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Impulse nerfed so bad

  • BrassRazoo
    BrassRazoo
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    Encase, Bolt escape, Lightning form, Bound armor, Summoned Winged Twilight and Clannfear, Negate Magic, Fire rune and Destructive Touch.

    Yeah, some good damage in there .. not.
  • Drexz
    Drexz
    ✭✭
    moXrox wrote: »
    All the pulsar spammer are back in reality now like other classes and builds were since release. Using a bow+melee weapons or whatever....

    Welcome to a fresh and new game for you what other know already for longer.

    You're just proving my point that you, like many others with your opinion, sound like you are talking out of jealousy. How does it hurt you that someone uses an ability that you do not like? It's like you are comparing to botters and gold spammers. Seriously, if you don't like it that's your right, but it does not mean people that do like it should not be able to use it anymore.
  • Yankee
    Yankee
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    Emohsnevar wrote: »
    Everyone of you also forgot to mention that besides nerfing Impulse AOE, they also did a health INCREASE on all VR content, making it even harder.

    That is not good, I was dying enough times a day as it was.
  • moXrox
    moXrox
    ✭✭✭
    Drexz wrote: »
    moXrox wrote: »
    All the pulsar spammer are back in reality now like other classes and builds were since release. Using a bow+melee weapons or whatever....

    Welcome to a fresh and new game for you what other know already for longer.

    You're just proving my point that you, like many others with your opinion, sound like you are talking out of jealousy. How does it hurt you that someone uses an ability that you do not like? It's like you are comparing to botters and gold spammers. Seriously, if you don't like it that's your right, but it does not mean people that do like it should not be able to use it anymore.

    It is not about liking or beeing jealous its about balance.
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  • neuroelectub17_ESO
    crislevin wrote: »
    Drexz wrote: »
    @Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.

    Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.

    Knee Jerk comments and over exaggerations to changes do not help

    tell us how to handle 3-5 VR mob with other skills, just enlighten us.

    Tell my archer nightblade how to handle 3-5 VR mobs with ANY of his skills.

    Kinda steps on my toes that you could do that in the first place. With careful timing and a pot, I can do three VR mobs at my own level. And your griping about not being able to handle the next two?

    Perspective: that interesting situation where one person complains about getting roasted hen again for dinner, while the person next to him has to survive on dry ramen.
    Anyone can use a staff...

    Frankly I don't know why they nerfed the skill in the first place. It wasn't all that godly compared to a few class aoe's. However not all classes have nukes and impulse was what peeps fell back on if the class was lacking aoe's.

    The only good thing about it was that it was semi cheap. The damage wasn't great unless you buffed the hell out of it and even then a few classes have far better nukes...

  • temjiu
    temjiu
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    Drexz wrote: »

    Everyone is entitled to their opinion. It's sad that we have to preface anything we say. That having been said, I go back to my previous point. There is no logic here. Having a need to fix class A, does not mean class B should suffer. It was not -easy- to clear 2-3 groups, it was simply doable if you crit enough times. But, they didn't just make it more difficult, they made it impossible to handle even a small group. It's literally unplayable with that build. Now people love telling others to adjust, but that again goes back to my previous point, why should people have to adjust how they have been enjoying playing the game?

    The issue lies in when your "playstyle" allows you to do far more then 95% of the other "playstyles" out there.

    Unfortunately, this game is not designed around massive killing of large groups. large groups (3+) are supposed to take planning and effective execution, and/or take 2 people or more.

    So a "Playstyle" that breaks this concept is not what they wanted. If you don't believe me, all you have to do is look at their changes. their the ones that nerfed those playstyles, so it's pretty obvious that they want every playstyle to struggle with more then 2 mobs...just like the rest of us do.

    Im not a fan of how horribad the VR content is. I don't enjoy the concept of having a mudcrab near kill me after i just beat one of the most powerful daedra in existence. But worse then that is when im struggling with a build that carried me easily through 50 levels of the game...and some yokel in a dress runs by, grabs 6-7 mobs, and turns them into ash in half the time.

    So i guess you will be on par with my poor little archer now :) although i guess I'm available for team-up if you want to kill things faster!
  • Drexz
    Drexz
    ✭✭
    moXrox wrote: »
    Drexz wrote: »
    moXrox wrote: »
    All the pulsar spammer are back in reality now like other classes and builds were since release. Using a bow+melee weapons or whatever....

    Welcome to a fresh and new game for you what other know already for longer.

    You're just proving my point that you, like many others with your opinion, sound like you are talking out of jealousy. How does it hurt you that someone uses an ability that you do not like? It's like you are comparing to botters and gold spammers. Seriously, if you don't like it that's your right, but it does not mean people that do like it should not be able to use it anymore.

    It is not about liking or beeing jealous its about balance.

    How is it out of balance? Out of balance compared to what? Destro line is not class specific, so it's technically on it's own. If you want to compare class specific, they are fairly balanced. Even if it is as you say out of balance, the answer should be to bring up other classes, not nerf this one. And, as we keep hearing other classes have been suffering with their builds. So instead of fixing that, we are going to add more people to the list of issues. That's the solution?
  • Yankee
    Yankee
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    Drexz wrote: »
    So in essence, what you are suggesting is that we as customers should never get comfortable or let ourselves enjoy what we pay for, because we have no reasonable expectations that it will stay that way.

    I feel your pain on this nerf, but your above statement caught my attention.

    What MMO have you ever played that let you get keep forever a too popular build? When the developers see such things they always nerf it.

    Because it was not only your favorite play style, from the data the devs collect it must have been too many other peoples favorite style.

    It is always easier for them to nerf a skill or two to wreck a build than buff all other skill lines to compete.

    If they increased mob health in VR though, that seems stupid. Not sure why they would do that, many people were struggling already.
    Edited by Yankee on 22 May 2014 23:45
  • Drexz
    Drexz
    ✭✭
    Yankee wrote: »
    Drexz wrote: »
    So in essence, what you are suggesting is that we as customers should never get comfortable or let ourselves enjoy what we pay for, because we have no reasonable expectations that it will stay that way.

    I feel your pain on this nerf, but your above statement caught my attention.

    What MMO have you ever played that let you get keep forever a too popular build (called FOTM in MMO forum lingo)? When the developers see such things they always nerf it.

    Because it was not only your favorite play style, from the data the devs collect it must have been too many other peoples favorite style.

    If they increased mob health in VR though, that seems stupid. Not sure why they would do that, many people were struggling already.

    I don't have any specific examples, however, I have been playing MMO's since UO and this is the first time in all those years and MMO's played, that I have felt my favorite class setup and play style was nerfed so bad, that I wanted to post about it.

    I honestly feel halted in the game at the moment. I don't jump around from class to class. My play style is to find what I enjoy most and stick with it 95% of the time. So I'm finding myself feeling lost and to tired to find another build. Not to mention, I have so many points spent, it will take me months to make enough money to respec. It's just so frustrating and I feel for people who love their particular classes and play styles and are not happy with them at the moment. So I don't understand why people feel the need to bash someone elses preferences, especially when they know how it feels to be in that situation.

    I think I'm going to stop looking at this thread, it's just going in circles now. Please people, just think about how you feel having your favorite classes and skills not be at the level you want them to be. Think about how that makes your game less enjoyable. It should not be this way.
    Edited by Drexz on 22 May 2014 23:52
  • ElSlayer
    ElSlayer
    ✭✭✭
    Drexz wrote: »
    It's not a single person's opinion
    Yeah, that is opinion of people that used Impulse.
    Drexz wrote: »
    and who said it was out of balance?
    So you think devs just make tweaks at random?

    Drexz wrote: »
    People who's preferred style can't do the same thing?
    The game doesn't restricts you from doing so.
    Drexz wrote: »
    Where did the need from this change come from? Is it a PvP balance?
    Sorry, they usually don't give me such info.
    Drexz wrote: »
    Ok, if that's the case, don't let us even use that skill in PvP, that's cool. I don't use it in PvP anyway.
    Others do. So you're a customer that doesn't care about other customers. That's totally fine. Just don't be surprised when they get other customers satisfied at cost of your comfort.

    Oh, wait, they did...
    Drexz wrote: »
    But if they nerfed familiars, you would hear the same thing from people who prefer to play with that play style.
    Every nerf of skills makes its users unhappy about it. It is obvious and should go without saying.
    Drexz wrote: »
    So in essence, what you are suggesting is that we as customers should never get comfortable or let ourselves enjoy what we pay for, because we have no reasonable expectations that it will stay that way.
    You are not the only customer here. There are customers with opposite opinions.
    The only way you can make everybody happy is, as I already said, to keep in line all skills that fills same function.
    Drexz wrote: »
    Or if it changes it won't be such a bad change that it makes it unplayable.
    "Bad" is subjective. "Unplayable" is under question unless results of testing are provided.
    Drexz wrote: »
    I haven't followed that issue much, so I can't comment. But I would say it depends on who it hurts and what was the overall impact. Who did the previous state of impulse hurt?
    Those who didn't used impulse, of course.
    Drexz wrote: »
    Did it make your play time worse because someone else can do something you can't?
    Of course I do, because I feel cheated.
    Drexz wrote: »
    How did it damage the game?
    IMO many people came to conclusion that magika-based AoE build have it better than other. Impulse is one of crucial parts of that build. When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.
    Drexz wrote: »
    Sure you can collect statistics, but a straight up comparison is a pretty good indicator of how something changed. And the difference is night and day in this case. We're not talking minor adjustment. They may as well remove the skill all together at this point. But, if the skill is there, it should still be usable.
    I won't agree with you unless I will do my own tests or you provide yours with particular numbers. So I think our conversation does not make sense at this point.
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

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  • Necronomicon
    Necronomicon
    ✭✭✭
    So... they finally nerfed Impulse, now I cant get to VR1 from level 3 in 17 hours played time, now it'll be like 24 hours thanks ZoS. Mass Aoe farming monsters for insane amounts of XP per minute is ruined!
  • Letareus
    Letareus
    Soul Shriven
    VR Mobs are currently a lot tougher than they were before. They have more HP (25-100%), and might do more damage. This was an undocumented change that was not in the patch notes. This might be clouding the issue with impulse.

    http://forums.elderscrollsonline.com/discussion/100599/vr-difficulty-change
  • Drexz
    Drexz
    ✭✭
    ElSlayer wrote: »
    Drexz wrote: »
    It's not a single person's opinion
    Yeah, that is opinion of people that used Impulse.
    Drexz wrote: »
    and who said it was out of balance?
    So you think devs just make tweaks at random?

    Drexz wrote: »
    People who's preferred style can't do the same thing?
    The game doesn't restricts you from doing so.
    Drexz wrote: »
    Where did the need from this change come from? Is it a PvP balance?
    Sorry, they usually don't give me such info.
    Drexz wrote: »
    Ok, if that's the case, don't let us even use that skill in PvP, that's cool. I don't use it in PvP anyway.
    Others do. So you're a customer that doesn't care about other customers. That's totally fine. Just don't be surprised when they get other customers satisfied at cost of your comfort.

    Oh, wait, they did...
    Drexz wrote: »
    But if they nerfed familiars, you would hear the same thing from people who prefer to play with that play style.
    Every nerf of skills makes its users unhappy about it. It is obvious and should go without saying.
    Drexz wrote: »
    So in essence, what you are suggesting is that we as customers should never get comfortable or let ourselves enjoy what we pay for, because we have no reasonable expectations that it will stay that way.
    You are not the only customer here. There are customers with opposite opinions.
    The only way you can make everybody happy is, as I already said, to keep in line all skills that fills same function.
    Drexz wrote: »
    Or if it changes it won't be such a bad change that it makes it unplayable.
    "Bad" is subjective. "Unplayable" is under question unless results of testing are provided.
    Drexz wrote: »
    I haven't followed that issue much, so I can't comment. But I would say it depends on who it hurts and what was the overall impact. Who did the previous state of impulse hurt?
    Those who didn't used impulse, of course.
    Drexz wrote: »
    Did it make your play time worse because someone else can do something you can't?
    Of course I do, because I feel cheated.
    Drexz wrote: »
    How did it damage the game?
    IMO many people came to conclusion that magika-based AoE build have it better than other. Impulse is one of crucial parts of that build. When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.
    Drexz wrote: »
    Sure you can collect statistics, but a straight up comparison is a pretty good indicator of how something changed. And the difference is night and day in this case. We're not talking minor adjustment. They may as well remove the skill all together at this point. But, if the skill is there, it should still be usable.
    I won't agree with you unless I will do my own tests or you provide yours with particular numbers. So I think our conversation does not make sense at this point.

    You're using a one sided and biased argument to try and tell me that I'm doing that same thing. Most of your points are a dilemma. "Why should person A have something that person B doesn't?" Those are also not reasons to make person A loose something. You do realize, you can just get person B what person A has. However, person B tends to try and fight the battle of restricting person A. When they should be fighting the battle of improving their own experience. This change has not improved your experience. Also, that particular ability is open to anyone. It's not class specific. So if you want to use it, you can. If you don't like it, don't use it. But don't make an argument, that later can come back and hurt your own play style.
    Edited by Drexz on 22 May 2014 23:58
  • eliisra
    eliisra
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    Yeah this is truly a hasty decision.

    The only class in the game with some what decent AoE is DK.

    Instead of giving NB, sorc and temp comparable class skills, they go and nerf the only good weapon skill AoE out there. Now we can't AoE effectively at all.

    If class skill lines came with decent AoE, than everyone wouldn't be using Impulse. That's the point of this mess, not that Impulse is in any way an overtuned skill.

    God knows, being restricted to Destruction Staff for AoE sucked. But this is even worse, now most of us have nothing but bugged skills, tickling skills, insane magicka costs or pathetic splash dmg that requires GT - If we wish to dmg multiple mobs.
  • Yankee
    Yankee
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    Letareus wrote: »
    VR Mobs are currently a lot tougher than they were before. They have more HP (25-100%), and might do more damage. This was an undocumented change that was not in the patch notes. This might be clouding the issue with impulse.

    http://forums.elderscrollsonline.com/discussion/100599/vr-difficulty-change

    Agree. That thread has people with all different builds that worked before getting their ass kicked now in VR.

    Not too worried about the impulse change yet, but this VR change is a show stopper for me.

    If I cannot kill a three mob group I cannot quest.
    Edited by Yankee on 23 May 2014 00:06
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
  • Drexz
    Drexz
    ✭✭
    I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.

    So you like the change because it irritated you that someone else played that way? That's not a reason to change it.

    And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    Drexz wrote: »
    I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.

    So you like the change because it irritated you that someone else played that way? That's not a reason to change it.

    And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
    No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid. There was no effort or skill involved, just stand in a pack of 3, hold block, spam Pulsar, and win.
    Edited by beravinprb19_ESO on 23 May 2014 00:16
  • Drexz
    Drexz
    ✭✭
    Yankee wrote: »
    Letareus wrote: »
    VR Mobs are currently a lot tougher than they were before. They have more HP (25-100%), and might do more damage. This was an undocumented change that was not in the patch notes. This might be clouding the issue with impulse.

    http://forums.elderscrollsonline.com/discussion/100599/vr-difficulty-change

    Agree. That thread has people with all different builds that worked before getting their ass kicked now in VR.

    Not too worried about the impulse change yet, but this VR change is a show stopper for me.

    If I cannot find three mob group I cannot quest.

    Ok, check this out.

    I have 1951 magicka.
    I drop volcanic rune -239
    I activate critical surge - 349
    I activate Thundering presense - 259
    That leaves me with 1104 magicka

    Fire ring is now 237, which lets me case it 4 times.

    What this means is that even with the health VR mobs had pre-patch, it would still be nerfed.

    Now, I switch to my bow and ranged spells, but CC is not that great. Instead of enjoying the game I'm having to kite everything, and 1 at a time. Show me a place where mobs come 1 at a time? AoE is part of the game, so why make it unusable?
  • aeroch
    aeroch
    ✭✭✭
    I think the most irritating thing about these balance changes, like today's Impulse change, is the schadenfreude dripping from these play-your-own-way-unless-it's-more-effective-than-my-way players and Nightblades who yes your class sucks and I sympathize but quit trying to drag everyone down to your level and I know not all Nightblades share that opinion so sorry in advance.

    Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced around

    Sorry for the rant and ty for reading
  • Drexz
    Drexz
    ✭✭
    Drexz wrote: »
    I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.

    So you like the change because it irritated you that someone else played that way? That's not a reason to change it.

    And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.

    No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.

    I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.
  • crislevin
    crislevin
    ✭✭✭✭✭
    For now, I'm going back to boundless storm and clanfnner.

    Yup, they want me to group? I'm grouping with my pet. Works good in pve, for now.

    Ps, don't use bound armor and boundless storm together, effect will be discounted.
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    aeroch wrote: »
    Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced around
    Yes. Lets all get our abilities buffed to the point where we can hold block, spam something and come out ahead. I'm sure that will make for interesting and challenging gameplay.
    Drexz wrote: »
    Drexz wrote: »
    I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.

    So you like the change because it irritated you that someone else played that way? That's not a reason to change it.

    And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.

    No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.

    I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.
    Why yes, it was my personal opinion, well spotted. What you chose to do with Pulsar does not matter. What mattered was people standing in a pack of 3, blocking, mashing Pulsar, and coming out ahead. To accomplish the same thing I need to use all 5 of my abilities and often need to farm my ultimate. Spamming Pulsar took all the effort out of a fight.
    Edited by beravinprb19_ESO on 23 May 2014 00:24
  • moXrox
    moXrox
    ✭✭✭
    Letareus wrote: »
    VR Mobs are currently a lot tougher than they were before. They have more HP (25-100%), and might do more damage. This was an undocumented change that was not in the patch notes. This might be clouding the issue with impulse.

    http://forums.elderscrollsonline.com/discussion/100599/vr-difficulty-change

    This could be a bug since it wasnt announced.

    They announced to increase XP from mobs, isnt it ?

    Maybe they did not only increase the XP but also the HP and damage in the same time ?
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  • Yankee
    Yankee
    ✭✭✭✭
    Drexz wrote: »
    Ok, check this out.

    I have 1951 magicka.
    I drop volcanic rune -239
    I activate critical surge - 349
    I activate Thundering presense - 259
    That leaves me with 1104 magicka

    Fire ring is now 237, which lets me case it 4 times.

    What this means is that even with the health VR mobs had pre-patch, it would still be nerfed.

    Now, I switch to my bow and ranged spells, but CC is not that great. Instead of enjoying the game I'm having to kite everything, and 1 at a time. Show me a place where mobs come 1 at a time? AoE is part of the game, so why make it unusable?

    I did not use thundering presence (put resto Regeneration up then weapon swapped) I used Immovable to keep from having to block and it uses stamina. Have a little more Magicka so could get 5.5 to 6 casts now it looks like. I might be able to still pull it off.

    But perhaps we may just need to come to terms that it cannot be done that way anymore.

    Until they patch the changes to VR mobs they just did it sounds like every build might be in trouble at least from VR7 up. I hope the change is just a bug.

    If they revert to pre-patch mob health/damage I think a 3 mob pull will be doable using Rune Cage to disable one of them. Then nuke the healer/Ranged down and Encase the melee when it gets close just like I did with 2 mob pulls before.
    Edited by Yankee on 23 May 2014 00:27
  • neuroelectub17_ESO
    Drexz wrote: »
    I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.

    So you like the change because it irritated you that someone else played that way? That's not a reason to change it.

    And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
    No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.

    It didn't eclipse anything damage wise. There are several class ability's that hit substantially harder - But not all classes have said ability's. Most people using impulse or a morph of it buff the dmg before even casting it to make it viable.

  • Drexz
    Drexz
    ✭✭
    aeroch wrote: »
    Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced around
    Yes. Lets all get our abilities buffed to the point where we can hold block, spam something and come out ahead. I'm sure that will make for interesting and challenging gameplay.
    Drexz wrote: »
    Drexz wrote: »
    I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.

    So you like the change because it irritated you that someone else played that way? That's not a reason to change it.

    And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.

    No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.

    I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.
    Why yes, it was my personal opinion, well spotted. What you did with the ability did not matter. What mattered was people standing in a pack of 3, holding block, mashing Pulsar, and coming out ahead. To accomplish the same thing I need to use all 5 of my abilities and often need to farm my ultimate.
    aeroch wrote: »
    Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced around
    Yes. Lets all get our abilities buffed to the point where we can hold block, spam something and come out ahead. I'm sure that will make for interesting and challenging gameplay.
    Drexz wrote: »
    Drexz wrote: »
    I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.

    So you like the change because it irritated you that someone else played that way? That's not a reason to change it.

    And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.

    No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.

    I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.
    Why yes, it was my personal opinion, well spotted. What you chose to do with Pulsar does not matter. What mattered was people standing in a pack of 3, holding block, mashing Pulsar, and coming out ahead. To accomplish the same thing I need to use all 5 of my abilities and often need to farm my ultimate.

    So what's your point? You're jealous so other's need to be punished? I don't understand. So why don't you use the same ability? It's not class specific. Spend more time arguing to make improvements you want to your class instead of how to ruin someone elses experience.
  • ElSlayer
    ElSlayer
    ✭✭✭
    Drexz wrote: »
    You're using a one sided and biased argument to try and tell me that I'm doing that same thing. Most of your points are a dilemma. "Why should person A have something that person B doesn't?" Those are also not reasons to make person A loose something.
    Okay, let's make some abstract examples.
    AoE abilities can use different mechanics:
    • Circle area around player
    • Conal area
    • Distant targetable area
    • Area around distant single target
    • ...
    AoE ablilities can have different flavour:
    • Breathing
    • Placing trap
    • Exploding missile
    • Cloud
    • Spraying projectiles
    • ...
    They can have special effects:
    • Stun
    • Snare
    • Placing DoT
    • ...

    Mechanics and flavour doesn't really matter much. All of them are usable and are better in some situations and worse in others.

    BUT every ability should have DPM and DPS parameters around same value for same particular gear level. IF one is not, it should be balanced (nerfed or buffed).

    If devs came to conclusion that some ability have better parameters than others, then it is "a reason to make person A loose something".
    Drexz wrote: »
    This change has not improved your experience.
    I perform better in comparsion to Impulse users now.
    Drexz wrote: »
    You do realize, you can just get person B what person A has. However, person B tends to try and fight the battle of restricting person A. When they should be fighting the battle of improving their own experience.
    Drexz wrote: »
    Also, that particular ability is open to anyone. It's not class specific. So if you want to use it, you can.
    I hate to quote myself, but...
    ElSlayer wrote: »
    When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.
    Drexz wrote: »
    If you don't like it, don't use it.
    Fine, @Drexz. If you don't like it now - don't use it.

    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • crislevin
    crislevin
    ✭✭✭✭✭
    Yankee wrote: »
    Drexz wrote: »
    Ok, check this out.

    I have 1951 magicka.
    I drop volcanic rune -239
    I activate critical surge - 349
    I activate Thundering presense - 259
    That leaves me with 1104 magicka

    Fire ring is now 237, which lets me case it 4 times.

    What this means is that even with the health VR mobs had pre-patch, it would still be nerfed.

    Now, I switch to my bow and ranged spells, but CC is not that great. Instead of enjoying the game I'm having to kite everything, and 1 at a time. Show me a place where mobs come 1 at a time? AoE is part of the game, so why make it unusable?

    I did not use thundering presence (pur resto Regenration up then weapon swapped) and had a little more Magicka so could get 5.5 to 6 casts now it looks like.

    But you just need to come to terms that it cannot be done that way anymore.

    Until they patch the changes to VR mobs they just did it sounds like every build might be in trouble at least from VR7 up. I hope the change is just a bug.

    If they revert to pre-patch mob health/damage I think a 3 mob pull will be doable using Rune Cage to disable one of them. Then nuke the healer/Ranged down and Encase the melee when it gets close just like I did with 2 mob pulls before.

    True, even if impulse wasn't nerfed, it's not enough to offset the power increase of the mobs.
  • Drexz
    Drexz
    ✭✭
    ElSlayer wrote: »
    Drexz wrote: »
    You're using a one sided and biased argument to try and tell me that I'm doing that same thing. Most of your points are a dilemma. "Why should person A have something that person B doesn't?" Those are also not reasons to make person A loose something.
    Okay, let's make some abstract examples.
    AoE abilities can use different mechanics:
    • Circle area around player
    • Conal area
    • Distant targetable area
    • Area around distant single target
    • ...
    AoE ablilities can have different flavour:
    • Breathing
    • Placing trap
    • Exploding missile
    • Cloud
    • Spraying projectiles
    • ...
    They can have special effects:
    • Stun
    • Snare
    • Placing DoT
    • ...

    Mechanics and flavour doesn't really matter much. All of them are usable and are better in some situations and worse in others.

    BUT every ability should have DPM and DPS parameters around same value for same particular gear level. IF one is not, it should be balanced (nerfed or buffed).

    If devs came to conclusion that some ability have better parameters than others, then it is "a reason to make person A loose something".
    Drexz wrote: »
    This change has not improved your experience.
    I perform better in comparsion to Impulse users now.
    Drexz wrote: »
    You do realize, you can just get person B what person A has. However, person B tends to try and fight the battle of restricting person A. When they should be fighting the battle of improving their own experience.
    Drexz wrote: »
    Also, that particular ability is open to anyone. It's not class specific. So if you want to use it, you can.
    I hate to quote myself, but...
    ElSlayer wrote: »
    When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.
    Drexz wrote: »
    If you don't like it, don't use it.
    Fine, @Drexz. If you don't like it now - don't use it.

    Are you applying for a job at ZOS? Nice little list you got there. Anyway...

    You're still arguing that Person A should loose something that Person B does not have. Ignoring the fact that this particular something is available to both person A and B, you should be arguing to get person B an option to spec skills that will give them what person A has, instead of taking away from person A. Then, if you want to you can use those skills and be able to do the same. If you don't, then don't use them.
    Edited by Drexz on 23 May 2014 00:30
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