beravinprb19_ESO wrote: »Yes, as Yankee just said. It seems a lot of VR mobs have been buffed to an absurd degree due to a bug. If you are having trouble, the problem is the bug, and not Impulse.
I'm about 90% sure. Firstly, there was nothing about it in the patch notes. Secondly, most players already found VR content hard, so I doubt they would buff it. If this is intended and not an unexpected bug, then they will lose many subscriptions because of it.Kingslayer wrote: »Are we positive its a bug though and not what they meant to do?beravinprb19_ESO wrote: »Yes, as Yankee just said. It seems a lot of VR mobs have been buffed to an absurd degree due to a bug. If you are having trouble, the problem is the bug, and not Impulse.
beravinprb19_ESO wrote: »Kingslayer wrote: »beravinprb19_ESO wrote: »Yes, as Yankee just said. It seems a lot of VR mobs have been buffed to an absurd degree due to a bug. If you are having trouble, the problem is the bug, and not Impulse.
Are we positive its a bug though and not what they meant to do?
I'm about 90% sure. Firstly, there was nothing about it in the patch notes. Second, most players already found VR content hard, so I doubt they'd randomly buff it. If this is intended and not an unexpected bug, then I'm fairly confident they will lose many subscriptions.
Not sure, as I am still downloading the patch. All I know is that mobs have been reported to have twice as much health and damage. I usually see the changes for myself before saying something, but I have seen enough claims to convince me that there is a problem.Kingslayer wrote: »beravinprb19_ESO wrote: »Kingslayer wrote: »beravinprb19_ESO wrote: »Yes, as Yankee just said. It seems a lot of VR mobs have been buffed to an absurd degree due to a bug. If you are having trouble, the problem is the bug, and not Impulse.
Are we positive its a bug though and not what they meant to do?
I'm about 90% sure. Firstly, there was nothing about it in the patch notes. Second, most players already found VR content hard, so I doubt they'd randomly buff it. If this is intended and not an unexpected bug, then I'm fairly confident they will lose many subscriptions.
I have seen a thread saying vr mobs health has increased to like 4k on avg that about right?. It best had be a bug first they increase costs even if it is slightly then this lol
SuraklinPrime wrote: »As NB I try to feel your pain but it's not working... the concept of even having decent AOE fills me with jealousy... give me a set of 3/4mobs I can get to 80% with AOE spam and I'll harvest them real quick...
Agreed, the mobs are definitely much harder now, but in my case I'm not able to cast elemental ring more then 3 or 4 times using the same tactics I used before and was able to cast it at least 10 times. Not sure how Yankee is casting it as much as he said.
@yankee So I farmed a VR1 warlock set last night and it does help. In grouping it makes a huge difference. I still need to try solo.
So they have increased magicka cost of Impulse and it still costs less and deals more damage than any Nightblade aoe or dw aoe?
No pity for you here, hope they don't revert this.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ZOS FINALLY announced the VR changes were unintended.
After they revert the VR changes, I believe an impulse build with the right buffs/passives will still work. At least for the normal, questing, 3 mob pull which would put it on par with other class builds. And that is only fair.
Try using it once to apply the debuff, cast a CC, and then start to focus fire them down. From the OP it sounds like you're just mashing impulse and expecting to win.
Yeah, because nightblades can't equip destruction staves....
OH! wait....
Fact is, sorcs don't have any AoE damage class abilities, either, really.
Templar and DK are the AoE classes in this game, destruction staves just leveled it out and gave NB and Sorc some AoE to join the party with. That is over now. I already rerolled a DK though, (shelving my vet10 sorc for piddling around in cyro with and crafting) and am loving my vet3 DK AoE bomber.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Wow maybe I just got so used to playing my Nightblade were a pack of three meant run in kill one, fear two, kill one then the other.
Don't you guys think a single person taking out packs of six in VR content is a little off?
SuraklinPrime wrote: »As NB I try to feel your pain but it's not working... the concept of even having decent AOE fills me with jealousy... give me a set of 3/4mobs I can get to 80% with AOE spam and I'll harvest them real quick...
NB shouldn't have the same resource problem. If you really wanna spam, destro impulse + DW AOE finisher?SuraklinPrime wrote: »As NB I try to feel your pain but it's not working... the concept of even having decent AOE fills me with jealousy... give me a set of 3/4mobs I can get to 80% with AOE spam and I'll harvest them real quick...
tankqullb16_ESO wrote: »even though i can understand you what kept you from using a destro staff on your NB?