Can't even see that this is a legitimate question?
WoW has been around for longer than any other MMO. It has the largest number of subs/players achieved by any MMO. It has taken more money than any MMO in existence. It is played in more countries around the world than any other MMO. (need we go on?)
People are too quick to dismiss WoW, but when ESO can claim even half of what WoW has done then they will have achieved the mighty !;)
It is unreasonable to expect that every new MMO require 5-10 years of maturation to reach the polish and awesomeness of WoW.It has also had 10 years. ESO has had 2 months. Give it time.
One of the richest and most respected people on the server. Had a couple of Hospitals on different planets. Master Doctor/Surgeon. People all over came for my buffs. Had special arrangements with the biggest hunting group and always had 95%+ quality Avian meat for my formulas. I didn't ever really fight in this game. I only actually killed things the first year or so I played, the rest I hung out in Cantina's and threw credits around like a boss. Just the idea that I can play a MMORPG and not actually have to kill a single mob and have a good time was something special.
....That's right people. I was a Respected Doctor....THAT SOLD THE HIGHEST QUALITY DRUGS! I will always miss you, SWG (
Nah, best PvP MMO ever was DAoC. ^^
ESO. And here's why:
To me, an important aspect of any RPG or indeed MMO is the quests. Most of the quests feel very well written in ESO. Like they have taken their time over them. Every single NPC that I have come across seems to have a personality. Being fully voiced helps the cause, too.
Most quests in MMO's, for example WoW are really quite grindy ("Collect 20 boar tusks" etc - won't somebody think of all those poor dead boars?!) and generic and not well thought out. Most of the NPC's are very generic and dull. It feels like a genuine grind to get anywhere, travelling from quest hub to quest hub. Not encouraging you to explore the world that has been created at all.
In ESO, you are encouraged to explore and wander around off the beaten path. Stumble across a catacomb or cave, finding a treasure chest or skyshard, or a random NPC trying to summon things from an Oblivion portal, or Traders being attacked by Bandits. It all adds to making it feel like a living, breathing world.
The social aspects are good, I have found, too. Team up when you want, random people help you if you are being overwhelmed by enemies, or team up to take down an Anchor. I have generally found people very friendly and helpful.
I also enjoy the combat as it's not a case of spamming a few buttons. You actually have to think.
ESO gets my vote here every single time.
ESO. And here's why:
To me, an important aspect of any RPG or indeed MMO is the quests. Most of the quests feel very well written in ESO. Like they have taken their time over them. Every single NPC that I have come across seems to have a personality. Being fully voiced helps the cause, too.
Most quests in MMO's, for example WoW are really quite grindy ("Collect 20 boar tusks" etc - won't somebody think of all those poor dead boars?!) and generic and not well thought out. Most of the NPC's are very generic and dull. It feels like a genuine grind to get anywhere, travelling from quest hub to quest hub. Not encouraging you to explore the world that has been created at all.
In ESO, you are encouraged to explore and wander around off the beaten path. Stumble across a catacomb or cave, finding a treasure chest or skyshard, or a random NPC trying to summon things from an Oblivion portal, or Traders being attacked by Bandits. It all adds to making it feel like a living, breathing world.
The social aspects are good, I have found, too. Team up when you want, random people help you if you are being overwhelmed by enemies, or team up to take down an Anchor. I have generally found people very friendly and helpful.
I also enjoy the combat as it's not a case of spamming a few buttons. You actually have to think.
ESO gets my vote here every single time.
ESO. And here's why:
To me, an important aspect of any RPG or indeed MMO is the quests. Most of the quests feel very well written in ESO. Like they have taken their time over them. Every single NPC that I have come across seems to have a personality. Being fully voiced helps the cause, too.
Most quests in MMO's, for example WoW are really quite grindy ("Collect 20 boar tusks" etc - won't somebody think of all those poor dead boars?!) and generic and not well thought out. Most of the NPC's are very generic and dull. It feels like a genuine grind to get anywhere, travelling from quest hub to quest hub. Not encouraging you to explore the world that has been created at all.
In ESO, you are encouraged to explore and wander around off the beaten path. Stumble across a catacomb or cave, finding a treasure chest or skyshard, or a random NPC trying to summon things from an Oblivion portal, or Traders being attacked by Bandits. It all adds to making it feel like a living, breathing world.
The social aspects are good, I have found, too. Team up when you want, random people help you if you are being overwhelmed by enemies, or team up to take down an Anchor. I have generally found people very friendly and helpful.
I also enjoy the combat as it's not a case of spamming a few buttons. You actually have to think.
ESO gets my vote here every single time.
To youngdavid271749 wrote: »Please feel free to compare and contrast below. Add your favorite if it's not an option. I added an other option for those who hate my choices.