I was jealous when Vampires sailed through armies of other players and killed them all as well. What do you know, Zenimax also thought that was a problem and they fixed it.So what's your point? You're jealous so other's need to be punished? I don't understand. So why don't you use the same ability? It's not class specific. Spend more time arguing to make improvements you want to your class instead of how to ruin someone elses experience.
neuroelectub17_ESO wrote: »
beravinprb19_ESO wrote: »I was jealous when Vampires sailed through armies of other players and killed them all as well. What do you know, Zenimax also thought that was a problem and they fixed it.So what's your point? You're jealous so other's need to be punished? I don't understand. So why don't you use the same ability? It's not class specific. Spend more time arguing to make improvements you want to your class instead of how to ruin someone elses experience.
Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced around
Sorry for the rant and ty for reading
He is saying A is better than B, and A needed to be adjusted or everyone would use it. Just look at shield bash and melee combat, you were almost an idiot for not using it.Okay, let's make some abstract examples.You're using a one sided and biased argument to try and tell me that I'm doing that same thing. Most of your points are a dilemma. "Why should person A have something that person B doesn't?" Those are also not reasons to make person A loose something.
AoE abilities can use different mechanics:AoE ablilities can have different flavour:
- Circle area around player
- Conal area
- Distant targetable area
- Area around distant single target
- ...
They can have special effects:
- Breathing
- Placing trap
- Exploding missile
- Cloud
- Spraying projectiles
- ...
- Stun
- Snare
- Placing DoT
- ...
Mechanics and flavour doesn't really matter much. All of them are usable and are better in some situations and worse in others.
BUT every ability should have DPM and DPS parameters around same value for same particular gear level. IF one is not, it should be balanced (nerfed or buffed).
If devs came to conclusion that some ability have better parameters than others, then it is "a reason to make person A loose something".I perform better in comparsion to Impulse users now.This change has not improved your experience.You do realize, you can just get person B what person A has. However, person B tends to try and fight the battle of restricting person A. When they should be fighting the battle of improving their own experience.I hate to quote myself, but...Also, that particular ability is open to anyone. It's not class specific. So if you want to use it, you can.When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.Fine, @Drexz. If you don't like it now - don't use it.If you don't like it, don't use it.
Are you applying for a job at ZOS? Nice little list you got there. Anyway...
You're still arguing that Person A should loose something that Person B does not have. Ignoring the fact that this particular something is available to both person A and B, you should be arguing to get person B an option to spec skills that will give them what person A has, instead of taking away from person A. Then, if you want to you can use those skills and be able to do the same. If you don't, then don't use them.
I will clarify for mr. Troll and others - by "I perform better" I meant "Non-impulse users perform better".neuroelectub17_ESO wrote: »So your build sucks and you want everyone to suck with you...
beravinprb19_ESO wrote: »Yes. Lets all get our abilities buffed to the point where we can hold block, spam something and come out ahead. I'm sure that will make for interesting and challenging gameplay.Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced aroundWhy yes, it was my personal opinion, well spotted. What you did with the ability did not matter. What mattered was people standing in a pack of 3, holding block, mashing Pulsar, and coming out ahead. To accomplish the same thing I need to use all 5 of my abilities and often need to farm my ultimate.beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
So you like the change because it irritated you that someone else played that way? That's not a reason to change it.
And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.
I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.beravinprb19_ESO wrote: »Yes. Lets all get our abilities buffed to the point where we can hold block, spam something and come out ahead. I'm sure that will make for interesting and challenging gameplay.Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced aroundWhy yes, it was my personal opinion, well spotted. What you chose to do with Pulsar does not matter. What mattered was people standing in a pack of 3, holding block, mashing Pulsar, and coming out ahead. To accomplish the same thing I need to use all 5 of my abilities and often need to farm my ultimate.beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
So you like the change because it irritated you that someone else played that way? That's not a reason to change it.
And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.
I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.
So what's your point? You're jealous so other's need to be punished? I don't understand. So why don't you use the same ability? It's not class specific. Spend more time arguing to make improvements you want to your class instead of how to ruin someone elses experience.
beravinprb19_ESO wrote: »He is saying A is better than B, and A needed to be adjusted or everyone would use it. Just look at shield bash and melee combat, you were almost an idiot for not using it.Okay, let's make some abstract examples.You're using a one sided and biased argument to try and tell me that I'm doing that same thing. Most of your points are a dilemma. "Why should person A have something that person B doesn't?" Those are also not reasons to make person A loose something.
AoE abilities can use different mechanics:AoE ablilities can have different flavour:
- Circle area around player
- Conal area
- Distant targetable area
- Area around distant single target
- ...
They can have special effects:
- Breathing
- Placing trap
- Exploding missile
- Cloud
- Spraying projectiles
- ...
- Stun
- Snare
- Placing DoT
- ...
Mechanics and flavour doesn't really matter much. All of them are usable and are better in some situations and worse in others.
BUT every ability should have DPM and DPS parameters around same value for same particular gear level. IF one is not, it should be balanced (nerfed or buffed).
If devs came to conclusion that some ability have better parameters than others, then it is "a reason to make person A loose something".I perform better in comparsion to Impulse users now.This change has not improved your experience.You do realize, you can just get person B what person A has. However, person B tends to try and fight the battle of restricting person A. When they should be fighting the battle of improving their own experience.I hate to quote myself, but...Also, that particular ability is open to anyone. It's not class specific. So if you want to use it, you can.When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.Fine, @Drexz. If you don't like it now - don't use it.If you don't like it, don't use it.
Are you applying for a job at ZOS? Nice little list you got there. Anyway...
You're still arguing that Person A should loose something that Person B does not have. Ignoring the fact that this particular something is available to both person A and B, you should be arguing to get person B an option to spec skills that will give them what person A has, instead of taking away from person A. Then, if you want to you can use those skills and be able to do the same. If you don't, then don't use them.
tdilloncub18_ESO wrote: »Intelligence is the ability to adapt to change.
Enjoying success requires the ability to adapt. Only by being open to change will you have a true opportunity to get the most from your talent.
Take that back to your boss at work. That doesn't fly with functionality. Ever heard the phrase, if it ain't broken?
Why should gamers have to change a play style that works for them and they enjoy? Remember, we're paying to play, we're not getting paid.
beravinprb19_ESO wrote: »Yes. Lets all get our abilities buffed to the point where we can hold block, spam something and come out ahead. I'm sure that will make for interesting and challenging gameplay.Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced aroundWhy yes, it was my personal opinion, well spotted. What you did with the ability did not matter. What mattered was people standing in a pack of 3, holding block, mashing Pulsar, and coming out ahead. To accomplish the same thing I need to use all 5 of my abilities and often need to farm my ultimate.beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
So you like the change because it irritated you that someone else played that way? That's not a reason to change it.
And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.
I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.beravinprb19_ESO wrote: »Yes. Lets all get our abilities buffed to the point where we can hold block, spam something and come out ahead. I'm sure that will make for interesting and challenging gameplay.Impulse and AoE was fine. It still is fine, relatively, but it was an unnecessary adjustment. Make more noise about getting your class, weapon line, passives, whatever, fixed or buffed and quit demanding everyone else suffer in the meantime. Nightblade and crappy play-your-own-way builds aren't the golden standards that PvE or PvP should be balanced aroundWhy yes, it was my personal opinion, well spotted. What you chose to do with Pulsar does not matter. What mattered was people standing in a pack of 3, holding block, mashing Pulsar, and coming out ahead. To accomplish the same thing I need to use all 5 of my abilities and often need to farm my ultimate.beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »I love the change. Now people need to actually put some thought in when they try and AoE a mob, and they won't get away with spamming the same thing over and over.
So you like the change because it irritated you that someone else played that way? That's not a reason to change it.
And it's not spamming. I use all my abilities, plus my weapon swap to bow with a different setup. But I had a great synergy going. Now I can't do anything. But yes, since you are happy now that I can't play that way, this justifies it.
No. The change was good because we have hundreds of skills at out disposal, and mashing one of them over and over again because it eclipsed everything else was stupid.
I'm sorry, that sounds like your personal opinion. Also, I for one have other skills and weapon swap I use. I use impulse for finishing and it's synergy with critical surge for health regen. I've had some awesome fights where I got surprised by mobs and taken to 40% health, and thanks to that synergy was able to recover. That's awesome in my opinion, where being jumped by mobs does not guarantee a death. You have a setup that lets you recover and win. Calling something stupid is not a reason to change it. That is your person choice not to like something.
So what's your point? You're jealous so other's need to be punished? I don't understand. So why don't you use the same ability? It's not class specific. Spend more time arguing to make improvements you want to your class instead of how to ruin someone elses experience.
Why you come up always with the word "jealous".
There are players who play not just one character and see both sides of the medal.
Iam playing a DK with destro/resto staff and know that he can faceroll in pve.
But Iam playing a different class with BoW/dual wield stamina based aswell and it is like day and night between both classes when it comes to effectiveness.
Check this out for example pre patch:
Both should not be possible anway and this is maybe an extreme example.
In both videos the players are using a tank build.
The Nightblade with 1h+shield needs to use even an exploit, using his "stealth". It takes him "100 years" to kill even the first trash mobs.
http://www.youtube.com/watch?v=GNESCiD5Wt0&pxtry=1
Now check out the a DK with 1h/shield + destro
http://www.youtube.com/watch?v=XRYfQPAloeE
So they have increased magicka cost of Impulse and it still costs less and deals more damage than any Nightblade aoe or dw aoe?
No pity for you here, hope they don't revert this.
You're mistaken. It costs more, and whatever damage it does doesn't matter now, because you can't sustain it long enough.
So they have increased magicka cost of Impulse and it still costs less and deals more damage than any Nightblade aoe or dw aoe?
No pity for you here, hope they don't revert this.
You're mistaken. It costs more, and whatever damage it does doesn't matter now, because you can't sustain it long enough.
It costs around 248 now?
Shadow and ambush cost 345, concealed blades and killer's blade around 230-245, some skills costs 400.
Are you saying impulse should cost 1xx? You could had asked a NB before you say that.
Its really a lot more straight forward than you are making it out to be. A was better than B, and A was adjusted so that B would be viable in a competitive scenario (Trials). As soon as the game becomes competitive in some way, no one skill can be superior to another.beravinprb19_ESO wrote: »He is saying A is better than B, and A needed to be adjusted or everyone would use it. Just look at shield bash and melee combat, you were almost an idiot for not using it.Okay, let's make some abstract examples.You're using a one sided and biased argument to try and tell me that I'm doing that same thing. Most of your points are a dilemma. "Why should person A have something that person B doesn't?" Those are also not reasons to make person A loose something.
AoE abilities can use different mechanics:AoE ablilities can have different flavour:
- Circle area around player
- Conal area
- Distant targetable area
- Area around distant single target
- ...
They can have special effects:
- Breathing
- Placing trap
- Exploding missile
- Cloud
- Spraying projectiles
- ...
- Stun
- Snare
- Placing DoT
- ...
Mechanics and flavour doesn't really matter much. All of them are usable and are better in some situations and worse in others.
BUT every ability should have DPM and DPS parameters around same value for same particular gear level. IF one is not, it should be balanced (nerfed or buffed).
If devs came to conclusion that some ability have better parameters than others, then it is "a reason to make person A loose something".I perform better in comparsion to Impulse users now.This change has not improved your experience.You do realize, you can just get person B what person A has. However, person B tends to try and fight the battle of restricting person A. When they should be fighting the battle of improving their own experience.I hate to quote myself, but...Also, that particular ability is open to anyone. It's not class specific. So if you want to use it, you can.When one build greatly outperforms the others - be sure it would be used by majority of players. Do you want to play a game where everybody are the same? I don't.Fine, @Drexz. If you don't like it now - don't use it.If you don't like it, don't use it.
Are you applying for a job at ZOS? Nice little list you got there. Anyway...
You're still arguing that Person A should loose something that Person B does not have. Ignoring the fact that this particular something is available to both person A and B, you should be arguing to get person B an option to spec skills that will give them what person A has, instead of taking away from person A. Then, if you want to you can use those skills and be able to do the same. If you don't, then don't use them.
But there is a fallacy inherent in that statement. Are you saying the same people that are practically flaming anyone using impulse would also use it? I don't get it. They hate it so much, either because they think it's to easy, or it's to much spam or whatever. Yet, they would ALL start to use it? Yeah...I don't see that. And yet we still have the point of, instead of punishing those that like it, why not give all other classes some buffs and make everyone happy. Or at least everyone except those that just love to find problems in everything, just for the sake of telling someone they are an idiot for enjoying or liking something.
i kinda think this is an attempt by zos to get things put back, to where htey intended. i mean you normally expect mage types to be sort of glass cannons who stay well out of range to do high damage... not using bolt ESCAPE to get INTO melee range so they can spam immpulse till everything is dead.. and if it doesnt die fast enough just bolt escape right back out.... all with light armour on..
i mean if mages want to get into melee range to aoe stuff they should have to at least be forced into wearing heavy armour or die super fast. But if they can zip into groups of mobs wearing light armour and spam them to death in light armour i say something was broken. and it was immpulse spam with high crit light armour builds...
it just shouldnt be that easy .. or if its supposed to be make it that simple for everyone.
Cost is now like 248 or something and my pool is around 2100 with food - 5% for inner light. So I'm sitting at around 1950 or so. I only had to drop pots for boss fights and bad pulls. Now I have to do it every fight and I still get ***.
Ruddertail wrote: »Cost is now like 248 or something and my pool is around 2100 with food - 5% for inner light. So I'm sitting at around 1950 or so. I only had to drop pots for boss fights and bad pulls. Now I have to do it every fight and I still get ***.
If the quoted post is accurate I can still easily spam elemental ring enough to kill any V10 groups.
Ruddertail wrote: »Cost is now like 248 or something and my pool is around 2100 with food - 5% for inner light. So I'm sitting at around 1950 or so. I only had to drop pots for boss fights and bad pulls. Now I have to do it every fight and I still get ***.
If the quoted post is accurate I can still easily spam elemental ring enough to kill any V10 groups.
except they all buffed with twice the HP and hit you for 500-1000 point each.
the stone is still bugged after porting or relogging.Ruddertail wrote: »Ruddertail wrote: »Cost is now like 248 or something and my pool is around 2100 with food - 5% for inner light. So I'm sitting at around 1950 or so. I only had to drop pots for boss fights and bad pulls. Now I have to do it every fight and I still get ***.
If the quoted post is accurate I can still easily spam elemental ring enough to kill any V10 groups.
except they all buffed with twice the HP and hit you for 500-1000 point each.
Consider that this patch also gives you a +10% effective spell critical and no mob has been confirmed to hit for more than 250-something in a single non-dodgeable attack.
whut? are you telling me the death recap is lying? it says I got hit for times, each hits 400-1000 points.Ruddertail wrote: »Consider that this patch also gives you a +10% effective spell critical and no mob has been confirmed to hit for more than 250-something in a single non-dodgeable attack.
@Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.
Thanks, are you running all light armor with passives?
If so, I can see a build change coming when I get in the game lol.
Yep all light, with all passives to reduce magicka cost, etc. Nah, it's horrible. It needs to go back to what it was.
what is the cost and what is your magicka pool?
Cost is now like 248 or something and my pool is around 2100 with food - 5% for inner light. So I'm sitting at around 1950 or so. I only had to drop pots for boss fights and bad pulls. Now I have to do it every fight and I still get ***.
Nightspectre wrote: »@Yankee V7 Sorcerer. with V4-7 armor. It's an obvious HUGE change. I can't even take on a single mob now. I run out of magicka and they still have 20% or more health.
Stop Impulse spamming, it was never efficient before to just spam it. there are other abilities to use. I have a sorc i find it very hard to believe you fail on fighting 1 mob unless you are completely inept Are you inept? I would hope you have a better grasp to game mechanics at your level than that, so no i don't think you are.
Knee Jerk comments and over exaggerations to changes do not help
tell us how to handle 3-5 VR mob with other skills, just enlighten us.
i kinda think this is an attempt by zos to get things put back, to where htey intended. i mean you normally expect mage types to be sort of glass cannons who stay well out of range to do high damage... not using bolt ESCAPE to get INTO melee range so they can spam immpulse till everything is dead.. and if it doesnt die fast enough just bolt escape right back out.... all with light armour on..
i mean if mages want to get into melee range to aoe stuff they should have to at least be forced into wearing heavy armour or die super fast. But if they can zip into groups of mobs wearing light armour and spam them to death in light armour i say something was broken. and it was immpulse spam with high crit light armour builds...
it just shouldnt be that easy .. or if its supposed to be make it that simple for everyone.
You make some excellent points. Unfortunately all those skills you throw around leave you with no magicka. Even if you're wearing heavy armor you are going down. Since when has mage + AoE become a no no?
I don't want anyone to think that I'm trying to diminish their opinions. But, you kind of made some of my point. Mages are always the first to go down after 2 or 3 hits, they need to be able to quickly take out their opponents since they have no durability. This is what mages had. Now, mages are still not bad 1:1, but there is no way to fight more then 3 targets. Familiars don't keep agro to the point where you can manage properly, so you always end up loosing that distance to 1 or more mobs.
It's great that everyone is so passionate about their opinion of how the game should work and if I was the only one that felt this way, I would STFU. But I know I'm not. I just enjoyed the hell out of this game playing solo like this. I can't group all the time. My hours are very erratic. Every time my daughter yells to come play with her, that means the entire group has to wait. I love playing with groups, but I don't have that luxury every time I want to play. I have loved the fact that I can get on and solo through whatever content I want and enjoy the game and story. Please tell me why that is so wrong?
Ruddertail wrote: »Ruddertail wrote: »Cost is now like 248 or something and my pool is around 2100 with food - 5% for inner light. So I'm sitting at around 1950 or so. I only had to drop pots for boss fights and bad pulls. Now I have to do it every fight and I still get ***.
If the quoted post is accurate I can still easily spam elemental ring enough to kill any V10 groups.
except they all buffed with twice the HP and hit you for 500-1000 point each.
Consider that this patch also gives you a +10% effective spell critical and no mob has been confirmed to hit for more than 250-something in a single non-dodgeable attack.
lol i don't have trouble clearing mobs in craglorn with pulsar at VR5 ....
idk what you do wrong but it still works