Permafrost wrote: »I clearly am not a fan of Lowbei at the moment, but he's described it pretty well. It's just the way those of us from the old-school competitive scene see things.
Permafrost wrote: »I clearly am not a fan of Lowbei at the moment, but he's described it pretty well. It's just the way those of us from the old-school competitive scene see things.
Please remind me how big a group is in ESO? Exactly..
imo a group is whatever the game says it is, which is 4 in eso
Agrippa_Invisus wrote: »It's very obvious all the Assault/Support tools in the Alliance War trees were designed with large groups in mind, as is the difficulty level of the objectives (such as keeps).
Any attempt to designate some significance onto a 4 to 8 (or some other number) team as a more 'pure' form of AvAvA is meaningless self deception.
This isn't DAoC, the devs haven't catered to the gank squad crowd by turning the Imperial island into a roaming gank squad paradise like they did in DAoC with that island between the frontiers. AvAvA was designed with large group fighting in mind and everything's built around it. If you want to fight as a smaller team, you're free to, but understand the inherent risks involved and know what when dealing with the zerg, the results of your smaller numbers will be severe.
Agrippa_Invisus wrote: »It's very obvious all the Assault/Support tools in the Alliance War trees were designed with large groups in mind, as is the difficulty level of the objectives (such as keeps).
Any attempt to designate some significance onto a 4 to 8 (or some other number) team as a more 'pure' form of AvAvA is meaningless self deception.
This isn't DAoC, the devs haven't catered to the gank squad crowd by turning the Imperial island into a roaming gank squad paradise like they did in DAoC with that island between the frontiers. AvAvA was designed with large group fighting in mind and everything's built around it. If you want to fight as a smaller team, you're free to, but understand the inherent risks involved and know what when dealing with the zerg, the results of your smaller numbers will be severe.
Agrippa_Invisus wrote: »It's very obvious all the Assault/Support tools in the Alliance War trees were designed with large groups in mind, as is the difficulty level of the objectives (such as keeps).
Any attempt to designate some significance onto a 4 to 8 (or some other number) team as a more 'pure' form of AvAvA is meaningless self deception.
This isn't DAoC, the devs haven't catered to the gank squad crowd by turning the Imperial island into a roaming gank squad paradise like they did in DAoC with that island between the frontiers. AvAvA was designed with large group fighting in mind and everything's built around it. If you want to fight as a smaller team, you're free to, but understand the inherent risks involved and know what when dealing with the zerg, the results of your smaller numbers will be severe.
zos did mess up by not making the middle island the "paradise" as you put it, but they are working on arenas now to fix it, and hopefully they place them in the imperial city.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »It's very obvious all the Assault/Support tools in the Alliance War trees were designed with large groups in mind, as is the difficulty level of the objectives (such as keeps).
Any attempt to designate some significance onto a 4 to 8 (or some other number) team as a more 'pure' form of AvAvA is meaningless self deception.
This isn't DAoC, the devs haven't catered to the gank squad crowd by turning the Imperial island into a roaming gank squad paradise like they did in DAoC with that island between the frontiers. AvAvA was designed with large group fighting in mind and everything's built around it. If you want to fight as a smaller team, you're free to, but understand the inherent risks involved and know what when dealing with the zerg, the results of your smaller numbers will be severe.
zos did mess up by not making the middle island the "paradise" as you put it, but they are working on arenas now to fix it, and hopefully they place them in the imperial city.
*yawn*
Shorter Lowbei: imma gonna call you a zerger cuz I don't have an argument!
Whatevs, dude. You can go hide in your arenas when they're released. I couldn't give two cares about them.
Permafrost wrote: »We feel plenty manly enough trouncing people triple our size. Furthermore, I get absolutely zero satisfaction from running with 20+ people. People can make boatloads of mistakes and just hide. With 8-10 you must be on your A-game all the time. Wasting an ability, throwing in an unnecessary dodge roll, fat-fingering a single ultimate... it's the difference between winning and losing. I like that high stakes atmosphere.
I see the big picture just fine. It's why, despite frequent invitations, we did not choose Wabba; we did not want to go to a server where "large group" would be the meta. You guys enjoy that. I understand. I could assume you don’t like that pressure or you have some kind of fetish for pretending that you’re coordinating an attack on Helm’s Deep, but it doesn’t matter. You’re going to keep on enjoying that style and I’m going to keep on preferring combat that discourages it.
I never intended to have to defend PvP tastes; this started over judgment being passed by large meta campaigns against smaller meta campaigns.
AD will win four (Auriels Bow, Dawnbreaker, Hopesfire, and Skullcrusher)
DC will win three (Bloodthorn, Chrysamere, and Volendrung*)
EP will win one (Goldbrand)
Wabbajack is too close to call, but based on current trends is likely to go to DC for a final score of 4AD, 4DC, 1EP
umadreds trollface.jpg
Dont worry, we will spot you Scourge as a consolation prize.
=D
*Volendrung is technically not a lock yet as the point spread is less than 50k as of this post, but trends show there is zero chance of AD actually making a meaningful comeback on this campaign
Disclaimer: the 90 day campaigns were way too long, early AP generation exploits ruined the contest, and the only campaign that actually has population and ever mattered is Wabbajack anyway, but gg.
AD (or at least a couple organized raids worth of AD) tried to help DC win on Wabba a few weeks back, but failed. Now DC has given up on Wabba, and AD is nothing but fodder without pressure on EP from the west.
AD (or at least a couple organized raids worth of AD) tried to help DC win on Wabba a few weeks back, but failed. Now DC has given up on Wabba, and AD is nothing but fodder without pressure on EP from the west.
Yes, you did fail miserably. I say that because if you were smart you would of gone for the 2nd place team. You know, you gain up on 2nd place and that helps put you in 2nd place? Instead, you poked the bear and you got mauled. I really enjoyed the AD fights the last few weeks, but you don't understand how to win.
Permafrost wrote: »We feel plenty manly enough trouncing people triple our size. Furthermore, I get absolutely zero satisfaction from running with 20+ people. People can make boatloads of mistakes and just hide. With 8-10 you must be on your A-game all the time. Wasting an ability, throwing in an unnecessary dodge roll, fat-fingering a single ultimate... it's the difference between winning and losing. I like that high stakes atmosphere.
I see the big picture just fine. It's why, despite frequent invitations, we did not choose Wabba; we did not want to go to a server where "large group" would be the meta. You guys enjoy that. I understand. I could assume you don’t like that pressure or you have some kind of fetish for pretending that you’re coordinating an attack on Helm’s Deep, but it doesn’t matter. You’re going to keep on enjoying that style and I’m going to keep on preferring combat that discourages it.
I never intended to have to defend PvP tastes; this started over judgment being passed by large meta campaigns against smaller meta campaigns.
You don't see the big picture. You really don't.. You can sit back and call large groups bad all you want, but I can sit back and say well you're bad because you can't get 12 people who know how to play. It doesn't make large groups bad because you can't field 12 people who know what they're doing.
NookyZooky wrote: »this thread has become nothing but a place for drama. it should be closed
NookyZooky wrote: »this thread has become nothing but a place for drama. it should be closed
AD will win four (Auriels Bow, Dawnbreaker, Hopesfire, and Skullcrusher)
DC will win three (Bloodthorn, Chrysamere, and Volendrung*)
EP will win one (Goldbrand)
Wabbajack is too close to call, but based on current trends is likely to go to DC for a final score of 4AD, 4DC, 1EP
umadreds trollface.jpg
Dont worry, we will spot you Scourge as a consolation prize.
=D
*Volendrung is technically not a lock yet as the point spread is less than 50k as of this post, but trends show there is zero chance of AD actually making a meaningful comeback on this campaign
Disclaimer: the 90 day campaigns were way too long, early AP generation exploits ruined the contest, and the only campaign that actually has population and ever mattered is Wabbajack anyway, but gg.