Erickson9610 wrote: »We should get a button to queue for all available queues on the PC UI, like the gamepad UI has. This would reduce wait times if it was the default option.
4v4v4s are definitely more balanced, there's no doubt about it. There's next to no spawn camping, and the team RNG is better because good and bad players are split between 3 teams rather than 2. 8v8s encourage too much spawn camping and zerging resulting in very unbalanced games the majority of the time, though they can be fun when you get the rare balanced match. Really the only thing the 2 sided BGs have going for it are the maps. They're designed well and don't have any environmental hazards outside of the 4v4 maps. I will say the 3 sided BGs have too many maps with fall damage hazards or falling off the side of the map from cheap javelin spammers. I would like to see new 4v4v4 maps be made that are similar to the 8v8 maps.
Wow, more balanced you say?
Sure, unless you're in that 33% (the worst team). I wonder if they had fun?
And no, not just an outlier... already got 10+ similar screenshots - this is majority of the 3-way battlegrounds.
Once the novelty wears off, maybe people can start remembering why almost everyone had stopped queueing for 3-way BGs by the end of 2024.
Once a matchmaking issue, always a matchmaking issue.
4v4v4s are definitely more balanced, there's no doubt about it. There's next to no spawn camping, and the team RNG is better because good and bad players are split between 3 teams rather than 2. 8v8s encourage too much spawn camping and zerging resulting in very unbalanced games the majority of the time, though they can be fun when you get the rare balanced match. Really the only thing the 2 sided BGs have going for it are the maps. They're designed well and don't have any environmental hazards outside of the 4v4 maps. I will say the 3 sided BGs have too many maps with fall damage hazards or falling off the side of the map from cheap javelin spammers. I would like to see new 4v4v4 maps be made that are similar to the 8v8 maps.
Wow, more balanced you say?
Sure, unless you're in that 33% (the worst team). I wonder if they had fun?
And no, not just an outlier... already got 10+ similar screenshots - this is majority of the 3-way battlegrounds.
Once the novelty wears off, maybe people can start remembering why almost everyone had stopped queueing for 3-way BGs by the end of 2024.
Once a matchmaking issue, always a matchmaking issue.
Yes, more balanced I said. I didn't say that it's not unbalanced. There's a difference between the two statements. Of course there are still going to be skewed matches, you can't do anything about that. But I'm going to take 3 sided BGs over being spawn camped by a zerg any day. At least you have a chance to make a comeback in 3 sided BGs. You have 0 chance of making a comeback once things go south in a 2 sided BG.
The "spawn camping" boils down to a couple of problems in team vs team:
[snip]
NikoSquared wrote: »The "spawn camping" boils down to a couple of problems in team vs team:
[snip]
I would think the actual biggest issue in 2 teams is the build gap combined with the skill gap, sometimes very strong players get paired with newer players or players in PvE builds just trying to do their daily, those players will get one shot by pretty much anything, which effectively removes a player from the game, making it easier to spawn camp as the match goes on until they’re just sitting outside and nobody jumps down anymore

I don't think I'll ever get tired of posting this one.
2s or 3s don't matter, it's lopsided garbage until they fix the MMR.
gariondavey wrote: »Wish zos would make an actual well designed mmr system. You win, mmr goes up. You lose, mmr goes down. Mmr should be visible.
Balanced teams in a 4v4 fight is really fun, especially when doing guild events or gvgs.
4v4v4 dm with proper mmr would be amazing too. I've been in some absolute banger solo queue 4v4v4 dms where the teams were very balanced and people played like you normally would in a premade. Goated games.
4v4v4 dm premade games with balanced teams is amazing. The real essence of eso 3 way combat in it's perfected form.
In the end, 4v4v4 bgs should come back. The poll is pretty clear so far in the findings.
Yeah; only been a weekend and we’re right back to solo queue infested by unkillable heal-bots, with teams completely unable to focus them down because of constantly getting third partied.
In 2 team, healers die.
They can go right ahead and vault this again.
lostineternity wrote: »3 team bg is in DNA of ESO
look at the game logo
go and watch any cinematic of the game, there are always 3 side in this story
thats unique thing about ESO, this is what distinguishes ESO from other games
2 team bg are just generic and boring like in any other game with PVP mode
Oh, you mean those other games with massively higher player bases for their PvP modes? Not really a good argument.
ESO's BGs suffer from poor matchmaking and map design... and now (temporarily) also a format that allows people to win without doing any PvP.
If ZOS wanted to make BGs more popular and fun, they should just copy/pasta what WoW does & solo shuffle for ranked arenas.
4v4v4s are definitely more balanced, there's no doubt about it. There's next to no spawn camping, and the team RNG is better because good and bad players are split between 3 teams rather than 2. 8v8s encourage too much spawn camping and zerging resulting in very unbalanced games the majority of the time, though they can be fun when you get the rare balanced match. Really the only thing the 2 sided BGs have going for it are the maps. They're designed well and don't have any environmental hazards outside of the 4v4 maps. I will say the 3 sided BGs have too many maps with fall damage hazards or falling off the side of the map from cheap javelin spammers. I would like to see new 4v4v4 maps be made that are similar to the 8v8 maps.
Wow, more balanced you say?
Sure, unless you're in that 33% (the worst team). I wonder if they had fun?
And no, not just an outlier... already got 10+ similar screenshots - this is majority of the 3-way battlegrounds.
Once the novelty wears off, maybe people can start remembering why almost everyone had stopped queueing for 3-way BGs by the end of 2024.
Once a matchmaking issue, always a matchmaking issue.
This could be a good way to attract new players, but I also don't think this is what motivates PvPers, who want to be PvPing, not collecting house items or playing capitalism sim. Personally I could PvP just fine with zero material rewards, the fights and the wins are the reward.Why sign up for a BG when I can go to a vet dungeon and try a shot at a 1.3 million gold mask? BGs need way better rewards for winning.
Make new BG-exclusive furniture that is not bound. PvP players would make a good bit of gold from selling them on traders.
Yeah; only been a weekend and we’re right back to solo queue infested by unkillable heal-bots, with teams completely unable to focus them down because of constantly getting third partied. In 2 team, healers die.
It plays out like Radiate says in stronger lobbies, and how Niko says in weaker lobbies. The average sweaty high MMR 3way DM is a staring contest between 3 ball groups that ends 195-150-75 because nobody wants to risk going all in just to focus down 1 healbot.NikoSquared wrote: »Players actually die easier in 3 teams because of the ability to get pincered between both teams 8v4, inherently reducing the power of Supports
lostineternity wrote: »4v4v4s are definitely more balanced, there's no doubt about it. There's next to no spawn camping, and the team RNG is better because good and bad players are split between 3 teams rather than 2. 8v8s encourage too much spawn camping and zerging resulting in very unbalanced games the majority of the time, though they can be fun when you get the rare balanced match. Really the only thing the 2 sided BGs have going for it are the maps. They're designed well and don't have any environmental hazards outside of the 4v4 maps. I will say the 3 sided BGs have too many maps with fall damage hazards or falling off the side of the map from cheap javelin spammers. I would like to see new 4v4v4 maps be made that are similar to the 8v8 maps.
Wow, more balanced you say?
Sure, unless you're in that 33% (the worst team). I wonder if they had fun?
And no, not just an outlier... already got 10+ similar screenshots - this is majority of the 3-way battlegrounds.
Once the novelty wears off, maybe people can start remembering why almost everyone had stopped queueing for 3-way BGs by the end of 2024.
Once a matchmaking issue, always a matchmaking issue.
Don't you want to elaborate how your watchers tend to quit match when play against you?
Or maybe how your watchers regs at the same time to get in the same team with you and assist you in solo queue or ruin/quit when in other teams?
Toxic people like you and your minions ruined pvp in ESO and not the balance.
lostineternity wrote: »lostineternity wrote: »3 team bg is in DNA of ESO
look at the game logo
go and watch any cinematic of the game, there are always 3 side in this story
thats unique thing about ESO, this is what distinguishes ESO from other games
2 team bg are just generic and boring like in any other game with PVP mode
Oh, you mean those other games with massively higher player bases for their PvP modes? Not really a good argument.
ESO's BGs suffer from poor matchmaking and map design... and now (temporarily) also a format that allows people to win without doing any PvP.
If ZOS wanted to make BGs more popular and fun, they should just copy/pasta what WoW does & solo shuffle for ranked arenas.
Yeah sure, WoW has 10 millions subscribers because of 2 sides battlegrounds (stupidiest thing I've read here for a long time).
Actually what difference does it make to you which mode to play in with your puppets from twitch chat that follow any of your commands?
This is a particularly good point because it also shows how the horrendous spawn mechanics drag down every BGs format, 2s or 3s. Unreal Tournament had this problem solved in the 90s.2) If you get lost and separated from team, you get mowed down 2v1, it's basically the same as getting spawn camped.
3) If you die, it takes too long to return to the fight. Take the wrong portal or your team is too far and you get hunted down again.
The 3 team layout isn’t bad and I’d be all for keeping it if they addressed the additional server side latency we’re seeing with it.
The lag is horrendous since this BG event and that kills the prospect of having it at all.
The 3 team layout didn’t magically solve many of the pain points with BGs that people assumed it would but, overall, they’d be fine to keep if they get polished and made to work smoother.
NikoSquared wrote: »Personally, I believe that 3 teams solves many issues that exist in the 2 teams game mode
Notably
- Less instances of spawn camping, as if a team spawn camps it is likely they will lose the objective or get third parties
- Less toxicity for casual players, as players only need to get in the top 2 out of 3 placement to complete the daily bonus
- More dynamic gameplay, as rather than two teams crashing into eachother for most of the match, 3 teams is more focused on positioning properly and not getting pincered by the other two teams
- A much higher chance of making a comeback, as the two other teams may get locked in conflict allowing the third team to claim a decisive victory via objective
- Unique map design, almost every map has a special mechanic that can be planned around for maximum effect (teleport pads, arena traps, foggy blizzards, dangerous lava pits, etc)
None of this is really present for 4v4 or 8v8, as 90% of the time the match is determined as soon as it starts based on player skill levels or build variety, strategy tends to have very little impact on the chances of winning, it just turns into “Who can spawn camp the enemy team harder” which leads to a lot of toxicity