Just chiming in here. The "gift of Death" turned out tobe a corrupted meridia lantern which got cleansed when activated in meridia's own realm.
Since Darian is (unconfirmed, but my impression so far), blood-related to Meridia, unless I missed some lore in summerset, who knows what might happen once part 2 drops. I am excited to see what happens, because even if the story is a bit pedictable, ZoS has always delivered with very cinematic-feeling final boss battles, which I am very much a fan of.
I expressed concerns over the future of the game when Matt made the comment at the Amsterdam event about how they've made $2B over its life. To me, that was a giant red flag after the Microsoft acquisition. It was clearly a statement made to justify the studio's position under new ownership. But I was assured by many people on this forum that ESO "prints money" and was in no danger. (The video makes the same mistake I've seen others make, not distinguishing between revenue and profit. That number says absolutely nothing about profit, and profit is the only thing that matters.) Despite this assurance, player counts last Nov/Dec reached historic lows. But then, subclassing produced a big bump in numbers. However, it would seem that people have checked it out and decided it wasn't enough to hold their interest, and numbers are now back at December levels. Given the ongoing confusion from what will be continuing balance changes with PVE because of subclassing, continuing changes to PVP because of performance issues, and this dark cloud hanging over the studio, I expect more people to leave on their own because of the climate. It's all so sad and frustrating and predictable. I have gone through a merger-turned-corporate-raid nightmare myself, and I knew the other shoe would be dropping right around now. It takes a few years for these things to settle out. When you've had this done to you, unfortunately, you know what to look for.
Happening to me as well, I also noticed that if I take a screenshot while targetting someone they automatically become targetable again, very weird bug.
NPCs whose names would be green if you enabled nameplates (quest, merchant, etc) can see through walls omnidirectionally and quite a ways away. Don't kill things near green NPCs.
Although, that should be addressed they should not get special vision.
Edit: To be clear, you can hide behind them, but they would still witness your murder; where in the same situation an 'innocent' would not.
i personally think the recent unionization at zenimax was a large factor in the major layoffs though i imagine not the only reason. Im sorry but it just makes sense. What they tell you and what they are actively thinking is usually not the same thing. Big corporations would rather shut down projects than have to deal with difficult unions if they can get away with it...but lets just blame AI and management restructuring..lol.
unless we hear of some major investment strategy my opinion is that this game is dead in the water now. Bad morale, weakened support, loss of knowledge. It wont be easy to turn that around im afraid.. especially doing the same things zos has always done. It could be done if they get innovative but i dont see that happening.
Pledges are annoying and archaic, nobody likes to run the same fungal grotto at a snails pace
daily random ques being used as filler for the que system mixes farming players in that just want to grind as quickly as possible.
Gear farming loot drops making the last boss drop weapons and jewelry forces players to run the same dungeon 45 times to unlock everything. After the 2nd or 3rd time nobody wants to go at a snails pace.
The stickerbook as great as it is makes gear farming even more difficult because people wont share drops they'll never use.
Other than being a good person, what incentive is there for any given player to hand hold a new person through a quest thatll double or triple the time it takes to run the dungeon?
But can anyone tell me why are a lot , and I mean "A" "LOT" of folks now recently speed running all these dungeons. Even the new ones.
Most people who run dungeons are doing so for the loot/rewards. Very few people who typically run dungeons haven't already casually played through those dungeons.
Why expect that people will want to go slow every single time they run the same old dungeons? The new ones aren't really that new anymore.
Tip: hold onto any leads you get to drop from there so it thins to pool of potential drops. Digging anything up puts it back into the pool of potential lead drops. Some people will argue this as hearsay, but I have 100% confirmed it multiple times in more than one place (ie. Treasure chest leads and IA itself), and it's how I got all IA leads fairly quickly myself, granted, I needed to go farm them again one new stuff got added.
If you are on PC (don't know about cosole right now), you can get the addon Display Leads, and it'll list all the leads you need.
Good luck hunting!!
EDIT: Keep in mind, RNG is still RNG, but holding onto unneeded leads guarantees the next drop is one you do not have, and the important part: there is no such thing as having too many leads. The only thing in the game preventing you from getting a lead is if you have ovtained it but haven't dug it up or conpleted the set in the case of mythics.
If you look at some of the latest features, released and announced: Housing tours, Subclassing, Vengeance, Overland difficulty ......What do they have in common? They are adaptations of existing content that can be done by a fraction of the workforce it would take to develop something truly novel. A fraction not just in numbers of people, but in the number of developer disciplines involved. These are all essentially 90% coding exercises, with the other 10% consisting of reusing existing artwork, design, ui etc.
So yes, there are some things we have been asking for and that arguably are needed badly, but it is no coincidence they are accompanied by layoffs. It must be painful for employees to be confronted with the corporate spin that pretends it is all for the good of the game, not driven by cost cutting, which, of course, it is. That applies to those who lose their jobs as well as those who remain and have to put a brave face on it, carrying on the pretense and trying to remain optimistic. I know. I've been on both ends of that equation. I think many have. It's a sad thing all round. I wish them well.