At the very most you should be able to cast 3 in a 16 second window, getting off 4+ means your nearly invulnerable if your playing a strong, high magicka/regen build.
It's hard to tell if BE is useless or overpowered if we have sorcs with infinite mana running around. Some are still able circle around you multiple times and then warp out of clipping range.
killedbyping wrote: »Bols escape is still most OP escape ability in game.
You can use it while immobolized and 1 blink is enought to outrange any chasing ability.
Magicka cost doesnt fixed anything.
'Stop moaning i play sorc and i think the chance is fine i still use it and its still fantastic! You can use it just dnt spam it and that's the way it should be it was ridiculously fun but still OP get over it srsly
you're just draining your magicka pool while moving the fight a few meters.
The only thing that's been more broken than Bolt Escape was DK vampires. Period. Previously if some sorc swept in and tried to gank you... you either A. Died a horrible electrified death ending in crystal fragments spam or B. They couldn't burn you down but were never in danger themselves because they could 100% of the time out-range you once they triggered stun immunity 1x. No single class should have the capacity to do that ever. It's too powerful.
The only thing that's been more broken than Bolt Escape was DK vampires. Period. Previously if some sorc swept in and tried to gank you... you either A. Died a horrible electrified death ending in crystal fragments spam or B. They couldn't burn you down but were never in danger themselves because they could 100% of the time out-range you once they triggered stun immunity 1x. No single class should have the capacity to do that ever. It's too powerful.
I think we all agree it could be used in an OP way, but the changes or fix they implemented for it was a terrible design. The time they had to think about it they could of come up with a slightly better design. The increase magicka cost of it would of been fine, but they also added a stop of magicka regen? In a way, two cooldowns?
The only thing that's been more broken than Bolt Escape was DK vampires. Period. Previously if some sorc swept in and tried to gank you... you either A. Died a horrible electrified death ending in crystal fragments spam or B. They couldn't burn you down but were never in danger themselves because they could 100% of the time out-range you once they triggered stun immunity 1x. No single class should have the capacity to do that ever. It's too powerful.
The only thing that's been more broken than Bolt Escape was DK vampires. Period. Previously if some sorc swept in and tried to gank you... you either A. Died a horrible electrified death ending in crystal fragments spam or B. They couldn't burn you down but were never in danger themselves because they could 100% of the time out-range you once they triggered stun immunity 1x. No single class should have the capacity to do that ever. It's too powerful.
I think we all agree it could be used in an OP way, but the changes or fix they implemented for it was a terrible design. The time they had to think about it they could of come up with a slightly better design. The increase magicka cost of it would of been fine, but they also added a stop of magicka regen? In a way, two cooldowns?
You sir, do not know what a cooldown is. A cooldown traditionally speaking in terms of mmo's has always referred to a period of time in which the ability goes on "cooldown" thus rendering the ability completely disabled until the predetermined "cooldown" duration has expired. In that sense, there are ZERO cooldowns to this ability. It's mechanics were altered to reign in how many times it can be used in succession, however you can still cast this ability enough times back to back to get out of harms way with a decent amount of success. It simply takes a bit of resource management. If you're arguing these changes are too severe because one class SHOULD be extended the ability to get out of harm's way 100% of the time, then I'm afraid I disagree.
Additionally, it's still extremely valuable since sorcs who use this ability are not bound by the same ruleset other classes must abide by when it comes in terms of being immobilized. A sorc with Bolt Escape can still move so far away so fast if they are caught in an immobilization that it renders the CC attempt a complete waste of magicka.
95% of sorcs I see in pvp are Bolt Escape/crystal fragment spammers that toss in the occasional endless fury. They don't want to theorycraft a new build or alter their respective play style which made pvp an easy-mode faceroll.
The reason so many sorcs are crying about this now is the simple fact that because of the increased cost and temporary regen debuff, now they can't dump a ton of magicka based damage on you and bail if things go sour. It's one or the other.
If a sorc is about to get ganked and has a full magicka bar...good luck catching them even with these changes. It still provides as an excellent anti-gank escape (hence the name Bolt ESCAPE) as the name implies. It just can't be abused as hard from an offensive perspective as it once was which is what caused the change to be implemented in the first place.
If my Bolt Escape keeps getting nerfed, I want all gap closers to get nerfed.