They made the decision not to develop a conventional chapter last year. The staff who would normally work on new assets for chapters were probably either assigned to other Bethesda projects or Blackbird.Imperial_Archmage wrote: »I feel for the folks impacted by these layoffs, I really do, but at the same time I can’t help but ask myself what is that they were doing before they were fired? The so called “Season of the Worm” has been nothing but rehashed old content that adds nothing new to the game.
It's an incredible pity that Zenimax didn't/couldnt go private, instead of being acquired by Microsoft.
spartaxoxo wrote: »spartaxoxo wrote: »If they thought Blackbird would be successful, of course they would not have shot themselves in the foot by cancelling it.
They would if they want to pivot away from new IP because they think that it's not the future of gaming. They cut down on the amount of new IP they were willing to do as a general business strategy. They actually thought Blackbird was very promising until they decided to move away from new IP and directly communicated as such. This is one of the reasons it was so shocking that the project was suddenly scrapped. This was not a project that was flailing.
Yes, not being the future of gaming means they did not think it would be successful! You seem to think this was a title close to release. It was not.
They explicitly stated it was not performance driven. If the future of gaming is AI, and you're focused on new IP, then even if the game would be profitable, it would be less profitable than if you had set yourself up to also do AI for existing games. Let's say 1 billion from Blackbird but 3 billion from AI as made up profit numbers to illustrate the point. Blackbird pulling in a billion would still be successful but still not a good choice from a profit perspective because it could have been 3.
There was absolutely zero indication that Blackbird would not be successful. Sometimes it's not about the performance of a specific product. Sometimes it's about what you think will be a better thing for your company to focus on in the future. And that has been explicitly stated in this case.
Yes, there was an indication they did not think it would be successful! They cancelled it!
"But Blackbird’s cancellation was particularly shocking because it had blown away executives at Xbox just a few months ago.” said Schrier’s source. “During the demonstration in March, Spencer was enjoying the game so much that Matt Booty, the head of Xbox Game Studios, had to pull the controller away so they could keep the meeting going, according to two people who were in the room.".....The cancellation of the project also came as the studio was expanding its workforce in order to work on Blackbird."