This can be found here on the first page:
https://forums.elderscrollsonline.com/en/discussion/691762/update-50-pts-week-2-summary/p1 / no animosity towards the developer who posted this (in fact, we are VERY THANKFUL of the continued commentary and heads up) though I wanted to relay this message for everyone that would appreciate the heads-up and chance to provide additional feedback for the proposed changes.
Werewolf Power Level - You spent a lot of time in this post addressing all the visuals discussion around WW, but what about the extensive feedback about the power level? Especially in regards to WW benefiting from class mastery passives and being a bit too oppressive with certain ones active. Would be really good to hear if the team is going to consider further adjustments here. The main feedback thread devolved into a mess of back and forth, but there is quite a bit of solid testing that was shared there in regards to this.
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Just wanted to follow up here. We do have some changes for all three items listed above coming in Week Three Patch Notes. We are taking a pass at addressing some of the power level feedback from the Werewolf, in addition to some other visual elements. Full notes on Monday, but wanted to give a quick note that we are addressing some of this and will continue to evaluate feedback after the changes made next week as well.
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I wanted to break down the problematic areas with this (AGAIN):
"quite a bit of solid testing that was shared there in regards to this"
-their "solid testing" was unfortunately a set of 1 v 1s where they never once proved opponent gear or loadout (referring to player-comment under 'previous'/hidden quote).
"We are taking a pass at addressing some of the power level feedback from the Werewolf, in addition to some other visual elements" and "wanted to give a quick note that we are addressing some of this and will continue to evaluate feedback after the changes made next week as well"
-the agenda is 'one bar can't be strong'. If they don't start "high", when the inevitable nerfs come in on PTS week 3 despite lack of solid proof
(mixed with the fact that these are already heavy-handed given the same thread mentions they are reigning in overpeforming sorc class-mastery passives unrelated to werewolf strength itself), the 'continued evaluation', AND at least one wave of live where -I'm sure- we are all expecting some nerfs will come in the following live patch nearly independent of actual, effective power level...
I fear werewolf may end up in yet-another longstanding and weakened state. We gained and we lost with these werewolf changes (the rework)- removing strengths and leaving weakness will easily lead back to this if done in a heavy-handed fashion such as 'just remove werewolf from class mastery' and/or 'just add ~to monsters~ on the tooltip'. (source: me, a person that has excelled in PvP with the 'worst spec' in the game for YEARS now and isn't simply looking for 'OP/meta swap' buff)
*edit: quick, friendly reminder that my perspectives and feedback are my own and do not necessarily represent the 'werewolf community' as a whole. Please try and maintain a ~level~ of respectfulness when navigating this post and remember it is still ~okay~ for someone to have an opinion/viewpoint ~other~ than your own.
