I understand, thanks for the clarification. There seemed to be a lot of empty containers lately but I thought it was just bad luck.ZOS_GinaBruno wrote: »Yes. The drop rate reduction happened back in 1.0.5. That said, many of the objects where you'd find items (such as motifs) were "empty" due to a bug that is being fixed today.cjmarsh725b14_ESO wrote: »ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.
Now I'm confused... is the drop rate reduction something that's already happened?
ZOS_GinaBruno wrote: »The drop rate will be the same, but you will find less empty furniture now.AlexCala7b14_ESO wrote: »@ZoS_GinaBruno is the drop rate the same, and there are just mroe empty furniture when you go into areas? Or does this fix in some way fix the drope rate on these motiffs, especially the higher end ones that have become night impossible to find?
Sorry for the confusion on this, guys. Hope this helps clear things up!
ZOS_GinaBruno wrote: »The drop rate will be the same, but you will find less empty furniture now.AlexCala7b14_ESO wrote: »@ZoS_GinaBruno is the drop rate the same, and there are just mroe empty furniture when you go into areas? Or does this fix in some way fix the drope rate on these motiffs, especially the higher end ones that have become night impossible to find?
Sorry for the confusion on this, guys. Hope this helps clear things up!
At the end of the day, the nearly non existent drop rates for purple Provisioning recipes and rare motifs (Daedra, Ancient Elf, Barbaric, Primal) mandates that players go to gold sellers and then purchase those items from players who cheated to get large numbers of them.ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.
JessieColtub17_ESO wrote: »1. Racial Motiff's are a costume. They impart ZERO affect to the armor other than how it looks.
2. Racial Motiff's have ZERO affect on the game itself. (See #1 above)
3. Sellers will ask for as much as they want, on any item, at any time. ZeniMax cannot control this.
4. Buyers will pay what they think something is worth to themselves. Regardless of how many are available in the game at any given time.
4. Buyers dictate the cost of items. If no one was willing to pay 100K for a damn costume, then the price would fall.
On a side note, I think ZeniMax screwed the proverbial pooch on this one. They should have increased the drop rate by 10% on all the Racials, set the vendor cost on the books at 10g, but made them BoP.
BAM! cost problem solved and complainers have been silenced at the same time.
Agree with all your points EXCEPT number3.
Zeni have more chance to control this than anybody. If they increase the drop rate then ultimately they decrease demand, this in turn would lower the price
JessieColtub17_ESO wrote: »1. Racial Motiff's are a costume. They impart ZERO affect to the armor other than how it looks.
2. Racial Motiff's have ZERO affect on the game itself. (See #1 above)
I disagree... The more motifs you have, the more Style materials you can use, and you'll find various ones in game... So therefore the faster you can level up crafting. Granted, you can likely trade with others to get the motifs you need, but I wouldn't say it has ZERO affect.
Dublicious wrote: »Wait, /WHAT?!/. They're nerfing the motiff drop rate? How am I going to get /D/aedric or other rare motiff's now? And they're making it harder for the legit player's like me because they're reducing the number of funiture's that are going to drop them!?
Indeed.cjmarsh725b14_ESO wrote: »So they promised to look into it and they did? How is that breaking their promise?
Just because you disagree with their findings doesn't mean they are going back on their word.
The drop rate was way too high before, it was lowered greatly - yet I have still found 10 or more since then (and I do not go out of my way looking for them). The "rare" motifs such as Daedric etc should be rare and valuable. The game needs gold sinks other then buying a third horse and hiring other players to follow you as bards, minstrels and strippers. No need to cry in your beer because everyone's self entitlement obsession isn't being canoodled.
At the end of the day, the nearly non existent drop rates for purple Provisioning recipes and rare motifs (Daedra, Ancient Elf, Barbaric, Primal) mandates that players go to gold sellers and then purchase those items from players who cheated to get large numbers of them.ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.
That's the bottom line here.
Make those items account bound and dramatically increase the drop rates and the entire issue vanishes.
coryevans_3b14_ESO wrote: »
coryevans_3b14_ESO wrote: »
Crushinator wrote: »At the end of the day, the nearly non existent drop rates for purple Provisioning recipes and rare motifs (Daedra, Ancient Elf, Barbaric, Primal) mandates that players go to gold sellers and then purchase those items from players who cheated to get large numbers of them.ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.
That's the bottom line here.
Make those items account bound and dramatically increase the drop rates and the entire issue vanishes.
Why the hell do so many whiners claim they are FORCED to go do something? No one, and I mean NO ONE, is forcing (or Mandating that) you go out and buy gold from a gold seller to get a motif. It's COSMETIC. NON-FUNCTIONAL.
So much freaking QQ about aesthetics. Holy crap. Pay a crafter who has it, or get lucky. Acting like it's your RIGHT to have these motifs is idiotic (I'm holding back).
You want it? Get lucky and find it, buy it with gold.
I absolutely never farm stuff. I have no gold to buy motifs. And yet I understand the same thing several people have pointed out. My ability to play my character is absolutely unhindered by not having Daedric or High Elf.
so much facepalming while reading this thread. I wish I hadn't clicked on it!
hightoriab16_ESO wrote: »Has anyone actually found a motif recently?
spammichtotb16_ESO wrote: »Would it really hurt anyone but the gold sellers if motifs dropped like candy and everyone could easily collect all styles?
Really, I have most of them besides the really rare ones and I could not care less if everyone else would have them too.
Daedric motif is going for more than half a million gold at the moment. Theres no way to save that much money without abusing the market.
Yup, zenimax is encouraging you to buy gold for your dollars and encourage all this botting and RMT