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Impulse nerfed so bad

  • TheJadeFist
    TheJadeFist
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    crislevin wrote: »
    If you're a sorc you got other options.
    But as far as some one hoping that a destruction staff would be a reliable source of aoe this is a slap in the face, it already cost too much and didn't do enough damage (for solo content). Vet mobs just laugh at the damage, and you run out of mp, if you try to rely on it.
    why not share with us the other "options"?

    Your class skills actually provide other sources of aoe dmg, Overload for one can be kept on a majority of the time if managed well.
    DK/ Sorc also have other forms of built in aoe that can be used in combination.
    Dark Magic and Storm Calling with various aoe abilities, and passives that actually support the play style

    This is coming from a NB with a destro staff as my back up, and impusle/ volcanic rune were my only usable aoes, i'm jealous your class provides you with something. Drain Essence does less dmg and cost more, and has less range then the old impulse / morphs (haven't finished patching yet to see how it compares to the new one), and um ah... humm, path of darkness/ its morphs kind of suck.

    Maybe its the grass is always greener effect going on over here, but I feel this is going to effect me alot more then some one playing DK or Sorc.

    edit:

    To be fair, my solo set up was a shadow set up because it was more effective at fighting 3 mobs to just kill them one at a time in and out of stealth

    And my aoe set up was only used for rare times I would group up for public dungeons or what ever, granted thats mainly because it was so un-optimum , this nerf only makes it further un-optimum
    Edited by TheJadeFist on 22 May 2014 22:26
  • Yankee
    Yankee
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    Drexz wrote: »
    Yes there are other abilities, yes, you I might try some I haven't. But of the many I have tried, this has been my favorite play style for solo. This is not a group only game. People should be able to reliably solo if they want to.

    Agree on 3+ mob pulls with my Sorc in VR it was the safest build I found. Personally I do not like the the impulse play style and on one or two mobs always used a single target setup.

    But that does not matter now does it?

    I will have to build something else that works.

    With my slow internet patch download, I still have a lot of time to play with the ESOhead skill calculator before I can even play the game anyway.

    Edited by Yankee on 22 May 2014 22:29
  • Nightspectre
    crislevin wrote: »
    Drexz wrote: »
    @Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.

    Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.

    Knee Jerk comments and over exaggerations to changes do not help

    tell us how to handle 3-5 VR mob with other skills, just enlighten us.

    Encase, Bolt escape, Lightning form, Bound armor, Summoned Winged Twilight and Clannfear, Negate Magic, Fire rune and Destructive Touch.

    Also to point out he did say "i can't solo one"

    I am a full light armor tank in 1 weapon slot and fire staff on the other, I am SR and armor overcharged in tank or staff mode and i have no issues when i set my bars up properly to solo groups in Vet content

    Use pots if you need to, i make my own but solo i use looted if i need, and heaven forbid you have issues in groups of mobs if you are a vampire.
  • GeeYouWhy
    GeeYouWhy
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    For all those saying it needed a nerf the problem isn't the nerf, it's that one thing that lessened the soul crushing grinding to get to a decent enough level to be able to effectively PvP just got taken away.
    Konrandir, Vampire Sorcerer
  • Blackwidow
    Blackwidow
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    Intelligence is the ability to adapt to change.

    Enjoying success requires the ability to adapt. Only by being open to change will you have a true opportunity to get the most from your talent.

    You say this until it happens to you. :)
  • grizzbi
    grizzbi
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    crislevin wrote: »
    Drexz wrote: »
    @Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.

    Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.

    Knee Jerk comments and over exaggerations to changes do not help

    tell us how to handle 3-5 VR mob with other skills, just enlighten us.

    Or use your brain and figure it by yourself?
    Welcome - back - into the game.
    Enjoy!
  • ShadowEve
    ShadowEve
    So they have increased magicka cost of Impulse and it still costs less and deals more damage than any Nightblade aoe or dw aoe?

    No pity for you here, hope they don't revert this.
  • Nightspectre
    GeeYouWhy wrote: »
    For all those saying it needed a nerf the problem isn't the nerf, it's that one thing that lessened the soul crushing grinding to get to a decent enough level to be able to effectively PvP just got taken away.
    all mobs from grinding in vet content has had xp doubled check the patch info :)
  • Drexz
    Drexz
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    Don't you see how silly that is? Having to find another way to play because a skill that worked has been changed is ridiculous. Where is the logic in that? Maybe some people prefer to run a build without familiars? This was provided to the customers, and now taken away and the answer is to find a different way to play? Do people really not see the issue with that?

    I am not flaming anyone, I am making a civilized request that I'm positive many others agree with, to revert the changes to this skill so we can continue enjoying the game in a way that has become our own. That was one of the things I loved about this game. I can play how I want. Now you want to tell me that I can't play how I want. It doesn't make sense.
  • Drexz
    Drexz
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    ShadowEve wrote: »
    So they have increased magicka cost of Impulse and it still costs less and deals more damage than any Nightblade aoe or dw aoe?

    No pity for you here, hope they don't revert this.

    You're mistaken. It costs more, and whatever damage it does doesn't matter now, because you can't sustain it long enough.
  • GeeYouWhy
    GeeYouWhy
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    GeeYouWhy wrote: »
    For all those saying it needed a nerf the problem isn't the nerf, it's that one thing that lessened the soul crushing grinding to get to a decent enough level to be able to effectively PvP just got taken away.
    all mobs from grinding in vet content has had xp doubled check the patch info :)

    I momentarily forgot that, let's hope it compensates.
    Konrandir, Vampire Sorcerer
  • Samanthya
    Samanthya
    Soul Shriven
    Before you flame me about voicing my opinion know I'm a DK main so I "suffered" more then any other class with this change... oh wait, I never used the broken build after messing with it in beta because it was -never- meant to be how it was being used.

    Impulse NEVER worked. It was broken, completely and utterly broken. It wasn't a play style, it was a God Mode cheat enabled.

    You are not meant to be able to -easily- clear 2-3 groups of mobs with 2-3 skills, primarily spamming one.

    I leveled to vr10 without ever touching my destro staff, I didn't abuse talons and had no need for non-stop shield bash spam unless I just wanted to get a boss fight over really quickly.

    Skills, especially heavy damage aoe's, are meant to be expensive and a choice, not as the only option.

    Please, work on fixing Nightblades and Templars and thank you for addressing a serious balance discrepancy.
  • Zabus
    Zabus
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    And I was working so hard to get this thing for dps in dungeons. Another way to make my NB useless..
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • Yankee
    Yankee
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    GeeYouWhy wrote: »
    GeeYouWhy wrote: »
    For all those saying it needed a nerf the problem isn't the nerf, it's that one thing that lessened the soul crushing grinding to get to a decent enough level to be able to effectively PvP just got taken away.
    all mobs from grinding in vet content has had xp doubled check the patch info :)

    I momentarily forgot that, let's hope it compensates.

    Well 84 VP for a mob instead 42 and how many million VP needed?

    Probably not.

  • Drexz
    Drexz
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    Samanthya wrote: »
    Before you flame me about voicing my opinion know I'm a DK main so I "suffered" more then any other class with this change... oh wait, I never used the broken build after messing with it in beta because it was -never- meant to be how it was being used.

    Impulse NEVER worked. It was broken, completely and utterly broken. It wasn't a play style, it was a God Mode cheat enabled.

    You are not meant to be able to -easily- clear 2-3 groups of mobs with 2-3 skills, primarily spamming one.

    I leveled to vr10 without ever touching my destro staff, I didn't abuse talons and had no need for non-stop shield bash spam unless I just wanted to get a boss fight over really quickly.

    Skills, especially heavy damage aoe's, are meant to be expensive and a choice, not as the only option.

    Please, work on fixing Nightblades and Templars and thank you for addressing a serious balance discrepancy.

    Everyone is entitled to their opinion. It's sad that we have to preface anything we say. That having been said, I go back to my previous point. There is no logic here. Having a need to fix class A, does not mean class B should suffer. It was not -easy- to clear 2-3 groups, it was simply doable if you crit enough times. But, they didn't just make it more difficult, they made it impossible to handle even a small group. It's literally unplayable with that build. Now people love telling others to adjust, but that again goes back to my previous point, why should people have to adjust how they have been enjoying playing the game?
    Edited by Drexz on 22 May 2014 22:45
  • crislevin
    crislevin
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    Encase, Bolt escape, Lightning form, Bound armor, Summoned Winged Twilight and Clannfear, Negate Magic, Fire rune and Destructive Touch.

    So your solution to weak AoE is to not AoE at all and just put up armor and tank it? I wonder how well that works in higher VR zones since you will be all light armour, not enough HP, and hey, did you hear mobs in VR zones now have multiple times higher HP and enhanced damage too?

    after bound armor, and summons, how much magicka do you have left for other fancy stuff? They are not free, you know.
  • Yankee
    Yankee
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    Drexz wrote: »
    Don't you see how silly that is? Having to find another way to play because a skill that worked has been changed is ridiculous. Where is the logic in that? Maybe some people prefer to run a build without familiars? This was provided to the customers, and now taken away and the answer is to find a different way to play? Do people really not see the issue with that?

    I am not flaming anyone, I am making a civilized request that I'm positive many others agree with, to revert the changes to this skill so we can continue enjoying the game in a way that has become our own. That was one of the things I loved about this game. I can play how I want. Now you want to tell me that I can't play how I want. It doesn't make sense.

    I am not especially happy about the nerf. I never used a destro staff or impulse until VR2 and it was painful to level the staff from 8 to 22 and morph the skills while in VR content.

    That said, the nerf is a done deal and just like any MMO buff/nerf cycle, it is adapt or don't play. In any MMO I have played, they always eventually nerf the builds that they think makes things too easy.
    Edited by Yankee on 22 May 2014 22:54
  • Soloeus
    Soloeus
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    Drexz wrote: »
    Please revert the change to Impluse. It is completely useless now. I keep getting killed because I run out of magicka before I even do 80% damage. Impulse is completely useless now. It was a really fun way to solo, now I'm stuck and can't do anything.

    Learn to play. There are a lot of good skills to use. You can't spam impulse forever just like DK's can't shield bash forever. It is still a good part of your arsenal, Pulsar still nukes enemy max health. Still good to follow up with restraining prison and fire rune or any other AOE you may have.

    Within; Without.
  • Drexz
    Drexz
    ✭✭
    Soloeus wrote: »
    Drexz wrote: »
    Please revert the change to Impluse. It is completely useless now. I keep getting killed because I run out of magicka before I even do 80% damage. Impulse is completely useless now. It was a really fun way to solo, now I'm stuck and can't do anything.

    Learn to play. There are a lot of good skills to use. You can't spam impulse forever just like DK's can't shield bash forever. It is still a good part of your arsenal, Pulsar still nukes enemy max health. Still good to follow up with restraining prison and fire rune or any other AOE you may have.

    Once again it's the old "learn to play". I know how to play. This isn't about learning anything. This is about not being forced to change how I enjoy playing. Or are you just jealous because your preferred class/play style can't do what someone else can? I really don't see a reason why people would use comments like learn to play and such, unless they are either trolls or just out of class envy. ;)
  • ElSlayer
    ElSlayer
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    Drexz wrote: »
    Don't you see how silly that is? Having to find another way to play because a skill that worked has been changed is ridiculous. Where is the logic in that?
    Evaluating that fix as "Ridiculous" is just matter of single person's opinion.
    Logic is in analyzing statistics of performance of group of skills that supposed to fill same function. If one gets out of balance it should be put in line with others.
    Drexz wrote: »
    Maybe some people prefer to run a build without familiars?
    Maybe I prefer to run a build without pants on? Don't take "play as you want" literally. I'm sure that familiars are not that necessary just because other classes don't have it.
    Drexz wrote: »
    This was provided to the customers, and now taken away and the answer is to find a different way to play? Do people really not see the issue with that?
    Possibility of abusing vampire batswarm was provided too. So what? Following your logic - they shouldn't fix it.
    Drexz wrote: »
    I am not flaming anyone, I am making a civilized request that I'm positive many others agree with, to revert the changes to this skill so we can continue enjoying the game in a way that has become our own.
    You need collect some statistics in order to be reasonable.
    Try to measure single target DPM and DPS with particular max mana attribute and passives.
    Compare it to other skills.
    Provide some clues.

    "Change it, because I don't like it" is not a valid reason for changes.

    Edited by ElSlayer on 22 May 2014 23:01
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • zaria
    zaria
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    Some talk hat mob in high lever veteran have many times more health than before.
    This is an obvious bug, probably because of the strong mop in the new zone.

    In short enemies has become stronger, not you weaker. Expect this to be fixed by hotfix or on monday.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Samanthya
    Samanthya
    Soul Shriven
    Drexz wrote: »
    Samanthya wrote: »
    My spam post!!!

    Everyone is entitled to their opinion. It's sad that we have to preface anything we say. That having been said, I go back to my previous point. There is no logic here. Having a need to fix class A, does not mean class B should suffer. It was not -easy- to clear 2-3 groups, it was simply doable if you crit enough times. But, they didn't just make it more difficult, they made it impossible to handle even a small group. It's literally unplayable with that build. Now people love telling others to adjust, but that again goes back to my previous point, why should people have to adjust how they have been enjoying playing the game?

    I'm not too sure what class you use(and if you used resto staff with the build), I believe the build was called infinititank or something along those lines, but you could literally pull 50+ mobs and aoe them down as a dk without taking any damage.

    Temp's/Sorc's could easily pull 15-20 mobs(not near a dk's amount true enough) and clear them with the same build just adjusting their class skills to fit in place of Dk's *** I get unlimited mana from my 3 dots where two are hit and forget for x amount of time aoe versions. In effect doing near the same things just not being quite so capable of solo'ing the entire dungeon.

    I understand the frustration, but that's -only- because they allowed this build to ever go live. It's as bad as shield bash jewelry stacking and letting you shield bash for 500+ damage over and over.
  • Malignos
    Malignos
    For what it's worth, as a Breton with 5 pieces of light my Pulsar (Impulse morph) was costing me 160 a pop a few days ago. Today it costs 250 with the same gear setup.

    Pretty significant increase....luckily I only ever used it once or twice when taking on multiple mobs.

    However, i'm not seeing this 'refund' of skill points they're talking about. Neither for Impulse or for the Shield bash. /shrug
  • Emohsnevar
    Emohsnevar
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    Everyone of you also forgot to mention that besides nerfing Impulse AOE, they also did a health INCREASE on all VR content, making it even harder.
  • Drexz
    Drexz
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    ElSlayer wrote: »
    Drexz wrote: »
    Don't you see how silly that is? Having to find another way to play because a skill that worked has been changed is ridiculous. Where is the logic in that?
    Evaluating that fix as "Ridiculous" is just matter of single person's opinion.
    Logic is in analyzing statistics of performance of group of skills that supposed to same function. If one gets out of balance it should be put in line with others.
    Drexz wrote: »
    Maybe some people prefer to run a build without familiars?
    Maybe I prefer to run build without pants on? Don't take "play as you want" literally. I'm sure that familiars are not that necessary just because other classes don't have it.
    Drexz wrote: »
    This was provided to the customers, and now taken away and the answer is to find a different way to play? Do people really not see the issue with that?
    Possibility of abusing vampire batswarm was provided too. So what? Following your logic - they shouldn't fix it.
    Drexz wrote: »
    I am not flaming anyone, I am making a civilized request that I'm positive many others agree with, to revert the changes to this skill so we can continue enjoying the game in a way that has become our own.
    You need collect some statistics in order to be reasonable.
    Try to measure single target DPM and DPS with particular max mana attribute and passives.
    Compare it to other skills.
    Provide some clues.

    "Change it, because I don't like it" is not a valid reason for changes.
    It's not a single person's opinion and who said it was out of balance? People who's preferred style can't do the same thing? Where did the need from this change come from? Is it a PvP balance? Why is PvE content nerfed to appease PvP balance? Ok, if that's the case, don't let us even use that skill in PvP, that's cool. I don't use it in PvP anyway.

    But if they nerfed familiars, you would hear the same thing from people who prefer to play with that play style. So in essence, what you are suggesting is that we as customers should never get comfortable or let ourselves enjoy what we pay for, because we have no reasonable expectations that it will stay that way. Or if it changes it won't be such a bad change that it makes it unplayable. You seem to enjoy playing without pants on, when they tell you you have to wear pants, you may not be happy about that because it doesn't let you breathe wear it counts. ;)

    I haven't followed that issue much, so I can't comment. But I would say it depends on who it hurts and what was the overall impact. Who did the previous state of impulse hurt? What was the overall impact? Did it make your play time worse because someone else can do something you can't,and is that a good enough reason to change? How did it damage the game?

    Sure you can collect statistics, but a straight up comparison is a pretty good indicator of how something changed. And the difference is night and day in this case. We're not talking minor adjustment. They may as well remove the skill all together at this point. But, if the skill is there, it should still be usable.
    Edited by Drexz on 22 May 2014 23:18
  • Ser Lobo
    Ser Lobo
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    crislevin wrote: »
    Drexz wrote: »
    @Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.

    Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.

    Knee Jerk comments and over exaggerations to changes do not help

    tell us how to handle 3-5 VR mob with other skills, just enlighten us.

    Tell my archer nightblade how to handle 3-5 VR mobs with ANY of his skills.

    Kinda steps on my toes that you could do that in the first place. With careful timing and a pot, I can do three VR mobs at my own level. And your griping about not being able to handle the next two?

    Perspective: that interesting situation where one person complains about getting roasted hen again for dinner, while the person next to him has to survive on dry ramen.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Sakiri
    Sakiri
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    crislevin wrote: »
    Drexz wrote: »
    @Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.

    Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.

    Knee Jerk comments and over exaggerations to changes do not help

    tell us how to handle 3-5 VR mob with other skills, just enlighten us.

    CC.

    Get a friend.

    Pick one.
  • Sakiri
    Sakiri
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    Malignos wrote: »
    For what it's worth, as a Breton with 5 pieces of light my Pulsar (Impulse morph) was costing me 160 a pop a few days ago. Today it costs 250 with the same gear setup.

    Pretty significant increase....luckily I only ever used it once or twice when taking on multiple mobs.

    However, i'm not seeing this 'refund' of skill points they're talking about. Neither for Impulse or for the Shield bash. /shrug

    My second Sorc got the points back from the shield bash.

    It's the passive you got points back from, not the active ability.
  • Drexz
    Drexz
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    Sakiri wrote: »
    Malignos wrote: »
    For what it's worth, as a Breton with 5 pieces of light my Pulsar (Impulse morph) was costing me 160 a pop a few days ago. Today it costs 250 with the same gear setup.

    Pretty significant increase....luckily I only ever used it once or twice when taking on multiple mobs.

    However, i'm not seeing this 'refund' of skill points they're talking about. Neither for Impulse or for the Shield bash. /shrug

    My second Sorc got the points back from the shield bash.

    It's the passive you got points back from, not the active ability.

    I just logged on to check and all my passives are as they were. Nothing was refunded. For a second there I thought cost is much higher because we need to buy passives again, but nope.

  • moXrox
    moXrox
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    All the pulsar spammer are back in reality now like other classes and builds were since release.

    Ever tried to play a class with a bow and melee weapon ?
    Edited by moXrox on 22 May 2014 23:31
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