glitchmaster999 wrote: »Every skill will have a global cool down, for cooldown on blood craze is much lower than hidden blade, the biting jabs was nerfed so global cd was 0.5 and internal cd was 1.2, now both will be 0.5 but it will cost more. It just meant you could use biting jabs then impulse for instance faster than you could reactivate biting jabs.
khele23eb17_ESO wrote: »Somehow as a NB Im not particularly excited about the patch...
You should be, rather than wait another month to start pushing nightblade fixes, they're getting what they have done already out, i think this is a great idea.
ZOS_JessicaFolsom wrote: »... [*] Fixed an issue that was causing some people to get stuck at the login screen or character select screen for a long period of time after experiencing a crash...
They can't fix everything at once people.
I don't see a fix for bolt escape.
enigmasevenexb14_ESO wrote: »Is there no word or acknowledgement of the Sorc ability "Endless Fury" no longer returning mana on a killing blow? The intended fix in 1.1 was it would return mana whether the first or second strike returned mana, now NEITHER do.
I am a sorc-tank, who uses boundless storm for boosted damage mitigation and mobility, and last hitting enemies with endless fury was an essential part of my mana regen. Is there at least an ETA on when we might see that fix? Playing my build in veteran levels has been severely hindered because of this.
twistedmonk wrote: »that's cool...you'll be patching the game while I'm playing Wildstar
HandofBane wrote: »khele23eb17_ESO wrote: »Somehow as a NB Im not particularly excited about the patch...
You should be, rather than wait another month to start pushing nightblade fixes, they're getting what they have done already out, i think this is a great idea.
Seeing a fix go live is great. Too bad the "increased damage to Path of Darkness" doesn't really help when they still failed to fix the spell placing itself under the ground where it doesn't damage anything.
nikolaj.lemcheb16_ESO wrote: »Why don't you change catalyst so it reduce the cool-down period for potion instead of the current change? Atm healing like 45 more hits every 30 seconds is not worth any skill points.
Now that Zenimax is admitting in patch notes that they are nerfing biting jabs will we get skill point refunds like they did for other abilities that were nerfed?
OMG! <Insert Pet Issue Here> isn't being fixed. The game is just fundamentally broken if <Insert Pet Issue Here> isn't the first thing you deal with! How dare you Zenimax! I'm going to rage quit now and go play <insert next MMO craze here> because you obviously don't care about <Insert pet Issue Here> or my concerns enough!
ZOS_JessicaFolsom wrote: »Templar
- Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
ebuntsb14_ESO wrote: »Why wasnt this announcement put in the patch note section instead of this section. Patch notes is where I looked first for this announcement.