why not share with us the other "options"?TheJadeFist wrote: »If you're a sorc you got other options.
But as far as some one hoping that a destruction staff would be a reliable source of aoe this is a slap in the face, it already cost too much and didn't do enough damage (for solo content). Vet mobs just laugh at the damage, and you run out of mp, if you try to rely on it.
Yes there are other abilities, yes, you I might try some I haven't. But of the many I have tried, this has been my favorite play style for solo. This is not a group only game. People should be able to reliably solo if they want to.
Nightspectre wrote: »@Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.
Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.
Knee Jerk comments and over exaggerations to changes do not help
tell us how to handle 3-5 VR mob with other skills, just enlighten us.
tdilloncub18_ESO wrote: »Intelligence is the ability to adapt to change.
Enjoying success requires the ability to adapt. Only by being open to change will you have a true opportunity to get the most from your talent.
Nightspectre wrote: »@Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.
Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.
Knee Jerk comments and over exaggerations to changes do not help
tell us how to handle 3-5 VR mob with other skills, just enlighten us.
all mobs from grinding in vet content has had xp doubled check the patch infoFor all those saying it needed a nerf the problem isn't the nerf, it's that one thing that lessened the soul crushing grinding to get to a decent enough level to be able to effectively PvP just got taken away.
So they have increased magicka cost of Impulse and it still costs less and deals more damage than any Nightblade aoe or dw aoe?
No pity for you here, hope they don't revert this.
Nightspectre wrote: »all mobs from grinding in vet content has had xp doubled check the patch infoFor all those saying it needed a nerf the problem isn't the nerf, it's that one thing that lessened the soul crushing grinding to get to a decent enough level to be able to effectively PvP just got taken away.
Nightspectre wrote: »all mobs from grinding in vet content has had xp doubled check the patch infoFor all those saying it needed a nerf the problem isn't the nerf, it's that one thing that lessened the soul crushing grinding to get to a decent enough level to be able to effectively PvP just got taken away.
I momentarily forgot that, let's hope it compensates.
Before you flame me about voicing my opinion know I'm a DK main so I "suffered" more then any other class with this change... oh wait, I never used the broken build after messing with it in beta because it was -never- meant to be how it was being used.
Impulse NEVER worked. It was broken, completely and utterly broken. It wasn't a play style, it was a God Mode cheat enabled.
You are not meant to be able to -easily- clear 2-3 groups of mobs with 2-3 skills, primarily spamming one.
I leveled to vr10 without ever touching my destro staff, I didn't abuse talons and had no need for non-stop shield bash spam unless I just wanted to get a boss fight over really quickly.
Skills, especially heavy damage aoe's, are meant to be expensive and a choice, not as the only option.
Please, work on fixing Nightblades and Templars and thank you for addressing a serious balance discrepancy.
Nightspectre wrote: »Encase, Bolt escape, Lightning form, Bound armor, Summoned Winged Twilight and Clannfear, Negate Magic, Fire rune and Destructive Touch.
Don't you see how silly that is? Having to find another way to play because a skill that worked has been changed is ridiculous. Where is the logic in that? Maybe some people prefer to run a build without familiars? This was provided to the customers, and now taken away and the answer is to find a different way to play? Do people really not see the issue with that?
I am not flaming anyone, I am making a civilized request that I'm positive many others agree with, to revert the changes to this skill so we can continue enjoying the game in a way that has become our own. That was one of the things I loved about this game. I can play how I want. Now you want to tell me that I can't play how I want. It doesn't make sense.
Please revert the change to Impluse. It is completely useless now. I keep getting killed because I run out of magicka before I even do 80% damage. Impulse is completely useless now. It was a really fun way to solo, now I'm stuck and can't do anything.
Please revert the change to Impluse. It is completely useless now. I keep getting killed because I run out of magicka before I even do 80% damage. Impulse is completely useless now. It was a really fun way to solo, now I'm stuck and can't do anything.
Learn to play. There are a lot of good skills to use. You can't spam impulse forever just like DK's can't shield bash forever. It is still a good part of your arsenal, Pulsar still nukes enemy max health. Still good to follow up with restraining prison and fire rune or any other AOE you may have.
Evaluating that fix as "Ridiculous" is just matter of single person's opinion.Don't you see how silly that is? Having to find another way to play because a skill that worked has been changed is ridiculous. Where is the logic in that?
Maybe I prefer to run a build without pants on? Don't take "play as you want" literally. I'm sure that familiars are not that necessary just because other classes don't have it.Maybe some people prefer to run a build without familiars?
Possibility of abusing vampire batswarm was provided too. So what? Following your logic - they shouldn't fix it.This was provided to the customers, and now taken away and the answer is to find a different way to play? Do people really not see the issue with that?
You need collect some statistics in order to be reasonable.I am not flaming anyone, I am making a civilized request that I'm positive many others agree with, to revert the changes to this skill so we can continue enjoying the game in a way that has become our own.
My spam post!!!
Everyone is entitled to their opinion. It's sad that we have to preface anything we say. That having been said, I go back to my previous point. There is no logic here. Having a need to fix class A, does not mean class B should suffer. It was not -easy- to clear 2-3 groups, it was simply doable if you crit enough times. But, they didn't just make it more difficult, they made it impossible to handle even a small group. It's literally unplayable with that build. Now people love telling others to adjust, but that again goes back to my previous point, why should people have to adjust how they have been enjoying playing the game?
It's not a single person's opinion and who said it was out of balance? People who's preferred style can't do the same thing? Where did the need from this change come from? Is it a PvP balance? Why is PvE content nerfed to appease PvP balance? Ok, if that's the case, don't let us even use that skill in PvP, that's cool. I don't use it in PvP anyway.Evaluating that fix as "Ridiculous" is just matter of single person's opinion.Don't you see how silly that is? Having to find another way to play because a skill that worked has been changed is ridiculous. Where is the logic in that?
Logic is in analyzing statistics of performance of group of skills that supposed to same function. If one gets out of balance it should be put in line with others.Maybe I prefer to run build without pants on? Don't take "play as you want" literally. I'm sure that familiars are not that necessary just because other classes don't have it.Maybe some people prefer to run a build without familiars?Possibility of abusing vampire batswarm was provided too. So what? Following your logic - they shouldn't fix it.This was provided to the customers, and now taken away and the answer is to find a different way to play? Do people really not see the issue with that?You need collect some statistics in order to be reasonable.I am not flaming anyone, I am making a civilized request that I'm positive many others agree with, to revert the changes to this skill so we can continue enjoying the game in a way that has become our own.
Try to measure single target DPM and DPS with particular max mana attribute and passives.
Compare it to other skills.
Provide some clues.
"Change it, because I don't like it" is not a valid reason for changes.
Nightspectre wrote: »@Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.
Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.
Knee Jerk comments and over exaggerations to changes do not help
tell us how to handle 3-5 VR mob with other skills, just enlighten us.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Nightspectre wrote: »@Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.
Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.
Knee Jerk comments and over exaggerations to changes do not help
tell us how to handle 3-5 VR mob with other skills, just enlighten us.
For what it's worth, as a Breton with 5 pieces of light my Pulsar (Impulse morph) was costing me 160 a pop a few days ago. Today it costs 250 with the same gear setup.
Pretty significant increase....luckily I only ever used it once or twice when taking on multiple mobs.
However, i'm not seeing this 'refund' of skill points they're talking about. Neither for Impulse or for the Shield bash. /shrug
For what it's worth, as a Breton with 5 pieces of light my Pulsar (Impulse morph) was costing me 160 a pop a few days ago. Today it costs 250 with the same gear setup.
Pretty significant increase....luckily I only ever used it once or twice when taking on multiple mobs.
However, i'm not seeing this 'refund' of skill points they're talking about. Neither for Impulse or for the Shield bash. /shrug
My second Sorc got the points back from the shield bash.
It's the passive you got points back from, not the active ability.