Why no WW nerfs so far? Its heavily (which puts it lightly) overperforming in pvp atm. Youll create worse balance than subclassing ever did if you release it like that and that is coming from someone who despises subclassing more than anything.
SilverBride wrote: »PoveusRonin wrote: »So, the engagement system means the 1000's who are happily playing and not on the forums should have everything changed cause a small percentage of people who use the forums agree with 1 post?
How do we know there are 1000's happily playing if they aren't here telling us they are? They may be just as burned out as many others are.
Well, at this very second there are 11K people reading the ESO reddit, and there are tons of topics about all kinds of things and not rally a focus or care at all about the Golden Pursuit.
We really are a very small part of the ESO community. I kind of like the forums, but I have gotten to the point where I recognize a lot of users by name since it's not that many people. Going to other forums can show way different perspectives than on here. Like, I'm truly surprised about what gets 1K+ upvotes over there.
Vengeance Dungeons? 🤣ShutUpitsRed wrote: »Normal dungeons should have template builds or at least less complex builds; it's unfair that sweaty PvE mains rush ahead doing 200k dps and leave normal players in the dust and mess up their quests and such.
Renato90085 wrote: »No,You only 12 slot can put skill,so subclass is a “free give up terrible line and take all over power thing”system and you can’t say shadow skill have 2more sec work time or every shadow give you 3%max health is better than 12%crit dmg or 4k pen passive for dps
Because you just lost useless skill and terrible passive to swap better one
Necrotech_Master wrote: »the reason they are adding class passives in the first place is to balance pureclass builds with subclassed builds
subclassed builds are generally stronger because you can basically stack 3 tank, 3 healer, or 3 DPS skill lines for more efficacy
the pureclass builds are weaker as most classes are designed around the 1 tank, 1 heal, 1 dps skill lines, so if your dps on a pure class, if you were trying to min/max you would effectively be weaker than doing a subclass
the class refreshes they are doing are to basically also help pureclass builds, by basically mixing up the tank/heal/dps skills amongst the lines instead of heavy focusing in each line, and then the class masteries on top of that are to also help alleviate the difference in power with subclassing
as for all the zos balancing, some of that definitely leaves a lot to be desired due to the fact that almost everything they put out initially ranges from borderline to egregiously OP
Necrotech_Master wrote: »the reason they are adding class passives in the first place is to balance pureclass builds with subclassed builds
subclassed builds are generally stronger because you can basically stack 3 tank, 3 healer, or 3 DPS skill lines for more efficacy
the pureclass builds are weaker as most classes are designed around the 1 tank, 1 heal, 1 dps skill lines, so if your dps on a pure class, if you were trying to min/max you would effectively be weaker than doing a subclass
the class refreshes they are doing are to basically also help pureclass builds, by basically mixing up the tank/heal/dps skills amongst the lines instead of heavy focusing in each line, and then the class masteries on top of that are to also help alleviate the difference in power with subclassing
as for all the zos balancing, some of that definitely leaves a lot to be desired due to the fact that almost everything they put out initially ranges from borderline to egregiously OP
moderatelyfatman wrote: »Players want to play Vengeance. Not test it.BardokRedSnow wrote: »People just don't want to play it.
Relax, in a few days you'll have your ball groups and proc sets back.
Despite being a Vengeance hater, I want a permanent Vengeance.
The game needs a beginner zone for new PvPers and casual players who don't want to spend all their time worrying about their builds or how to counter gankers or ball groups. We also need a beginner zone where PvErs can level up their alliance skill lines.
So I want a permanent Vengeance where newer PvPers and PvErs can get their feed wet in PvP. But Greyhost (and Blackreach) should be the premier PvP zones where Vengeance players graduate to if they want something more challenging.
Make Vengeance the best it can be, but not as a replacement for Greyhost or Blackreach.
MorallyBipolar wrote: »It's early and haven't had coffee yet, but doesn't the announcement for PC NA say 3am to 5pm? Isn't that 14 hours and basically shutting down the NA server for most of the day?