@TheWired
NB bugs were bad. All are in agreement. But they really didn't need buffs when things were working properly. Its a strong class that happened to be broken. And its not true that you need to be in Light Armor. You can make a nasty archetypal rogue with a bow, dual wield, and medium armor.
Templars have very few viable PvP specs and almost no specs (I can't think of any) that make them desirable in high end PvE. They aren't broken, they're just bad. That's the difference between them and NBs.
Sorcs have like a handful of good skills. Like you said, the entire Daedric Summoning line is complete trash. Two of the 5 Dark Magic skills are trash and one two are highly situatioal. The only really great Dark Magic skill is Crystal Fragments. Storm Calling is by far the best tree, but still has one stinker (Lightning Pool) that is only useful at all in dungeons if your tank is activating the synergy for you. Well I guess now Storm Calling has two stinkers as well (BE).
DKs literally have the best passives in the game and the best actives. The only bad skill they have is Inhale and its only bad because of the absurd target limit they added to it.
BE was fine. I am telling you that. Its been nerfed 4 times now. First they increased the cost. Then they added a magicka regen debuff after casting. Then they made it so you couldn't BE with the scroll (which I agree with.) Now they added a penalty for subsequent casts but didn't remove the prior penalty. Its a bad skill now. It really is. And its going to hurt a lot of sorcs because there are really only a handful of decent Sorc abilities to begin with (which is why they all seem so samey.) It was ham-handed and over bearing and needs to be reversed.
But they won't reverse it because they don't know what they're doing.
@TheWired
Well its a massive exaggeration to say you could Bolt into infinity. The highest number of Bolts I've ever seen with maxed out gear and magicka was 14 (with a pot.)
The real point is though that you could follow them. If you used a skill like Invasion or Stampede you could continually close the gap on them quite easily, since those skills will also move you around the terrain automatically and apply CC (once every 4 secs when immunity wears off.)
There were also abilities like Hasty Retreat, Path of Darkness, Retreating Maneuvers, that could be used to chase them down.
I've never seen the developers say anything like "it isn't meant to be used to travel" or anything like that. Fact of the matter is, there were counter play options available to those who wanted to learn how to use them.
I've suggested in other threads ways to make that counter play easier (increase the range of gap closers even more, make it so using BE removes any CC immunity from any source, ect.) so that less skilled players could also perform the counters (to bring it in line with the easy of casting BE.)
It's kinda hard to take someone seriously when they have no prior experience to RvR even MMOs.
You have been told and it's been proven in other games that classes with superior mobility have big advantages in RvR games. The game should be equal. You're lucky that the nerf isn't incremental increase of 50% and just increases the cost once... it should be incremental as you really shouldn't be able to cast it more than 4 times.
Casting the ability 12+ times and then being able to get all your magicka back in like 2 seconds to cast it another 12 times to get insane mobility in a RvR game isn't balanced... it's far from it. You can't really make the excuse that DK can just tank damage as that's been nerfed now with ult gain and standard nerf... which were kinda big nerfs for DK...
It's not really that big of a nerf, instead of casting it 12times you will be able to cast it 7 times... 3-4 will get you out of most fights where people cant catch up.
If you need to cry here's something for you.
NB bugs were bad. All are in agreement. But they really didn't need buffs when things were working properly. Its a strong class that happened to be broken. And its not true that you need to be in Light Armor. You can make a nasty archetypal rogue with a bow, dual wield, and medium armor.
Templars have very few viable PvP specs and almost no specs (I can't think of any) that make them desirable in high end PvE. They aren't broken, they're just bad. That's the difference between them and NBs.
deathpandax_ESO wrote: »jonal11_ESO wrote: »This is dumb, some fighter chases after a mage with bolt escape and cries nerf. It's not your job to chase down the Sorc, it's other Sorcs with bolt escape as well.
That is the worst logic I have ever heard in my life. I am not even going to explain why that is so terrible.
deathpandax_ESO wrote: »Even with the Nerf, it's still by far the best PvP ability in the game. You have no idea what it's like to fight someone when they will always get away 100% of the time. I don't even engage Sorcs in a 1v1 because there is no point.
Also you can still Bolt 7-8 times before you run out of mana, and 10 if you pot. Anything more then 4 Bolt Escapes away and you are pretty much past the point of no return for a non-Sorc to ever catch up.
If ESCAPE was all it did, then fine,cfriedman71ub17_ESO wrote: »I still have trouble understanding how how a skill named bolt ESCAPE was overpowered, because it let sorcs escape. Now if it killed everyone around them and then teleported them away i could see it, but it just was an escape.
That at L1, so at LV12 its around 300 mana, or 450 on the second cast. Third cast is still 450 (not 675 like is should be) so its still cheap. Dev's already said it was never designed to be able to be cast more then 3 times in a row.
This ability now has TWO cool downs in a "no cool down" game. You "nerfed it into Oblivion," exactly what Firor said you wouldn't be doing.
xsorusb14_ESO wrote: »For someone who says they don't use Bolt Escape anymore, Nord really goes out of his way to defend it *grin*