Well it's good to have another data point, but 50 tests yesterday proved out the if you wait, you get a recipe theory. The motif theory I only saw 3 times since 1.0.6, so, not enough data points.pcdunkleyub17_ESO wrote: »I logged in the other day, went straight to a cabinet and found the daedric motif. Found another about a week later. Don't think it has anything to do with a timer on logins. It's just a drop rate that's been "slightly reduced", which means o.ooooo1.
Pangnirtung wrote: »SK1TZ0FR3N1K wrote: »AlexCala7b14_ESO wrote: »Noone's been finding them. I know that because I'm in five different guilds, and 1300 people can't all be having the same amount of *** luck.
Yeah, so the 2 I got in Woodhearth last night were a figment of my imagination.
Even a blind squirrel finds the occasional nut.
AlexCala7b14_ESO wrote: »Also, @BaddLarry, nothing in an MMO should take you a year to find or get all of. That's just ridiculous and kills the enthusiasm people have for a game. Noone does that.
geeze, the easiest option would have been to make them bound to acct. all the exploiters would have useless stock to sell. the drop rate would have remained the same so in effect an active player leveling and looting along the way would get eventually all the motiffs
this only benefits the exploiters and bots that stockpiled the high motiffs already
seaxrisingnub18_ESO wrote: »AlexCala7b14_ESO wrote: »Noone's been finding them. I know that because I'm in five different guilds, and 1300 people can't all be having the same amount of *** luck.
Actually, I find them more NOW than I did 2 weeks ago. I have 1 toon who found Nord, Wood Elf, Orc, Khajit and Redguard all in 1 day.
The more you look (the more you check furniture/vases) the less likely you are to find them.
I did some testing since 1.0.6, and you get a recipe (within 15 checks) if you wait 7 minutes or more after you login. If you check furniture immediately after logging in, you never get a recipe, and in fact, rarely even get improvement provisioning components. (just lockpicks)
Motif's appear to be an even longer timer, possibly 30+ minutes after login, if you don't check -any- furniture between login and the 30 minute mark, you may get a motif. Not 100% sure on this one, didn't have enough time to test it enough. It seems to be the knee jerk reaction they put in to players trying desperately to get these motifs before they were nerfed.
This was specifically put it place to halt players who logout, login, and immediately check a bunch of furniture, which was happening prior to 1.0.6. So now, if you do that, you'll ~never (or far less frequently, at least) find a motif or recipe. Well, guess what? Normal players check furniture all the time, as part of their normal gameplay, and are being caught in the exploit/cheat/hack dragnet, once again. Zenimax, as usual, picked the worst possible solution to a problem, and refuse to admit they're wrong and fix it.
AlexCala7b14_ESO wrote: »Also, @BaddLarry, nothing in an MMO should take you a year to find or get all of. That's just ridiculous and kills the enthusiasm people have for a game. Noone does that.AlexCala7b14_ESO wrote: »Count your blessings sir, because I and hundreds, if not thousands of others have looked in every barrel, every desk, in every area, and have found squat over the course of a month. By that time, any one of us should have found /something/. But instead we've found /nothing/. That was not the case before the first nerf, and now the nerf has been made worse. That's all a sign of a nerf gone wrong, and one Zenimax seems to be unwilling to fix, based on their silence and their desire to not even want to acknowledge they were going to look into the issue.
I feel like you speak for yourself, because plenty of people enjoy games that have /ridiculous/ time-sinks involved, and plenty of people are currently reporting in this very thread that they are /finding/ motifs. /Your/ enthusiasm may wane, and /your/ luck may just suck right now, I do not know for sure, but please stop trying to speak for others as if your finger is on the pulse of all ESO players.
PS: I like your /.
Maybe (and don't ask me how) the issue with you and hundreds others finding no motifs isn't due to low droprates. Because however low the droprate, it should be possible to find one eventually.
I and also other players have had no problem finding more than enough motifs during the last weeks without even looking too closely. So from my point of view a decreased drop rate is no real problem and doesn't keep zenimax from investigating or even fixing the issue of people, like you, finding none at all for weeks.
I found 4 motifs in the last 2 weeks. Two of them even minutes apart in the same building. So this really doesn't seem to affect everyone.
You need to state:
What level you were.
What motifs you obtained.
How long since you logged in and checked furniture did you obtain the motif?
Then you'll know if it's "normal" or an exception. Motifs 1-9 are an entirely different bag of cats than motifs 10-14 (imperial -> daedric) The first are often trivial to get, while the latter often "impossible".
Finally, four in 2 weeks would mean that at that rate, it would take seven weeks to obtain all the motifs. In that time, it would be trivial to level up several characters from 1-VR1, given the leveling rate while questing is about 1 level per hour. Is that working as intended? I hope not. Hence why the original drop rate was fine, the problem was just they weren't bind-to-account-on-pickup.
seaxrisingnub18_ESO wrote: »AlexCala7b14_ESO wrote: »Noone's been finding them. I know that because I'm in five different guilds, and 1300 people can't all be having the same amount of *** luck.
Actually, I find them more NOW than I did 2 weeks ago. I have 1 toon who found Nord, Wood Elf, Orc, Khajit and Redguard all in 1 day.
ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.
AlexCala7b14_ESO wrote: »Either they're hitting the lower end ones, which seem to be more common, or they're the exceptions that prove the rule. Because the majority of people? Aren't finding them. That's what it seems based on talks in game, and on the forums. So, there's data for you, but you're not going to look at all those people are you? No. Just the few who say they have found them.
This thread is about MOTIFS and ZOS have still failed to even ADMIT to a severe stealth nerf in 1.0.6.ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.
This thread is about MOTIFS and ZOS have still failed to even ADMIT to a severe stealth nerf in 1.0.6.ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.
ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.
ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.
I find it funny that there are "Veterans" in a game that's less than two months old. While I don't like a grind, I have zero interest in acquiring everything in PvE in four days and then standing around in Cyrodil begging for someone to come fight me in my new armor.
Just saying...
Daedric motif is going for more than half a million gold at the moment.
Yes. The drop rate reduction happened back in 1.0.5. That said, many of the objects where you'd find items (such as motifs) were "empty" due to a bug that is being fixed today.cjmarsh725b14_ESO wrote: »ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.
Now I'm confused... is the drop rate reduction something that's already happened?
The drop rate will be the same, but you will find less empty furniture now.AlexCala7b14_ESO wrote: »@ZoS_GinaBruno is the drop rate the same, and there are just mroe empty furniture when you go into areas? Or does this fix in some way fix the drope rate on these motiffs, especially the higher end ones that have become night impossible to find?
Why do they even make it a drop? Why not a quest, where you train with a tailor doing dailies for him for like 10 straight days or something.
Motifs are purely aesthetic, aren't they? Who cares if everyone has all of them? Or are there people whose sole ability to enjoy a game is the knowledge that they have something that few people have?
Thank you for finally admitting it changed long before today. I think it was 1.0.6, but whatever, an admission is better than silence.ZOS_GinaBruno wrote: »Hey there, everyone. We wanted to clarify a couple things for you about this issue -
The note you’re seeing in today’s patch notes regarding the reduced rate of earning racial motifs and provisioning recipes is actually for a reduction that already happened in patch v1.0.5, but we unintentionally missed the patch note for it when it was first introduced. Our apologies for the confusion this may have caused.
When this reduction initially happened, it presented an issue that caused more empty containers and furniture than intended. That issue has been fixed in today’s patch, so you will no longer find intractable objects saying they have items, but are actually empty.