Mojomonkeyman wrote: »You`re really preaching the same prayer over and over hoping for enough noobs to believe what you say, because you try to make it sounds as if it was facts. Sadly, on mmo forums there will always be enough bad players around to give you "awesomes" and "agrees", because you give them nice little excuses for their issues ingame.
It`s kinda hart to take someone seriously who gives so much false information with such a serious face like you. You are wrong. You are a whiner. A GW2 roaming necromancer who had troubles versus thiefs cannot be taken serious, sorry. TeamQ top 50 EU anytime here, with both thief and necro.
Mobility is never an issue, when said mobility cannot kill you! I told you before, you have serious L2P issues, doesn`t matter how many RvR games you play/played before. Most people will just stay mediocre, even if they play thousands of hours.
But because of their huge playtime they think they must be good somehow, so they try to blame the game and make up philosophies like your "mobility rant" to cover up their inability to overcome plateaus skillwise.
Regards
ezareth_ESO wrote: »You can't run faster than a max speed horse. I get chased down by players who know what they're doing all the time. People who say they never use a horse as a sorc are lying or just bad. How absurd. The only time I use Bolt Escape instead of a horse is when I'm stuck in combat (My Horse has been max speed for 2 weeks now). Oddly bolt escape seems to prolong the stuck in combat bug. If you're running anywhere in Cyrodiil you should be rotating Retreating Manuevers into your run rotation and you'll catch ANY sorc or outrun any of them on your team.
So you're another Sorcerer that just posts nonsense. You think it's fine that you needed to be mounted and using Retreating Maneuvers to have the chance at catching someone on foot, what a joke.
Why is it that other players think a class ability to escape combat (provided you keep 800-1000 mana always in reserve is so broken? Sorcs die A LOT. We're the squishiest class, so how does it make sense that the only ability we have to prevent our death by fleeing is effectively taken from us? Every class has one or two class-defining abilities. Right now we have negate magic and Bolt Escape. That's it. The rest of our abilities are very weak.
You're squishy because you built yourself to be that way, Sorcerers are not innately weaker than the other classes. You took no defense other than Bolt Escape while other classes had to use heavier armour and multiple skills to be survivable, and now you're complaining that you have to do the same thing.
And whoever thinks Templar are weak in PVP is crazy. I've faced some Templar who can heal a group of 15 people in PVP and make it impossible for me to kill anyone, not to mention keeping eclipse on me if they want to make all of my damage abilities worthless. I don't think they should nerf Eclipse even though it completely takes me out of the fight and I have no counter to it other than to use what little stamina I have to break out of it. That's because it is something unique to Templar that makes them a powerful class.
You're letting a single Templar heal a group of 15 people and that somehow makes Bolt Escape balanced? You get immunity to Eclipse without having to slot anything extra on your bars or use any different gear and you're complaining about that? You have to use a resource you aren't otherwise using to get out of Eclipse and become immune to it for 7 seconds, how terrible.
ezareth_ESO wrote: »I'm not as vehement as @NordJitsu but at the end of the day I'm already enjoying my Sorc less and less in PVP and this nerf coupled with the host of other kneejerk PVP "balance" changes are making the PVP in this game very stale. Organized PVP is slowly turning into a game of everyone lump into balls, move as a group, AOE heal, and zerg down opposition and that is BORING AS HELL.
The nerf is overkill in my opinion. Every class has a stand out ability that sets it apart from the rest.
I don't think its fair a Templar has all those heals when the others don't!! NERF?
I don't think its fair a nightblade can go hidden and sneak away form a fight of jump on me to start one... NERF?
I don't think its fair a DK has reflect my spells on me, or chains to pull me too them. NERF?
No. Every class has its own attraction and every class attraction has several counters if you actually know how to play.
If you find yourself moaning about bolt escape you should find a new game and go play it.
deathpandax_ESO wrote: »Even with the Nerf, it's still by far the best PvP ability in the game. You have no idea what it's like to fight someone when they will always get away 100% of the time. I don't even engage Sorcs in a 1v1 because there is no point.
Also you can still Bolt 7-8 times before you run out of mana, and 10 if you pot. Anything more then 4 Bolt Escapes away and you are pretty much past the point of no return for a non-Sorc to ever catch up.
@Devlinne
I'm not your bro and literally nothing you just said was related in any way to balance. You gave a bunch of random anecdotes that may or not be true and made zero arguments to connect those anecdotes to the point you were trying to make.
The fact that ZOS is listening to people like you is what has made me lose faith in this game.
xsorusb14_ESO wrote: »For someone who says they don't use Bolt Escape anymore, Nord really goes out of his way to defend it *grin*
rophez_ESO wrote: »Haha. Oh, Nordj, Nordj, Nordj, after your crusading to get DKs nerfed, your tears over bolt escape are rather delicious.
SuperJChat wrote: »This ability now has TWO cool downs in a "no cool down" game. You "nerfed it into Oblivion," exactly what Firor said you wouldn't be doing.
You sir, are indeed ignorant of what a Cooldown is. According to your logic, a HoT is a cooldown, a DoT is a cooldown, any ability that buffs or debuffs for X seconds is a Cooldown.
gtfo. a "cooldown" means you can't cast the ability again within X seconds, at all. Not "casting again within X seconds has consequences".
If you are going to make an argument for something at least understand what you are arguing about before you cry wolf and whine like everyone you are complaining about
xsorusb14_ESO wrote: »For someone who says they don't use Bolt Escape anymore, Nord really goes out of his way to defend it *grin*
@xsorusb14_ESO
Don't care what you think really. I spent so much time as a tester for this game giving feedback on all the classes and skill lines that I can't really get out of that mindset. I'm not defending the skill because I need it for my build, I just want the game to be well balanced but also fun for multiple play styles. But again, really I don't much care if you believe me.rophez_ESO wrote: »Haha. Oh, Nordj, Nordj, Nordj, after your crusading to get DKs nerfed, your tears over bolt escape are rather delicious.
@rophez_ESO
Who are you and why should I care?SuperJChat wrote: »This ability now has TWO cool downs in a "no cool down" game. You "nerfed it into Oblivion," exactly what Firor said you wouldn't be doing.
You sir, are indeed ignorant of what a Cooldown is. According to your logic, a HoT is a cooldown, a DoT is a cooldown, any ability that buffs or debuffs for X seconds is a Cooldown.
gtfo. a "cooldown" means you can't cast the ability again within X seconds, at all. Not "casting again within X seconds has consequences".
If you are going to make an argument for something at least understand what you are arguing about before you cry wolf and whine like everyone you are complaining about
@SuperJChat
Its kinda hilarious that you want to talk to me about understanding before complaining when you don't seem to understand that this is a resource based game.
Simple fact: when you have no resources, you can't cast your skills. Placing a resource regen debuff or an increased cost on subsequent casts means that skill is going to make you run out of resources faster simply because you cast it. Its a virtual cool down.
Horse **** still smells like **** even if you plop some ice cream down next to and tell me its a brownie. And I'm about as interested in eating that as I am in reading your semantic bull-****.
You're a scourge on MMOs and video games in general. People like you destroy these games. Really, you do. And when this game crashes and burns, which I'm now pretty certain it will, its folks like you that will be to blame as much as ZOS is to blame for listening to your idiocy.
dylanjaygrobbelaarb16_ESO wrote: »@Devlinne
I'm not your bro and literally nothing you just said was related in any way to balance. You gave a bunch of random anecdotes that may or not be true and made zero arguments to connect those anecdotes to the point you were trying to make.
The fact that ZOS is listening to people like you is what has made me lose faith in this game.
disagree. may be true? no arguements? what. ANYONE who has played pvp has come across this problem. mages with a good mana sink jump in nuke and jump away. people follow but nobody can catch them. it is still a good ability after nerf, especially for mage tanks who taunt and jump, by the time they catch up jump again with no penalty. I have seen plenty of people use the skill in other ways then spam escape which would not hit the penalty. I completely agree with this change; I also would be fine with keeping bolt escape as is, as long as ANYONE can MOUNT ANYTIME.
class defining ability