You gotta be kidding me. Magma Armor duration by how long?
Is there Endless Fury fix on NA server? Did it restores mana again?
frwinters_ESO wrote: »Wow so they make an ability better for Templars and you cry? Maybe you should go.
Better would mean it was better than the original. Its not.
Its just a little less reduced in their infantile attempts to deal with bots.
The only thing that could have possibly motivated them to take this kind of drastic action would be the fact that 90% of bots use this ability and they are at all out war with the bots right now. It's about time they tried to do something about the bots considering they haven't even been showing up to the battles much less losing the war on bots up until this point.
But, they made a FATAL error doing this, if the reason was really to just combat bots, and they are going to pay with subscription losses. Of that, I am sure. No, I'm not being overly dramatic here. People will leave the game over this. What they did--It's more than going a step too far, it's bordering on comedy that they even went here. Or, a Greek tragedy, depending on whether or not you are a melee DPS Templar.
The nerf was bad enough, but the way they handled it was worse. The fact that they covered up what they were changing (i.e., adding a Global cooldown and not documenting it in the patch notes - then saying they were going to "REDUCE" the global cooldown they never acknowledged adding in the first place?!?!?)
They didn't even document the change in the 1.1.2 original patch notes, they posted a followup after there was an uproar on the forums over the fact that they completely FUBAR'd Templars. Everyone thought it was just some horrible bug at first. But, then Jessica responded and apologized for accidentally omitting this change from the patch notes, and said all they added was a 0.7 seconds to the INTERNAL cooldown. She said they would revert it in 1.1.3 and instead slightly increase the resource cost. She said NOTHING about them adding a GLOBAL cooldown in the 1.1.2 patch notes. Now they say they are just going to "REDUCE" the GCD and still add the increased resource cost??? Again, this is the global cooldown they never acknowledged adding in the first place! Nothing but word games and deception! This was handled very poorly.
Consider the fact that they are not even the slightest bit focused on class balancing right now. They are so far from worrying about that with all the crippling and game breaking bugs they have yet to begin addressing. Then, out of the blue, they swoosh down and smite Templars with the mighty nerf hammer? It doesn't compute.
Has there been a fix for cancelling the bow draw? Admittedly, I've eagerly drawn my bow at a mob and realized I'm not prepared to fight them. At it stands, I can only get out of range before releasing my arrow to avoid the conflict.
frwinters_ESO wrote: »
Wow so they make an ability better for Templars and you cry? Maybe you should go.
I have to say I am a little disappointed on how light the fixes in 1.1.3 are. Considering it's the first major patch since Craglorn I would have expect some more issues broken by Craglorn to be addressed in it.
nikolaj.lemcheb16_ESO wrote: »Why don't you change catalyst so it reduce the cool-down period for potion instead of the current change? Atm healing like 45 more hits every 30 seconds is not worth any skill points.
I believe it was ~15 before (maxxed out) and is now 10.8 seconds.You gotta be kidding me. Magma Armor duration by how long?
NerfEverything wrote: »frwinters_ESO wrote: »
Wow so they make an ability better for Templars and you cry? Maybe you should go.
You must not have been paying attention. Try reading about what happened before you open your mouth and look like an idiot. They added a GLOBAL COOLDOWN to a channeled ability. Do you understand what that means?
NerfEverything wrote: »frwinters_ESO wrote: »
Wow so they make an ability better for Templars and you cry? Maybe you should go.
You must not have been paying attention. Try reading about what happened before you open your mouth and look like an idiot. They added a GLOBAL COOLDOWN to a channeled ability. Do you understand what that means?
frwinters_ESO wrote: »NerfEverything wrote: »frwinters_ESO wrote: »
Wow so they make an ability better for Templars and you cry? Maybe you should go.
You must not have been paying attention. Try reading about what happened before you open your mouth and look like an idiot. They added a GLOBAL COOLDOWN to a channeled ability. Do you understand what that means?
Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
The the word THE in the sentence smartguy? The word THE in this sentence suggest that there was ALWAYS a global cool down. So again I say, maybe you should go. I hear it takes two hours to load into Wildstar.