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Impulse nerfed so bad

  • beravinprb19_ESO
    beravinprb19_ESO
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    Yes, as Yankee just said. It seems a lot of VR mobs have been buffed to an absurd degree due to a bug. If you are having trouble, the problem is the bug, and not Impulse.
    Edited by beravinprb19_ESO on 23 May 2014 01:42
  • Kingslayer
    Kingslayer
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    Yes, as Yankee just said. It seems a lot of VR mobs have been buffed to an absurd degree due to a bug. If you are having trouble, the problem is the bug, and not Impulse.

    Are we positive its a bug though and not what they meant to do?
  • Drexz
    Drexz
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    Agreed, the mobs are definitely much harder now, but in my case I'm not able to cast elemental ring more then 3 or 4 times using the same tactics I used before and was able to cast it at least 10 times. Not sure how Yankee is casting it as much as he said.
    Edited by Drexz on 23 May 2014 01:46
  • beravinprb19_ESO
    beravinprb19_ESO
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    Kingslayer wrote: »
    Yes, as Yankee just said. It seems a lot of VR mobs have been buffed to an absurd degree due to a bug. If you are having trouble, the problem is the bug, and not Impulse.
    Are we positive its a bug though and not what they meant to do?
    I'm about 90% sure. Firstly, there was nothing about it in the patch notes. Secondly, most players already found VR content hard, so I doubt they would buff it. If this is intended and not an unexpected bug, then they will lose many subscriptions because of it.
    Edited by beravinprb19_ESO on 23 May 2014 01:51
  • Kingslayer
    Kingslayer
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    Kingslayer wrote: »
    Yes, as Yankee just said. It seems a lot of VR mobs have been buffed to an absurd degree due to a bug. If you are having trouble, the problem is the bug, and not Impulse.

    Are we positive its a bug though and not what they meant to do?

    I'm about 90% sure. Firstly, there was nothing about it in the patch notes. Second, most players already found VR content hard, so I doubt they'd randomly buff it. If this is intended and not an unexpected bug, then I'm fairly confident they will lose many subscriptions.

    I have seen a thread saying vr mobs health has increased to like 4k on avg that about right?. It best had be a bug first they increase costs even if it is slightly then this lol
    Edited by Kingslayer on 23 May 2014 01:48
  • beravinprb19_ESO
    beravinprb19_ESO
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    Kingslayer wrote: »
    Kingslayer wrote: »
    Yes, as Yankee just said. It seems a lot of VR mobs have been buffed to an absurd degree due to a bug. If you are having trouble, the problem is the bug, and not Impulse.

    Are we positive its a bug though and not what they meant to do?

    I'm about 90% sure. Firstly, there was nothing about it in the patch notes. Second, most players already found VR content hard, so I doubt they'd randomly buff it. If this is intended and not an unexpected bug, then I'm fairly confident they will lose many subscriptions.

    I have seen a thread saying vr mobs health has increased to like 4k on avg that about right?. It best had be a bug first they increase costs even if it is slightly then this lol
    Not sure, as I am still downloading the patch. All I know is that mobs have been reported to have twice as much health and damage. I usually see the changes for myself before saying something, but I have seen enough claims to convince me that there is a problem.
    Edited by beravinprb19_ESO on 23 May 2014 01:55
  • Xilc
    Xilc
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    As far as I know, it's true. For some reason the VR mobs have been buffed extensively. It's kind of ironic though, because they went into fix something, and they ended up screwing up/messing up something else I had absolutely nothing to do with what they were changing.
  • elorei
    elorei
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    As NB I try to feel your pain but it's not working... the concept of even having decent AOE fills me with jealousy... give me a set of 3/4mobs I can get to 80% with AOE spam and I'll harvest them real quick...

    Yeah, because nightblades can't equip destruction staves....

    OH! wait....

    Fact is, sorcs don't have any AoE damage class abilities, either, really.

    Templar and DK are the AoE classes in this game, destruction staves just leveled it out and gave NB and Sorc some AoE to join the party with. That is over now. I already rerolled a DK though, (shelving my vet10 sorc for piddling around in cyro with and crafting) and am loving my vet3 DK AoE bomber.
  • Drexz
    Drexz
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    Speaking of bugs. They may have messed up agro range as well. I attacked a group of 2 and a group of 3 others that normally would just stand there joined in as well.
  • Yankee
    Yankee
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    Drexz wrote: »
    Agreed, the mobs are definitely much harder now, but in my case I'm not able to cast elemental ring more then 3 or 4 times using the same tactics I used before and was able to cast it at least 10 times. Not sure how Yankee is casting it as much as he said.

    I was out of combat and probably does not count now that I think about it. But I can definitely do it more than 4 times in combat. I will try to count next time in combat.

    EDIT: Used it 10 times in combat, could have got maybe 2 more. Sad that it takes 10 impulses now to kill VR5 mobs as a VR4.

    Our build must have some differences besides the 680 magicka I get back from the Warlock set.
    Edited by Yankee on 23 May 2014 02:18
  • Drexz
    Drexz
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    Thanks for checking Yankee.
  • Froggmann5
    Froggmann5
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    You can live without Impulse. If you want to use it, go ahead. If you don't, that's also fine. I went from 1 - VR6 and barely ever used it. It's not a necessity, you just have to be open to changing your playing style a bit.
  • Drexz
    Drexz
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    @yankee So I farmed a VR1 warlock set last night and it does help. In grouping it makes a huge difference. I still need to try solo.
  • Yankee
    Yankee
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    Drexz wrote: »
    @yankee So I farmed a VR1 warlock set last night and it does help. In grouping it makes a huge difference. I still need to try solo.

    Good to know. At almost VR5 level, the set I have is only VR1 green and that is the only thing I do not like about it. I think I have 2 rings and the hood.

    I have not played since patch but for a little while last night. If they fix what they did to VR I will play again. If it was intentional I am done with the game anyway.

    Just waiting out the companies unfathomable silence to find out.
    Edited by Yankee on 23 May 2014 15:44
  • Tankqull
    Tankqull
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    ShadowEve wrote: »
    So they have increased magicka cost of Impulse and it still costs less and deals more damage than any Nightblade aoe or dw aoe?

    No pity for you here, hope they don't revert this.

    even though i can understand you what kept you from using a destro staff on your NB?
    my templar is f4cked currently - no singel target dmg like NBs or sorc not even comparable to dks singeltarget dmg(thanks to bash and sunfire nerf), not enogh ae dmg even with destrostaff to kill a group of mobs. how am i supposed to lvl up in this f4cking singleplayer game disguised as a mmo, without even access to some longer duration cc?
    Edited by Tankqull on 23 May 2014 15:40
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • NukaCola
    NukaCola
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    Well i had that skill maxed and was about to use it as my main attack on my aoe weapon bar. Have to see about that now. While soloing i use two pets with ward and innerlight and crystal fragments. I can take on 4-5 mobs on VR3 with that build. We shall see if this patch scraps this build.
  • Yankee
    Yankee
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    ZOS FINALLY announced the VR changes were unintended.

    After they revert the VR changes, I believe an impulse build with the right buffs/passives will still work. At least for the normal, questing, 3 mob pull which would put it on par with other class builds. And that is only fair.
    Edited by Yankee on 23 May 2014 15:56
  • Drexz
    Drexz
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    Yankee wrote: »
    ZOS FINALLY announced the VR changes were unintended.

    After they revert the VR changes, I believe an impulse build with the right buffs/passives will still work. At least for the normal, questing, 3 mob pull which would put it on par with other class builds. And that is only fair.

    Nice! That should definitely bring some sanity back.
  • BBSooner
    BBSooner
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    Try using it once to apply the debuff, cast a CC, and then start to focus fire them down. From the OP it sounds like you're just mashing impulse and expecting to win.
  • kitsinni
    kitsinni
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    Wow maybe I just got so used to playing my Nightblade were a pack of three meant run in kill one, fear two, kill one then the other.

    Don't you guys think a single person taking out packs of six in VR content is a little off?
  • Calgrissom
    Calgrissom
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    To confirm Vr10 Trash mobs run in the 4130-4450 hp range now. The tank type mobs run in the 6600 HP range. Every trash fight is now = to a boss fight solo
  • Drexz
    Drexz
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    BBSooner wrote: »
    Try using it once to apply the debuff, cast a CC, and then start to focus fire them down. From the OP it sounds like you're just mashing impulse and expecting to win.

    One or two pages back I posted a break down of what I do. I have other skills I use and Impulse is just my finisher. As it stands at the moment, I don't even have enough magicka left over to do that much. I also do bow plus ranged and cc on my weapon swap, but that's only really good for solo or in group. Worked great in craglorn last night.
  • Tankqull
    Tankqull
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    elorei wrote: »

    Yeah, because nightblades can't equip destruction staves....

    OH! wait....

    Fact is, sorcs don't have any AoE damage class abilities, either, really.

    Templar and DK are the AoE classes in this game, destruction staves just leveled it out and gave NB and Sorc some AoE to join the party with. That is over now. I already rerolled a DK though, (shelving my vet10 sorc for piddling around in cyro with and crafting) and am loving my vet3 DK AoE bomber.

    äh what? templars have two "aes" a cone and a gtae wich both deal horrible dmg
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Drexz
    Drexz
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    kitsinni wrote: »
    Wow maybe I just got so used to playing my Nightblade were a pack of three meant run in kill one, fear two, kill one then the other.

    Don't you guys think a single person taking out packs of six in VR content is a little off?

    The dilemma with that is the fact that most VR areas are not intended for group only. It's solo or group. So you need to have a way to get through there. I definitely agree this would be bad if one person can solo a group instance. But outside, questing, solo should be able to get through.
  • Yankee
    Yankee
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    At VR5 anyway, the Impulse AoE build still works fine for me on 3 mob pulls. I have not tried it with more mobs.

    And sometimes I just use my single target bar to snare and kite kill 3 mob packs, just because I have more fun with that than the AoE bar.

    At least vet mobs are back to "normal".
  • xwadirtydiggler
    xwadirtydiggler
    Soul Shriven
    don't worry the game will be dead soon and the trolls will be on the forums wondering how to bring more people into their dead world.
  • Drexz
    Drexz
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    Since the VR difficulty patch, things have stabilized. It's certainly not as easy as it was, but that's OK. I personaly am not looking to breeze by. Just the ability to play my favorite solo build. :)
  • Axewaffle
    Axewaffle
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    Impulse magicka cost increase is fine. Its still one of the most spam-able high damaging Area attacks in the game- if you are running magicka cost reduction gear and regen, and light armor. If you arent running these things, this who the nerf was aimed at targeting (people in heavy armor spamming impulse was over powered hence the nerf.) As a nightblade its damage is comparable and its magicka cost is comparable to my other Area spells, and I get through group mobs fine.
    As NB I try to feel your pain but it's not working... the concept of even having decent AOE fills me with jealousy... give me a set of 3/4mobs I can get to 80% with AOE spam and I'll harvest them real quick...

    You are an idiot my friend, nightblades have some of the best Area skills in the game...
    Edited by Axewaffle on 25 May 2014 02:44
  • Aeradon
    Aeradon
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    As NB I try to feel your pain but it's not working... the concept of even having decent AOE fills me with jealousy... give me a set of 3/4mobs I can get to 80% with AOE spam and I'll harvest them real quick...
    NB shouldn't have the same resource problem. If you really wanna spam, destro impulse + DW AOE finisher?
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

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  • khele23eb17_ESO
    khele23eb17_ESO
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    even though i can understand you what kept you from using a destro staff on your NB?

    Because that was his goal all along - to roll a nightBLADE, the class that's supposed to rely on stealth, blades and speed, and run around in a skirt with a staff... right.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
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