dc on wabba pussed out to bloodthorn because competition is too much for them
Agrippa_Invisus wrote: »And their 3 Bar to Locked pop STILL loses 8-10 keeps in prime time to a 2 bar EP population. All that prevents Emperor deposition typically is them planting 100+ Blue in one keep like Ash or Aleswell (see the other thread) and ignoring anything else.
Halrloprillalar wrote: »Agrippa_Invisus wrote: »And their 3 Bar to Locked pop STILL loses 8-10 keeps in prime time to a 2 bar EP population. All that prevents Emperor deposition typically is them planting 100+ Blue in one keep like Ash or Aleswell (see the other thread) and ignoring anything else.
You mean the same way red camps Arrius? Turtling is not exclusive to DC.
Agrippa_Invisus wrote: »Halrloprillalar wrote: »Agrippa_Invisus wrote: »And their 3 Bar to Locked pop STILL loses 8-10 keeps in prime time to a 2 bar EP population. All that prevents Emperor deposition typically is them planting 100+ Blue in one keep like Ash or Aleswell (see the other thread) and ignoring anything else.
You mean the same way red camps Arrius? Turtling is not exclusive to DC.
Are you talking about BT? Because Arrius defense is usually the last thing we do before calling it a night. A dozen of my guild, maybe 10-20 puggies, and no relief force coming against a sea of blue. We farm our points, and then usually go to bed when the flags flip.
Our only goal is to keep the gates closed as a matter of pride. We've not kept a scroll docked more than six hours in weeks due to the night/early morning crew.
I can't believe people are arguing over GoldBrand. That is classic... PVP doesn't matter unless you're fighting on Wabbajack. I said it...
AD will win four (Auriels Bow, Dawnbreaker, Hopesfire, and Skullcrusher)
DC will win three (Bloodthorn, Chrysamere, and Volendrung*)
EP will win one (Goldbrand)
Wabbajack is too close to call, but based on current trends is likely to go to DC for a final score of 4AD, 4DC, 1EP
umadreds trollface.jpg
Dont worry, we will spot you Scourge as a consolation prize.
=D
*Volendrung is technically not a lock yet as the point spread is less than 50k as of this post, but trends show there is zero chance of AD actually making a meaningful comeback on this campaign
Disclaimer: the 90 day campaigns were way too long, early AP generation exploits ruined the contest, and the only campaign that actually has population and ever mattered is Wabbajack anyway, but gg.
Permafrost wrote: »Sorry you kids on the zergfest servers are touchy to the subject that some of us prefer a PvP campaign where we know we can't hide in a zerg, won't have to suffer skill-less opposition running more than 30-40 people and won't have to endure god awful lag.
That's right, I said it.
PvPing on Goldbrand is like watching the Wabba kids play 60 on 60 football, so instead you and 8 of your buddies wait in the parking lot to beat up 30 of them for being god awful. Sure, if those other 90 saw you then you'd get your heads kicked in, but you were smart enough not to get into that sutuation.
Permafrost wrote: »If you have 4-5 raid leaders, yes you are a zerg. But hey, I wasn't the one who started criticizing people for their server of choice.
Permafrost wrote: »Sorry you kids on the zergfest servers are touchy to the subject that some of us prefer a PvP campaign where we know we can't hide in a zerg, won't have to suffer skill-less opposition running more than 30-40 people and won't have to endure god awful lag.
That's right, I said it.
PvPing on Goldbrand is like watching the Wabba kids play 60 on 60 football, so instead you and 8 of your buddies wait in the parking lot to beat up 30 of them for being god awful. Sure, if those other 90 saw you then you'd get your heads kicked in, but you were smart enough not to get into that sutuation.
Permafrost wrote: »
And I don't think YOU know what a zerg means. Anyone who told you a zerg can't be coordinated is patently wrong. In fact, a zerg has always been a large coordinated group who swarms to victory via larger numbers. Not skill, NUMBERS.
Permafrost wrote: »Yes, let me head to Wabba with its expiration date around the corner, GREAT idea....
And I don't think YOU know what a zerg means. Anyone who told you a zerg can't be coordinated is patently wrong. In fact, a zerg has always been a large coordinated group who swarms to victory via larger numbers. Not skill, NUMBERS.
As for the guy from terrible DAoC guilds, you clearly know nothing about server selection. I'm glad my superior logic amuses your tiny brain.
It's all pointless though, we'll be stuck on laggy servers with giant numbers soon enough. I enjoyed my time not having to endure that while it lasted.
Permafrost wrote: »1.) Just because you tried to 8v8, it doesn't mean you were ever any good at it. Those were bad guilds who donated the arepees, kid. We 8v8'd from 2002 up until 2012, so I think we competed just fine.
Permafrost wrote: »1.) Just because you tried to 8v8, it doesn't mean you were ever any good at it. Those were bad guilds who donated the arepees, kid. We 8v8'd from 2002 up until 2012, so I think we competed just fine.
2.) If you have two groups of 18 (which my math tells me is 36 total people, but don't ask Lowbei to confirm because he probably can't if his reading comprehension is any reflection of his math skills) then I consider that zerg-level numbers. I wasn't aiming to criticize your preferred style of play, but if you want to throw your hat in with terribads who fail at board-warrioring, then you're going to get my opinion.
You might be highly successful in achieving the your goals with those numbers. Honestly, I don't know nor do I actually care enough to investigate. I'm happy with what we do with our smaller numbers and the domination we drop on groups your size. But realistically, I know without relying on exploits or enjoying long duration CC ala DAoC we couldn't consistently fight 80+ defenders like you are probably able to do if you're as well-oiled as you claim. So we chose a server where that wasn't the meta. As I said, sounds like we'll have no choice soon so we'll find out who can and cannot compete.