
Good teams can kill you really, really fast.
Agrippa_Invisus wrote: »heng14rwb17_ESO wrote: »So is there any conclusion yet?
Hacking?
Multiboxing?
Exploit?
Or just plain old ownage by a better team?
Good teams can kill you really, really fast.
In fact so fast that it seems they may be casting way beyond the normal speed possible...almost feels like just because they were there you died.
Halr....if you could check your kill logs the next time this happens to you I am going to suggest in the 1.5 seconds it took you to die someone in this post that is not me or you will have dropped Burning Talons on you...then his team mate gets you with 6 pulsar's in effectively 1.5 seconds. That's according to the SS we have from a team member. 1.5 seconds to die - 6 Pulsar's....yeah...all running in with unstoppable and RM pre loaded...I wonder what it is that allows such casting times?
It appears to me that there is some sort of automated animation canceling. I can't even click a key on my keyboard 6 times in 1.5 seconds....and if people are able to macro in something that causes animation canceling on the PBAE...well you can cast them so fast the enemy get the gray screen of death before they are able to do anything.
That's what it appears to be according to the SS's I have seen thus far anyway.
So it's not multiboxing - its very likely a group that is using an automated animation canceling macro in their spell cast of impulse so that when they cast it they can just hop up and down on the button and it keeps doing damage - the server does not know how to handle it - and your group goes BOOM before you even know what hit you.
hasselhoffman wrote: »
Halrloprillalar wrote: »hasselhoffman wrote: »
i find impulse dks to be much less of a nuisance 1v1 than SNB DKs.
Agrippa_Invisus wrote: »Halrloprillalar wrote: »hasselhoffman wrote: »
i find impulse dks to be much less of a nuisance 1v1 than SNB DKs.
That's why one bar is S/B and the other is Destro staff. Best of both worlds!
SwampRaider wrote: »the only way to counter this is if you have 10 sorcs with negates up.
that..or remove AOE cap
Agrippa_Invisus wrote: »Halrloprillalar wrote: »hasselhoffman wrote: »
i find impulse dks to be much less of a nuisance 1v1 than SNB DKs.
That's why one bar is S/B and the other is Destro staff. Best of both worlds!
Something amiss with this guy...
SwampRaider wrote: »the only way to counter this is if you have 10 sorcs with negates up.
that..or remove AOE cap
Sorry, that's not really the best way to counter it.
I have found that - Volcanic rune, Caltrops, and well timed negates are the secret. Spread them out - peel them off - kill their support - CC them - kill them.
Agrippa_Invisus wrote: »Halrloprillalar wrote: »hasselhoffman wrote: »
i find impulse dks to be much less of a nuisance 1v1 than SNB DKs.
That's why one bar is S/B and the other is Destro staff. Best of both worlds!
LOL its not that they are just using impulse. They combine it with Immovable and then they stack barrier ultimates (both morph and un morphed) and stack War horns (both morphs) so that they hit like run away freight trains and are completely resistant to CC. They need to make it where you cant use armor abilities unless you have a 5 piece of the armor set on. Its stupid that a light armor mage can also use immovable while in light armor. That and ulty stacking needs to be addressed