Nightspectre wrote: »
Encase, Bolt escape, Lightning form, Bound armor, Summoned Winged Twilight and Clannfear, Negate Magic, Fire rune and Destructive Touch.
All the pulsar spammer are back in reality now like other classes and builds were since release. Using a bow+melee weapons or whatever....
Welcome to a fresh and new game for you what other know already for longer.
Emohsnevar wrote: »Everyone of you also forgot to mention that besides nerfing Impulse AOE, they also did a health INCREASE on all VR content, making it even harder.
All the pulsar spammer are back in reality now like other classes and builds were since release. Using a bow+melee weapons or whatever....
Welcome to a fresh and new game for you what other know already for longer.
You're just proving my point that you, like many others with your opinion, sound like you are talking out of jealousy. How does it hurt you that someone uses an ability that you do not like? It's like you are comparing to botters and gold spammers. Seriously, if you don't like it that's your right, but it does not mean people that do like it should not be able to use it anymore.
Anyone can use a staff...ruze84b14_ESO wrote: »Nightspectre wrote: »@Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.
Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.
Knee Jerk comments and over exaggerations to changes do not help
tell us how to handle 3-5 VR mob with other skills, just enlighten us.
Tell my archer nightblade how to handle 3-5 VR mobs with ANY of his skills.
Kinda steps on my toes that you could do that in the first place. With careful timing and a pot, I can do three VR mobs at my own level. And your griping about not being able to handle the next two?
Perspective: that interesting situation where one person complains about getting roasted hen again for dinner, while the person next to him has to survive on dry ramen.
Everyone is entitled to their opinion. It's sad that we have to preface anything we say. That having been said, I go back to my previous point. There is no logic here. Having a need to fix class A, does not mean class B should suffer. It was not -easy- to clear 2-3 groups, it was simply doable if you crit enough times. But, they didn't just make it more difficult, they made it impossible to handle even a small group. It's literally unplayable with that build. Now people love telling others to adjust, but that again goes back to my previous point, why should people have to adjust how they have been enjoying playing the game?
All the pulsar spammer are back in reality now like other classes and builds were since release. Using a bow+melee weapons or whatever....
Welcome to a fresh and new game for you what other know already for longer.
You're just proving my point that you, like many others with your opinion, sound like you are talking out of jealousy. How does it hurt you that someone uses an ability that you do not like? It's like you are comparing to botters and gold spammers. Seriously, if you don't like it that's your right, but it does not mean people that do like it should not be able to use it anymore.
It is not about liking or beeing jealous its about balance.
So in essence, what you are suggesting is that we as customers should never get comfortable or let ourselves enjoy what we pay for, because we have no reasonable expectations that it will stay that way.
So in essence, what you are suggesting is that we as customers should never get comfortable or let ourselves enjoy what we pay for, because we have no reasonable expectations that it will stay that way.
I feel your pain on this nerf, but your above statement caught my attention.
What MMO have you ever played that let you get keep forever a too popular build (called FOTM in MMO forum lingo)? When the developers see such things they always nerf it.
Because it was not only your favorite play style, from the data the devs collect it must have been too many other peoples favorite style.
If they increased mob health in VR though, that seems stupid. Not sure why they would do that, many people were struggling already.
Yeah, that is opinion of people that used Impulse.It's not a single person's opinion
So you think devs just make tweaks at random?and who said it was out of balance?
The game doesn't restricts you from doing so.People who's preferred style can't do the same thing?
Sorry, they usually don't give me such info.Where did the need from this change come from? Is it a PvP balance?
Others do. So you're a customer that doesn't care about other customers. That's totally fine. Just don't be surprised when they get other customers satisfied at cost of your comfort.Ok, if that's the case, don't let us even use that skill in PvP, that's cool. I don't use it in PvP anyway.
Every nerf of skills makes its users unhappy about it. It is obvious and should go without saying.But if they nerfed familiars, you would hear the same thing from people who prefer to play with that play style.
You are not the only customer here. There are customers with opposite opinions.So in essence, what you are suggesting is that we as customers should never get comfortable or let ourselves enjoy what we pay for, because we have no reasonable expectations that it will stay that way.
"Bad" is subjective. "Unplayable" is under question unless results of testing are provided.Or if it changes it won't be such a bad change that it makes it unplayable.
Those who didn't used impulse, of course.I haven't followed that issue much, so I can't comment. But I would say it depends on who it hurts and what was the overall impact. Who did the previous state of impulse hurt?
Of course I do, because I feel cheated.Did it make your play time worse because someone else can do something you can't?
IMO many people came to conclusion that magika-based AoE build have it better than other. Impulse is one of crucial parts of that build. When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.How did it damage the game?
I won't agree with you unless I will do my own tests or you provide yours with particular numbers. So I think our conversation does not make sense at this point.Sure you can collect statistics, but a straight up comparison is a pretty good indicator of how something changed. And the difference is night and day in this case. We're not talking minor adjustment. They may as well remove the skill all together at this point. But, if the skill is there, it should still be usable.
Yeah, that is opinion of people that used Impulse.It's not a single person's opinionSo you think devs just make tweaks at random?and who said it was out of balance?The game doesn't restricts you from doing so.People who's preferred style can't do the same thing?Sorry, they usually don't give me such info.Where did the need from this change come from? Is it a PvP balance?Others do. So you're a customer that doesn't care about other customers. That's totally fine. Just don't be surprised when they get other customers satisfied at cost of your comfort.Ok, if that's the case, don't let us even use that skill in PvP, that's cool. I don't use it in PvP anyway.
Oh, wait, they did...Every nerf of skills makes its users unhappy about it. It is obvious and should go without saying.But if they nerfed familiars, you would hear the same thing from people who prefer to play with that play style.You are not the only customer here. There are customers with opposite opinions.So in essence, what you are suggesting is that we as customers should never get comfortable or let ourselves enjoy what we pay for, because we have no reasonable expectations that it will stay that way.
The only way you can make everybody happy is, as I already said, to keep in line all skills that fills same function."Bad" is subjective. "Unplayable" is under question unless results of testing are provided.Or if it changes it won't be such a bad change that it makes it unplayable.Those who didn't used impulse, of course.I haven't followed that issue much, so I can't comment. But I would say it depends on who it hurts and what was the overall impact. Who did the previous state of impulse hurt?Of course I do, because I feel cheated.Did it make your play time worse because someone else can do something you can't?IMO many people came to conclusion that magika-based AoE build have it better than other. Impulse is one of crucial parts of that build. When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.How did it damage the game?I won't agree with you unless I will do my own tests or you provide yours with particular numbers. So I think our conversation does not make sense at this point.Sure you can collect statistics, but a straight up comparison is a pretty good indicator of how something changed. And the difference is night and day in this case. We're not talking minor adjustment. They may as well remove the skill all together at this point. But, if the skill is there, it should still be usable.
VR Mobs are currently a lot tougher than they were before. They have more HP (25-100%), and might do more damage. This was an undocumented change that was not in the patch notes. This might be clouding the issue with impulse.
http://forums.elderscrollsonline.com/discussion/100599/vr-difficulty-change
beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid. There was no effort or skill involved, just stand in a pack of 3, hold block, spam Pulsar, and win.beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
So you like the change because it irritated you that someone else played that way? That's not a reason to change it.
And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
VR Mobs are currently a lot tougher than they were before. They have more HP (25-100%), and might do more damage. This was an undocumented change that was not in the patch notes. This might be clouding the issue with impulse.
http://forums.elderscrollsonline.com/discussion/100599/vr-difficulty-change
Agree. That thread has people with all different builds that worked before getting their ass kicked now in VR.
Not too worried about the impulse change yet, but this VR change is a show stopper for me.
If I cannot find three mob group I cannot quest.
beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
So you like the change because it irritated you that someone else played that way? That's not a reason to change it.
And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.
Yes. Lets all get our abilities buffed to the point where we can hold block, spam something and come out ahead. I'm sure that will make for interesting and challenging gameplay.Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced around
Why yes, it was my personal opinion, well spotted. What you chose to do with Pulsar does not matter. What mattered was people standing in a pack of 3, blocking, mashing Pulsar, and coming out ahead. To accomplish the same thing I need to use all 5 of my abilities and often need to farm my ultimate. Spamming Pulsar took all the effort out of a fight.beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
So you like the change because it irritated you that someone else played that way? That's not a reason to change it.
And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.
I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.
VR Mobs are currently a lot tougher than they were before. They have more HP (25-100%), and might do more damage. This was an undocumented change that was not in the patch notes. This might be clouding the issue with impulse.
http://forums.elderscrollsonline.com/discussion/100599/vr-difficulty-change
Ok, check this out.
I have 1951 magicka.
I drop volcanic rune -239
I activate critical surge - 349
I activate Thundering presense - 259
That leaves me with 1104 magicka
Fire ring is now 237, which lets me case it 4 times.
What this means is that even with the health VR mobs had pre-patch, it would still be nerfed.
Now, I switch to my bow and ranged spells, but CC is not that great. Instead of enjoying the game I'm having to kite everything, and 1 at a time. Show me a place where mobs come 1 at a time? AoE is part of the game, so why make it unusable?
beravinprb19_ESO wrote: »No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
So you like the change because it irritated you that someone else played that way? That's not a reason to change it.
And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
beravinprb19_ESO wrote: »Yes. Lets all get our abilities buffed to the point where we can hold block, spam something and come out ahead. I'm sure that will make for interesting and challenging gameplay.Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced aroundWhy yes, it was my personal opinion, well spotted. What you did with the ability did not matter. What mattered was people standing in a pack of 3, holding block, mashing Pulsar, and coming out ahead. To accomplish the same thing I need to use all 5 of my abilities and often need to farm my ultimate.beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
So you like the change because it irritated you that someone else played that way? That's not a reason to change it.
And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.
I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.
beravinprb19_ESO wrote: »Yes. Lets all get our abilities buffed to the point where we can hold block, spam something and come out ahead. I'm sure that will make for interesting and challenging gameplay.Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced aroundWhy yes, it was my personal opinion, well spotted. What you chose to do with Pulsar does not matter. What mattered was people standing in a pack of 3, holding block, mashing Pulsar, and coming out ahead. To accomplish the same thing I need to use all 5 of my abilities and often need to farm my ultimate.beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
So you like the change because it irritated you that someone else played that way? That's not a reason to change it.
And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.
I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.
Okay, let's make some abstract examples.You're using a one sided and biased argument to try and tell me that I'm doing that same thing. Most of your points are a dilemma. "Why should person A have something that person B doesn't?" Those are also not reasons to make person A loose something.
I perform better in comparsion to Impulse users now.This change has not improved your experience.
You do realize, you can just get person B what person A has. However, person B tends to try and fight the battle of restricting person A. When they should be fighting the battle of improving their own experience.
I hate to quote myself, but...Also, that particular ability is open to anyone. It's not class specific. So if you want to use it, you can.
When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.
Fine, @Drexz. If you don't like it now - don't use it.If you don't like it, don't use it.
Ok, check this out.
I have 1951 magicka.
I drop volcanic rune -239
I activate critical surge - 349
I activate Thundering presense - 259
That leaves me with 1104 magicka
Fire ring is now 237, which lets me case it 4 times.
What this means is that even with the health VR mobs had pre-patch, it would still be nerfed.
Now, I switch to my bow and ranged spells, but CC is not that great. Instead of enjoying the game I'm having to kite everything, and 1 at a time. Show me a place where mobs come 1 at a time? AoE is part of the game, so why make it unusable?
I did not use thundering presence (pur resto Regenration up then weapon swapped) and had a little more Magicka so could get 5.5 to 6 casts now it looks like.
But you just need to come to terms that it cannot be done that way anymore.
Until they patch the changes to VR mobs they just did it sounds like every build might be in trouble at least from VR7 up. I hope the change is just a bug.
If they revert to pre-patch mob health/damage I think a 3 mob pull will be doable using Rune Cage to disable one of them. Then nuke the healer/Ranged down and Encase the melee when it gets close just like I did with 2 mob pulls before.
Okay, let's make some abstract examples.You're using a one sided and biased argument to try and tell me that I'm doing that same thing. Most of your points are a dilemma. "Why should person A have something that person B doesn't?" Those are also not reasons to make person A loose something.
AoE abilities can use different mechanics:AoE ablilities can have different flavour:
- Circle area around player
- Conal area
- Distant targetable area
- Area around distant single target
- ...
They can have special effects:
- Breathing
- Placing trap
- Exploding missile
- Cloud
- Spraying projectiles
- ...
- Stun
- Snare
- Placing DoT
- ...
Mechanics and flavour doesn't really matter much. All of them are usable and are better in some situations and worse in others.
BUT every ability should have DPM and DPS parameters around same value for same particular gear level. IF one is not, it should be balanced (nerfed or buffed).
If devs came to conclusion that some ability have better parameters than others, then it is "a reason to make person A loose something".I perform better in comparsion to Impulse users now.This change has not improved your experience.You do realize, you can just get person B what person A has. However, person B tends to try and fight the battle of restricting person A. When they should be fighting the battle of improving their own experience.I hate to quote myself, but...Also, that particular ability is open to anyone. It's not class specific. So if you want to use it, you can.When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.Fine, @Drexz. If you don't like it now - don't use it.If you don't like it, don't use it.